/
vuvk
/
game_engine
Обзор
Документация
Войти
/
vuvk
/
game_engine
Код
Запросы
0
Вики
Пакеты
0
Релизы
0
CI/CD
Аналитика
Безопасность
master
src/headers/window_system.h
52 строки
2 KB
AntonVuvk
First "stable" build.
16 авг 2017, 19:51
16 авг 2017, 19:51
d9ce8af
Код
Авторство
О чём код?
/* It's part of bodhi GameEngine. Copyright (C) 2017 Anton "Vuvk" Shcherbatykh This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "SDL2/SDL.h" #include "types.h" typedef enum { wsNotCreated, wsCreated } EWindowState; /** window "constructor" */ int WindowCreate (int32 windowWidth, int32 windowHeight, bool resizable, bool fullScreenMode); /** window "destructor" */ void WindowDestroy(); // windows setters void WindowSetSize (int32 windowWidth, int32 windowHeight); void WindowSetTitle (const char* windowTitle); void WindowSetFullScreenMode (bool fullScreenMode, bool useDesktopResolution); //void EngineSetWindowResizable (bool isResizable); //windows getters void WindowGetSize (int32* windowWidth, int32* windowHeight); const char* WindowGetTitle(); int WindowGetWidth(); int WindowGetHeight(); // system void WindowUpdateState(); EWindowState WindowGetState(); SDL_Window* WindowGetPointer();