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vuvk
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game_engine
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src/headers/engine.h
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AntonVuvk
First "stable" build.
16 авг 2017, 19:51
16 авг 2017, 19:51
d9ce8af
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/* It's part of bodhi GameEngine. Copyright (C) 2017 Anton "Vuvk" Shcherbatykh This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include <stdio.h> #include <stdlib.h> #include "types.h" /** state of engine */ typedef enum { esNotRunning, esRunning } EEngineState; /** start Antoshka Engine and initialize all subsystems */ int EngineStart (int32 windowWidth, int32 windowHeight, bool resizable, bool fullScreenMode); /** stop Antoshka Engine */ void EngineStop(); void EngineUpdateTime(); void EngineUpdateFPS(); // timing void EngineSetLimitFPS (uint16 limitFPS); uint16 EngineGetLimitFPS(); uint16 EngineGetFPS(); float EngineGetDeltaTime(); // system EEngineState EngineGetStatus(); const char* EngineGetName(); const char* EngineGetVersion();