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game_engine.depend
2 590 строк
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AntonVuvk
new functions for camera and md2-nodes
21 авг 2017, 17:55
21 авг 2017, 17:55
8c96a5f
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# depslib dependency file v1.0 1502815806 source:b:\mein_docs\my_progs\c\anengine\src\camera.c <stdio.h> <stdlib.h> "utils.h" "vector.h" "matrix.h" "structs_private.h" "camera.h" "window_system.h" "input_system.h" "render_system.h" 1502900319 b:\mein_docs\my_progs\c\anengine\src\headers\utils.h "types.h" "color.h" "vector.h" "SDL2/SDL_stdinc.h" <assert.h> 1502795187 b:\mein_docs\my_progs\c\anengine\src\headers\types.h <stdint.h> <stdbool.h> 1502795030 b:\mein_docs\my_progs\c\anengine\src\headers\color.h "types.h" 1502879131 b:\mein_docs\my_progs\c\anengine\src\headers\vector.h "types.h" 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_stdinc.h "SDL_config.h" <sys/types.h> <stdio.h> <stdlib.h> <stddef.h> <stdarg.h> <stdlib.h> <malloc.h> <stddef.h> <stdarg.h> <memory.h> <string.h> <strings.h> <inttypes.h> <stdint.h> <ctype.h> <math.h> <float.h> <sal.h> "begin_code.h" <alloca.h> <malloc.h> <malloc.h> <malloc.h> <stdlib.h> "close_code.h" 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_config.h "SDL_platform.h" 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_platform.h "AvailabilityMacros.h" "TargetConditionals.h" <winapifamily.h> "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\begin_code.h 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\close_code.h 1502795122 b:\mein_docs\my_progs\c\anengine\src\headers\matrix.h "vector.h" 1502795170 b:\mein_docs\my_progs\c\anengine\src\headers\structs_private.h <stdio.h> "defines.h" "list.h" "dictionary.h" "types.h" "vector.h" "matrix.h" "texture.h" "material.h" "format_md2.h" 1502795040 b:\mein_docs\my_progs\c\anengine\src\headers\defines.h 1502795093 b:\mein_docs\my_progs\c\anengine\src\headers\list.h "defines.h" "types.h" <assert.h> "SDL2/SDL.h" 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl.h "SDL_main.h" "SDL_stdinc.h" "SDL_assert.h" "SDL_atomic.h" "SDL_audio.h" "SDL_clipboard.h" "SDL_cpuinfo.h" "SDL_endian.h" "SDL_error.h" "SDL_events.h" "SDL_filesystem.h" "SDL_joystick.h" "SDL_gamecontroller.h" "SDL_haptic.h" "SDL_hints.h" "SDL_loadso.h" "SDL_log.h" "SDL_messagebox.h" "SDL_mutex.h" "SDL_power.h" "SDL_render.h" "SDL_rwops.h" "SDL_system.h" "SDL_thread.h" "SDL_timer.h" "SDL_version.h" "SDL_video.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_main.h "SDL_stdinc.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_assert.h "SDL_config.h" "begin_code.h" <signal.h> "close_code.h" 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_atomic.h "SDL_stdinc.h" "SDL_platform.h" "begin_code.h" <mbarrier.h> "close_code.h" 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_audio.h "SDL_stdinc.h" "SDL_error.h" "SDL_endian.h" "SDL_mutex.h" "SDL_thread.h" "SDL_rwops.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_error.h "SDL_stdinc.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_endian.h "SDL_stdinc.h" <endian.h> "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_mutex.h "SDL_stdinc.h" "SDL_error.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_thread.h "SDL_stdinc.h" "SDL_error.h" "SDL_atomic.h" "SDL_mutex.h" "begin_code.h" <process.h> "close_code.h" 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_rwops.h "SDL_stdinc.h" "SDL_error.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_clipboard.h "SDL_stdinc.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_cpuinfo.h "SDL_stdinc.h" <intrin.h> <intrin.h> <altivec.h> <mmintrin.h> <mm3dnow.h> <xmmintrin.h> <emmintrin.h> "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_events.h "SDL_stdinc.h" "SDL_error.h" "SDL_video.h" "SDL_keyboard.h" "SDL_mouse.h" "SDL_joystick.h" "SDL_gamecontroller.h" "SDL_quit.h" "SDL_gesture.h" "SDL_touch.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_video.h "SDL_stdinc.h" "SDL_pixels.h" "SDL_rect.h" "SDL_surface.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_pixels.h "SDL_stdinc.h" "SDL_endian.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_rect.h "SDL_stdinc.h" "SDL_error.h" "SDL_pixels.h" "SDL_rwops.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_surface.h "SDL_stdinc.h" "SDL_pixels.h" "SDL_rect.h" "SDL_blendmode.h" "SDL_rwops.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_blendmode.h "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_keyboard.h "SDL_stdinc.h" "SDL_error.h" "SDL_keycode.h" "SDL_video.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_keycode.h "SDL_stdinc.h" "SDL_scancode.h" 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_scancode.h "SDL_stdinc.h" 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_mouse.h "SDL_stdinc.h" "SDL_error.h" "SDL_video.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_joystick.h "SDL_stdinc.h" "SDL_error.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_gamecontroller.h "SDL_stdinc.h" "SDL_error.h" "SDL_rwops.h" "SDL_joystick.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_quit.h "SDL_stdinc.h" "SDL_error.h" 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_gesture.h "SDL_stdinc.h" "SDL_error.h" "SDL_video.h" "SDL_touch.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_touch.h "SDL_stdinc.h" "SDL_error.h" "SDL_video.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_filesystem.h "SDL_stdinc.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_haptic.h "SDL_stdinc.h" "SDL_error.h" "SDL_joystick.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_hints.h "SDL_stdinc.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_loadso.h "SDL_stdinc.h" "SDL_error.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_log.h "SDL_stdinc.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_messagebox.h "SDL_stdinc.h" "SDL_video.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_power.h "SDL_stdinc.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_render.h "SDL_stdinc.h" "SDL_rect.h" "SDL_video.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_system.h "SDL_stdinc.h" "SDL_keyboard.h" "SDL_render.h" "SDL_video.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_timer.h "SDL_stdinc.h" "SDL_error.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_version.h "SDL_stdinc.h" "begin_code.h" "close_code.h" 1502795047 b:\mein_docs\my_progs\c\anengine\src\headers\dictionary.h "defines.h" "types.h" <assert.h> "SDL2/SDL.h" 1502795179 b:\mein_docs\my_progs\c\anengine\src\headers\texture.h "defines.h" "types.h" <assert.h> 1502795122 b:\mein_docs\my_progs\c\anengine\src\headers\material.h "defines.h" "types.h" <assert.h> "texture.h" 1502900209 b:\mein_docs\my_progs\c\anengine\src\headers\format_md2.h "types.h" "vector.h" 1502900444 b:\mein_docs\my_progs\c\anengine\src\headers\camera.h "types.h" 1502795206 b:\mein_docs\my_progs\c\anengine\src\headers\window_system.h "SDL2/SDL.h" "types.h" 1502795089 b:\mein_docs\my_progs\c\anengine\src\headers\input_system.h "SDL2/SDL.h" "types.h" "vector.h" 1502795891 b:\mein_docs\my_progs\c\anengine\src\headers\render_system.h "types.h" "matrix.h" "GL/glew.h" <GL/gl.h> "SDL2/SDL_opengl.h" "SDL2/SDL_opengl_glext.h" <GL/glu.h> 1499147419 b:\mein_docs\my_progs\c\anengine\src\headers\gl\glew.h <stddef.h> <inttypes.h> <stdint.h> <inttypes.h> <OpenGL/glu.h> <GL/glu.h> 1476935894 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_opengl.h "SDL_config.h" "gl_mangle.h" <windows.h> "SDL_opengl_glext.h" 1499168289 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_opengl_glext.h <windows.h> <stddef.h> <inttypes.h> <inttypes.h> <inttypes.h> <stdint.h> <stdint.h> <inttypes.h> 1501420748 source:b:\mein_docs\my_progs\c\anengine\src\color.c "SDL2/SDL.h" "color.h" "utils.h" 1501667079 source:b:\mein_docs\my_progs\c\anengine\src\dictionary.c <stdio.h> <stdlib.h> <string.h> "utils.h" "dictionary.h" "SDL2/SDL.h" "tinycthread.h" 1347056997 b:\mein_docs\my_progs\c\anengine\src\headers\tinycthread.h <time.h> <pthread.h> <windows.h> 1502814032 source:b:\mein_docs\my_progs\c\anengine\src\engine.c "SDL2/SDL.h" "defines.h" "types.h" "structs_private.h" "engine.h" "log_system.h" "input_system.h" "window_system.h" "render_system.h" "resource_manager.h" "texture.h" "material.h" "font.h" "image.h" "text.h" "node_2d.h" "mesh_md2.h" "node_md2.h" "mesh_bsp.h" "node_bsp.h" 1502795069 b:\mein_docs\my_progs\c\anengine\src\headers\engine.h <stdio.h> <stdlib.h> "types.h" 1502795105 b:\mein_docs\my_progs\c\anengine\src\headers\log_system.h "types.h" 1502881941 b:\mein_docs\my_progs\c\anengine\src\headers\resource_manager.h "types.h" 1502795069 b:\mein_docs\my_progs\c\anengine\src\headers\font.h "defines.h" "texture.h" <assert.h> 1502795082 b:\mein_docs\my_progs\c\anengine\src\headers\image.h "defines.h" "types.h" "texture.h" "material.h" <assert.h> 1502795175 b:\mein_docs\my_progs\c\anengine\src\headers\text.h "defines.h" "font.h" <assert.h> 1502795132 b:\mein_docs\my_progs\c\anengine\src\headers\node_2d.h "defines.h" "list.h" "types.h" "image.h" "text.h" 1502795127 b:\mein_docs\my_progs\c\anengine\src\headers\mesh_md2.h 1502795145 b:\mein_docs\my_progs\c\anengine\src\headers\node_md2.h "defines.h" "list.h" "types.h" "mesh_md2.h" 1502795121 b:\mein_docs\my_progs\c\anengine\src\headers\mesh_bsp.h 1502795137 b:\mein_docs\my_progs\c\anengine\src\headers\node_bsp.h 1502276067 source:b:\mein_docs\my_progs\c\anengine\src\file_system.c <stdio.h> <stdlib.h> <string.h> <ctype.h> "types.h" "utils.h" "file_system.h" "log_system.h" 1502795069 b:\mein_docs\my_progs\c\anengine\src\headers\file_system.h "types.h" 1501646265 source:b:\mein_docs\my_progs\c\anengine\src\font.c <stdio.h> <stdlib.h> <string.h> "dictionary.h" "structs_private.h" "utils.h" "log_system.h" "render_system.h" "font.h" "texture.h" "material.h" "image.h" "font.h" "text.h" 1502900636 source:b:\mein_docs\my_progs\c\anengine\src\gui_manager.c <stdio.h> <stdlib.h> <string.h> "utils.h" "structs_private.h" "matrix.h" "window_system.h" "render_system.h" "gui_manager.h" "font.h" "image.h" 1502900619 b:\mein_docs\my_progs\c\anengine\src\headers\gui_manager.h "image.h" "font.h" 1502791390 source:b:\mein_docs\my_progs\c\anengine\src\image.c <stdio.h> <stdlib.h> <string.h> "utils.h" "dictionary.h" "window_system.h" "render_system.h" "structs_private.h" "image.h" "texture.h" "material.h" "image.h" "font.h" "text.h" 1502815279 source:b:\mein_docs\my_progs\c\anengine\src\input_system.c <stdio.h> <stdlib.h> <string.h> "SDL2/SDL.h" "utils.h" "input_system.h" "window_system.h" 1501667095 source:b:\mein_docs\my_progs\c\anengine\src\list.c <stdio.h> <stdlib.h> <string.h> "list.h" "SDL2/SDL.h" "tinycthread.h" 1498636111 source:b:\mein_docs\my_progs\c\anengine\src\log_system.c <assert.h> <stdio.h> <stdlib.h> <stdarg.h> <time.h> <string.h> "log_system.h" 1502441821 source:b:\mein_docs\my_progs\c\anengine\src\material.c <stdio.h> <stdlib.h> <string.h> "SDL2/SDL.h" "utils.h" "structs_private.h" "dictionary.h" "texture.h" "material.h" "log_system.h" "render_system.h" "texture.h" "material.h" "image.h" "font.h" "text.h" 1502449523 source:b:\mein_docs\my_progs\c\anengine\src\matrix.c <string.h> "SDL2/SDL.h" "matrix.h" "types.h" 1502277600 source:b:\mein_docs\my_progs\c\anengine\src\mesh_md2.c <stdio.h> <stdlib.h> <string.h> "SDL2/SDL.h" "structs_private.h" "utils.h" "types.h" "vector.h" "log_system.h" "file_system.h" "render_system.h" "resource_manager.h" "engine.h" "mesh_md2.h" 1501673277 source:b:\mein_docs\my_progs\c\anengine\src\node_2d.c <stdio.h> <stdlib.h> <string.h> <malloc.h> "SDL2/SDL.h" "structs_private.h" "matrix.h" "list.h" "utils.h" "log_system.h" "window_system.h" "node_2d.h" 1502794656 source:b:\mein_docs\my_progs\c\anengine\src\node_md2.c <stdio.h> <stdlib.h> <string.h> <malloc.h> "SDL2/SDL.h" "structs_private.h" "matrix.h" "list.h" "utils.h" "anorms.h" "log_system.h" "window_system.h" "render_system.h" "engine.h" "node_md2.h" 1502795001 b:\mein_docs\my_progs\c\anengine\src\headers\anorms.h "vector.h" 1502643437 source:b:\mein_docs\my_progs\c\anengine\src\render_system.c <GL/glu.h> <GL/glext.h> "SDL2/SDL.h" "types.h" "matrix.h" "defines.h" "log_system.h" "render_system.h" "window_system.h" 1502900026 source:b:\mein_docs\my_progs\c\anengine\src\resource_manager.c <stdio.h> <stdlib.h> <string.h> <ctype.h> <malloc.h> "structs_private.h" "types.h" "utils.h" "color.h" "log_system.h" "file_system.h" "render_system.h" "resource_manager.h" "format_md2.h" "format_bsp.h" "mesh_md2.h" "mesh_bsp.h" "IL/il.h" "IL/ilu.h" "IL/ilut.h" "SDL2/SDL.h" "SDL2/SDL_image.h" 1502899768 b:\mein_docs\my_progs\c\anengine\src\headers\format_bsp.h "types.h" "vector.h" 1483175630 b:\mein_docs\my_progs\c\anengine\src\headers\il\il.h <stdio.h> <limits.h> <wchar.h> 1483175636 b:\mein_docs\my_progs\c\anengine\src\headers\il\ilu.h <IL/il.h> 1500520944 b:\mein_docs\my_progs\c\anengine\src\headers\il\ilut.h <IL/il.h> <IL/ilu.h> <IL/ilut_config.h> <windows.h> <OpenGL/gl.h> <OpenGL/glu.h> <GL/gl.h> <GL/glu.h> <stdlib.h> <windows.h> <d3d8.h> <d3d9.h> <rpcsal.h> <sal.h> <d3d10.h> <X11/Xlib.h> <X11/Xutil.h> <sys/ipc.h> <sys/shm.h> <X11/extensions/XShm.h> <allegro.h> 1481983712 b:\mein_docs\my_progs\c\anengine\src\headers\il\ilut_config.h 1451800373 b:\mein_docs\my_progs\c\anengine\src\headers\sdl2\sdl_image.h "SDL.h" "SDL_version.h" "begin_code.h" "close_code.h" 1502796298 source:b:\mein_docs\my_progs\c\anengine\src\scene_manager.c "SDL2/SDL.h" "color.h" "structs_private.h" "window_system.h" "input_system.h" "log_system.h" "render_system.h" "gui_manager.h" "scene_manager.h" "engine.h" "image.h" "text.h" "node_2d.h" "node_md2.h" 1502795158 b:\mein_docs\my_progs\c\anengine\src\headers\scene_manager.h 1501663909 source:b:\mein_docs\my_progs\c\anengine\src\text.c <stdio.h> <stdlib.h> <string.h> "utils.h" "dictionary.h" "structs_private.h" "render_system.h" "vector.h" "text.h" "texture.h" "material.h" "image.h" "font.h" "text.h" 1501646344 source:b:\mein_docs\my_progs\c\anengine\src\texture.c <stdio.h> <stdlib.h> <string.h> "SDL2/SDL.h" "defines.h" "structs_private.h" "dictionary.h" "texture.h" "utils.h" "log_system.h" "file_system.h" "render_system.h" "resource_manager.h" "texture.h" "material.h" "image.h" "font.h" "text.h" 1501576980 source:b:\mein_docs\my_progs\c\anengine\src\utils.c <stdio.h> <stdlib.h> <string.h> "SDL2/SDL.h" "utils.h" "defines.h" "file_system.h" 1502882643 source:b:\mein_docs\my_progs\c\anengine\src\vector.c "SDL2/SDL.h" "vector.h" 1502796318 source:b:\mein_docs\my_progs\c\anengine\src\window_system.c "SDL2/SDL.h" "log_system.h" "window_system.h" "render_system.h" "defines.h" "engine.h" 1503310831 source:d:\progs\src\c\game_engine\src\camera.c <stdio.h> <stdlib.h> "utils.h" "vector.h" "matrix.h" "structs_private.h" "camera.h" "window_system.h" "input_system.h" "render_system.h" 1502900319 d:\progs\src\c\game_engine\src\headers\utils.h "types.h" "color.h" "vector.h" "SDL2/SDL_stdinc.h" <assert.h> 1502795187 d:\progs\src\c\game_engine\src\headers\types.h <stdint.h> <stdbool.h> 1502795030 d:\progs\src\c\game_engine\src\headers\color.h "types.h" 1502879131 d:\progs\src\c\game_engine\src\headers\vector.h "types.h" 1476935894 d:\progs\src\c\game_engine\src\headers\sdl2\sdl_stdinc.h "SDL_config.h" <sys/types.h> <stdio.h> <stdlib.h> <stddef.h> <stdarg.h> <stdlib.h> <malloc.h> <stddef.h> <stdarg.h> <memory.h> <string.h> <strings.h> <inttypes.h> <stdint.h> <ctype.h> <math.h> <float.h> <sal.h> 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d:\progs\src\c\game_engine\src\headers\sdl2\sdl_events.h "SDL_stdinc.h" "SDL_error.h" "SDL_video.h" "SDL_keyboard.h" "SDL_mouse.h" "SDL_joystick.h" "SDL_gamecontroller.h" "SDL_quit.h" "SDL_gesture.h" "SDL_touch.h" "begin_code.h" "close_code.h" 1476935894 d:\progs\src\c\game_engine\src\headers\sdl2\sdl_video.h "SDL_stdinc.h" "SDL_pixels.h" "SDL_rect.h" "SDL_surface.h" "begin_code.h" "close_code.h" 1476935894 d:\progs\src\c\game_engine\src\headers\sdl2\sdl_pixels.h "SDL_stdinc.h" "SDL_endian.h" "begin_code.h" "close_code.h" 1476935894 d:\progs\src\c\game_engine\src\headers\sdl2\sdl_rect.h "SDL_stdinc.h" "SDL_error.h" "SDL_pixels.h" "SDL_rwops.h" "begin_code.h" "close_code.h" 1476935894 d:\progs\src\c\game_engine\src\headers\sdl2\sdl_surface.h "SDL_stdinc.h" "SDL_pixels.h" "SDL_rect.h" "SDL_blendmode.h" "SDL_rwops.h" "begin_code.h" "close_code.h" 1476935894 d:\progs\src\c\game_engine\src\headers\sdl2\sdl_blendmode.h "begin_code.h" "close_code.h" 1476935894 d:\progs\src\c\game_engine\src\headers\sdl2\sdl_keyboard.h "SDL_stdinc.h" "SDL_error.h" "SDL_keycode.h" "SDL_video.h" "begin_code.h" "close_code.h" 1476935894 d:\progs\src\c\game_engine\src\headers\sdl2\sdl_keycode.h "SDL_stdinc.h" "SDL_scancode.h" 1476935894 d:\progs\src\c\game_engine\src\headers\sdl2\sdl_scancode.h "SDL_stdinc.h" 1476935894 d:\progs\src\c\game_engine\src\headers\sdl2\sdl_mouse.h "SDL_stdinc.h" "SDL_error.h" "SDL_video.h" "begin_code.h" "close_code.h" 1476935894 d:\progs\src\c\game_engine\src\headers\sdl2\sdl_joystick.h "SDL_stdinc.h" "SDL_error.h" "begin_code.h" "close_code.h" 1476935894 d:\progs\src\c\game_engine\src\headers\sdl2\sdl_gamecontroller.h "SDL_stdinc.h" "SDL_error.h" "SDL_rwops.h" "SDL_joystick.h" "begin_code.h" "close_code.h" 1476935894 d:\progs\src\c\game_engine\src\headers\sdl2\sdl_quit.h "SDL_stdinc.h" "SDL_error.h" 1476935894 d:\progs\src\c\game_engine\src\headers\sdl2\sdl_gesture.h "SDL_stdinc.h" "SDL_error.h" "SDL_video.h" "SDL_touch.h" 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"begin_code.h" "close_code.h" 1476935894 d:\progs\src\c\game_engine\src\headers\sdl2\sdl_render.h "SDL_stdinc.h" "SDL_rect.h" "SDL_video.h" "begin_code.h" "close_code.h" 1476935894 d:\progs\src\c\game_engine\src\headers\sdl2\sdl_system.h "SDL_stdinc.h" "SDL_keyboard.h" "SDL_render.h" "SDL_video.h" "begin_code.h" "close_code.h" 1476935894 d:\progs\src\c\game_engine\src\headers\sdl2\sdl_timer.h "SDL_stdinc.h" "SDL_error.h" "begin_code.h" "close_code.h" 1476935894 d:\progs\src\c\game_engine\src\headers\sdl2\sdl_version.h "SDL_stdinc.h" "begin_code.h" "close_code.h" 1502795047 d:\progs\src\c\game_engine\src\headers\dictionary.h "defines.h" "types.h" <assert.h> "SDL2/SDL.h" 1502795179 d:\progs\src\c\game_engine\src\headers\texture.h "defines.h" "types.h" <assert.h> 1502795122 d:\progs\src\c\game_engine\src\headers\material.h "defines.h" "types.h" <assert.h> "texture.h" 1503218574 d:\progs\src\c\game_engine\src\headers\format_md2.h "types.h" "vector.h" 1503310724 d:\progs\src\c\game_engine\src\headers\camera.h "types.h" 1502795206 d:\progs\src\c\game_engine\src\headers\window_system.h "SDL2/SDL.h" "types.h" 1503207652 d:\progs\src\c\game_engine\src\headers\input_system.h "SDL2/SDL.h" "types.h" "vector.h" 1503314245 d:\progs\src\c\game_engine\src\headers\render_system.h "types.h" "matrix.h" "GL/glew.h" <GL/gl.h> "SDL2/SDL_opengl.h" "SDL2/SDL_opengl_glext.h" <GL/glu.h> 1499147419 d:\progs\src\c\game_engine\src\headers\gl\glew.h <stddef.h> <inttypes.h> <stdint.h> <inttypes.h> <OpenGL/glu.h> <GL/glu.h> 1476935894 d:\progs\src\c\game_engine\src\headers\sdl2\sdl_opengl.h "SDL_config.h" "gl_mangle.h" <windows.h> "SDL_opengl_glext.h" 1499168289 d:\progs\src\c\game_engine\src\headers\sdl2\sdl_opengl_glext.h <windows.h> <stddef.h> <inttypes.h> <inttypes.h> <inttypes.h> <stdint.h> <stdint.h> <inttypes.h> 1501420748 source:d:\progs\src\c\game_engine\src\color.c "SDL2/SDL.h" "color.h" "utils.h" 1501667079 source:d:\progs\src\c\game_engine\src\dictionary.c <stdio.h> <stdlib.h> <string.h> "utils.h" "dictionary.h" "SDL2/SDL.h" "tinycthread.h" 1347056997 d:\progs\src\c\game_engine\src\headers\tinycthread.h <time.h> <pthread.h> <windows.h> 1503304658 source:d:\progs\src\c\game_engine\src\engine.c "SDL2/SDL.h" "defines.h" "types.h" "structs_private.h" "engine.h" "log_system.h" "input_system.h" "window_system.h" "render_system.h" "resource_manager.h" "texture.h" "material.h" "font.h" "image.h" "text.h" "node_2d.h" "mesh_md2.h" "node_md2.h" "mesh_bsp.h" "node_bsp.h" 1502795069 d:\progs\src\c\game_engine\src\headers\engine.h <stdio.h> <stdlib.h> "types.h" 1502795105 d:\progs\src\c\game_engine\src\headers\log_system.h "types.h" 1502881941 d:\progs\src\c\game_engine\src\headers\resource_manager.h "types.h" 1502795069 d:\progs\src\c\game_engine\src\headers\font.h "defines.h" "texture.h" <assert.h> 1503218919 d:\progs\src\c\game_engine\src\headers\image.h "defines.h" "types.h" "texture.h" "material.h" <assert.h> 1503219027 d:\progs\src\c\game_engine\src\headers\text.h "defines.h" "font.h" <assert.h> 1503218945 d:\progs\src\c\game_engine\src\headers\node_2d.h "defines.h" "list.h" "types.h" "image.h" "text.h" 1503218881 d:\progs\src\c\game_engine\src\headers\mesh_md2.h 1503306786 d:\progs\src\c\game_engine\src\headers\node_md2.h "defines.h" "list.h" "types.h" "mesh_md2.h" 1503054995 d:\progs\src\c\game_engine\src\headers\mesh_bsp.h 1502795137 d:\progs\src\c\game_engine\src\headers\node_bsp.h 1502276067 source:d:\progs\src\c\game_engine\src\file_system.c <stdio.h> <stdlib.h> <string.h> <ctype.h> "types.h" "utils.h" "file_system.h" "log_system.h" 1502795069 d:\progs\src\c\game_engine\src\headers\file_system.h "types.h" 1501646265 source:d:\progs\src\c\game_engine\src\font.c <stdio.h> <stdlib.h> <string.h> "dictionary.h" "structs_private.h" "utils.h" "log_system.h" "render_system.h" "font.h" "texture.h" "material.h" "image.h" "font.h" "text.h" 1502900636 source:d:\progs\src\c\game_engine\src\gui_manager.c <stdio.h> <stdlib.h> <string.h> "utils.h" "structs_private.h" "matrix.h" "window_system.h" "render_system.h" "gui_manager.h" "font.h" "image.h" 1502900619 d:\progs\src\c\game_engine\src\headers\gui_manager.h "image.h" "font.h" 1503219043 source:d:\progs\src\c\game_engine\src\image.c <stdio.h> <stdlib.h> <string.h> "utils.h" "dictionary.h" "window_system.h" "render_system.h" "structs_private.h" "image.h" "texture.h" "material.h" "image.h" "font.h" "text.h" 1503207846 source:d:\progs\src\c\game_engine\src\input_system.c <stdio.h> <stdlib.h> <string.h> "SDL2/SDL.h" "utils.h" "input_system.h" "window_system.h" 1501667095 source:d:\progs\src\c\game_engine\src\list.c <stdio.h> <stdlib.h> <string.h> "list.h" "SDL2/SDL.h" "tinycthread.h" 1498636111 source:d:\progs\src\c\game_engine\src\log_system.c <assert.h> <stdio.h> <stdlib.h> <stdarg.h> <time.h> <string.h> "log_system.h" 1502441821 source:d:\progs\src\c\game_engine\src\material.c <stdio.h> <stdlib.h> <string.h> "SDL2/SDL.h" "utils.h" "structs_private.h" "dictionary.h" "texture.h" "material.h" "log_system.h" "render_system.h" "texture.h" "material.h" "image.h" "font.h" "text.h" 1502449523 source:d:\progs\src\c\game_engine\src\matrix.c <string.h> "SDL2/SDL.h" "matrix.h" "types.h" 1503218881 source:d:\progs\src\c\game_engine\src\mesh_md2.c <stdio.h> <stdlib.h> <string.h> "SDL2/SDL.h" "structs_private.h" "utils.h" "types.h" "vector.h" "log_system.h" "file_system.h" "render_system.h" "resource_manager.h" "engine.h" "mesh_md2.h" 1503218983 source:d:\progs\src\c\game_engine\src\node_2d.c <stdio.h> <stdlib.h> <string.h> <malloc.h> "SDL2/SDL.h" "structs_private.h" "matrix.h" "list.h" "utils.h" "log_system.h" "window_system.h" "node_2d.h" 1503306807 source:d:\progs\src\c\game_engine\src\node_md2.c <stdio.h> <stdlib.h> <string.h> <malloc.h> "SDL2/SDL.h" "structs_private.h" "matrix.h" "list.h" "utils.h" "anorms.h" "log_system.h" "window_system.h" "render_system.h" "engine.h" "node_md2.h" 1502795001 d:\progs\src\c\game_engine\src\headers\anorms.h "vector.h" 1503311625 source:d:\progs\src\c\game_engine\src\render_system.c "SDL2/SDL.h" "types.h" "matrix.h" "defines.h" "log_system.h" "render_system.h" "window_system.h" 1503067551 source:d:\progs\src\c\game_engine\src\resource_manager.c <stdio.h> <stdlib.h> <string.h> <ctype.h> <malloc.h> "structs_private.h" "types.h" "utils.h" "color.h" "log_system.h" "file_system.h" "render_system.h" "resource_manager.h" "format_md2.h" "format_bsp.h" "mesh_md2.h" "mesh_bsp.h" "IL/il.h" "IL/ilu.h" "IL/ilut.h" "SDL2/SDL.h" "SDL2/SDL_image.h" 1503312353 d:\progs\src\c\game_engine\src\headers\format_bsp.h "types.h" "vector.h" 1483175630 d:\progs\src\c\game_engine\src\headers\il\il.h <stdio.h> <limits.h> <wchar.h> 1483175636 d:\progs\src\c\game_engine\src\headers\il\ilu.h <IL/il.h> 1500520944 d:\progs\src\c\game_engine\src\headers\il\ilut.h <IL/il.h> <IL/ilu.h> <IL/ilut_config.h> <windows.h> <OpenGL/gl.h> <OpenGL/glu.h> <GL/gl.h> <GL/glu.h> <stdlib.h> <windows.h> <d3d8.h> <d3d9.h> <rpcsal.h> <sal.h> <d3d10.h> <X11/Xlib.h> <X11/Xutil.h> <sys/ipc.h> <sys/shm.h> <X11/extensions/XShm.h> <allegro.h> 1481983712 d:\progs\src\c\game_engine\src\headers\il\ilut_config.h 1451800373 d:\progs\src\c\game_engine\src\headers\sdl2\sdl_image.h "SDL.h" "SDL_version.h" "begin_code.h" "close_code.h" 1502796298 source:d:\progs\src\c\game_engine\src\scene_manager.c "SDL2/SDL.h" "color.h" "structs_private.h" "window_system.h" "input_system.h" "log_system.h" "render_system.h" "gui_manager.h" "scene_manager.h" "engine.h" "image.h" "text.h" "node_2d.h" "node_md2.h" 1502795158 d:\progs\src\c\game_engine\src\headers\scene_manager.h 1503219052 source:d:\progs\src\c\game_engine\src\text.c <stdio.h> <stdlib.h> <string.h> "utils.h" "dictionary.h" "structs_private.h" "render_system.h" "vector.h" "text.h" "texture.h" "material.h" "image.h" "font.h" "text.h" 1501646344 source:d:\progs\src\c\game_engine\src\texture.c <stdio.h> <stdlib.h> <string.h> "SDL2/SDL.h" "defines.h" "structs_private.h" "dictionary.h" "texture.h" "utils.h" "log_system.h" "file_system.h" "render_system.h" "resource_manager.h" "texture.h" "material.h" "image.h" "font.h" "text.h" 1501576980 source:d:\progs\src\c\game_engine\src\utils.c <stdio.h> <stdlib.h> <string.h> "SDL2/SDL.h" "utils.h" "defines.h" "file_system.h" 1502882643 source:d:\progs\src\c\game_engine\src\vector.c "SDL2/SDL.h" "vector.h" 1503314371 source:d:\progs\src\c\game_engine\src\window_system.c "SDL2/SDL.h" "log_system.h" "window_system.h" "render_system.h" "defines.h" "engine.h" 1503315018 source:d:\progs\src\c\game_engine\src\main.c <stdio.h> <stdlib.h> <locale.h> "SDL2/SDL.h" "all_in_one.h" "structs_private.h" "format_bsp.h" 1502794984 d:\progs\src\c\game_engine\src\headers\all_in_one.h "types.h" "color.h" "matrix.h" "vector.h" "texture.h" "material.h" "font.h" "mesh_md2.h" "text.h" "image.h" "camera.h" "engine.h" "file_system.h" "input_system.h" "log_system.h" "render_system.h" "window_system.h" "gui_manager.h" "resource_manager.h" "scene_manager.h" "node_2d.h" "node_md2.h" "utils.h" "dictionary.h" "list.h" 1503310831 source:b:\mein_docs\my_progs\c\game_engine\src\camera.c <stdio.h> <stdlib.h> "utils.h" "vector.h" "matrix.h" "structs_private.h" "camera.h" "window_system.h" "input_system.h" "render_system.h" 1502900319 b:\mein_docs\my_progs\c\game_engine\src\headers\utils.h "types.h" "color.h" "vector.h" "SDL2/SDL_stdinc.h" <assert.h> 1502795187 b:\mein_docs\my_progs\c\game_engine\src\headers\types.h <stdint.h> <stdbool.h> 1502795030 b:\mein_docs\my_progs\c\game_engine\src\headers\color.h "types.h" 1502879131 b:\mein_docs\my_progs\c\game_engine\src\headers\vector.h "types.h" 1476935894 b:\mein_docs\my_progs\c\game_engine\src\headers\sdl2\sdl_stdinc.h "SDL_config.h" <sys/types.h> <stdio.h> <stdlib.h> <stddef.h> <stdarg.h> <stdlib.h> <malloc.h> <stddef.h> <stdarg.h> <memory.h> <string.h> <strings.h> <inttypes.h> <stdint.h> <ctype.h> <math.h> <float.h> <sal.h> "begin_code.h" <alloca.h> <malloc.h> <malloc.h> <malloc.h> <stdlib.h> "close_code.h" 1476935894 b:\mein_docs\my_progs\c\game_engine\src\headers\sdl2\sdl_config.h "SDL_platform.h" 1476935894 b:\mein_docs\my_progs\c\game_engine\src\headers\sdl2\sdl_platform.h "AvailabilityMacros.h" "TargetConditionals.h" <winapifamily.h> "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\game_engine\src\headers\sdl2\begin_code.h 1476935894 b:\mein_docs\my_progs\c\game_engine\src\headers\sdl2\close_code.h 1502795122 b:\mein_docs\my_progs\c\game_engine\src\headers\matrix.h "vector.h" 1503324827 b:\mein_docs\my_progs\c\game_engine\src\headers\structs_private.h <stdio.h> "defines.h" "list.h" "dictionary.h" "types.h" "vector.h" "matrix.h" "texture.h" "material.h" "format_md2.h" "format_bsp.h" 1502795040 b:\mein_docs\my_progs\c\game_engine\src\headers\defines.h 1502795093 b:\mein_docs\my_progs\c\game_engine\src\headers\list.h "defines.h" "types.h" <assert.h> "SDL2/SDL.h" 1476935894 b:\mein_docs\my_progs\c\game_engine\src\headers\sdl2\sdl.h "SDL_main.h" "SDL_stdinc.h" "SDL_assert.h" "SDL_atomic.h" "SDL_audio.h" "SDL_clipboard.h" "SDL_cpuinfo.h" "SDL_endian.h" "SDL_error.h" "SDL_events.h" "SDL_filesystem.h" "SDL_joystick.h" "SDL_gamecontroller.h" "SDL_haptic.h" "SDL_hints.h" "SDL_loadso.h" "SDL_log.h" "SDL_messagebox.h" "SDL_mutex.h" "SDL_power.h" "SDL_render.h" "SDL_rwops.h" "SDL_system.h" "SDL_thread.h" "SDL_timer.h" "SDL_version.h" "SDL_video.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\game_engine\src\headers\sdl2\sdl_main.h "SDL_stdinc.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\game_engine\src\headers\sdl2\sdl_assert.h "SDL_config.h" "begin_code.h" <signal.h> "close_code.h" 1476935894 b:\mein_docs\my_progs\c\game_engine\src\headers\sdl2\sdl_atomic.h "SDL_stdinc.h" "SDL_platform.h" "begin_code.h" <mbarrier.h> "close_code.h" 1476935894 b:\mein_docs\my_progs\c\game_engine\src\headers\sdl2\sdl_audio.h "SDL_stdinc.h" "SDL_error.h" "SDL_endian.h" "SDL_mutex.h" "SDL_thread.h" "SDL_rwops.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\game_engine\src\headers\sdl2\sdl_error.h "SDL_stdinc.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\game_engine\src\headers\sdl2\sdl_endian.h "SDL_stdinc.h" <endian.h> "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\game_engine\src\headers\sdl2\sdl_mutex.h "SDL_stdinc.h" "SDL_error.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\game_engine\src\headers\sdl2\sdl_thread.h "SDL_stdinc.h" "SDL_error.h" "SDL_atomic.h" "SDL_mutex.h" "begin_code.h" <process.h> "close_code.h" 1476935894 b:\mein_docs\my_progs\c\game_engine\src\headers\sdl2\sdl_rwops.h "SDL_stdinc.h" "SDL_error.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\game_engine\src\headers\sdl2\sdl_clipboard.h "SDL_stdinc.h" "begin_code.h" "close_code.h" 1476935894 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b:\mein_docs\my_progs\c\game_engine\src\headers\sdl2\sdl_surface.h "SDL_stdinc.h" "SDL_pixels.h" "SDL_rect.h" "SDL_blendmode.h" "SDL_rwops.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\game_engine\src\headers\sdl2\sdl_blendmode.h "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\game_engine\src\headers\sdl2\sdl_keyboard.h "SDL_stdinc.h" "SDL_error.h" "SDL_keycode.h" "SDL_video.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\game_engine\src\headers\sdl2\sdl_keycode.h "SDL_stdinc.h" "SDL_scancode.h" 1476935894 b:\mein_docs\my_progs\c\game_engine\src\headers\sdl2\sdl_scancode.h "SDL_stdinc.h" 1476935894 b:\mein_docs\my_progs\c\game_engine\src\headers\sdl2\sdl_mouse.h "SDL_stdinc.h" "SDL_error.h" "SDL_video.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\game_engine\src\headers\sdl2\sdl_joystick.h "SDL_stdinc.h" "SDL_error.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\game_engine\src\headers\sdl2\sdl_gamecontroller.h "SDL_stdinc.h" "SDL_error.h" "SDL_rwops.h" "SDL_joystick.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\game_engine\src\headers\sdl2\sdl_quit.h "SDL_stdinc.h" "SDL_error.h" 1476935894 b:\mein_docs\my_progs\c\game_engine\src\headers\sdl2\sdl_gesture.h "SDL_stdinc.h" "SDL_error.h" "SDL_video.h" "SDL_touch.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\game_engine\src\headers\sdl2\sdl_touch.h "SDL_stdinc.h" "SDL_error.h" "SDL_video.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\game_engine\src\headers\sdl2\sdl_filesystem.h "SDL_stdinc.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\game_engine\src\headers\sdl2\sdl_haptic.h "SDL_stdinc.h" "SDL_error.h" "SDL_joystick.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\game_engine\src\headers\sdl2\sdl_hints.h "SDL_stdinc.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\game_engine\src\headers\sdl2\sdl_loadso.h "SDL_stdinc.h" "SDL_error.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\game_engine\src\headers\sdl2\sdl_log.h "SDL_stdinc.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\game_engine\src\headers\sdl2\sdl_messagebox.h "SDL_stdinc.h" "SDL_video.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\game_engine\src\headers\sdl2\sdl_power.h "SDL_stdinc.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\game_engine\src\headers\sdl2\sdl_render.h "SDL_stdinc.h" "SDL_rect.h" "SDL_video.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\game_engine\src\headers\sdl2\sdl_system.h "SDL_stdinc.h" "SDL_keyboard.h" "SDL_render.h" "SDL_video.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\game_engine\src\headers\sdl2\sdl_timer.h "SDL_stdinc.h" "SDL_error.h" "begin_code.h" "close_code.h" 1476935894 b:\mein_docs\my_progs\c\game_engine\src\headers\sdl2\sdl_version.h "SDL_stdinc.h" "begin_code.h" "close_code.h" 1502795047 b:\mein_docs\my_progs\c\game_engine\src\headers\dictionary.h "defines.h" "types.h" <assert.h> "SDL2/SDL.h" 1502795179 b:\mein_docs\my_progs\c\game_engine\src\headers\texture.h "defines.h" "types.h" <assert.h> 1502795122 b:\mein_docs\my_progs\c\game_engine\src\headers\material.h "defines.h" "types.h" <assert.h> "texture.h" 1503218574 b:\mein_docs\my_progs\c\game_engine\src\headers\format_md2.h "types.h" "vector.h" 1503312353 b:\mein_docs\my_progs\c\game_engine\src\headers\format_bsp.h "types.h" "vector.h" 1503310724 b:\mein_docs\my_progs\c\game_engine\src\headers\camera.h "types.h" 1502795206 b:\mein_docs\my_progs\c\game_engine\src\headers\window_system.h "SDL2/SDL.h" "types.h" 1503207652 b:\mein_docs\my_progs\c\game_engine\src\headers\input_system.h "SDL2/SDL.h" "types.h" "vector.h" 1503314245 b:\mein_docs\my_progs\c\game_engine\src\headers\render_system.h "types.h" "matrix.h" "GL/glew.h" <GL/gl.h> "SDL2/SDL_opengl.h" "SDL2/SDL_opengl_glext.h" <GL/glu.h> 1499147419 b:\mein_docs\my_progs\c\game_engine\src\headers\gl\glew.h <stddef.h> <inttypes.h> <stdint.h> <inttypes.h> <OpenGL/glu.h> <GL/glu.h> 1476935894 b:\mein_docs\my_progs\c\game_engine\src\headers\sdl2\sdl_opengl.h "SDL_config.h" "gl_mangle.h" <windows.h> "SDL_opengl_glext.h" 1499168289 b:\mein_docs\my_progs\c\game_engine\src\headers\sdl2\sdl_opengl_glext.h <windows.h> <stddef.h> <inttypes.h> <inttypes.h> <inttypes.h> <stdint.h> <stdint.h> <inttypes.h> 1501420748 source:b:\mein_docs\my_progs\c\game_engine\src\color.c "SDL2/SDL.h" "color.h" "utils.h" 1501667079 source:b:\mein_docs\my_progs\c\game_engine\src\dictionary.c <stdio.h> <stdlib.h> <string.h> "utils.h" "dictionary.h" "SDL2/SDL.h" "tinycthread.h" 1347056997 b:\mein_docs\my_progs\c\game_engine\src\headers\tinycthread.h <time.h> <pthread.h> <windows.h> 1503304658 source:b:\mein_docs\my_progs\c\game_engine\src\engine.c "SDL2/SDL.h" "defines.h" "types.h" "structs_private.h" "engine.h" "log_system.h" "input_system.h" "window_system.h" "render_system.h" "resource_manager.h" "texture.h" "material.h" "font.h" "image.h" "text.h" "node_2d.h" "mesh_md2.h" "node_md2.h" "mesh_bsp.h" "node_bsp.h" 1502795069 b:\mein_docs\my_progs\c\game_engine\src\headers\engine.h <stdio.h> <stdlib.h> "types.h" 1502795105 b:\mein_docs\my_progs\c\game_engine\src\headers\log_system.h "types.h" 1502881941 b:\mein_docs\my_progs\c\game_engine\src\headers\resource_manager.h "types.h" 1502795069 b:\mein_docs\my_progs\c\game_engine\src\headers\font.h "defines.h" "texture.h" <assert.h> 1503218919 b:\mein_docs\my_progs\c\game_engine\src\headers\image.h "defines.h" "types.h" "texture.h" "material.h" <assert.h> 1503219027 b:\mein_docs\my_progs\c\game_engine\src\headers\text.h "defines.h" "font.h" <assert.h> 1503218945 b:\mein_docs\my_progs\c\game_engine\src\headers\node_2d.h "defines.h" "list.h" "types.h" "image.h" "text.h" 1503218881 b:\mein_docs\my_progs\c\game_engine\src\headers\mesh_md2.h 1503306786 b:\mein_docs\my_progs\c\game_engine\src\headers\node_md2.h "defines.h" "list.h" "types.h" "mesh_md2.h" 1503054995 b:\mein_docs\my_progs\c\game_engine\src\headers\mesh_bsp.h 1502795137 b:\mein_docs\my_progs\c\game_engine\src\headers\node_bsp.h 1502276067 source:b:\mein_docs\my_progs\c\game_engine\src\file_system.c <stdio.h> <stdlib.h> <string.h> <ctype.h> "types.h" "utils.h" "file_system.h" "log_system.h" 1502795069 b:\mein_docs\my_progs\c\game_engine\src\headers\file_system.h "types.h" 1501646265 source:b:\mein_docs\my_progs\c\game_engine\src\font.c <stdio.h> <stdlib.h> <string.h> "dictionary.h" "structs_private.h" "utils.h" "log_system.h" "render_system.h" "font.h" "texture.h" "material.h" "image.h" "font.h" "text.h" 1502900636 source:b:\mein_docs\my_progs\c\game_engine\src\gui_manager.c <stdio.h> <stdlib.h> <string.h> "utils.h" "structs_private.h" "matrix.h" "window_system.h" "render_system.h" "gui_manager.h" "font.h" "image.h" 1502900619 b:\mein_docs\my_progs\c\game_engine\src\headers\gui_manager.h "image.h" "font.h" 1503219043 source:b:\mein_docs\my_progs\c\game_engine\src\image.c <stdio.h> <stdlib.h> <string.h> "utils.h" "dictionary.h" "window_system.h" "render_system.h" "structs_private.h" "image.h" "texture.h" "material.h" "image.h" "font.h" "text.h" 1503207846 source:b:\mein_docs\my_progs\c\game_engine\src\input_system.c <stdio.h> <stdlib.h> <string.h> "SDL2/SDL.h" "utils.h" "input_system.h" "window_system.h" 1501667095 source:b:\mein_docs\my_progs\c\game_engine\src\list.c <stdio.h> <stdlib.h> <string.h> "list.h" "SDL2/SDL.h" "tinycthread.h" 1498636111 source:b:\mein_docs\my_progs\c\game_engine\src\log_system.c <assert.h> <stdio.h> <stdlib.h> <stdarg.h> <time.h> <string.h> "log_system.h" 1502441821 source:b:\mein_docs\my_progs\c\game_engine\src\material.c <stdio.h> <stdlib.h> <string.h> "SDL2/SDL.h" "utils.h" "structs_private.h" "dictionary.h" "texture.h" "material.h" "log_system.h" "render_system.h" "texture.h" "material.h" "image.h" "font.h" "text.h" 1502449523 source:b:\mein_docs\my_progs\c\game_engine\src\matrix.c <string.h> "SDL2/SDL.h" "matrix.h" "types.h" 1503218881 source:b:\mein_docs\my_progs\c\game_engine\src\mesh_md2.c <stdio.h> <stdlib.h> <string.h> "SDL2/SDL.h" "structs_private.h" "utils.h" "types.h" "vector.h" "log_system.h" "file_system.h" "render_system.h" "resource_manager.h" "engine.h" "mesh_md2.h" 1503218983 source:b:\mein_docs\my_progs\c\game_engine\src\node_2d.c <stdio.h> <stdlib.h> <string.h> <malloc.h> "SDL2/SDL.h" "structs_private.h" "matrix.h" "list.h" "utils.h" "log_system.h" "window_system.h" "node_2d.h" 1503306807 source:b:\mein_docs\my_progs\c\game_engine\src\node_md2.c <stdio.h> <stdlib.h> <string.h> <malloc.h> "SDL2/SDL.h" "structs_private.h" "matrix.h" "list.h" "utils.h" "anorms.h" "log_system.h" "window_system.h" "render_system.h" "engine.h" "node_md2.h" 1502795001 b:\mein_docs\my_progs\c\game_engine\src\headers\anorms.h "vector.h" 1503311625 source:b:\mein_docs\my_progs\c\game_engine\src\render_system.c "SDL2/SDL.h" "types.h" "matrix.h" "defines.h" "log_system.h" "render_system.h" "window_system.h" 1503067551 source:b:\mein_docs\my_progs\c\game_engine\src\resource_manager.c <stdio.h> <stdlib.h> <string.h> <ctype.h> <malloc.h> "structs_private.h" "types.h" "utils.h" "color.h" "log_system.h" "file_system.h" "render_system.h" "resource_manager.h" "format_md2.h" "format_bsp.h" "mesh_md2.h" "mesh_bsp.h" "IL/il.h" "IL/ilu.h" "IL/ilut.h" "SDL2/SDL.h" "SDL2/SDL_image.h" 1483175630 b:\mein_docs\my_progs\c\game_engine\src\headers\il\il.h <stdio.h> <limits.h> <wchar.h> 1483175636 b:\mein_docs\my_progs\c\game_engine\src\headers\il\ilu.h <IL/il.h> 1500520944 b:\mein_docs\my_progs\c\game_engine\src\headers\il\ilut.h <IL/il.h> <IL/ilu.h> <IL/ilut_config.h> <windows.h> <OpenGL/gl.h> <OpenGL/glu.h> <GL/gl.h> <GL/glu.h> <stdlib.h> <windows.h> <d3d8.h> <d3d9.h> <rpcsal.h> <sal.h> <d3d10.h> <X11/Xlib.h> <X11/Xutil.h> <sys/ipc.h> <sys/shm.h> <X11/extensions/XShm.h> <allegro.h> 1481983712 b:\mein_docs\my_progs\c\game_engine\src\headers\il\ilut_config.h 1451800373 b:\mein_docs\my_progs\c\game_engine\src\headers\sdl2\sdl_image.h "SDL.h" "SDL_version.h" "begin_code.h" "close_code.h" 1502796298 source:b:\mein_docs\my_progs\c\game_engine\src\scene_manager.c "SDL2/SDL.h" "color.h" "structs_private.h" "window_system.h" "input_system.h" "log_system.h" "render_system.h" "gui_manager.h" "scene_manager.h" "engine.h" "image.h" "text.h" "node_2d.h" "node_md2.h" 1502795158 b:\mein_docs\my_progs\c\game_engine\src\headers\scene_manager.h 1503219052 source:b:\mein_docs\my_progs\c\game_engine\src\text.c <stdio.h> <stdlib.h> <string.h> "utils.h" "dictionary.h" "structs_private.h" "render_system.h" "vector.h" "text.h" "texture.h" "material.h" "image.h" "font.h" "text.h" 1501646344 source:b:\mein_docs\my_progs\c\game_engine\src\texture.c <stdio.h> <stdlib.h> <string.h> "SDL2/SDL.h" "defines.h" "structs_private.h" "dictionary.h" "texture.h" "utils.h" "log_system.h" "file_system.h" "render_system.h" "resource_manager.h" "texture.h" "material.h" "image.h" "font.h" "text.h" 1501576980 source:b:\mein_docs\my_progs\c\game_engine\src\utils.c <stdio.h> <stdlib.h> <string.h> "SDL2/SDL.h" "utils.h" "defines.h" "file_system.h" 1502882643 source:b:\mein_docs\my_progs\c\game_engine\src\vector.c "SDL2/SDL.h" "vector.h" 1503314371 source:b:\mein_docs\my_progs\c\game_engine\src\window_system.c "SDL2/SDL.h" "log_system.h" "window_system.h" "render_system.h" "defines.h" "engine.h" 1503324757 source:b:\mein_docs\my_progs\c\game_engine\src\main.c <stdio.h> <stdlib.h> <locale.h> "SDL2/SDL.h" "all_in_one.h" "structs_private.h" "format_bsp.h" 1502794984 b:\mein_docs\my_progs\c\game_engine\src\headers\all_in_one.h "types.h" "color.h" "matrix.h" "vector.h" "texture.h" "material.h" "font.h" "mesh_md2.h" "text.h" "image.h" "camera.h" "engine.h" "file_system.h" "input_system.h" "log_system.h" "render_system.h" "window_system.h" "gui_manager.h" "resource_manager.h" "scene_manager.h" "node_2d.h" "node_md2.h" "utils.h" "dictionary.h" "list.h"