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game_engine
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master
game_engine.cbp
301 строка
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AntonVuvk
First "stable" build.
16 авг 2017, 19:51
16 авг 2017, 19:51
d9ce8af
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <CodeBlocks_project_file> <FileVersion major="1" minor="6" /> <Project> <Option title="game_engine" /> <Option pch_mode="2" /> <Option compiler="gcc" /> <Build> <Target title="Debug_Win32"> <Option output="bin/game_engine" prefix_auto="1" extension_auto="1" /> <Option object_output="obj/Debug/" /> <Option type="1" /> <Option compiler="gcc" /> <Compiler> <Add option="-Wfatal-errors" /> <Add option="-Wextra" /> <Add option="-Wall" /> <Add option="-m32" /> <Add option="-g" /> <Add option="-D_DEBUG" /> </Compiler> <Linker> <Add option="-m32" /> <Add option="-lmingw32 -lSDL2main -lSDL2 -lglew32 -lopengl32 -lglext -lDevIL -lILU -lILUT" /> </Linker> </Target> <Target title="Release_Win32"> <Option output="bin/game_engine" prefix_auto="1" extension_auto="1" /> <Option object_output="obj/Release/" /> <Option type="1" /> <Option compiler="gcc" /> <Compiler> <Add option="-O3" /> <Add option="-m32" /> </Compiler> <Linker> <Add option="-s" /> <Add option="-m32" /> <Add option="-lmingw32 -lSDL2main -lSDL2 -lglew32 -lopengl32 -lglext -lDevIL -lILU -lILUT" /> </Linker> </Target> <Target title="Debug_Linux"> <Option output="bin/game_engine" prefix_auto="1" extension_auto="1" /> <Option object_output="obj/Debug/" /> <Option type="1" /> <Option compiler="gcc" /> <Compiler> <Add option="-Wall" /> <Add option="-g" /> <Add option="-D_DEBUG" /> </Compiler> <Linker> <Add option="-lSDL2main -lSDL2 -lGL -lIL -lILU -lILUT -lSDL2_image -lpthread" /> </Linker> </Target> <Target title="Release_Linux"> <Option output="bin/game_engine" prefix_auto="1" extension_auto="1" /> <Option object_output="obj/Release/" /> <Option type="1" /> <Option compiler="gcc" /> <Compiler> <Add option="-O2" /> <Add option="-Wall" /> </Compiler> <Linker> <Add option="-s" /> <Add option="-lSDL2main -lSDL2 -lGL -lIL -lILU -lILUT -lSDL2_image -lpthread" /> </Linker> </Target> <Target title="Debug_Win64"> <Option output="bin/game_engine" prefix_auto="1" extension_auto="1" /> <Option object_output="obj/Debug/" /> <Option type="1" /> <Option compiler="gcc" /> <Compiler> <Add option="-Wall" /> <Add option="-m64" /> <Add option="-g" /> <Add option="-D_DEBUG" /> </Compiler> <Linker> <Add option="-m64" /> <Add option="-lmingw32 -lSDL2main -lSDL2 -lSDL2_image -lglew32 -lopengl32 -lDevIL -lILU -lILUT" /> </Linker> </Target> <Target title="Release_Win64"> <Option output="bin/game_engine" prefix_auto="1" extension_auto="1" /> <Option object_output="obj/Release/" /> <Option type="1" /> <Option compiler="gcc" /> <Compiler> <Add option="-O2" /> <Add option="-m64" /> </Compiler> <Linker> <Add option="-s" /> <Add option="-m64" /> <Add option="-lmingw32 -lSDL2main -lSDL2 -lSDL2_image -lglew32 -lopengl32 -lDevIL -lILU -lILUT" /> </Linker> </Target> </Build> <Compiler> <Add option="-std=gnu11 -fms-extensions" /> <Add directory="src/" /> <Add directory="src/headers" /> </Compiler> <Linker> <Add directory="lib" /> </Linker> <Unit filename="src/camera.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="src/color.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="src/dictionary.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="src/engine.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="src/file_system.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="src/font.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="src/gui_manager.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="src/headers/GL/glew.h" /> <Unit filename="src/headers/IL/il.h" /> <Unit filename="src/headers/IL/ilu.h" /> <Unit filename="src/headers/IL/ilut.h" /> <Unit filename="src/headers/SDL2/SDL.h" /> <Unit filename="src/headers/SDL2/SDL_assert.h" /> <Unit filename="src/headers/SDL2/SDL_atomic.h" /> <Unit filename="src/headers/SDL2/SDL_audio.h" /> <Unit filename="src/headers/SDL2/SDL_bits.h" /> <Unit filename="src/headers/SDL2/SDL_blendmode.h" /> <Unit filename="src/headers/SDL2/SDL_clipboard.h" /> <Unit filename="src/headers/SDL2/SDL_config.h" /> <Unit filename="src/headers/SDL2/SDL_cpuinfo.h" /> <Unit filename="src/headers/SDL2/SDL_egl.h" /> <Unit filename="src/headers/SDL2/SDL_endian.h" /> <Unit filename="src/headers/SDL2/SDL_error.h" /> <Unit filename="src/headers/SDL2/SDL_events.h" /> <Unit filename="src/headers/SDL2/SDL_filesystem.h" /> <Unit filename="src/headers/SDL2/SDL_gamecontroller.h" /> <Unit filename="src/headers/SDL2/SDL_gesture.h" /> <Unit filename="src/headers/SDL2/SDL_haptic.h" /> <Unit filename="src/headers/SDL2/SDL_hints.h" /> <Unit filename="src/headers/SDL2/SDL_image.h" /> <Unit filename="src/headers/SDL2/SDL_joystick.h" /> <Unit filename="src/headers/SDL2/SDL_keyboard.h" /> <Unit filename="src/headers/SDL2/SDL_keycode.h" /> <Unit filename="src/headers/SDL2/SDL_loadso.h" /> <Unit filename="src/headers/SDL2/SDL_log.h" /> <Unit filename="src/headers/SDL2/SDL_main.h" /> <Unit filename="src/headers/SDL2/SDL_messagebox.h" /> <Unit 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<Unit filename="src/headers/SDL2/SDL_rwops.h" /> <Unit filename="src/headers/SDL2/SDL_scancode.h" /> <Unit filename="src/headers/SDL2/SDL_shape.h" /> <Unit filename="src/headers/SDL2/SDL_stdinc.h" /> <Unit filename="src/headers/SDL2/SDL_surface.h" /> <Unit filename="src/headers/SDL2/SDL_system.h" /> <Unit filename="src/headers/SDL2/SDL_syswm.h" /> <Unit filename="src/headers/SDL2/SDL_test.h" /> <Unit filename="src/headers/SDL2/SDL_test_assert.h" /> <Unit filename="src/headers/SDL2/SDL_test_common.h" /> <Unit filename="src/headers/SDL2/SDL_test_compare.h" /> <Unit filename="src/headers/SDL2/SDL_test_crc32.h" /> <Unit filename="src/headers/SDL2/SDL_test_font.h" /> <Unit filename="src/headers/SDL2/SDL_test_fuzzer.h" /> <Unit filename="src/headers/SDL2/SDL_test_harness.h" /> <Unit filename="src/headers/SDL2/SDL_test_images.h" /> <Unit filename="src/headers/SDL2/SDL_test_log.h" /> <Unit filename="src/headers/SDL2/SDL_test_md5.h" /> <Unit filename="src/headers/SDL2/SDL_test_random.h" /> <Unit filename="src/headers/SDL2/SDL_thread.h" /> <Unit filename="src/headers/SDL2/SDL_timer.h" /> <Unit filename="src/headers/SDL2/SDL_touch.h" /> <Unit filename="src/headers/SDL2/SDL_types.h" /> <Unit filename="src/headers/SDL2/SDL_version.h" /> <Unit filename="src/headers/SDL2/SDL_video.h" /> <Unit filename="src/headers/SDL2/begin_code.h" /> <Unit filename="src/headers/SDL2/close_code.h" /> <Unit filename="src/headers/all_in_one.h" /> <Unit filename="src/headers/anorms.h" /> <Unit filename="src/headers/camera.h" /> <Unit filename="src/headers/color.h" /> <Unit filename="src/headers/defines.h" /> <Unit filename="src/headers/dictionary.h" /> <Unit filename="src/headers/engine.h" /> <Unit filename="src/headers/file_system.h" /> <Unit filename="src/headers/font.h" /> <Unit filename="src/headers/format_bsp.h" /> <Unit filename="src/headers/format_md2.h" /> <Unit filename="src/headers/gui_manager.h" /> <Unit filename="src/headers/image.h" /> <Unit filename="src/headers/input_system.h" /> <Unit filename="src/headers/list.h" /> <Unit filename="src/headers/log_system.h" /> <Unit filename="src/headers/material.h" /> <Unit filename="src/headers/matrix.h" /> <Unit filename="src/headers/mesh_bsp.h" /> <Unit filename="src/headers/mesh_md2.h" /> <Unit filename="src/headers/node_2d.h" /> <Unit filename="src/headers/node_bsp.h" /> <Unit filename="src/headers/node_md2.h" /> <Unit filename="src/headers/render_system.h" /> <Unit filename="src/headers/resource_manager.h" /> <Unit filename="src/headers/scene_manager.h" /> <Unit filename="src/headers/structs_private.h" /> <Unit filename="src/headers/text.h" /> <Unit filename="src/headers/texture.h" /> <Unit filename="src/headers/types.h" /> <Unit filename="src/headers/utils.h" /> <Unit filename="src/headers/vector.h" /> <Unit filename="src/headers/window_system.h" /> <Unit filename="src/image.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="src/input_system.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="src/list.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="src/log_system.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="src/main.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="src/material.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="src/matrix.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="src/mesh_md2.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="src/node_2d.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="src/node_md2.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="src/render_system.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="src/resource_manager.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="src/scene_manager.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="src/text.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="src/texture.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="src/utils.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="src/vector.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="src/window_system.c"> <Option compilerVar="CC" /> </Unit> <Extensions> <code_completion /> <envvars /> <debugger /> <lib_finder disable_auto="1" /> </Extensions> </Project> </CodeBlocks_project_file>