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AirSim
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Unity/UnityDemo/Assets/AirSimAssets/Scripts/Vehicles/IVehicleInterface.cs
54 строки
1 KB
Андрей Васильченко
сборка под ubuntu 26.04
08 июл 2026, 10:15
08 июл 2026, 10:15
d53c5a2
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using AirSimUnity.DroneStructs; namespace AirSimUnity { /* * Contract to be implemented by Unity's vehicle. */ public interface IVehicleInterface { bool SetPose(AirSimPose pose, bool ignoreCollision); AirSimPose GetPose(); CollisionInfo GetCollisionInfo(); AirSimRCData GetRCData(); ImageResponse GetSimulationImages(ImageRequest request); UnityTransform GetTransform(); bool SetRotorSpeed(int rotorIndex, RotorInfo rotorInfo); bool SetCarControls(CarStructs.CarControls controls); CarStructs.CarState GetCarState(); bool SetEnableApi(bool enableApi); DataRecorder.ImageData GetRecordingData(); DataCaptureScript GetCameraCapture(string cameraName); CameraInfo GetCameraInfo(string cameraName); bool SetCameraPose(string cameraName, AirSimPose pose); bool SetCameraFoV(string cameraName, float fov_degrees); bool SetDistortionParam(string cameraName, string paramName, float value); bool GetDistortionParams(string cameraName); bool PrintLogMessage(string message, string messageParams, string vehicleName, int severity); void ResetVehicle(); AirSimVector GetVelocity(); RayCastHitResult GetRayCastHit(AirSimVector start, AirSimVector end); bool Pause(float timeScale); } }