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Unity/UnityDemo/Assets/AirSimAssets/Scripts/HUD/WeatherHUD.cs
47 строк
2 KB
Андрей Васильченко
сборка под ubuntu 26.04
08 июл 2026, 10:15
08 июл 2026, 10:15
d53c5a2
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using UnityEngine; using UnityEngine.UI; namespace AirSimUnity { /// <summary> /// HUD class that manage weather-related UI elements. /// </summary> public class WeatherHUD : MonoBehaviour { [SerializeField] private RectTransform rootPanel = default; [SerializeField] private Toggle weatherEnabledToggle = default; [SerializeField] private WeatherHUDSlider snowSlider = default; private void Start() { rootPanel.gameObject.SetActive(false); weatherEnabledToggle.onValueChanged.AddListener(OnWeatherEnabledToggleChanged); snowSlider.OnValueChanged.AddListener(OnSnowSliderChanged); } private void OnValidate() { Debug.Assert(rootPanel != null); Debug.Assert(weatherEnabledToggle != null); Debug.Assert(snowSlider != null); } private void Update() { if (Input.GetKeyDown(KeyCode.F10)) { rootPanel.gameObject.SetActive(!rootPanel.gameObject.activeSelf); } if (!rootPanel.gameObject.activeSelf) { return; } Weather weather = AirSimGlobal.Instance.Weather; weatherEnabledToggle.isOn = weather.IsWeatherEnabled; snowSlider.Value = weather.ParamScalars[WeatherParamScalarCollection.WeatherParamScalar.Snow]; } private void OnWeatherEnabledToggleChanged(bool isEnabled) { AirSimGlobal.Instance.Weather.IsWeatherEnabled = isEnabled; } private void OnSnowSliderChanged(float value) { AirSimGlobal.Instance.Weather.ParamScalars[WeatherParamScalarCollection.WeatherParamScalar.Snow] = value; } } }