1
// Copyright (c) Microsoft Corporation. All rights reserved.
2
// Licensed under the MIT License.
4
import { env } from 'onnxruntime-common';
6
import { DataType } from '../../../wasm-common';
7
import { ComputeContext, ProgramInfo, ProgramUniform } from '../types';
10
createTensorShapeVariables,
13
UniformDataElementType,
17
const validateInputsContent = (start: number, limit: number, delta: number): void => {
18
const sameStartLimit = start === limit;
19
const increasingRangeNegativeStep = start < limit && delta < 0;
20
const decreasingRangePositiveStep = start > limit && delta > 0;
22
if (sameStartLimit || increasingRangeNegativeStep || decreasingRangePositiveStep) {
23
throw new Error("Range these inputs' contents are invalid.");
27
const createRangeProgramInfo = (start: number, limit: number, delta: number, dataType: DataType): ProgramInfo => {
28
const numElements = Math.abs(Math.ceil((limit - start) / delta));
29
const outputShape: number[] = [numElements];
30
const outputSize = numElements;
31
const programUniforms: ProgramUniform[] = [
32
{ type: DataType.uint32, data: outputSize },
33
{ type: dataType, data: start },
34
{ type: dataType, data: delta },
35
...createTensorShapeVariables(outputShape),
38
const getShaderSource = (shaderHelper: ShaderHelper) => {
39
const output = outputVariable('output', dataType, outputShape.length);
40
const wgslType = output.type.value;
41
const uniforms: UniformsArrayType = [
42
{ name: 'outputSize', type: 'u32' },
43
{ name: 'start', type: wgslType as UniformDataElementType },
44
{ name: 'delta', type: wgslType as UniformDataElementType },
47
${shaderHelper.registerUniforms(uniforms).declareVariables(output)}
48
${shaderHelper.mainStart()}
49
${shaderHelper.guardAgainstOutOfBoundsWorkgroupSizes('uniforms.outputSize')}
50
output[global_idx] = uniforms.start + ${wgslType}(global_idx) * uniforms.delta;
56
shaderCache: { hint: `${dataType}` },
59
outputs: [{ dims: outputShape, dataType }],
60
dispatchGroup: { x: Math.ceil(outputSize / 64 /* workgroup size */) },
66
export const range = (context: ComputeContext): void => {
70
if (context.inputs[0].dataType === DataType.int32) {
71
start = context.inputs[0].getInt32Array()[0];
72
limit = context.inputs[1].getInt32Array()[0];
73
delta = context.inputs[2].getInt32Array()[0];
74
} else if (context.inputs[0].dataType === DataType.float) {
75
start = context.inputs[0].getFloat32Array()[0];
76
limit = context.inputs[1].getFloat32Array()[0];
77
delta = context.inputs[2].getFloat32Array()[0];
79
if (env.webgpu.validateInputContent) {
80
validateInputsContent(start, limit, delta);
83
context.compute(createRangeProgramInfo(start, limit, delta, context.inputs[0].dataType), { inputs: [] });