ncnn

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pooling_pack8.comp 
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// Tencent is pleased to support the open source community by making ncnn available.
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//
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// Copyright (C) 2020 THL A29 Limited, a Tencent company. All rights reserved.
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//
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// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
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// in compliance with the License. You may obtain a copy of the License at
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//
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// https://opensource.org/licenses/BSD-3-Clause
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//
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// Unless required by applicable law or agreed to in writing, software distributed
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// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
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// CONDITIONS OF ANY KIND, either express or implied. See the License for the
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// specific language governing permissions and limitations under the License.
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#version 450
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#if NCNN_fp16_storage
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#extension GL_EXT_shader_16bit_storage: require
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struct sfpvec8 { f16vec4 abcd; f16vec4 efgh; };
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#endif
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#if NCNN_fp16_arithmetic
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#extension GL_EXT_shader_explicit_arithmetic_types_float16: require
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#endif
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#define FLT_MAX 3.402823466e+38
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layout (constant_id = 0) const int pooling_type = 0;
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layout (constant_id = 1) const int kernel_w = 1;
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layout (constant_id = 2) const int kernel_h = 1;
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layout (constant_id = 3) const int stride_w = 1;
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layout (constant_id = 4) const int stride_h = 1;
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layout (constant_id = 5) const int pad_left = 0;
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layout (constant_id = 6) const int pad_right = 0;
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layout (constant_id = 7) const int pad_top = 0;
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layout (constant_id = 8) const int pad_bottom = 0;
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layout (constant_id = 9) const int global_pooling = 0;
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layout (constant_id = 10) const int pad_mode = 0;
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layout (constant_id = 11) const int avgpool_count_include_pad = 0;
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#define shape_constant_id_offset 12
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layout (constant_id = shape_constant_id_offset + 0) const int dims = 0;
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layout (constant_id = shape_constant_id_offset + 1) const int w = 0;
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layout (constant_id = shape_constant_id_offset + 2) const int h = 0;
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layout (constant_id = shape_constant_id_offset + 3) const int c = 0;
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layout (constant_id = shape_constant_id_offset + 4) const int cstep = 0;
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layout (constant_id = shape_constant_id_offset + 5) const int outdims = 0;
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layout (constant_id = shape_constant_id_offset + 6) const int outw = 0;
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layout (constant_id = shape_constant_id_offset + 7) const int outh = 0;
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layout (constant_id = shape_constant_id_offset + 8) const int outc = 0;
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layout (constant_id = shape_constant_id_offset + 9) const int outcstep = 0;
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#if NCNN_image_shader
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layout (binding = 0) uniform unfp sampler3D bottom_blob;
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layout (binding = 1, imfmtc4) writeonly uniform unfp image3D top_blob;
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#else
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layout (binding = 0) readonly buffer bottom_blob { sfpvec8 bottom_blob_data[]; };
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layout (binding = 1) writeonly buffer top_blob { sfpvec8 top_blob_data[]; };
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#endif
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layout (push_constant) uniform parameter
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{
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    int dims;
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    int w;
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    int h;
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    int c;
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    int cstep;
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    int outdims;
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    int outw;
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    int outh;
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    int outc;
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    int outcstep;
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    int wtailpad;
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    int htailpad;
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} p;
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void main()
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{
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    int gx = int(gl_GlobalInvocationID.x);
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    int gy = int(gl_GlobalInvocationID.y);
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    int gz = int(gl_GlobalInvocationID.z);
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    if (gx >= psc(outw) || gy >= psc(outh) || gz >= psc(outc))
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        return;
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    afpvec8 res;
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    if (pooling_type == 0)
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    {
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        res = afpvec8(afpvec4(-FLT_MAX), afpvec4(-FLT_MAX));
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#if NCNN_image_shader
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        int sx = gx * stride_w;
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        int sy = gy * stride_h;
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        for (int y = 0; y < kernel_h; y++)
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        {
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            for (int x = 0; x < kernel_w; x++)
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            {
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                afpvec8 v = image3d_ld8(bottom_blob, ivec3(sx + x, sy + y, gz));
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                res[0] = max(res[0], v[0]);
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                res[1] = max(res[1], v[1]);
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            }
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        }
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#else
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        int v_offset = gz * psc(cstep) + gy * stride_h * psc(w) + gx * stride_w;
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        for (int y = 0; y < kernel_h; y++)
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        {
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            for (int x = 0; x < kernel_w; x++)
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            {
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                afpvec8 v = buffer_ld8(bottom_blob_data, v_offset + x);
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                res[0] = max(res[0], v[0]);
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                res[1] = max(res[1], v[1]);
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            }
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            v_offset += psc(w);
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        }
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#endif
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    }
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    else if (pooling_type == 1 && avgpool_count_include_pad == 0)
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    {
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        res = afpvec8(afpvec4(0.f), afpvec4(0.f));
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        int area = 0;
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        int sx = gx * stride_w;
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        int sy = gy * stride_h;
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#if NCNN_image_shader
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        for (int y = 0; y < kernel_h; y++)
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        {
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            if (sy + y < pad_top)
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                continue;
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            if (sy + y >= psc(h) - pad_bottom - p.htailpad)
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                break;
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            for (int x = 0; x < kernel_w; x++)
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            {
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                if (sx + x < pad_left)
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                    continue;
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                if (sx + x >= psc(w) - pad_right - p.wtailpad)
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                    break;
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                afpvec8 v = image3d_ld8(bottom_blob, ivec3(sx + x, sy + y, gz));
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                res[0] += v[0];
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                res[1] += v[1];
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                area += 1;
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            }
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        }
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#else
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        int v_offset = gz * psc(cstep) + sy * psc(w) + sx;
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        for (int y = 0; y < kernel_h; y++)
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        {
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            if (sy + y < pad_top)
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            {
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                v_offset += psc(w);
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                continue;
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            }
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            if (sy + y >= psc(h) - pad_bottom - p.htailpad)
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                break;
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            for (int x = 0; x < kernel_w; x++)
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            {
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                if (sx + x < pad_left)
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                {
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                    continue;
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                }
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                if (sx + x >= psc(w) - pad_right - p.wtailpad)
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                    break;
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                afpvec8 v = buffer_ld8(bottom_blob_data, v_offset + x);
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                res[0] += v[0];
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                res[1] += v[1];
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                area += 1;
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            }
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            v_offset += psc(w);
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        }
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#endif
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        res[0] /= afp(area);
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        res[1] /= afp(area);
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    }
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    else if (pooling_type == 1 && avgpool_count_include_pad == 1)
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    {
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        res = afpvec8(afpvec4(0.f), afpvec4(0.f));
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#if NCNN_image_shader
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        int sx = gx * stride_w;
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        int sy = gy * stride_h;
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        for (int y = 0; y < kernel_h; y++)
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        {
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            for (int x = 0; x < kernel_w; x++)
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            {
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                afpvec8 v = image3d_ld8(bottom_blob, ivec3(sx + x, sy + y, gz));
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                res[0] += v[0];
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                res[1] += v[1];
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            }
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        }
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#else
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        int v_offset = gz * psc(cstep) + gy * stride_h * psc(w) + gx * stride_w;
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        for (int y = 0; y < kernel_h; y++)
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        {
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            for (int x = 0; x < kernel_w; x++)
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            {
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                afpvec8 v = buffer_ld8(bottom_blob_data, v_offset + x);
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                res[0] += v[0];
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                res[1] += v[1];
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            }
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            v_offset += psc(w);
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        }
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#endif
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        afp area = afp(kernel_w * kernel_h);
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        res[0] /= area;
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        res[1] /= area;
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    }
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#if NCNN_image_shader
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    image3d_st8(top_blob, ivec3(gx, gy, gz), res);
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#else
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    const int gi = gz * psc(outcstep) + gy * psc(outw) + gx;
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    buffer_st8(top_blob_data, gi, res);
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#endif
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}
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