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// Tencent is pleased to support the open source community by making ncnn available.
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// Copyright (C) 2023 THL A29 Limited, a Tencent company. All rights reserved.
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// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
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// in compliance with the License. You may obtain a copy of the License at
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// https://opensource.org/licenses/BSD-3-Clause
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// Unless required by applicable law or agreed to in writing, software distributed
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// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
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// CONDITIONS OF ANY KIND, either express or implied. See the License for the
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// specific language governing permissions and limitations under the License.
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#extension GL_EXT_shader_16bit_storage: require
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#if NCNN_fp16_arithmetic
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#extension GL_EXT_shader_explicit_arithmetic_types_float16: require
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#define FLT_MAX 3.402823466e+38
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#define shape_constant_id_offset 0
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layout (constant_id = shape_constant_id_offset + 0) const int w = 0;
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layout (constant_id = shape_constant_id_offset + 1) const int c = 0;
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layout (constant_id = shape_constant_id_offset + 2) const int cstep = 0;
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layout (constant_id = shape_constant_id_offset + 3) const int outw = 0;
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layout (constant_id = shape_constant_id_offset + 4) const int outcstep = 0;
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layout (binding = 0) uniform unfp sampler3D bottom_blob;
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layout (binding = 1, imfmtc4) writeonly uniform unfp image3D top_blob;
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layout (binding = 0) readonly buffer bottom_blob { sfpvec4 bottom_blob_data[]; };
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layout (binding = 1) writeonly buffer top_blob { sfpvec4 top_blob_data[]; };
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layout (push_constant) uniform parameter
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int gx = int(gl_GlobalInvocationID.x);
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int gy = int(gl_GlobalInvocationID.y);
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int gz = int(gl_GlobalInvocationID.z);
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if (gx >= psc(outw) || gy >= 1 || gz >= psc(c))
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const int size_1 = psc(w) - 1;
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const int v_offset = gz * psc(cstep);
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afpvec4 res = afpvec4(-FLT_MAX);
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for (int ii = 0; ii < 8; ii++)
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int i = min(gx + ii * psc(outw), size_1);
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afpvec4 v = image3d_ld4(bottom_blob, ivec3(i, 0, gz));
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afpvec4 v = buffer_ld4(bottom_blob_data, v_offset + i);
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image3d_st4(top_blob, ivec3(gx, 0, gz), res);
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buffer_st4(top_blob_data, gz * psc(outcstep) + gx, res);