1
// Tencent is pleased to support the open source community by making ncnn available.
3
// Copyright (C) 2020 THL A29 Limited, a Tencent company. All rights reserved.
5
// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
6
// in compliance with the License. You may obtain a copy of the License at
8
// https://opensource.org/licenses/BSD-3-Clause
10
// Unless required by applicable law or agreed to in writing, software distributed
11
// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
12
// CONDITIONS OF ANY KIND, either express or implied. See the License for the
13
// specific language governing permissions and limitations under the License.
18
#extension GL_EXT_shader_16bit_storage: require
20
#if NCNN_fp16_arithmetic
21
#extension GL_EXT_shader_explicit_arithmetic_types_float16: require
24
layout (constant_id = 0) const int type = 1;
25
layout (constant_id = 1) const float value = 0;
26
layout (constant_id = 2) const int per_channel_pad = 0;
28
#define shape_constant_id_offset 3
29
layout (constant_id = shape_constant_id_offset + 0) const int dims = 0;
30
layout (constant_id = shape_constant_id_offset + 1) const int w = 0;
31
layout (constant_id = shape_constant_id_offset + 2) const int h = 0;
32
layout (constant_id = shape_constant_id_offset + 3) const int c = 0;
33
layout (constant_id = shape_constant_id_offset + 4) const int cstep = 0;
35
layout (constant_id = shape_constant_id_offset + 5) const int outdims = 0;
36
layout (constant_id = shape_constant_id_offset + 6) const int outw = 0;
37
layout (constant_id = shape_constant_id_offset + 7) const int outh = 0;
38
layout (constant_id = shape_constant_id_offset + 8) const int outc = 0;
39
layout (constant_id = shape_constant_id_offset + 9) const int outcstep = 0;
42
layout (binding = 0) uniform unfp sampler3D bottom_blob;
43
layout (binding = 1, imfmtc1) writeonly uniform unfp image3D top_blob;
44
layout (binding = 2) uniform unfp sampler3D per_channel_pad_blob;
47
layout (binding = 0) readonly buffer bottom_blob { sfpvec2 bottom_blob_data[]; };
49
layout (binding = 0) readonly buffer bottom_blob { sfp bottom_blob_data[]; };
51
layout (binding = 1) writeonly buffer top_blob { sfp top_blob_data[]; };
52
layout (binding = 2) readonly buffer per_channel_pad_blob { sfp per_channel_pad_blob_data[]; };
55
layout (push_constant) uniform parameter
76
int gx = int(gl_GlobalInvocationID.x);
77
int gy = int(gl_GlobalInvocationID.y);
78
int gz = int(gl_GlobalInvocationID.z);
80
if (gx >= psc(outw) || gy >= psc(outh) || gz >= psc(outc))
89
if (x >= 0 && x < psc(w) * 4)
92
afpvec4 v = image3d_ld4(bottom_blob, ivec3(x / 4, 0, 0));
94
image3d_st1(top_blob, ivec3(gx, 0, 0), v[x % 4]);
97
int v_offset = (x / 4) * 2 + (x % 4) / 2;
100
afpvec2 v = buffer_ld2(bottom_blob_data, v_offset);
102
buffer_st1(top_blob_data, gx, v[lane2]);
104
int v_offset = (x / 4) * 4 + x % 4;
106
buffer_cp1(top_blob_data, gx, bottom_blob_data, v_offset);
114
image3d_st1(top_blob, ivec3(gx, 0, 0), v);
116
buffer_st1(top_blob_data, gx, v);
122
x = clamp(x, 0, psc(w) * 4 - 1);
125
afpvec4 v = image3d_ld4(bottom_blob, ivec3(x / 4, 0, 0));
127
image3d_st1(top_blob, ivec3(gx, 0, 0), v[x % 4]);
130
int v_offset = (x / 4) * 2 + (x % 4) / 2;
133
afpvec2 v = buffer_ld2(bottom_blob_data, v_offset);
135
buffer_st1(top_blob_data, gx, v[lane2]);
137
int v_offset = (x / 4) * 4 + x % 4;
139
buffer_cp1(top_blob_data, gx, bottom_blob_data, v_offset);
146
// NOTE psc(X) get zeros on nvidia
147
// TODO only enable this workaround for some nvidia driver
148
x = (p.w * 4 - 1) - abs(x - (p.w * 4 - 1));
149
// x = (psc(w) * 4 - 1) - abs(x - (psc(w) * 4 - 1));
152
afpvec4 v = image3d_ld4(bottom_blob, ivec3(x / 4, 0, 0));
154
image3d_st1(top_blob, ivec3(gx, 0, 0), v[x % 4]);
157
int v_offset = (x / 4) * 2 + (x % 4) / 2;
160
afpvec2 v = buffer_ld2(bottom_blob_data, v_offset);
162
buffer_st1(top_blob_data, gx, v[lane2]);
164
int v_offset = (x / 4) * 4 + x % 4;
166
buffer_cp1(top_blob_data, gx, bottom_blob_data, v_offset);
171
else if (psc(dims) == 2)
173
const int gi = gy * psc(outw) + gx;
180
if (x >= 0 && x < psc(w) && y >= 0 && y < psc(h) * 4)
183
afpvec4 v = image3d_ld4(bottom_blob, ivec3(x, y / 4, 0));
185
image3d_st1(top_blob, ivec3(gx, gy, 0), v[y % 4]);
188
int v_offset = ((y / 4) * psc(w) + x) * 2 + (y % 4) / 2;
191
afpvec2 v = buffer_ld2(bottom_blob_data, v_offset);
193
buffer_st1(top_blob_data, gi, v[lane2]);
195
int v_offset = ((y / 4) * psc(w) + x) * 4 + y % 4;
197
buffer_cp1(top_blob_data, gi, bottom_blob_data, v_offset);
205
image3d_st1(top_blob, ivec3(gx, gy, 0), v);
207
buffer_st1(top_blob_data, gi, v);
213
x = clamp(x, 0, psc(w) - 1);
214
y = clamp(y, 0, psc(h) * 4 - 1);
217
afpvec4 v = image3d_ld4(bottom_blob, ivec3(x, y / 4, 0));
219
image3d_st1(top_blob, ivec3(gx, gy, 0), v[y % 4]);
222
int v_offset = ((y / 4) * psc(w) + x) * 2 + (y % 4) / 2;
225
afpvec2 v = buffer_ld2(bottom_blob_data, v_offset);
227
buffer_st1(top_blob_data, gi, v[lane2]);
229
int v_offset = ((y / 4) * psc(w) + x) * 4 + y % 4;
231
buffer_cp1(top_blob_data, gi, bottom_blob_data, v_offset);
239
// NOTE psc(X) get zeros on nvidia
240
// TODO only enable this workaround for some nvidia driver
241
x = (p.w - 1) - abs(x - (p.w - 1));
242
y = (p.h * 4 - 1) - abs(y - (p.h * 4 - 1));
243
// x = (psc(w) - 1) - abs(x - (psc(w) - 1));
244
// y = (psc(h) * 4 - 1) - abs(y - (psc(h) * 4 - 1));
247
afpvec4 v = image3d_ld4(bottom_blob, ivec3(x, y / 4, 0));
249
image3d_st1(top_blob, ivec3(gx, gy, 0), v[y % 4]);
252
int v_offset = ((y / 4) * psc(w) + x) * 2 + (y % 4) / 2;
255
afpvec2 v = buffer_ld2(bottom_blob_data, v_offset);
257
buffer_st1(top_blob_data, gi, v[lane2]);
259
int v_offset = ((y / 4) * psc(w) + x) * 4 + y % 4;
261
buffer_cp1(top_blob_data, gi, bottom_blob_data, v_offset);
266
else // if (psc(dims) == 3)
268
const int gi = gz * psc(outcstep) + gy * psc(outw) + gx;
272
int z = gz - p.front;
276
if (x >= 0 && x < psc(w) && y >= 0 && y < psc(h) && z >= 0 && z < psc(c) * 4)
279
afpvec4 v = image3d_ld4(bottom_blob, ivec3(x, y, z / 4));
281
image3d_st1(top_blob, ivec3(gx, gy, gz), v[z % 4]);
284
int v_offset = ((z / 4) * psc(cstep) + y * psc(w) + x) * 2 + (z % 4) / 2;
287
afpvec2 v = buffer_ld2(bottom_blob_data, v_offset);
289
buffer_st1(top_blob_data, gi, v[lane2]);
291
int v_offset = ((z / 4) * psc(cstep) + y * psc(w) + x) * 4 + z % 4;
293
buffer_cp1(top_blob_data, gi, bottom_blob_data, v_offset);
297
else if (per_channel_pad == 1)
300
image3d_cp1(top_blob, ivec3(gx, gy, gz), per_channel_pad_blob, ivec3(gz, 0, 0));
302
buffer_cp1(top_blob_data, gi, per_channel_pad_blob_data, gz);
309
image3d_st1(top_blob, ivec3(gx, gy, gz), v);
311
buffer_st1(top_blob_data, gi, v);
317
x = clamp(x, 0, psc(w) - 1);
318
y = clamp(y, 0, psc(h) - 1);
319
z = clamp(z, 0, psc(c) * 4 - 1);
322
afpvec4 v = image3d_ld4(bottom_blob, ivec3(x, y, z / 4));
324
image3d_st1(top_blob, ivec3(gx, gy, gz), v[z % 4]);
327
int v_offset = ((z / 4) * psc(cstep) + y * psc(w) + x) * 2 + (z % 4) / 2;
330
afpvec2 v = buffer_ld2(bottom_blob_data, v_offset);
332
buffer_st1(top_blob_data, gi, v[lane2]);
334
int v_offset = ((z / 4) * psc(cstep) + y * psc(w) + x) * 4 + z % 4;
336
buffer_cp1(top_blob_data, gi, bottom_blob_data, v_offset);
345
// NOTE psc(X) get zeros on nvidia
346
// TODO only enable this workaround for some nvidia driver
347
x = (p.w - 1) - abs(x - (p.w - 1));
348
y = (p.h - 1) - abs(y - (p.h - 1));
349
z = (p.c * 4 - 1) - abs(z - (p.c * 4 - 1));
350
// x = (psc(w) - 1) - abs(x - (psc(w) - 1));
351
// y = (psc(h) - 1) - abs(y - (psc(h) - 1));
352
// z = (psc(c) * 4 - 1) - abs(z - (psc(c) * 4 - 1));
355
afpvec4 v = image3d_ld4(bottom_blob, ivec3(x, y, z / 4));
357
image3d_st1(top_blob, ivec3(gx, gy, gz), v[z % 4]);
360
int v_offset = ((z / 4) * psc(cstep) + y * psc(w) + x) * 2 + (z % 4) / 2;
363
afpvec2 v = buffer_ld2(bottom_blob_data, v_offset);
365
buffer_st1(top_blob_data, gi, v[lane2]);
367
int v_offset = ((z / 4) * psc(cstep) + y * psc(w) + x) * 4 + z % 4;
369
buffer_cp1(top_blob_data, gi, bottom_blob_data, v_offset);