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// Tencent is pleased to support the open source community by making ncnn available.
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// Copyright (C) 2020 THL A29 Limited, a Tencent company. All rights reserved.
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// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
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// in compliance with the License. You may obtain a copy of the License at
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// https://opensource.org/licenses/BSD-3-Clause
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// Unless required by applicable law or agreed to in writing, software distributed
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// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
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// CONDITIONS OF ANY KIND, either express or implied. See the License for the
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// specific language governing permissions and limitations under the License.
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#extension GL_EXT_shader_16bit_storage: require
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struct sfpvec8 { f16vec4 abcd; f16vec4 efgh; };
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#if NCNN_fp16_arithmetic
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#extension GL_EXT_shader_explicit_arithmetic_types_float16: require
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layout (constant_id = 0) const int storage_type_from = 0;
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layout (constant_id = 1) const int storage_type_to = 0;
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#define shape_constant_id_offset 2
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layout (constant_id = shape_constant_id_offset + 0) const int dims = 0;
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layout (constant_id = shape_constant_id_offset + 1) const int w = 0;
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layout (constant_id = shape_constant_id_offset + 2) const int h = 0;
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layout (constant_id = shape_constant_id_offset + 3) const int c = 0;
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layout (constant_id = shape_constant_id_offset + 4) const int cstep = 0;
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layout (constant_id = shape_constant_id_offset + 5) const int outdims = 0;
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layout (constant_id = shape_constant_id_offset + 6) const int outw = 0;
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layout (constant_id = shape_constant_id_offset + 7) const int outh = 0;
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layout (constant_id = shape_constant_id_offset + 8) const int outc = 0;
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layout (constant_id = shape_constant_id_offset + 9) const int outcstep = 0;
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layout (binding = 0) readonly buffer bottom_blob_fp32 { vec4 bottom_blob_fp32_data[]; };
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layout (binding = 1) writeonly buffer top_blob { sfpvec8 top_blob_data[]; };
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layout (binding = 2) uniform highp sampler3D bottom_blob_3d_fp32;
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layout (binding = 3, imfmtc4) writeonly uniform unfp image3D top_blob_3d;
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layout (push_constant) uniform parameter
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int gx = int(gl_GlobalInvocationID.x);
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int gy = int(gl_GlobalInvocationID.y);
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int gz = int(gl_GlobalInvocationID.z);
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if (gx >= psc(outw) || gy >= psc(outh) || gz >= psc(outc))
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if (storage_type_from == 0)
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ivec2 x2 = ivec2(gx * 2) + ivec2(0, 1);
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v[0] = afpvec4(bottom_blob_fp32_data[v_offset.r]);
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v[1] = afpvec4(bottom_blob_fp32_data[v_offset.g]);
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if (storage_type_from == 1)
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v[0] = image3d_ld4(bottom_blob_3d_fp32, ivec3(x2 + 0, 0, 0));
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v[1] = image3d_ld4(bottom_blob_3d_fp32, ivec3(x2 + 1, 0, 0));
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if (storage_type_to == 0)
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buffer_st8(top_blob_data, gi, v);
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if (storage_type_to == 1)
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image3d_st8(top_blob_3d, ivec3(gx, 0, 0), v);
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else if (psc(dims) == 2)
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if (storage_type_from == 0)
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ivec2 y2 = ivec2(gy * 2) + ivec2(0, 1);
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ivec2 v_offset = y2 * psc(w) + gx;
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v[0] = afpvec4(bottom_blob_fp32_data[v_offset.r]);
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v[1] = afpvec4(bottom_blob_fp32_data[v_offset.g]);
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if (storage_type_from == 1)
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v[0] = image3d_ld4(bottom_blob_3d_fp32, ivec3(gx, y2 + 0, 0));
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v[1] = image3d_ld4(bottom_blob_3d_fp32, ivec3(gx, y2 + 1, 0));
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if (storage_type_to == 0)
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int gi = gy * psc(outw) + gx;
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buffer_st8(top_blob_data, gi, v);
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if (storage_type_to == 1)
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image3d_st8(top_blob_3d, ivec3(gx, gy, 0), v);
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else // if (psc(dims) == 3)
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if (storage_type_from == 0)
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ivec2 z2 = ivec2(gz * 2) + ivec2(0, 1);
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ivec2 v_offset = z2 * psc(cstep) + ivec2(gy * psc(w) + gx);
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v[0] = afpvec4(bottom_blob_fp32_data[v_offset.r]);
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v[1] = afpvec4(bottom_blob_fp32_data[v_offset.g]);
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if (storage_type_from == 1)
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v[0] = image3d_ld4(bottom_blob_3d_fp32, ivec3(gx, gy, z2 + 0));
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v[1] = image3d_ld4(bottom_blob_3d_fp32, ivec3(gx, gy, z2 + 1));
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if (storage_type_to == 0)
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int gi = gz * psc(outcstep) + gy * psc(outw) + gx;
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buffer_st8(top_blob_data, gi, v);
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if (storage_type_to == 1)
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image3d_st8(top_blob_3d, ivec3(gx, gy, gz), v);