ncnn

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packing_pack4to1.comp 
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// Tencent is pleased to support the open source community by making ncnn available.
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//
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// Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved.
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//
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// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
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// in compliance with the License. You may obtain a copy of the License at
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//
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// https://opensource.org/licenses/BSD-3-Clause
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//
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// Unless required by applicable law or agreed to in writing, software distributed
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// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
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// CONDITIONS OF ANY KIND, either express or implied. See the License for the
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// specific language governing permissions and limitations under the License.
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#version 450
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#if NCNN_fp16_storage
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#extension GL_EXT_shader_16bit_storage: require
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#endif
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#if NCNN_fp16_arithmetic
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#extension GL_EXT_shader_explicit_arithmetic_types_float16: require
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#endif
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layout (constant_id = 0) const int storage_type_from = 0;
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layout (constant_id = 1) const int storage_type_to = 0;
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#define shape_constant_id_offset 2
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layout (constant_id = shape_constant_id_offset + 0) const int dims = 0;
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layout (constant_id = shape_constant_id_offset + 1) const int w = 0;
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layout (constant_id = shape_constant_id_offset + 2) const int h = 0;
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layout (constant_id = shape_constant_id_offset + 3) const int c = 0;
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layout (constant_id = shape_constant_id_offset + 4) const int cstep = 0;
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layout (constant_id = shape_constant_id_offset + 5) const int outdims = 0;
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layout (constant_id = shape_constant_id_offset + 6) const int outw = 0;
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layout (constant_id = shape_constant_id_offset + 7) const int outh = 0;
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layout (constant_id = shape_constant_id_offset + 8) const int outc = 0;
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layout (constant_id = shape_constant_id_offset + 9) const int outcstep = 0;
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layout (binding = 0) readonly buffer bottom_blob { sfpvec4 bottom_blob_data[]; };
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layout (binding = 1) writeonly buffer top_blob { sfp top_blob_data[]; };
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#if NCNN_image_shader
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layout (binding = 2) uniform unfp sampler3D bottom_blob_3d;
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layout (binding = 3, imfmtc1) writeonly uniform unfp image3D top_blob_3d;
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#endif
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layout (push_constant) uniform parameter
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{
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    int dims;
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    int w;
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    int h;
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    int c;
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    int cstep;
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    int outdims;
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    int outw;
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    int outh;
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    int outc;
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    int outcstep;
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} p;
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void main()
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{
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    int gx = int(gl_GlobalInvocationID.x);
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    int gy = int(gl_GlobalInvocationID.y);
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    int gz = int(gl_GlobalInvocationID.z);
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    if (gx >= psc(w) || gy >= psc(h) || gz >= psc(c))
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        return;
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    afpvec4 v;
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    if (psc(dims) == 1)
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    {
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        if (storage_type_from == 0)
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        {
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            int gi = gx;
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            v = buffer_ld4(bottom_blob_data, gi);
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        }
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#if NCNN_image_shader
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        if (storage_type_from == 1)
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        {
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            v = image3d_ld4(bottom_blob_3d, ivec3(gx, 0, 0));
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        }
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#endif
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        if (storage_type_to == 0)
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        {
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            ivec4 x4 = ivec4(gx * 4) + ivec4(0, 1, 2, 3);
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            ivec4 v_offset = x4;
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            buffer_st1(top_blob_data, v_offset.r, v.r);
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            buffer_st1(top_blob_data, v_offset.g, v.g);
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            buffer_st1(top_blob_data, v_offset.b, v.b);
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            buffer_st1(top_blob_data, v_offset.a, v.a);
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        }
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#if NCNN_image_shader
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        if (storage_type_to == 1)
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        {
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            int x4 = gx * 4;
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            image3d_st1(top_blob_3d, ivec3(x4 + 0, 0, 0), v.r);
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            image3d_st1(top_blob_3d, ivec3(x4 + 1, 0, 0), v.g);
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            image3d_st1(top_blob_3d, ivec3(x4 + 2, 0, 0), v.b);
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            image3d_st1(top_blob_3d, ivec3(x4 + 3, 0, 0), v.a);
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        }
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#endif
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    }
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    else if (psc(dims) == 2)
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    {
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        if (storage_type_from == 0)
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        {
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            int gi = gy * psc(w) + gx;
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            v = buffer_ld4(bottom_blob_data, gi);
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        }
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#if NCNN_image_shader
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        if (storage_type_from == 1)
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        {
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            v = image3d_ld4(bottom_blob_3d, ivec3(gx, gy, 0));
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        }
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#endif
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        if (storage_type_to == 0)
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        {
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            ivec4 y4 = ivec4(gy * 4) + ivec4(0, 1, 2, 3);
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            ivec4 v_offset = y4 * psc(outw) + gx;
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            buffer_st1(top_blob_data, v_offset.r, v.r);
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            buffer_st1(top_blob_data, v_offset.g, v.g);
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            buffer_st1(top_blob_data, v_offset.b, v.b);
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            buffer_st1(top_blob_data, v_offset.a, v.a);
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        }
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#if NCNN_image_shader
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        if (storage_type_to == 1)
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        {
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            int y4 = gy * 4;
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            image3d_st1(top_blob_3d, ivec3(gx, y4 + 0, 0), v.r);
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            image3d_st1(top_blob_3d, ivec3(gx, y4 + 1, 0), v.g);
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            image3d_st1(top_blob_3d, ivec3(gx, y4 + 2, 0), v.b);
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            image3d_st1(top_blob_3d, ivec3(gx, y4 + 3, 0), v.a);
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        }
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#endif
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    }
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    else // if (psc(dims) == 3)
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    {
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        if (storage_type_from == 0)
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        {
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            int gi = gz * psc(cstep) + gy * psc(w) + gx;
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            v = buffer_ld4(bottom_blob_data, gi);
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        }
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#if NCNN_image_shader
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        if (storage_type_from == 1)
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        {
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            v = image3d_ld4(bottom_blob_3d, ivec3(gx, gy, gz));
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        }
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#endif
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        if (storage_type_to == 0)
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        {
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            ivec4 z4 = ivec4(gz * 4) + ivec4(0, 1, 2, 3);
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            ivec4 v_offset = z4 * psc(outcstep) + ivec4(gy * psc(outw) + gx);
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            buffer_st1(top_blob_data, v_offset.r, v.r);
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            buffer_st1(top_blob_data, v_offset.g, v.g);
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            buffer_st1(top_blob_data, v_offset.b, v.b);
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            buffer_st1(top_blob_data, v_offset.a, v.a);
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        }
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#if NCNN_image_shader
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        if (storage_type_to == 1)
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        {
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            int z4 = gz * 4;
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            image3d_st1(top_blob_3d, ivec3(gx, gy, z4 + 0), v.r);
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            image3d_st1(top_blob_3d, ivec3(gx, gy, z4 + 1), v.g);
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            image3d_st1(top_blob_3d, ivec3(gx, gy, z4 + 2), v.b);
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            image3d_st1(top_blob_3d, ivec3(gx, gy, z4 + 3), v.a);
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        }
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#endif
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    }
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}
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