ncnn

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multiheadattention_qk_cross_pack1to4.comp 
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// Tencent is pleased to support the open source community by making ncnn available.
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//
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// Copyright (C) 2023 THL A29 Limited, a Tencent company. All rights reserved.
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//
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// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
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// in compliance with the License. You may obtain a copy of the License at
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//
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// https://opensource.org/licenses/BSD-3-Clause
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//
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// Unless required by applicable law or agreed to in writing, software distributed
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// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
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// CONDITIONS OF ANY KIND, either express or implied. See the License for the
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// specific language governing permissions and limitations under the License.
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#version 450
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#if NCNN_fp16_storage
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#extension GL_EXT_shader_16bit_storage: require
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#endif
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#if NCNN_fp16_arithmetic
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#extension GL_EXT_shader_explicit_arithmetic_types_float16: require
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#endif
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layout (constant_id = 0) const int attn_mask = 0;
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layout (constant_id = 1) const int M = 0;
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layout (constant_id = 2) const int N = 0;
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layout (constant_id = 3) const int K = 0;
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layout (constant_id = 4) const int B = 0;
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layout (constant_id = 5) const int attn_mask_dims = 0;
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#if NCNN_image_shader
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layout (binding = 0) uniform unfp sampler3D q_blob_3d;
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layout (binding = 1) uniform unfp sampler3D k_blob_3d;
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layout (binding = 2, imfmtc4) writeonly uniform unfp image3D qkcross_blob_3d;
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layout (binding = 3) uniform unfp sampler3D attn_mask_blob_3d;
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#else
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layout (binding = 0) readonly buffer q_blob { sfp q_blob_data[]; };
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layout (binding = 1) readonly buffer k_blob { sfp k_blob_data[]; };
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layout (binding = 2) writeonly buffer qkcross_blob { sfpvec4 qkcross_blob_data[]; };
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layout (binding = 3) readonly buffer attn_mask_blob { sfpvec4 attn_mask_blob_data[]; };
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#endif
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layout (push_constant) uniform parameter
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{
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    int M;
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    int N;
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    int K;
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    int B;
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    int attn_mask_dims;
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} p;
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void main()
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{
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    int gx = int(gl_GlobalInvocationID.x);
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    int gy = int(gl_GlobalInvocationID.y);
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    int gz = int(gl_GlobalInvocationID.z);
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    if (gx >= psc(N) || gy >= psc(M) || gz >= psc(B))
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        return;
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    afpvec4 sum = afpvec4(0.f);
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    if (attn_mask == 1)
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    {
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        if (psc(attn_mask_dims) == 3)
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        {
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#if NCNN_image_shader
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            sum = image3d_ld4(attn_mask_blob_3d, ivec3(gx, gy, gz));
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#else
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            const int mi = gz * psc(M) * psc(N) + gy * psc(N) + gx;
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            sum = buffer_ld4(attn_mask_blob_data, mi);
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#endif
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        }
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        else
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        {
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#if NCNN_image_shader
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            sum = image3d_ld4(attn_mask_blob_3d, ivec3(gx, gy, 0));
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#else
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            const int mi = gy * psc(N) + gx;
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            sum = buffer_ld4(attn_mask_blob_data, mi);
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#endif
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        }
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    }
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    for (int k = 0; k < psc(K); k++)
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    {
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#if NCNN_image_shader
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        afp q0 = image3d_ld1(q_blob_3d, ivec3(gy * 4, gz * psc(K) + k, 0));
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        afp q1 = image3d_ld1(q_blob_3d, ivec3(gy * 4 + 1, gz * psc(K) + k, 0));
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        afp q2 = image3d_ld1(q_blob_3d, ivec3(gy * 4 + 2, gz * psc(K) + k, 0));
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        afp q3 = image3d_ld1(q_blob_3d, ivec3(gy * 4 + 3, gz * psc(K) + k, 0));
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        afp k0 = image3d_ld1(k_blob_3d, ivec3(gx, gz * psc(K) + k, 0));
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#else
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        const int ai = (gz * psc(M) * psc(K) + k * psc(M) + gy) * 4;
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        afp q0 = buffer_ld1(q_blob_data, ai);
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        afp q1 = buffer_ld1(q_blob_data, ai + 1);
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        afp q2 = buffer_ld1(q_blob_data, ai + 2);
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        afp q3 = buffer_ld1(q_blob_data, ai + 3);
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        const int bi = gz * psc(N) * psc(K) + k * psc(N) + gx;
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        afp k0 = buffer_ld1(k_blob_data, bi);
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#endif
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        sum.r += q0 * k0;
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        sum.g += q1 * k0;
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        sum.b += q2 * k0;
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        sum.a += q3 * k0;
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    }
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#if NCNN_image_shader
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    image3d_st4(qkcross_blob_3d, ivec3(gx, gz * psc(M) + gy, 0), sum);
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#else
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    const int gi = gz * psc(M) * psc(N) + gy * psc(N) + gx;
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    buffer_st4(qkcross_blob_data, gi, sum);
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#endif
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}
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