ncnn

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innerproduct_sum8_pack4to8.comp 
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// Tencent is pleased to support the open source community by making ncnn available.
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//
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// Copyright (C) 2022 THL A29 Limited, a Tencent company. All rights reserved.
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//
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// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
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// in compliance with the License. You may obtain a copy of the License at
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//
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// https://opensource.org/licenses/BSD-3-Clause
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//
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// Unless required by applicable law or agreed to in writing, software distributed
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// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
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// CONDITIONS OF ANY KIND, either express or implied. See the License for the
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// specific language governing permissions and limitations under the License.
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#version 450
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#if NCNN_fp16_storage
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#extension GL_EXT_shader_16bit_storage: require
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struct sfpvec8 { f16vec4 abcd; f16vec4 efgh; };
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#endif
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#if NCNN_fp16_arithmetic
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#extension GL_EXT_shader_explicit_arithmetic_types_float16: require
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#endif
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#define shape_constant_id_offset 0
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layout (constant_id = shape_constant_id_offset + 0) const int w = 0;
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layout (constant_id = shape_constant_id_offset + 1) const int outw = 0;
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layout (constant_id = shape_constant_id_offset + 2) const int outh = 0;
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#if NCNN_image_shader
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layout (binding = 0) uniform unfp sampler3D bottom_blob;
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layout (binding = 1, imfmtc4) writeonly uniform unfp image3D top_blob;
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layout (binding = 2) uniform unfp sampler3D weight_blob;
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#else
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layout (binding = 0) readonly buffer bottom_blob { sfpvec4 bottom_blob_data[]; };
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layout (binding = 1) writeonly buffer top_blob { sfpvec8 top_blob_data[]; };
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layout (binding = 2) readonly buffer weight_blob { sfpvec4 weight_data[]; };
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#endif
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layout (push_constant) uniform parameter
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{
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    int w;
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    int outw;
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    int outh;
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} p;
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void main()
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{
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    int gx = int(gl_GlobalInvocationID.x);
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    int gy = int(gl_GlobalInvocationID.y);
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    int gz = int(gl_GlobalInvocationID.z);
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    if (gx >= psc(outw) || gy >= psc(outh) || gz >= 1)
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        return;
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    const int start = gx * 8;
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    const int end = min(gx * 8 + 8, psc(w));
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    afpvec8 sum = afpvec8(afpvec4(0.f), afpvec4(0.f));
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#if NCNN_image_shader
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    int wx = start * 8;
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    for (int i = start; i < end; i++)
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    {
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        afpvec4 v = image3d_ld4(bottom_blob, ivec3(i, 0, 0));
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        afpvec4 k0 = image3d_ld4(weight_blob, ivec3(wx + 0, gy, 0));
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        afpvec4 k1 = image3d_ld4(weight_blob, ivec3(wx + 1, gy, 0));
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        afpvec4 k2 = image3d_ld4(weight_blob, ivec3(wx + 2, gy, 0));
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        afpvec4 k3 = image3d_ld4(weight_blob, ivec3(wx + 3, gy, 0));
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        afpvec4 k4 = image3d_ld4(weight_blob, ivec3(wx + 4, gy, 0));
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        afpvec4 k5 = image3d_ld4(weight_blob, ivec3(wx + 5, gy, 0));
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        afpvec4 k6 = image3d_ld4(weight_blob, ivec3(wx + 6, gy, 0));
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        afpvec4 k7 = image3d_ld4(weight_blob, ivec3(wx + 7, gy, 0));
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        // sum += v * k;
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        sum[0].r += dot(v, k0);
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        sum[0].g += dot(v, k1);
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        sum[0].b += dot(v, k2);
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        sum[0].a += dot(v, k3);
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        sum[1].r += dot(v, k4);
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        sum[1].g += dot(v, k5);
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        sum[1].b += dot(v, k6);
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        sum[1].a += dot(v, k7);
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        wx += 8;
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    }
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#else
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    int w_offset = (gy * psc(w) + start) * 8;
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    for (int i = start; i < end; i++)
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    {
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        afpvec4 v = buffer_ld4(bottom_blob_data, i);
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        afpvec4 k0 = buffer_ld4(weight_data, w_offset + 0);
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        afpvec4 k1 = buffer_ld4(weight_data, w_offset + 1);
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        afpvec4 k2 = buffer_ld4(weight_data, w_offset + 2);
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        afpvec4 k3 = buffer_ld4(weight_data, w_offset + 3);
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        afpvec4 k4 = buffer_ld4(weight_data, w_offset + 4);
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        afpvec4 k5 = buffer_ld4(weight_data, w_offset + 5);
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        afpvec4 k6 = buffer_ld4(weight_data, w_offset + 6);
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        afpvec4 k7 = buffer_ld4(weight_data, w_offset + 7);
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        // sum += v * k;
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        sum[0].r += dot(v, k0);
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        sum[0].g += dot(v, k1);
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        sum[0].b += dot(v, k2);
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        sum[0].a += dot(v, k3);
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        sum[1].r += dot(v, k4);
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        sum[1].g += dot(v, k5);
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        sum[1].b += dot(v, k6);
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        sum[1].a += dot(v, k7);
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        w_offset += 8;
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    }
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#endif
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#if NCNN_image_shader
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    image3d_st8(top_blob, ivec3(gx, gy, 0), sum);
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#else
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    const int gi = gy * psc(outw) + gx;
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    buffer_st8(top_blob_data, gi, sum);
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#endif
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}
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