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// Tencent is pleased to support the open source community by making ncnn available.
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// Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved.
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// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
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// in compliance with the License. You may obtain a copy of the License at
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// https://opensource.org/licenses/BSD-3-Clause
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// Unless required by applicable law or agreed to in writing, software distributed
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// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
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// CONDITIONS OF ANY KIND, either express or implied. See the License for the
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// specific language governing permissions and limitations under the License.
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#extension GL_EXT_shader_16bit_storage: require
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#if NCNN_fp16_arithmetic
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#extension GL_EXT_shader_explicit_arithmetic_types_float16: require
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#define shape_constant_id_offset 0
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layout (constant_id = shape_constant_id_offset + 0) const int dims = 0;
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layout (constant_id = shape_constant_id_offset + 1) const int w = 0;
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layout (constant_id = shape_constant_id_offset + 2) const int h = 0;
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layout (constant_id = shape_constant_id_offset + 3) const int c = 0;
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layout (constant_id = shape_constant_id_offset + 4) const int cstep = 0;
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layout (constant_id = shape_constant_id_offset + 5) const int outdims = 0;
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layout (constant_id = shape_constant_id_offset + 6) const int outw = 0;
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layout (constant_id = shape_constant_id_offset + 7) const int outh = 0;
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layout (constant_id = shape_constant_id_offset + 8) const int outc = 0;
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layout (constant_id = shape_constant_id_offset + 9) const int outcstep = 0;
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layout (binding = 0) uniform unfp sampler3D bottom_blob_3d;
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layout (binding = 1, imfmtc4) writeonly uniform unfp image3D top_blob;
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layout (binding = 0) readonly buffer bottom_blob { sfpvec2 bottom_blob_data[]; };
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layout (binding = 0) readonly buffer bottom_blob { sfp bottom_blob_data[]; };
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layout (binding = 1) writeonly buffer top_blob { sfpvec4 top_blob_data[]; };
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layout (push_constant) uniform parameter
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int gx = int(gl_GlobalInvocationID.x);
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int gy = int(gl_GlobalInvocationID.y);
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int gz = int(gl_GlobalInvocationID.z);
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if (gx >= psc(outw) || gy >= 1 || gz >= 1)
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ivec4 i4 = gx * 4 + ivec4(0, 1, 2, 3);
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ivec4 y4 = i4 / psc(w);
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ivec4 x4 = i4 % psc(w);
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afpvec4 v0 = image3d_ld4(bottom_blob_3d, ivec3(x4.r, y4.r / 4, 0));
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afpvec4 v1 = image3d_ld4(bottom_blob_3d, ivec3(x4.g, y4.g / 4, 0));
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afpvec4 v2 = image3d_ld4(bottom_blob_3d, ivec3(x4.b, y4.b / 4, 0));
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afpvec4 v3 = image3d_ld4(bottom_blob_3d, ivec3(x4.a, y4.a / 4, 0));
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else // if (psc(dims) == 3)
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int size = psc(w) * psc(h);
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ivec4 y4 = i4 % size / psc(w);
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ivec4 x4 = i4 % size % psc(w);
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afpvec4 v0 = image3d_ld4(bottom_blob_3d, ivec3(x4.r, y4.r, z4.r / 4));
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afpvec4 v1 = image3d_ld4(bottom_blob_3d, ivec3(x4.g, y4.g, z4.g / 4));
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afpvec4 v2 = image3d_ld4(bottom_blob_3d, ivec3(x4.b, y4.b, z4.b / 4));
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afpvec4 v3 = image3d_ld4(bottom_blob_3d, ivec3(x4.a, y4.a, z4.a / 4));
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image3d_st4(top_blob, ivec3(gx, 0, 0), v);
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ivec4 y4 = i4 / psc(w);
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ivec4 x4 = i4 % psc(w);
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v_offset = ((y4 / 4) * psc(w) + x4) * 2 + (y4 % 4) / 2;
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else // if (psc(dims) == 3)
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int size = psc(w) * psc(h);
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ivec4 z4 = i4 / size;
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ivec4 y4 = i4 % size / psc(w);
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ivec4 x4 = i4 % size % psc(w);
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v_offset = ((z4 / 4) * psc(cstep) + y4 * psc(w) + x4) * 2 + (z4 % 4) / 2;
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afpvec2 vr = buffer_ld2(bottom_blob_data, v_offset.r);
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afpvec2 vg = buffer_ld2(bottom_blob_data, v_offset.g);
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afpvec2 vb = buffer_ld2(bottom_blob_data, v_offset.b);
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afpvec2 va = buffer_ld2(bottom_blob_data, v_offset.a);
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afpvec4 v = afpvec4(vr[lane2.r], vg[lane2.g], vb[lane2.b], va[lane2.a]);
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buffer_st4(top_blob_data, gx, v);
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ivec4 y4 = i4 / psc(w);
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ivec4 x4 = i4 % psc(w);
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v_offset = ((y4 / 4) * psc(w) + x4) * 4 + y4 % 4;
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else // if (psc(dims) == 3)
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int size = psc(w) * psc(h);
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ivec4 z4 = i4 / size;
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ivec4 y4 = i4 % size / psc(w);
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ivec4 x4 = i4 % size % psc(w);
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v_offset = ((z4 / 4) * psc(cstep) + y4 * psc(w) + x4) * 4 + z4 % 4;
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buffer_cp1to4(top_blob_data, gx, bottom_blob_data, v_offset);