1
// Tencent is pleased to support the open source community by making ncnn available.
3
// Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved.
5
// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
6
// in compliance with the License. You may obtain a copy of the License at
8
// https://opensource.org/licenses/BSD-3-Clause
10
// Unless required by applicable law or agreed to in writing, software distributed
11
// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
12
// CONDITIONS OF ANY KIND, either express or implied. See the License for the
13
// specific language governing permissions and limitations under the License.
18
#extension GL_EXT_shader_16bit_storage: require
20
#if NCNN_fp16_arithmetic
21
#extension GL_EXT_shader_explicit_arithmetic_types_float16: require
24
#define shape_constant_id_offset 0
25
layout (constant_id = shape_constant_id_offset + 0) const int dims = 0;
26
layout (constant_id = shape_constant_id_offset + 1) const int w = 0;
27
layout (constant_id = shape_constant_id_offset + 2) const int h = 0;
28
layout (constant_id = shape_constant_id_offset + 3) const int c = 0;
29
layout (constant_id = shape_constant_id_offset + 4) const int cstep = 0;
32
layout (binding = 0) uniform unfp sampler3D bottom_blob_3d;
33
layout (binding = 1, imfmtc1) writeonly uniform unfp image3D top_blob_3d;
35
layout (binding = 0) buffer bottom_top_blob { sfp bottom_top_blob_data[]; };
38
layout (push_constant) uniform parameter
49
float a1 = 0.254829592f;
50
float a2 = -0.284496736f;
51
float a3 = 1.421413741f;
52
float a4 = -1.453152027f;
53
float a5 = 1.061405429f;
57
float t = 1.0f/(1.0f + p*x_abs);
58
float y = 1.0f - (((((a5*t + a4)*t) + a3)*t + a2)*t + a1)*t*exp(-x_abs*x_abs);
64
int gx = int(gl_GlobalInvocationID.x);
65
int gy = int(gl_GlobalInvocationID.y);
66
int gz = int(gl_GlobalInvocationID.z);
68
if (gx >= psc(w) || gy >= psc(h) || gz >= psc(c))
72
afp v = image3d_ld1(bottom_blob_3d, ivec3(gx, gy, gz));
74
const int gi = gz * psc(cstep) + gy * psc(w) + gx;
76
afp v = buffer_ld1(bottom_top_blob_data, gi);
82
image3d_st1(top_blob_3d, ivec3(gx, gy, gz), v);
84
buffer_st1(bottom_top_blob_data, gi, v);