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convolution_pack4to8_gemm.comp 
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// Tencent is pleased to support the open source community by making ncnn available.
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//
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// Copyright (C) 2022 THL A29 Limited, a Tencent company. All rights reserved.
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//
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// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
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// in compliance with the License. You may obtain a copy of the License at
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//
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// https://opensource.org/licenses/BSD-3-Clause
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//
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// Unless required by applicable law or agreed to in writing, software distributed
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// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
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// CONDITIONS OF ANY KIND, either express or implied. See the License for the
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// specific language governing permissions and limitations under the License.
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#version 450
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#if NCNN_fp16_storage
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#extension GL_EXT_shader_16bit_storage: require
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struct sfpvec8 { f16vec4 abcd; f16vec4 efgh; };
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#endif
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#if NCNN_fp16_arithmetic
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#extension GL_EXT_shader_explicit_arithmetic_types_float16: require
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#endif
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#extension GL_GOOGLE_include_directive: enable
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#include "vulkan_activation.comp"
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layout (constant_id = 0) const int kernel_w = 1;
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layout (constant_id = 1) const int kernel_h = 1;
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layout (constant_id = 2) const int dilation_w = 1;
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layout (constant_id = 3) const int dilation_h = 1;
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layout (constant_id = 4) const int stride_w = 1;
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layout (constant_id = 5) const int stride_h = 1;
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layout (constant_id = 6) const int bias_term = 0;
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layout (constant_id = 7) const int activation_type = 0;
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layout (constant_id = 8) const float activation_param_0 = 0;
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layout (constant_id = 9) const float activation_param_1 = 0;
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#define shape_constant_id_offset 10
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layout (constant_id = shape_constant_id_offset + 0) const int w = 0;
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layout (constant_id = shape_constant_id_offset + 1) const int h = 0;
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layout (constant_id = shape_constant_id_offset + 2) const int c = 0;
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layout (constant_id = shape_constant_id_offset + 3) const int cstep = 0;
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layout (constant_id = shape_constant_id_offset + 4) const int outw = 0;
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layout (constant_id = shape_constant_id_offset + 5) const int outh = 0;
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layout (constant_id = shape_constant_id_offset + 6) const int outc = 0;
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layout (constant_id = shape_constant_id_offset + 7) const int outcstep = 0;
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#if NCNN_image_shader
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layout (binding = 0) uniform unfp sampler3D bottom_blob;
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layout (binding = 1, imfmtc4) writeonly uniform unfp image3D top_blob;
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layout (binding = 2) uniform unfp sampler3D weight_blob;
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layout (binding = 3) uniform unfp sampler3D bias_blob;
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#else
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layout (binding = 0) readonly buffer bottom_blob { sfpvec4 bottom_blob_data[]; };
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layout (binding = 1) writeonly buffer top_blob { sfpvec8 top_blob_data[]; };
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layout (binding = 2) readonly buffer weight_blob { sfpvec4 weight_data[]; };
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layout (binding = 3) readonly buffer bias_blob { sfpvec8 bias_data[]; };
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#endif
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layout (push_constant) uniform parameter
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{
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    int w;
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    int h;
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    int c;
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    int cstep;
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    int outw;
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    int outh;
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    int outc;
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    int outcstep;
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} p;
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void main()
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{
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    int gx = int(gl_GlobalInvocationID.x) * 4;
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    int gy = int(gl_GlobalInvocationID.y);
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    const int outsize = psc(outw) * psc(outh);
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    if (gx >= outsize || gy >= psc(outc))
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        return;
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    afpvec8 sum0;
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    afpvec8 sum1;
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    afpvec8 sum2;
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    afpvec8 sum3;
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    if (bias_term == 1)
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    {
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#if NCNN_image_shader
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        sum0 = image3d_ld8(bias_blob, ivec3(gy, 0, 0));
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#else
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        sum0 = buffer_ld8(bias_data, gy);
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#endif
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        sum1 = sum0;
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        sum2 = sum0;
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        sum3 = sum0;
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    }
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    else
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    {
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        sum0 = afpvec8(afpvec4(0.f), afpvec4(0.f));
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        sum1 = afpvec8(afpvec4(0.f), afpvec4(0.f));
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        sum2 = afpvec8(afpvec4(0.f), afpvec4(0.f));
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        sum3 = afpvec8(afpvec4(0.f), afpvec4(0.f));
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    }
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    const int maxk = kernel_w * kernel_h;
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    const int N = psc(c) * maxk;
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    const ivec4 gx4 = gx + ivec4(0, 1, 2, 3);
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    const ivec4 sy4 = gx4 / psc(outw);
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    const ivec4 sx4 = gx4 % psc(outw);
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    const ivec4 sxs4 = sx4 * stride_w;
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    const ivec4 sys4 = sy4 * stride_h;
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#if NCNN_image_shader
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    for (int z = 0; z < N; z++)
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    {
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        const int sz = z / maxk;
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        const int kk = z % maxk;
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        const int ky = kk / kernel_w;
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        const int kx = kk % kernel_w;
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        const ivec4 x4 = sxs4 + kx * dilation_w;
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        const ivec4 y4 = sys4 + ky * dilation_h;
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        afpvec4 v0 = image3d_ld4(bottom_blob, ivec3(x4.r, y4.r, sz));
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        afpvec4 v1 = image3d_ld4(bottom_blob, ivec3(x4.g, y4.g, sz));
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        afpvec4 v2 = image3d_ld4(bottom_blob, ivec3(x4.b, y4.b, sz));
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        afpvec4 v3 = image3d_ld4(bottom_blob, ivec3(x4.a, y4.a, sz));
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        afpvec4 k0 = image3d_ld4(weight_blob, ivec3(z * 8 + 0, gy, 0));
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        afpvec4 k1 = image3d_ld4(weight_blob, ivec3(z * 8 + 1, gy, 0));
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        afpvec4 k2 = image3d_ld4(weight_blob, ivec3(z * 8 + 2, gy, 0));
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        afpvec4 k3 = image3d_ld4(weight_blob, ivec3(z * 8 + 3, gy, 0));
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        afpvec4 k4 = image3d_ld4(weight_blob, ivec3(z * 8 + 4, gy, 0));
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        afpvec4 k5 = image3d_ld4(weight_blob, ivec3(z * 8 + 5, gy, 0));
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        afpvec4 k6 = image3d_ld4(weight_blob, ivec3(z * 8 + 6, gy, 0));
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        afpvec4 k7 = image3d_ld4(weight_blob, ivec3(z * 8 + 7, gy, 0));
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        // sum += v * k;
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        sum0[0].r += dot(v0, k0);
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        sum0[0].g += dot(v0, k1);
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        sum0[0].b += dot(v0, k2);
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        sum0[0].a += dot(v0, k3);
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        sum0[1].r += dot(v0, k4);
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        sum0[1].g += dot(v0, k5);
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        sum0[1].b += dot(v0, k6);
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        sum0[1].a += dot(v0, k7);
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        sum1[0].r += dot(v1, k0);
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        sum1[0].g += dot(v1, k1);
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        sum1[0].b += dot(v1, k2);
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        sum1[0].a += dot(v1, k3);
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        sum1[1].r += dot(v1, k4);
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        sum1[1].g += dot(v1, k5);
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        sum1[1].b += dot(v1, k6);
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        sum1[1].a += dot(v1, k7);
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        sum2[0].r += dot(v2, k0);
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        sum2[0].g += dot(v2, k1);
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        sum2[0].b += dot(v2, k2);
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        sum2[0].a += dot(v2, k3);
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        sum2[1].r += dot(v2, k4);
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        sum2[1].g += dot(v2, k5);
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        sum2[1].b += dot(v2, k6);
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        sum2[1].a += dot(v2, k7);
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        sum3[0].r += dot(v3, k0);
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        sum3[0].g += dot(v3, k1);
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        sum3[0].b += dot(v3, k2);
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        sum3[0].a += dot(v3, k3);
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        sum3[1].r += dot(v3, k4);
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        sum3[1].g += dot(v3, k5);
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        sum3[1].b += dot(v3, k6);
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        sum3[1].a += dot(v3, k7);
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    }
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#else
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    int w_offset = gy * N * 8;
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    for (int z = 0; z < N; z++)
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    {
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        const int sz = z / maxk;
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        const int kk = z % maxk;
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        const int ky = kk / kernel_w;
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        const int kx = kk % kernel_w;
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        const ivec4 v_offset = sz * psc(cstep) + (sys4 + ky * dilation_h) * psc(w) + sxs4 + kx * dilation_w;
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        afpvec4 v0 = buffer_ld4(bottom_blob_data, v_offset.r);
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        afpvec4 v1 = buffer_ld4(bottom_blob_data, v_offset.g);
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        afpvec4 v2 = buffer_ld4(bottom_blob_data, v_offset.b);
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        afpvec4 v3 = buffer_ld4(bottom_blob_data, v_offset.a);
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        afpvec4 k0 = buffer_ld4(weight_data, w_offset + 0);
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        afpvec4 k1 = buffer_ld4(weight_data, w_offset + 1);
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        afpvec4 k2 = buffer_ld4(weight_data, w_offset + 2);
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        afpvec4 k3 = buffer_ld4(weight_data, w_offset + 3);
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        afpvec4 k4 = buffer_ld4(weight_data, w_offset + 4);
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        afpvec4 k5 = buffer_ld4(weight_data, w_offset + 5);
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        afpvec4 k6 = buffer_ld4(weight_data, w_offset + 6);
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        afpvec4 k7 = buffer_ld4(weight_data, w_offset + 7);
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        // sum += v * k;
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        sum0[0].r += dot(v0, k0);
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        sum0[0].g += dot(v0, k1);
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        sum0[0].b += dot(v0, k2);
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        sum0[0].a += dot(v0, k3);
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        sum0[1].r += dot(v0, k4);
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        sum0[1].g += dot(v0, k5);
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        sum0[1].b += dot(v0, k6);
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        sum0[1].a += dot(v0, k7);
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        sum1[0].r += dot(v1, k0);
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        sum1[0].g += dot(v1, k1);
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        sum1[0].b += dot(v1, k2);
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        sum1[0].a += dot(v1, k3);
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        sum1[1].r += dot(v1, k4);
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        sum1[1].g += dot(v1, k5);
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        sum1[1].b += dot(v1, k6);
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        sum1[1].a += dot(v1, k7);
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        sum2[0].r += dot(v2, k0);
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        sum2[0].g += dot(v2, k1);
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        sum2[0].b += dot(v2, k2);
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        sum2[0].a += dot(v2, k3);
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        sum2[1].r += dot(v2, k4);
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        sum2[1].g += dot(v2, k5);
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        sum2[1].b += dot(v2, k6);
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        sum2[1].a += dot(v2, k7);
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        sum3[0].r += dot(v3, k0);
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        sum3[0].g += dot(v3, k1);
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        sum3[0].b += dot(v3, k2);
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        sum3[0].a += dot(v3, k3);
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        sum3[1].r += dot(v3, k4);
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        sum3[1].g += dot(v3, k5);
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        sum3[1].b += dot(v3, k6);
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        sum3[1].a += dot(v3, k7);
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        w_offset += 8;
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    }
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#endif
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    sum0 = activation_afpvec8(sum0, activation_type, activation_param_0, activation_param_1);
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    sum1 = activation_afpvec8(sum1, activation_type, activation_param_0, activation_param_1);
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    sum2 = activation_afpvec8(sum2, activation_type, activation_param_0, activation_param_1);
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    sum3 = activation_afpvec8(sum3, activation_type, activation_param_0, activation_param_1);
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#if NCNN_image_shader
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    image3d_st8(top_blob, ivec3(sx4.r, sy4.r, gy), sum0);
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    image3d_st8(top_blob, ivec3(sx4.g, sy4.g, gy), sum1);
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    image3d_st8(top_blob, ivec3(sx4.b, sy4.b, gy), sum2);
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    image3d_st8(top_blob, ivec3(sx4.a, sy4.a, gy), sum3);
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#else
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    const int gi = gy * psc(outcstep) + gx;
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    buffer_st8(top_blob_data, gi, sum0);
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    if (gx + 1 < outsize) buffer_st8(top_blob_data, gi + 1, sum1);
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    if (gx + 2 < outsize) buffer_st8(top_blob_data, gi + 2, sum2);
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    if (gx + 3 < outsize) buffer_st8(top_blob_data, gi + 3, sum3);
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#endif
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}
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