ncnn

Форк
0
/
convolution_pack4_1x1s1d1.comp 
286 строк · 8.7 Кб
1
// Tencent is pleased to support the open source community by making ncnn available.
2
//
3
// Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved.
4
//
5
// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
6
// in compliance with the License. You may obtain a copy of the License at
7
//
8
// https://opensource.org/licenses/BSD-3-Clause
9
//
10
// Unless required by applicable law or agreed to in writing, software distributed
11
// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
12
// CONDITIONS OF ANY KIND, either express or implied. See the License for the
13
// specific language governing permissions and limitations under the License.
14

15
#version 450
16

17
#if NCNN_fp16_storage
18
#extension GL_EXT_shader_16bit_storage: require
19
#endif
20
#if NCNN_fp16_arithmetic
21
#extension GL_EXT_shader_explicit_arithmetic_types_float16: require
22
#endif
23

24
#extension GL_GOOGLE_include_directive: enable
25
#include "vulkan_activation.comp"
26

27
#define LOCAL_MEMORY_UNROLL_INCH 8
28

29
layout (constant_id = 0) const int bias_term = 0;
30
layout (constant_id = 1) const int activation_type = 0;
31
layout (constant_id = 2) const float activation_param_0 = 0;
32
layout (constant_id = 3) const float activation_param_1 = 0;
33

34
#define shape_constant_id_offset 4
35
layout (constant_id = shape_constant_id_offset + 0) const int w = 0;
36
layout (constant_id = shape_constant_id_offset + 1) const int h = 0;
37
layout (constant_id = shape_constant_id_offset + 2) const int c = 0;
38
layout (constant_id = shape_constant_id_offset + 3) const int cstep = 0;
39

40
layout (constant_id = shape_constant_id_offset + 4) const int outw = 0;
41
layout (constant_id = shape_constant_id_offset + 5) const int outh = 0;
42
layout (constant_id = shape_constant_id_offset + 6) const int outc = 0;
43
layout (constant_id = shape_constant_id_offset + 7) const int outcstep = 0;
44

45
#if NCNN_image_shader
46
layout (binding = 0) uniform unfp sampler3D bottom_blob;
47
layout (binding = 1, imfmtc4) writeonly uniform unfp image3D top_blob;
48
layout (binding = 2) uniform unfp sampler3D weight_blob;
49
layout (binding = 3) uniform unfp sampler3D bias_blob;
50
#else
51
layout (binding = 0) readonly buffer bottom_blob { sfpvec4 bottom_blob_data[]; };
52
layout (binding = 1) writeonly buffer top_blob { sfpvec4 top_blob_data[]; };
53
layout (binding = 2) readonly buffer weight_blob { sfpvec4 weight_data[]; };
54
layout (binding = 3) readonly buffer bias_blob { sfpvec4 bias_data[]; };
55
#endif
56

57
layout (push_constant) uniform parameter
58
{
59
    int w;
60
    int h;
61
    int c;
62
    int cstep;
63

64
    int outw;
65
    int outh;
66
    int outc;
67
    int outcstep;
68
} p;
69

70
#if NCNN_shader_local_memory
71
shared lfpvec4 tmp_v[8][LOCAL_MEMORY_UNROLL_INCH][4];
72
shared lfpvec4 tmp_k[8][LOCAL_MEMORY_UNROLL_INCH][4];
73
#endif
74

75
void main()
76
{
77
    int gx = int(gl_GlobalInvocationID.x) * 4;
78
    int gy = int(gl_GlobalInvocationID.y);
79

80
#if NCNN_image_shader
81
    if (gx >= psc(outw) * psc(outh) || gy >= psc(outc))
82
        return;
83
#else
84
#if !NCNN_shader_local_memory
85
    if (gx >= psc(outcstep) || gy >= psc(outc))
86
        return;
87
#endif
88
#endif
89

90
    afpvec4 sum0;
91
    afpvec4 sum1;
92
    afpvec4 sum2;
93
    afpvec4 sum3;
94

95
    if (bias_term == 1)
96
    {
97
#if NCNN_image_shader
98
        afpvec4 b = image3d_ld4(bias_blob, ivec3(gy, 0, 0));
99
#else
100
        afpvec4 b = buffer_ld4(bias_data, gy);
101
#endif
102
        sum0 = b;
103
        sum1 = b;
104
        sum2 = b;
105
        sum3 = b;
106
    }
107
    else
108
    {
109
        sum0 = afpvec4(0.f);
110
        sum1 = afpvec4(0.f);
111
        sum2 = afpvec4(0.f);
112
        sum3 = afpvec4(0.f);
113
    }
114

115
#if NCNN_image_shader
116
    ivec4 gx4 = gx + ivec4(0, 1, 2, 3);
117

118
    ivec4 sy4 = gx4 / psc(w);
119
    ivec4 sx4 = gx4 % psc(w);
120

121
    for (int z = 0; z < psc(c); z++)
122
    {
123
        afpvec4 v0 = image3d_ld4(bottom_blob, ivec3(sx4.r, sy4.r, z));
124
        afpvec4 v1 = image3d_ld4(bottom_blob, ivec3(sx4.g, sy4.g, z));
125
        afpvec4 v2 = image3d_ld4(bottom_blob, ivec3(sx4.b, sy4.b, z));
126
        afpvec4 v3 = image3d_ld4(bottom_blob, ivec3(sx4.a, sy4.a, z));
127

128
        afpmat4 k = afpmat4(
129
            image3d_ld4(weight_blob, ivec3(0, z, gy)),
130
            image3d_ld4(weight_blob, ivec3(1, z, gy)),
131
            image3d_ld4(weight_blob, ivec3(2, z, gy)),
132
            image3d_ld4(weight_blob, ivec3(3, z, gy))
133
        );
134

135
        sum0 += v0 * k;
136
        sum1 += v1 * k;
137
        sum2 += v2 * k;
138
        sum3 += v3 * k;
139
    }
140
#else
141
    int w_offset = gy * psc(c) * 4;
142
    int v_offset = gx;
143

144
#if NCNN_shader_local_memory
145
    const int lx = int(gl_LocalInvocationID.x);
146
    const int ly = int(gl_LocalInvocationID.y);
147

148
    int z = 0;
149
    for (; z + (LOCAL_MEMORY_UNROLL_INCH - 1) < psc(c); z += LOCAL_MEMORY_UNROLL_INCH)
150
    {
151
        if (ly < 4)
152
        {
153
            for (int z4 = 0; z4 < LOCAL_MEMORY_UNROLL_INCH; z4++)
154
            {
155
                tmp_v[lx][z4][ly] = sfp2lfpvec4(bottom_blob_data[v_offset + z4 * psc(cstep) + ly]);
156
            }
157
        }
158

159
        if (lx < 4)
160
        {
161
            for (int z4 = 0; z4 < LOCAL_MEMORY_UNROLL_INCH; z4++)
162
            {
163
                tmp_k[ly][z4][lx] = sfp2lfpvec4(weight_data[w_offset + z4 * 4 + lx]);
164
            }
165
        }
166

167
        barrier();
168

169
        for (int z4 = 0; z4 < LOCAL_MEMORY_UNROLL_INCH; z4++)
170
        {
171
            afpvec4 v0 = lfp2afpvec4(tmp_v[lx][z4][0]);
172
            afpvec4 v1 = lfp2afpvec4(tmp_v[lx][z4][1]);
173
            afpvec4 v2 = lfp2afpvec4(tmp_v[lx][z4][2]);
174
            afpvec4 v3 = lfp2afpvec4(tmp_v[lx][z4][3]);
175

176
            afpvec4 k0 = lfp2afpvec4(tmp_k[ly][z4][0]);
177
            afpvec4 k1 = lfp2afpvec4(tmp_k[ly][z4][1]);
178
            afpvec4 k2 = lfp2afpvec4(tmp_k[ly][z4][2]);
179
            afpvec4 k3 = lfp2afpvec4(tmp_k[ly][z4][3]);
180

181
            afpmat4 k = afpmat4(k0, k1, k2, k3);
182

183
            sum0 += v0 * k;
184
            sum1 += v1 * k;
185
            sum2 += v2 * k;
186
            sum3 += v3 * k;
187
        }
188

189
        v_offset += LOCAL_MEMORY_UNROLL_INCH * psc(cstep);
190
        w_offset += LOCAL_MEMORY_UNROLL_INCH * 4;
191

192
        barrier();
193
    }
194

195
    if (z < psc(c))
196
    {
197
        const int remain = psc(c) - z;
198

199
        if (ly < 4)
200
        {
201
            for (int z4 = 0; z4 < remain; z4++)
202
            {
203
                tmp_v[lx][z4][ly] = sfp2lfpvec4(bottom_blob_data[v_offset + z4 * psc(cstep) + ly]);
204
            }
205
        }
206

207
        if (lx < 4)
208
        {
209
            for (int z4 = 0; z4 < remain; z4++)
210
            {
211
                tmp_k[ly][z4][lx] = sfp2lfpvec4(weight_data[w_offset + z4 * 4 + lx]);
212
            }
213
        }
214

215
        barrier();
216

217
        for (int z4 = 0; z4 < remain; z4++)
218
        {
219
            afpvec4 v0 = lfp2afpvec4(tmp_v[lx][z4][0]);
220
            afpvec4 v1 = lfp2afpvec4(tmp_v[lx][z4][1]);
221
            afpvec4 v2 = lfp2afpvec4(tmp_v[lx][z4][2]);
222
            afpvec4 v3 = lfp2afpvec4(tmp_v[lx][z4][3]);
223

224
            afpvec4 k0 = lfp2afpvec4(tmp_k[ly][z4][0]);
225
            afpvec4 k1 = lfp2afpvec4(tmp_k[ly][z4][1]);
226
            afpvec4 k2 = lfp2afpvec4(tmp_k[ly][z4][2]);
227
            afpvec4 k3 = lfp2afpvec4(tmp_k[ly][z4][3]);
228

229
            afpmat4 k = afpmat4(k0, k1, k2, k3);
230

231
            sum0 += v0 * k;
232
            sum1 += v1 * k;
233
            sum2 += v2 * k;
234
            sum3 += v3 * k;
235
        }
236
    }
237
#else
238
    for (int z = 0; z < psc(c); z++)
239
    {
240
        afpvec4 v0 = buffer_ld4(bottom_blob_data, v_offset + 0);
241
        afpvec4 v1 = buffer_ld4(bottom_blob_data, v_offset + 1);
242
        afpvec4 v2 = buffer_ld4(bottom_blob_data, v_offset + 2);
243
        afpvec4 v3 = buffer_ld4(bottom_blob_data, v_offset + 3);
244

245
        afpmat4 k = afpmat4(
246
            buffer_ld4(weight_data, w_offset + 0),
247
            buffer_ld4(weight_data, w_offset + 1),
248
            buffer_ld4(weight_data, w_offset + 2),
249
            buffer_ld4(weight_data, w_offset + 3)
250
        );
251

252
        sum0 += v0 * k;
253
        sum1 += v1 * k;
254
        sum2 += v2 * k;
255
        sum3 += v3 * k;
256

257
        w_offset += 4;
258
        v_offset += psc(cstep);
259
    }
260
#endif
261
#endif
262

263
    sum0 = activation_afpvec4(sum0, activation_type, activation_param_0, activation_param_1);
264
    sum1 = activation_afpvec4(sum1, activation_type, activation_param_0, activation_param_1);
265
    sum2 = activation_afpvec4(sum2, activation_type, activation_param_0, activation_param_1);
266
    sum3 = activation_afpvec4(sum3, activation_type, activation_param_0, activation_param_1);
267

268
#if NCNN_image_shader
269
    image3d_st4(top_blob, ivec3(sx4.r, sy4.r, gy), sum0);
270
    image3d_st4(top_blob, ivec3(sx4.g, sy4.g, gy), sum1);
271
    image3d_st4(top_blob, ivec3(sx4.b, sy4.b, gy), sum2);
272
    image3d_st4(top_blob, ivec3(sx4.a, sy4.a, gy), sum3);
273
#else
274
#if NCNN_shader_local_memory
275
    if (gx >= psc(outcstep) || gy >= psc(outc))
276
        return;
277
#endif
278

279
    int gi = gy * psc(outcstep) + gx;
280

281
    buffer_st4(top_blob_data, gi + 0, sum0);
282
    if (gx + 1 < psc(outcstep)) buffer_st4(top_blob_data, gi + 1, sum1);
283
    if (gx + 2 < psc(outcstep)) buffer_st4(top_blob_data, gi + 2, sum2);
284
    if (gx + 3 < psc(outcstep)) buffer_st4(top_blob_data, gi + 3, sum3);
285
#endif
286
}
287

Использование cookies

Мы используем файлы cookie в соответствии с Политикой конфиденциальности и Политикой использования cookies.

Нажимая кнопку «Принимаю», Вы даете АО «СберТех» согласие на обработку Ваших персональных данных в целях совершенствования нашего веб-сайта и Сервиса GitVerse, а также повышения удобства их использования.

Запретить использование cookies Вы можете самостоятельно в настройках Вашего браузера.