ncnn

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convolution_pack1to4.comp 
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// Tencent is pleased to support the open source community by making ncnn available.
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//
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// Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved.
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//
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// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
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// in compliance with the License. You may obtain a copy of the License at
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//
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// https://opensource.org/licenses/BSD-3-Clause
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//
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// Unless required by applicable law or agreed to in writing, software distributed
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// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
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// CONDITIONS OF ANY KIND, either express or implied. See the License for the
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// specific language governing permissions and limitations under the License.
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#version 450
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#if NCNN_fp16_storage
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#extension GL_EXT_shader_16bit_storage: require
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#endif
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#if NCNN_fp16_arithmetic
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#extension GL_EXT_shader_explicit_arithmetic_types_float16: require
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#endif
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#extension GL_GOOGLE_include_directive: enable
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#include "vulkan_activation.comp"
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layout (constant_id = 0) const int kernel_w = 1;
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layout (constant_id = 1) const int kernel_h = 1;
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layout (constant_id = 2) const int dilation_w = 1;
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layout (constant_id = 3) const int dilation_h = 1;
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layout (constant_id = 4) const int stride_w = 1;
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layout (constant_id = 5) const int stride_h = 1;
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layout (constant_id = 6) const int bias_term = 0;
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layout (constant_id = 7) const int activation_type = 0;
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layout (constant_id = 8) const float activation_param_0 = 0;
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layout (constant_id = 9) const float activation_param_1 = 0;
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#define shape_constant_id_offset 10
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layout (constant_id = shape_constant_id_offset + 0) const int dims = 0;
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layout (constant_id = shape_constant_id_offset + 1) const int w = 0;
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layout (constant_id = shape_constant_id_offset + 2) const int h = 0;
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layout (constant_id = shape_constant_id_offset + 3) const int c = 0;
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layout (constant_id = shape_constant_id_offset + 4) const int cstep = 0;
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layout (constant_id = shape_constant_id_offset + 5) const int outdims = 0;
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layout (constant_id = shape_constant_id_offset + 6) const int outw = 0;
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layout (constant_id = shape_constant_id_offset + 7) const int outh = 0;
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layout (constant_id = shape_constant_id_offset + 8) const int outc = 0;
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layout (constant_id = shape_constant_id_offset + 9) const int outcstep = 0;
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#if NCNN_image_shader
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layout (binding = 0) uniform unfp sampler3D bottom_blob;
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layout (binding = 1, imfmtc4) writeonly uniform unfp image3D top_blob;
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layout (binding = 2) uniform unfp sampler3D weight_blob;
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layout (binding = 3) uniform unfp sampler3D bias_blob;
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#else
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layout (binding = 0) readonly buffer bottom_blob { sfp bottom_blob_data[]; };
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layout (binding = 1) writeonly buffer top_blob { sfpvec4 top_blob_data[]; };
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layout (binding = 2) readonly buffer weight_blob { sfpvec4 weight_data[]; };
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layout (binding = 3) readonly buffer bias_blob { sfpvec4 bias_data[]; };
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#endif
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layout (push_constant) uniform parameter
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{
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    int dims;
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    int w;
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    int h;
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    int c;
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    int cstep;
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    int outdims;
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    int outw;
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    int outh;
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    int outc;
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    int outcstep;
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} p;
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void main()
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{
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    int gx = int(gl_GlobalInvocationID.x) * 2;
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    int gy = int(gl_GlobalInvocationID.y) * 2;
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    int gz = int(gl_GlobalInvocationID.z) * 2;
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    if (gx >= psc(outw) || gy >= psc(outh) || gz >= psc(outc))
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        return;
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    const ivec2 gx2 = gx + ivec2(0, 1);
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    const ivec2 gy2 = gy + ivec2(0, 1);
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    const ivec2 gz2 = gz + ivec2(0, 1);
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    afpvec4 sum0;
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    afpvec4 sum1;
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    afpvec4 sum2;
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    afpvec4 sum3;
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    afpvec4 sum4;
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    afpvec4 sum5;
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    afpvec4 sum6;
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    afpvec4 sum7;
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    if (bias_term == 1)
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    {
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#if NCNN_image_shader
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        sum0 = image3d_ld4(bias_blob, ivec3(gz2.x, 0, 0));
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        sum4 = image3d_ld4(bias_blob, ivec3(gz2.y, 0, 0));
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#else
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        sum0 = buffer_ld4(bias_data, gz2.x);
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        sum4 = buffer_ld4(bias_data, gz2.y);
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#endif
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        sum1 = sum0;
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        sum2 = sum0;
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        sum3 = sum0;
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        sum5 = sum4;
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        sum6 = sum4;
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        sum7 = sum4;
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    }
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    else
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    {
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        sum0 = afpvec4(0.f);
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        sum1 = afpvec4(0.f);
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        sum2 = afpvec4(0.f);
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        sum3 = afpvec4(0.f);
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        sum4 = afpvec4(0.f);
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        sum5 = afpvec4(0.f);
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        sum6 = afpvec4(0.f);
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        sum7 = afpvec4(0.f);
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    }
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#if NCNN_image_shader
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    for (int z = 0; z < psc(c); z++)
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    {
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        ivec2 sy = gy2 * stride_h;
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        int wx = 0;
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        for (int y = 0; y < kernel_h; y++)
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        {
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            ivec2 sx = gx2 * stride_w;
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            for (int x = 0; x < kernel_w; x++)
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            {
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                afp v0 = image3d_ld1(bottom_blob, ivec3(sx.x, sy.x, z));
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                afp v1 = image3d_ld1(bottom_blob, ivec3(sx.y, sy.x, z));
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                afp v2 = image3d_ld1(bottom_blob, ivec3(sx.x, sy.y, z));
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                afp v3 = image3d_ld1(bottom_blob, ivec3(sx.y, sy.y, z));
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                afpvec4 k0 = image3d_ld4(weight_blob, ivec3(wx, z, gz2.x));
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                afpvec4 k1 = image3d_ld4(weight_blob, ivec3(wx, z, gz2.y));
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                sum0 += v0 * k0;
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                sum1 += v1 * k0;
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                sum2 += v2 * k0;
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                sum3 += v3 * k0;
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                sum4 += v0 * k1;
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                sum5 += v1 * k1;
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                sum6 += v2 * k1;
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                sum7 += v3 * k1;
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                sx += dilation_w;
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                wx += 1;
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            }
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            sy += dilation_h;
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        }
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    }
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#else
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    ivec2 w_offset = gz2 * psc(c) * kernel_w * kernel_h;
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    for (int z = 0; z < psc(c); z++)
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    {
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        ivec4 v_offset;
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        v_offset.rg = z * psc(cstep) + gy2.x * stride_h * psc(w) + gx2 * stride_w;
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        v_offset.ba = z * psc(cstep) + gy2.y * stride_h * psc(w) + gx2 * stride_w;
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        for (int y = 0; y < kernel_h; y++)
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        {
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            for (int x = 0; x < kernel_w; x++)
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            {
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                afp v0 = buffer_ld1(bottom_blob_data, v_offset.r + x * dilation_w);
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                afp v1 = buffer_ld1(bottom_blob_data, v_offset.g + x * dilation_w);
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                afp v2 = buffer_ld1(bottom_blob_data, v_offset.b + x * dilation_w);
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                afp v3 = buffer_ld1(bottom_blob_data, v_offset.a + x * dilation_w);
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                afpvec4 k0 = buffer_ld4(weight_data, w_offset.x + x);
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                afpvec4 k1 = buffer_ld4(weight_data, w_offset.y + x);
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                sum0 += v0 * k0;
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                sum1 += v1 * k0;
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                sum2 += v2 * k0;
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                sum3 += v3 * k0;
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                sum4 += v0 * k1;
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                sum5 += v1 * k1;
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                sum6 += v2 * k1;
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                sum7 += v3 * k1;
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            }
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            v_offset += dilation_h * psc(w);
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            w_offset += kernel_w;
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        }
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    }
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#endif
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    sum0 = activation_afpvec4(sum0, activation_type, activation_param_0, activation_param_1);
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    sum1 = activation_afpvec4(sum1, activation_type, activation_param_0, activation_param_1);
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    sum2 = activation_afpvec4(sum2, activation_type, activation_param_0, activation_param_1);
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    sum3 = activation_afpvec4(sum3, activation_type, activation_param_0, activation_param_1);
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    sum4 = activation_afpvec4(sum4, activation_type, activation_param_0, activation_param_1);
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    sum5 = activation_afpvec4(sum5, activation_type, activation_param_0, activation_param_1);
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    sum6 = activation_afpvec4(sum6, activation_type, activation_param_0, activation_param_1);
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    sum7 = activation_afpvec4(sum7, activation_type, activation_param_0, activation_param_1);
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#if NCNN_image_shader
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    image3d_st4(top_blob, ivec3(gx2.x, gy2.x, gz2.x), sum0);
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    image3d_st4(top_blob, ivec3(gx2.y, gy2.x, gz2.x), sum1);
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    image3d_st4(top_blob, ivec3(gx2.x, gy2.y, gz2.x), sum2);
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    image3d_st4(top_blob, ivec3(gx2.y, gy2.y, gz2.x), sum3);
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    image3d_st4(top_blob, ivec3(gx2.x, gy2.x, gz2.y), sum4);
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    image3d_st4(top_blob, ivec3(gx2.y, gy2.x, gz2.y), sum5);
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    image3d_st4(top_blob, ivec3(gx2.x, gy2.y, gz2.y), sum6);
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    image3d_st4(top_blob, ivec3(gx2.y, gy2.y, gz2.y), sum7);
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#else
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    const ivec2 gi = gz2 * psc(outcstep) + gy * psc(outw) + gx;
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    buffer_st4(top_blob_data, gi.x, sum0);
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    if (gx + 1 < psc(outw)) buffer_st4(top_blob_data, gi.x + 1, sum1);
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    if (gy + 1 < psc(outh)) buffer_st4(top_blob_data, gi.x + psc(outw), sum2);
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    if (gy + 1 < psc(outh) && gx + 1 < psc(outw)) buffer_st4(top_blob_data, gi.x + psc(outw) + 1, sum3);
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    if (gz + 1 < psc(outc))
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    {
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        buffer_st4(top_blob_data, gi.y, sum4);
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        if (gx + 1 < psc(outw)) buffer_st4(top_blob_data, gi.y + 1, sum5);
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        if (gy + 1 < psc(outh)) buffer_st4(top_blob_data, gi.y + psc(outw), sum6);
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        if (gy + 1 < psc(outh) && gx + 1 < psc(outw)) buffer_st4(top_blob_data, gi.y + psc(outw) + 1, sum7);
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    }
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#endif
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}
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