ncnn

Форк
0
/
convolution_1x1s1d1.comp 
152 строки · 4.7 Кб
1
// Tencent is pleased to support the open source community by making ncnn available.
2
//
3
// Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved.
4
//
5
// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
6
// in compliance with the License. You may obtain a copy of the License at
7
//
8
// https://opensource.org/licenses/BSD-3-Clause
9
//
10
// Unless required by applicable law or agreed to in writing, software distributed
11
// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
12
// CONDITIONS OF ANY KIND, either express or implied. See the License for the
13
// specific language governing permissions and limitations under the License.
14

15
#version 450
16

17
#if NCNN_fp16_storage
18
#extension GL_EXT_shader_16bit_storage: require
19
#endif
20
#if NCNN_fp16_arithmetic
21
#extension GL_EXT_shader_explicit_arithmetic_types_float16: require
22
#endif
23

24
#extension GL_GOOGLE_include_directive: enable
25
#include "vulkan_activation.comp"
26

27
layout (constant_id = 0) const int bias_term = 0;
28
layout (constant_id = 1) const int activation_type = 0;
29
layout (constant_id = 2) const float activation_param_0 = 0;
30
layout (constant_id = 3) const float activation_param_1 = 0;
31

32
#define shape_constant_id_offset 4
33
layout (constant_id = shape_constant_id_offset + 0) const int w = 0;
34
layout (constant_id = shape_constant_id_offset + 1) const int h = 0;
35
layout (constant_id = shape_constant_id_offset + 2) const int c = 0;
36
layout (constant_id = shape_constant_id_offset + 3) const int cstep = 0;
37

38
layout (constant_id = shape_constant_id_offset + 4) const int outw = 0;
39
layout (constant_id = shape_constant_id_offset + 5) const int outh = 0;
40
layout (constant_id = shape_constant_id_offset + 6) const int outc = 0;
41
layout (constant_id = shape_constant_id_offset + 7) const int outcstep = 0;
42

43
#if NCNN_image_shader
44
layout (binding = 0) uniform unfp sampler3D bottom_blob;
45
layout (binding = 1, imfmtc1) writeonly uniform unfp image3D top_blob;
46
layout (binding = 2) uniform unfp sampler3D weight_blob;
47
layout (binding = 3) uniform unfp sampler3D bias_blob;
48
#else
49
#if NCNN_fp16_packed
50
layout (binding = 0) readonly buffer bottom_blob { vec4 bottom_blob_data[]; };
51
layout (binding = 1) writeonly buffer top_blob { vec4 top_blob_data[]; };
52
#else
53
layout (binding = 0) readonly buffer bottom_blob { sfpvec4 bottom_blob_data[]; };
54
layout (binding = 1) writeonly buffer top_blob { sfpvec4 top_blob_data[]; };
55
#endif
56
layout (binding = 2) readonly buffer weight_blob { sfp weight_data[]; };
57
layout (binding = 3) readonly buffer bias_blob { sfp bias_data[]; };
58
#endif
59

60
layout (push_constant) uniform parameter
61
{
62
    int w;
63
    int h;
64
    int c;
65
    int cstep;
66

67
    int outw;
68
    int outh;
69
    int outc;
70
    int outcstep;
71
} p;
72

73
void main()
74
{
75
#if NCNN_image_shader
76
    int gx = int(gl_GlobalInvocationID.x) * 4;
77
    int gy = int(gl_GlobalInvocationID.y);
78

79
    if (gx >= psc(outw) * psc(outh) || gy >= psc(outc))
80
        return;
81
#else
82
    int gx = int(gl_GlobalInvocationID.x);
83
    int gy = int(gl_GlobalInvocationID.y);
84

85
    if (gx * 4 >= psc(outcstep) || gy >= psc(outc))
86
        return;
87
#endif
88

89
    afpvec4 sum;
90

91
    if (bias_term == 1)
92
    {
93
#if NCNN_image_shader
94
        sum = afpvec4(image3d_ld1(bias_blob, ivec3(gy, 0, 0)));
95
#else
96
        sum = afpvec4(buffer_ld1(bias_data, gy));
97
#endif
98
    }
99
    else
100
    {
101
        sum = afpvec4(0.f);
102
    }
103

104
#if NCNN_image_shader
105
    ivec4 gx4 = gx + ivec4(0, 1, 2, 3);
106

107
    ivec4 sy4 = gx4 / psc(w);
108
    ivec4 sx4 = gx4 % psc(w);
109

110
    for (int z = 0; z < psc(c); z++)
111
    {
112
        afp k = image3d_ld1(weight_blob, ivec3(0, z, gy));
113

114
        sum.r += k * image3d_ld1(bottom_blob, ivec3(sx4.r, sy4.r, z));
115
        sum.g += k * image3d_ld1(bottom_blob, ivec3(sx4.g, sy4.g, z));
116
        sum.b += k * image3d_ld1(bottom_blob, ivec3(sx4.b, sy4.b, z));
117
        sum.a += k * image3d_ld1(bottom_blob, ivec3(sx4.a, sy4.a, z));
118
    }
119
#else
120
    int w_offset = gy * psc(c);
121
    int v_offset = gx;
122

123
    for (int z = 0; z < psc(c); z++)
124
    {
125
#if NCNN_fp16_packed
126
        sum += afp(weight_data[w_offset]) * afpvec4(bottom_blob_data[v_offset]);
127
#else
128
        sum += buffer_ld1(weight_data, w_offset) * buffer_ld4(bottom_blob_data, v_offset);
129
#endif
130

131
        w_offset += 1;
132
        v_offset += psc(cstep) / 4;
133
    }
134
#endif
135

136
    sum = activation_afpvec4(sum, activation_type, activation_param_0, activation_param_1);
137

138
#if NCNN_image_shader
139
    image3d_st1(top_blob, ivec3(sx4.r, sy4.r, gy), sum.r);
140
    image3d_st1(top_blob, ivec3(sx4.g, sy4.g, gy), sum.g);
141
    image3d_st1(top_blob, ivec3(sx4.b, sy4.b, gy), sum.b);
142
    image3d_st1(top_blob, ivec3(sx4.a, sy4.a, gy), sum.a);
143
#else
144
    const int gi = gy * psc(outcstep) / 4 + gx;
145

146
#if NCNN_fp16_packed
147
    top_blob_data[gi] = sum;
148
#else
149
    buffer_st4(top_blob_data, gi, sum);
150
#endif
151
#endif
152
}
153

Использование cookies

Мы используем файлы cookie в соответствии с Политикой конфиденциальности и Политикой использования cookies.

Нажимая кнопку «Принимаю», Вы даете АО «СберТех» согласие на обработку Ваших персональных данных в целях совершенствования нашего веб-сайта и Сервиса GitVerse, а также повышения удобства их использования.

Запретить использование cookies Вы можете самостоятельно в настройках Вашего браузера.