ncnn

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convolution1d_pack1to8.comp 
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// Tencent is pleased to support the open source community by making ncnn available.
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//
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// Copyright (C) 2023 THL A29 Limited, a Tencent company. All rights reserved.
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//
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// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
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// in compliance with the License. You may obtain a copy of the License at
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//
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// https://opensource.org/licenses/BSD-3-Clause
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//
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// Unless required by applicable law or agreed to in writing, software distributed
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// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
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// CONDITIONS OF ANY KIND, either express or implied. See the License for the
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// specific language governing permissions and limitations under the License.
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#version 450
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#if NCNN_fp16_storage
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#extension GL_EXT_shader_16bit_storage: require
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struct sfpvec8 { f16vec4 abcd; f16vec4 efgh; };
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#endif
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#if NCNN_fp16_arithmetic
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#extension GL_EXT_shader_explicit_arithmetic_types_float16: require
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#endif
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#extension GL_GOOGLE_include_directive: enable
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#include "vulkan_activation.comp"
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layout (constant_id = 0) const int kernel_w = 1;
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layout (constant_id = 1) const int dilation_w = 1;
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layout (constant_id = 2) const int stride_w = 1;
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layout (constant_id = 3) const int bias_term = 0;
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layout (constant_id = 4) const int activation_type = 0;
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layout (constant_id = 5) const float activation_param_0 = 0;
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layout (constant_id = 6) const float activation_param_1 = 0;
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#define shape_constant_id_offset 7
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layout (constant_id = shape_constant_id_offset + 0) const int w = 0;
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layout (constant_id = shape_constant_id_offset + 1) const int h = 0;
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layout (constant_id = shape_constant_id_offset + 2) const int outw = 0;
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layout (constant_id = shape_constant_id_offset + 3) const int outh = 0;
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#if NCNN_image_shader
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layout (binding = 0) uniform unfp sampler3D bottom_blob;
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layout (binding = 1, imfmtc4) writeonly uniform unfp image3D top_blob;
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layout (binding = 2) uniform unfp sampler3D weight_blob;
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layout (binding = 3) uniform unfp sampler3D bias_blob;
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#else
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layout (binding = 0) readonly buffer bottom_blob { sfp bottom_blob_data[]; };
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layout (binding = 1) writeonly buffer top_blob { sfpvec8 top_blob_data[]; };
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layout (binding = 2) readonly buffer weight_blob { sfpvec8 weight_data[]; };
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layout (binding = 3) readonly buffer bias_blob { sfpvec8 bias_data[]; };
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#endif
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layout (push_constant) uniform parameter
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{
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    int w;
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    int h;
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    int outw;
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    int outh;
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} p;
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void main()
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{
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    int gx = int(gl_GlobalInvocationID.x) * 2;
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    int gy = int(gl_GlobalInvocationID.y) * 2;
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    if (gx >= psc(outw) || gy >= psc(outh))
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        return;
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    const ivec2 gx2 = gx + ivec2(0, 1);
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    const ivec2 gy2 = gy + ivec2(0, 1);
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    afpvec8 sum0 = afpvec8(afpvec4(0.0f), afpvec4(0.0f));
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    afpvec8 sum1 = afpvec8(afpvec4(0.0f), afpvec4(0.0f));
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    afpvec8 sum2 = afpvec8(afpvec4(0.0f), afpvec4(0.0f));
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    afpvec8 sum3 = afpvec8(afpvec4(0.0f), afpvec4(0.0f));
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    if (bias_term == 1)
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    {
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#if NCNN_image_shader
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        sum0 = image3d_ld8(bias_blob, ivec3(gy2.x, 0, 0));
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        sum2 = image3d_ld8(bias_blob, ivec3(gy2.y, 0, 0));
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#else
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        sum0 = buffer_ld8(bias_data, gy2.x);
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        sum2 = buffer_ld8(bias_data, gy2.y);
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#endif
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        sum1 = sum0;
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        sum3 = sum2;
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    }
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#if NCNN_image_shader
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    ivec2 v_offset = gx2 * stride_w;
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    for (int y = 0; y < psc(h); y++)
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    {
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        int wx = 0;
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        for (int x = 0; x < kernel_w; x++)
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        {
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            afp v0 = image3d_ld1(bottom_blob, ivec3(v_offset.x + x * dilation_w, y, 0));
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            afp v1 = image3d_ld1(bottom_blob, ivec3(v_offset.y + x * dilation_w, y, 0));
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            afpvec8 k0 = image3d_ld8(weight_blob, ivec3(wx, y, gy2.x));
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            afpvec8 k1 = image3d_ld8(weight_blob, ivec3(wx, y, gy2.y));
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            sum0[0] += v0 * k0[0];
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            sum0[1] += v0 * k0[1];
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            sum1[0] += v1 * k0[0];
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            sum1[1] += v1 * k0[1];
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            sum2[0] += v0 * k1[0];
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            sum2[1] += v0 * k1[1];
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            sum3[0] += v1 * k1[0];
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            sum3[1] += v1 * k1[1];
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            wx += 1;
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        }
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    }
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#else
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    ivec2 v_offset = gx2 * stride_w;
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    ivec2 w_offset = gy2 * psc(h) * kernel_w;
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    for (int y = 0; y < psc(h); y++)
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    {    
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        for (int x = 0; x < kernel_w; x++)
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        {
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            afp v0 = buffer_ld1(bottom_blob_data, v_offset.x + x * dilation_w);
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            afp v1 = buffer_ld1(bottom_blob_data, v_offset.y + x * dilation_w);
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            afpvec8 k0 = buffer_ld8(weight_data, w_offset.x + x);
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            afpvec8 k1 = buffer_ld8(weight_data, w_offset.y + x);
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            sum0[0] += v0 * k0[0];
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            sum0[1] += v0 * k0[1];
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            sum1[0] += v1 * k0[0];
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            sum1[1] += v1 * k0[1];
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            sum2[0] += v0 * k1[0];
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            sum2[1] += v0 * k1[1];
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            sum3[0] += v1 * k1[0];
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            sum3[1] += v1 * k1[1];
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        }       
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        v_offset += psc(w);
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        w_offset += kernel_w;
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    }
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#endif
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    sum0 = activation_afpvec8(sum0, activation_type, activation_param_0, activation_param_1);
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    sum1 = activation_afpvec8(sum1, activation_type, activation_param_0, activation_param_1);
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    sum2 = activation_afpvec8(sum2, activation_type, activation_param_0, activation_param_1);
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    sum3 = activation_afpvec8(sum3, activation_type, activation_param_0, activation_param_1);
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#if NCNN_image_shader
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    image3d_st8(top_blob, ivec3(gx2.x, gy2.x, 0), sum0);
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    image3d_st8(top_blob, ivec3(gx2.y, gy2.x, 0), sum1);
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    image3d_st8(top_blob, ivec3(gx2.x, gy2.y, 0), sum2);
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    image3d_st8(top_blob, ivec3(gx2.y, gy2.y, 0), sum3);
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#else
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    const int gi = gy * psc(outw) + gx;
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    buffer_st8(top_blob_data, gi, sum0);
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    if (gx + 1 < psc(outw)) buffer_st8(top_blob_data, gi + 1, sum1);
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    if (gy + 1 < psc(outh)) buffer_st8(top_blob_data, gi + psc(outw), sum2);
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    if (gy + 1 < psc(outh) && gx + 1 < psc(outw)) buffer_st8(top_blob_data, gi + psc(outw) + 1, sum3);
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#endif
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}
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