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#include "flatten_vulkan.h"
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#include "layer_shader_type.h"
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Flatten_vulkan::Flatten_vulkan()
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support_vulkan = true;
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support_image_storage = true;
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pipeline_flatten_pack4 = 0;
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pipeline_flatten_pack1to4 = 0;
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pipeline_flatten_pack8 = 0;
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pipeline_flatten_pack1to8 = 0;
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pipeline_flatten_pack4to8 = 0;
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int Flatten_vulkan::create_pipeline(const Option& _opt)
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const Mat& shape = bottom_shapes.empty() ? Mat() : bottom_shapes[0];
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const Mat& out_shape = top_shapes.empty() ? Mat() : top_shapes[0];
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if (shape.dims == 1) elempack = opt.use_shader_pack8 && shape.w % 8 == 0 ? 8 : shape.w % 4 == 0 ? 4 : 1;
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if (shape.dims == 2) elempack = opt.use_shader_pack8 && shape.h % 8 == 0 ? 8 : shape.h % 4 == 0 ? 4 : 1;
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if (shape.dims == 3 || shape.dims == 4) elempack = opt.use_shader_pack8 && shape.c % 8 == 0 ? 8 : shape.c % 4 == 0 ? 4 : 1;
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if (out_shape.dims == 1) out_elempack = opt.use_shader_pack8 && out_shape.w % 8 == 0 ? 8 : out_shape.w % 4 == 0 ? 4 : 1;
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if (opt.use_fp16_storage)
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elemsize = elempack * 2u;
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out_elemsize = out_elempack * 2u;
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else if (opt.use_fp16_packed)
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elemsize = elempack == 1 ? 4u : elempack * 2u;
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out_elemsize = out_elempack == 1 ? 4u : out_elempack * 2u;
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elemsize = elempack * 4u;
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out_elemsize = out_elempack * 4u;
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if (shape.dims == 1) shape_packed = Mat(shape.w / elempack, (void*)0, elemsize, elempack);
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if (shape.dims == 2) shape_packed = Mat(shape.w, shape.h / elempack, (void*)0, elemsize, elempack);
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if (shape.dims == 3) shape_packed = Mat(shape.w, shape.h, shape.c / elempack, (void*)0, elemsize, elempack);
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if (shape.dims == 4) shape_packed = Mat(shape.w, shape.h, shape.d, shape.c / elempack, (void*)0, elemsize, elempack);
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if (out_shape.dims == 1) out_shape_packed = Mat(out_shape.w / out_elempack, (void*)0, out_elemsize, out_elempack);
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if (!vkdev->shape_support_image_storage(shape_packed) || !vkdev->shape_support_image_storage(out_shape_packed))
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support_image_storage = false;
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opt.use_image_storage = false;
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std::vector<vk_specialization_type> specializations(0 + 10);
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specializations[0 + 0].i = std::min(3, shape_packed.dims);
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specializations[0 + 1].i = shape_packed.w;
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specializations[0 + 2].i = shape_packed.h * shape_packed.d;
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specializations[0 + 3].i = shape_packed.c;
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specializations[0 + 4].i = shape_packed.cstep;
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specializations[0 + 5].i = std::min(3, out_shape_packed.dims);
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specializations[0 + 6].i = out_shape_packed.w;
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specializations[0 + 7].i = out_shape_packed.h * out_shape_packed.d;
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specializations[0 + 8].i = out_shape_packed.c;
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specializations[0 + 9].i = out_shape_packed.cstep;
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Mat local_size_xyz(64, 1, 1, (void*)0);
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if (out_shape_packed.dims != 0)
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local_size_xyz.w = std::min(64, out_shape_packed.w);
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if (shape.dims == 0 || (elempack == 1 && out_elempack == 1))
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pipeline_flatten = new Pipeline(vkdev);
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pipeline_flatten->set_optimal_local_size_xyz(local_size_xyz);
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pipeline_flatten->create(LayerShaderType::flatten, opt, specializations);
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if (shape.dims == 0 || (elempack == 4 && out_elempack == 4))
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pipeline_flatten_pack4 = new Pipeline(vkdev);
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pipeline_flatten_pack4->set_optimal_local_size_xyz(local_size_xyz);
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pipeline_flatten_pack4->create(LayerShaderType::flatten_pack4, opt, specializations);
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if (shape.dims == 0 || (elempack == 1 && out_elempack == 4))
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pipeline_flatten_pack1to4 = new Pipeline(vkdev);
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pipeline_flatten_pack1to4->set_optimal_local_size_xyz(local_size_xyz);
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pipeline_flatten_pack1to4->create(LayerShaderType::flatten_pack1to4, opt, specializations);
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if ((opt.use_shader_pack8 && shape.dims == 0) || (elempack == 8 && out_elempack == 8))
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pipeline_flatten_pack8 = new Pipeline(vkdev);
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pipeline_flatten_pack8->set_optimal_local_size_xyz(local_size_xyz);
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pipeline_flatten_pack8->create(LayerShaderType::flatten_pack8, opt, specializations);
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if ((opt.use_shader_pack8 && shape.dims == 0) || (elempack == 1 && out_elempack == 8))
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pipeline_flatten_pack1to8 = new Pipeline(vkdev);
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pipeline_flatten_pack1to8->set_optimal_local_size_xyz(local_size_xyz);
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pipeline_flatten_pack1to8->create(LayerShaderType::flatten_pack1to8, opt, specializations);
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if ((opt.use_shader_pack8 && shape.dims == 0) || (elempack == 4 && out_elempack == 8))
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pipeline_flatten_pack4to8 = new Pipeline(vkdev);
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pipeline_flatten_pack4to8->set_optimal_local_size_xyz(local_size_xyz);
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pipeline_flatten_pack4to8->create(LayerShaderType::flatten_pack4to8, opt, specializations);
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int Flatten_vulkan::destroy_pipeline(const Option& )
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delete pipeline_flatten;
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pipeline_flatten = 0;
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delete pipeline_flatten_pack4;
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pipeline_flatten_pack4 = 0;
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delete pipeline_flatten_pack1to4;
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pipeline_flatten_pack1to4 = 0;
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delete pipeline_flatten_pack8;
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pipeline_flatten_pack8 = 0;
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delete pipeline_flatten_pack1to8;
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pipeline_flatten_pack1to8 = 0;
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delete pipeline_flatten_pack4to8;
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pipeline_flatten_pack4to8 = 0;
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int Flatten_vulkan::forward(const VkMat& bottom_blob, VkMat& top_blob, VkCompute& cmd, const Option& opt) const
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int dims = bottom_blob.dims;
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top_blob = bottom_blob;
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int w = bottom_blob.w;
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int h = bottom_blob.h;
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int d = bottom_blob.d;
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int channels = bottom_blob.c;
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size_t elemsize = bottom_blob.elemsize;
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int elempack = bottom_blob.elempack;
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int total = w * h * d * channels * elempack;
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int out_elempack = opt.use_shader_pack8 && total % 8 == 0 ? 8 : total % 4 == 0 ? 4 : 1;
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size_t out_elemsize = elemsize / elempack * out_elempack;
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if (opt.use_fp16_packed && !opt.use_fp16_storage)
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if (out_elempack == 8) out_elemsize = 8 * 2u;
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if (out_elempack == 4) out_elemsize = 4 * 2u;
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if (out_elempack == 1) out_elemsize = 4u;
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if (dims == 2 && elempack == 1 && !(opt.use_fp16_packed && !opt.use_fp16_storage && out_elempack != 1))
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top_blob = bottom_blob;
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top_blob.w = total / out_elempack;
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top_blob.cstep = top_blob.w;
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top_blob.elemsize = out_elemsize;
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top_blob.elempack = out_elempack;
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top_blob.create(total / out_elempack, out_elemsize, out_elempack, opt.blob_vkallocator);
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if (top_blob.empty())
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std::vector<VkMat> bindings(2);
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bindings[0] = bottom_blob;
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bindings[1] = top_blob;
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std::vector<vk_constant_type> constants(10);
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constants[0].i = std::min(3, bottom_blob.dims);
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constants[1].i = bottom_blob.w;
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constants[2].i = bottom_blob.h * bottom_blob.d;
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constants[3].i = bottom_blob.c;
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constants[4].i = bottom_blob.cstep;
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constants[5].i = std::min(3, top_blob.dims);
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constants[6].i = top_blob.w;
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constants[7].i = top_blob.h * top_blob.d;
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constants[8].i = top_blob.c;
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constants[9].i = top_blob.cstep;
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const Pipeline* pipeline = 0;
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if (elempack == 1 && out_elempack == 1)
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pipeline = pipeline_flatten;
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else if (elempack == 4 && out_elempack == 4)
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pipeline = pipeline_flatten_pack4;
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else if (elempack == 1 && out_elempack == 4)
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pipeline = pipeline_flatten_pack1to4;
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else if (elempack == 8 )
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pipeline = pipeline_flatten_pack8;
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else if (elempack == 1 && out_elempack == 8)
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pipeline = pipeline_flatten_pack1to8;
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else if (elempack == 4 && out_elempack == 8)
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pipeline = pipeline_flatten_pack4to8;
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cmd.record_pipeline(pipeline, bindings, constants, top_blob);
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int Flatten_vulkan::forward(const VkImageMat& bottom_blob, VkImageMat& top_blob, VkCompute& cmd, const Option& opt) const
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int dims = bottom_blob.dims;
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top_blob = bottom_blob;
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int w = bottom_blob.w;
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int h = bottom_blob.h;
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int d = bottom_blob.d;
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int channels = bottom_blob.c;
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size_t elemsize = bottom_blob.elemsize;
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int elempack = bottom_blob.elempack;
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int total = w * h * d * channels * elempack;
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int out_elempack = opt.use_shader_pack8 && total % 8 == 0 ? 8 : total % 4 == 0 ? 4 : 1;
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size_t out_elemsize = elemsize / elempack * out_elempack;
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if (opt.use_fp16_packed && !opt.use_fp16_storage)
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if (out_elempack == 8) out_elemsize = 8 * 2u;
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if (out_elempack == 4) out_elemsize = 4 * 2u;
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if (out_elempack == 1) out_elemsize = 4u;
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top_blob.create(total / out_elempack, out_elemsize, out_elempack, opt.blob_vkallocator);
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if (top_blob.empty())
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std::vector<VkImageMat> bindings(2);
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bindings[0] = bottom_blob;
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bindings[1] = top_blob;
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std::vector<vk_constant_type> constants(10);
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constants[0].i = std::min(3, bottom_blob.dims);
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constants[1].i = bottom_blob.w;
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constants[2].i = bottom_blob.h * bottom_blob.d;
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constants[3].i = bottom_blob.c;
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constants[5].i = std::min(3, top_blob.dims);
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constants[6].i = top_blob.w;
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constants[7].i = top_blob.h * top_blob.d;
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constants[8].i = top_blob.c;
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const Pipeline* pipeline = 0;
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if (elempack == 1 && out_elempack == 1)
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pipeline = pipeline_flatten;
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else if (elempack == 4 && out_elempack == 4)
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pipeline = pipeline_flatten_pack4;
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else if (elempack == 1 && out_elempack == 4)
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pipeline = pipeline_flatten_pack1to4;
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else if (elempack == 8 )
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pipeline = pipeline_flatten_pack8;
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else if (elempack == 1 && out_elempack == 8)
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pipeline = pipeline_flatten_pack1to8;
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else if (elempack == 4 && out_elempack == 8)
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pipeline = pipeline_flatten_pack4to8;
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cmd.record_pipeline(pipeline, bindings, constants, top_blob);