flatbuffers
115 строк · 4.6 Кб
1<?php
2/*
3* Copyright 2015 Google Inc. All rights reserved.
4*
5* Licensed under the Apache License, Version 2.0 (the "License");
6* you may not use this file except in compliance with the License.
7* You may obtain a copy of the License at
8*
9* http://www.apache.org/licenses/LICENSE-2.0
10*
11* Unless required by applicable law or agreed to in writing, software
12* distributed under the License is distributed on an "AS IS" BASIS,
13* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14* See the License for the specific language governing permissions and
15* limitations under the License.
16*/
17
18// To run, use the `php_sample.sh` script.
19
20// It is recommended that you use PSR autoload when using FlatBuffers.
21function __autoload($class_name) {
22$class = substr($class_name, strrpos($class_name, "\\") + 1);
23$root_dir = join(DIRECTORY_SEPARATOR, array(dirname(dirname(__FILE__)))); // `flatbuffers` root.
24$paths = array(join(DIRECTORY_SEPARATOR, array($root_dir, "php")),
25join(DIRECTORY_SEPARATOR, array($root_dir, "samples", "MyGame", "Sample")));
26foreach ($paths as $path) {
27$file = join(DIRECTORY_SEPARATOR, array($path, $class . ".php"));
28if (file_exists($file)) {
29require($file);
30break;
31}
32}
33}
34
35// Example how to use FlatBuffers to create and read binary buffers.
36function main() {
37$builder = new Google\FlatBuffers\FlatbufferBuilder(0);
38
39// Create some weapons for our Monster using the `createWeapon()` helper function.
40$weapon_one = $builder->createString("Sword");
41$sword = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_one, 3);
42$weapon_two = $builder->createString("Axe");
43$axe = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_two, 5);
44
45// Serialize the FlatBuffer data.
46$name = $builder->createString("Orc");
47
48$treasure = array(0, 1, 2, 3, 4, 5, 6, 7, 8, 9);
49$inv = \MyGame\Sample\Monster::CreateInventoryVector($builder, $treasure);
50
51$weaps = array($sword, $axe);
52$weapons = \MyGame\Sample\Monster::CreateWeaponsVector($builder, $weaps);
53
54$pos = \MyGame\Sample\Vec3::CreateVec3($builder, 1.0, 2.0, 3.0);
55
56\MyGame\Sample\Monster::StartMonster($builder);
57\MyGame\Sample\Monster::AddPos($builder, $pos);
58\MyGame\Sample\Monster::AddHp($builder, 300);
59\MyGame\Sample\Monster::AddName($builder, $name);
60\MyGame\Sample\Monster::AddInventory($builder, $inv);
61\MyGame\Sample\Monster::AddColor($builder, \MyGame\Sample\Color::Red);
62\MyGame\Sample\Monster::AddWeapons($builder, $weapons);
63\MyGame\Sample\Monster::AddEquippedType($builder, \MyGame\Sample\Equipment::Weapon);
64\MyGame\Sample\Monster::AddEquipped($builder, $weaps[1]);
65$orc = \MyGame\Sample\Monster::EndMonster($builder);
66
67$builder->finish($orc); // You may also call `\MyGame\Sample\Monster::FinishMonsterBuffer($builder, $orc);`.
68
69// We now have a FlatBuffer that can be stored on disk or sent over a network.
70
71// ...Code to store to disk or send over a network goes here...
72
73// Instead, we are going to access it right away, as if we just received it.
74
75$buf = $builder->dataBuffer();
76
77// Get access to the root:
78$monster = \MyGame\Sample\Monster::GetRootAsMonster($buf);
79
80$success = true; // Tracks if an assert occurred.
81
82// Note: We did not set the `mana` field explicitly, so we get back the default value.
83$success &= assert($monster->getMana() == 150);
84$success &= assert($monster->getHp() == 300);
85$success &= assert($monster->getName() == "Orc");
86$success &= assert($monster->getColor() == \MyGame\Sample\Color::Red);
87$success &= assert($monster->getPos()->getX() == 1.0);
88$success &= assert($monster->getPos()->getY() == 2.0);
89$success &= assert($monster->getPos()->getZ() == 3.0);
90
91// Get and test the `inventory` FlatBuffer `vector`.
92for ($i = 0; $i < $monster->getInventoryLength(); $i++) {
93$success &= assert($monster->getInventory($i) == $i);
94}
95
96// Get and test the `weapons` FlatBuffer `vector` of `table`s.
97$expected_weapon_names = array("Sword", "Axe");
98$expected_weapon_damages = array(3, 5);
99for ($i = 0; $i < $monster->getWeaponsLength(); $i++) {
100$success &= assert($monster->getWeapons($i)->getName() == $expected_weapon_names[$i]);
101$success &= assert($monster->getWeapons($i)->getDamage() == $expected_weapon_damages[$i]);
102}
103
104// Get and test the `equipped` FlatBuffer `union`.
105$success &= assert($monster->getEquippedType() == \MyGame\Sample\Equipment::Weapon);
106$success &= assert($monster->getEquipped(new \MyGame\Sample\Weapon())->getName() == "Axe");
107$success &= assert($monster->getEquipped(new \MyGame\Sample\Weapon())->getDamage() == 5);
108
109if ($success) {
110print("The FlatBuffer was successfully created and verified!\n");
111}
112}
113
114main();
115?>
116