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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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#include "SDL_internal.h"
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#include "../SDL_sysurl.h"
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#include "../../core/windows/SDL_windows.h"
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#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
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bool SDL_SYS_OpenURL(const char *url)
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return SDL_Unsupported();
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// https://msdn.microsoft.com/en-us/library/windows/desktop/bb762153%28v=vs.85%29.aspx
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bool SDL_SYS_OpenURL(const char *url)
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// MSDN says for safety's sake, make sure COM is initialized.
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const HRESULT hr = WIN_CoInitialize();
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return WIN_SetErrorFromHRESULT("CoInitialize failed", hr);
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wurl = WIN_UTF8ToStringW(url);
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// Success returns value greater than 32. Less is an error.
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rc = ShellExecuteW(NULL, L"open", wurl, NULL, NULL, SW_SHOWNORMAL);
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if (rc <= ((HINSTANCE)32)) {
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return WIN_SetError("Couldn't open given URL.");