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main
devtools/server/debugger-server.js
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Fedor
68.14.0 - devtools
22 апр 2024, 20:42
22 апр 2024, 20:42
7c18fe1
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/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ "use strict"; var { Ci, Cc } = require("chrome"); var Services = require("Services"); var { ActorRegistry } = require("devtools/server/actors/utils/actor-registry"); var DevToolsUtils = require("devtools/shared/DevToolsUtils"); var { dumpn } = DevToolsUtils; loader.lazyRequireGetter( this, "DebuggerServerConnection", "devtools/server/debugger-server-connection", true ); loader.lazyRequireGetter( this, "Authentication", "devtools/shared/security/auth" ); loader.lazyRequireGetter( this, "LocalDebuggerTransport", "devtools/shared/transport/local-transport", true ); loader.lazyRequireGetter( this, "ChildDebuggerTransport", "devtools/shared/transport/child-transport", true ); loader.lazyRequireGetter( this, "WorkerThreadWorkerDebuggerTransport", "devtools/shared/transport/worker-transport", true ); loader.lazyRequireGetter( this, "MainThreadWorkerDebuggerTransport", "devtools/shared/transport/worker-transport", true ); loader.lazyGetter(this, "generateUUID", () => { // eslint-disable-next-line no-shadow const { generateUUID } = Cc["@mozilla.org/uuid-generator;1"].getService( Ci.nsIUUIDGenerator ); return generateUUID; }); const CONTENT_PROCESS_SERVER_STARTUP_SCRIPT = "resource://devtools/server/startup/content-process.js"; loader.lazyRequireGetter(this, "EventEmitter", "devtools/shared/event-emitter"); /** * DebuggerServer is a singleton that has several responsibilities. It will * register the DevTools server actors that are relevant to the context. * It can also create other DebuggerServer, that will live in the same * environment as the debugged target (content page, worker...). * * For instance a regular Toolbox will be linked to DebuggerClient connected to * a DebuggerServer running in the same process as the Toolbox (main process). * But another DebuggerServer will be created in the same process as the page * targeted by the Toolbox. * * Despite being a singleton, the DebuggerServer still has a lifecycle and a * state. When a consumer needs to spawn a DebuggerServer, the init() method * should be called. Then you should either call registerAllActors or * registerActors to setup the server. * When the server is no longer needed, destroy() should be called. * */ var DebuggerServer = { _listeners: [], _initialized: false, // Flag to check if the content process server startup script was already loaded. _contentProcessServerStartupScriptLoaded: false, // Map of global actor names to actor constructors. globalActorFactories: {}, // Map of target-scoped actor names to actor constructors. targetScopedActorFactories: {}, LONG_STRING_LENGTH: 10000, LONG_STRING_INITIAL_LENGTH: 1000, LONG_STRING_READ_LENGTH: 65 * 1024, /** * The windowtype of the chrome window to use for actors that use the global * window (i.e the global style editor). Set this to your main window type, * for example "navigator:browser". */ chromeWindowType: "navigator:browser", /** * Allow debugging chrome of (parent or child) processes. */ allowChromeProcess: false, /** * Flag used to check if the server can be destroyed when all connections have been * removed. Firefox on Android runs a single shared DebuggerServer, and should not be * closed even if no client is connected. */ keepAlive: false, /** * We run a special server in child process whose main actor is an instance * of FrameTargetActor, but that isn't a root actor. Instead there is no root * actor registered on DebuggerServer. */ get rootlessServer() { return !this.createRootActor; }, /** * Initialize the debugger server. */ init() { if (this.initialized) { return; } this._connections = {}; ActorRegistry.init(this._connections); this._nextConnID = 0; this._initialized = true; this._onSocketListenerAccepted = this._onSocketListenerAccepted.bind(this); }, get protocol() { return require("devtools/shared/protocol"); }, get initialized() { return this._initialized; }, hasConnection() { return Object.keys(this._connections).length > 0; }, /** * Performs cleanup tasks before shutting down the debugger server. Such tasks * include clearing any actor constructors added at runtime. This method * should be called whenever a debugger server is no longer useful, to avoid * memory leaks. After this method returns, the debugger server must be * initialized again before use. */ destroy() { if (!this._initialized) { return; } for (const connID of Object.getOwnPropertyNames(this._connections)) { this._connections[connID].close(); } ActorRegistry.destroy(); this.closeAllSocketListeners(); this._initialized = false; dumpn("Debugger server is shut down."); }, /** * Raises an exception if the server has not been properly initialized. */ _checkInit() { if (!this._initialized) { throw new Error("DebuggerServer has not been initialized."); } if (!this.rootlessServer && !this.createRootActor) { throw new Error( "Use DebuggerServer.setRootActor() to add a root actor " + "implementation." ); } }, /** * Register different type of actors. Only register the one that are not already * registered. * * @param root boolean * Registers the root actor from webbrowser module, which is used to * connect to and fetch any other actor. * @param browser boolean * Registers all the parent process actors useful for debugging the * runtime itself, like preferences and addons actors. * @param target boolean * Registers all the target-scoped actors like console, script, etc. * for debugging a target context. */ registerActors({ root, browser, target }) { if (browser) { ActorRegistry.addBrowserActors(); } if (root) { const { createRootActor } = require("devtools/server/actors/webbrowser"); this.setRootActor(createRootActor); } if (target) { ActorRegistry.addTargetScopedActors(); } }, /** * Register all possible actors for this DebuggerServer. */ registerAllActors() { this.registerActors({ root: true, browser: true, target: true }); }, get listeningSockets() { return this._listeners.length; }, /** * Add a SocketListener instance to the server's set of active * SocketListeners. This is called by a SocketListener after it is opened. */ addSocketListener(listener) { if (!Services.prefs.getBoolPref("devtools.debugger.remote-enabled")) { throw new Error("Can't add a SocketListener, remote debugging disabled"); } this._checkInit(); listener.on("accepted", this._onSocketListenerAccepted); this._listeners.push(listener); }, /** * Remove a SocketListener instance from the server's set of active * SocketListeners. This is called by a SocketListener after it is closed. */ removeSocketListener(listener) { // Remove connections that were accepted in the listener. for (const connID of Object.getOwnPropertyNames(this._connections)) { const connection = this._connections[connID]; if (connection.isAcceptedBy(listener)) { connection.close(); } } this._listeners = this._listeners.filter(l => l !== listener); listener.off("accepted", this._onSocketListenerAccepted); }, /** * Closes and forgets all previously opened listeners. * * @return boolean * Whether any listeners were actually closed. */ closeAllSocketListeners() { if (!this.listeningSockets) { return false; } for (const listener of this._listeners) { listener.close(); } return true; }, _onSocketListenerAccepted(transport, listener) { this._onConnection(transport, null, false, listener); }, /** * Creates a new connection to the local debugger speaking over a fake * transport. This connection results in straightforward calls to the onPacket * handlers of each side. * * @param prefix string [optional] * If given, all actors in this connection will have names starting * with |prefix + '/'|. * @returns a client-side DebuggerTransport for communicating with * the newly-created connection. */ connectPipe(prefix) { this._checkInit(); const serverTransport = new LocalDebuggerTransport(); const clientTransport = new LocalDebuggerTransport(serverTransport); serverTransport.other = clientTransport; const connection = this._onConnection(serverTransport, prefix); // I'm putting this here because I trust you. // // There are times, when using a local connection, when you're going // to be tempted to just get direct access to the server. Resist that // temptation! If you succumb to that temptation, you will make the // fine developers that work on Fennec and Firefox OS sad. They're // professionals, they'll try to act like they understand, but deep // down you'll know that you hurt them. // // This reference allows you to give in to that temptation. There are // times this makes sense: tests, for example, and while porting a // previously local-only codebase to the remote protocol. // // But every time you use this, you will feel the shame of having // used a property that starts with a '_'. clientTransport._serverConnection = connection; return clientTransport; }, /** * In a content child process, create a new connection that exchanges * nsIMessageSender messages with our parent process. * * @param prefix * The prefix we should use in our nsIMessageSender message names and * actor names. This connection will use messages named * "debug:<prefix>:packet", and all its actors will have names * beginning with "<prefix>/". */ connectToParent(prefix, scopeOrManager) { this._checkInit(); const transport = isWorker ? new WorkerThreadWorkerDebuggerTransport(scopeOrManager, prefix) : new ChildDebuggerTransport(scopeOrManager, prefix); return this._onConnection(transport, prefix, true); }, /** * Start a DevTools server in a content process (representing the entire process, not * just a single frame) and add it as a child server for an active connection. */ connectToContentProcess(connection, mm, onDestroy) { return new Promise(resolve => { const prefix = connection.allocID("content-process"); let actor, childTransport; mm.addMessageListener("debug:content-process-actor", function listener( msg ) { // Arbitrarily choose the first content process to reply // XXX: This code needs to be updated if we use more than one content process mm.removeMessageListener("debug:content-process-actor", listener); // Pipe Debugger message from/to parent/child via the message manager childTransport = new ChildDebuggerTransport(mm, prefix); childTransport.hooks = { onPacket: connection.send.bind(connection), onClosed() {}, }; childTransport.ready(); connection.setForwarding(prefix, childTransport); dumpn(`Start forwarding for process with prefix ${prefix}`); actor = msg.json.actor; resolve(actor); }); // Load the content process server startup script only once. if (!this._contentProcessServerStartupScriptLoaded) { // Load the process script that will receive the debug:init-content-server message Services.ppmm.loadProcessScript( CONTENT_PROCESS_SERVER_STARTUP_SCRIPT, true ); this._contentProcessServerStartupScriptLoaded = true; } // Send a message to the content process server startup script to forward it the // prefix. mm.sendAsyncMessage("debug:init-content-server", { prefix: prefix, }); function onClose() { Services.obs.removeObserver( onMessageManagerClose, "message-manager-close" ); EventEmitter.off(connection, "closed", onClose); if (childTransport) { // If we have a child transport, the actor has already // been created. We need to stop using this message manager. childTransport.close(); childTransport = null; connection.cancelForwarding(prefix); // ... and notify the child process to clean the target-scoped actors. try { mm.sendAsyncMessage("debug:content-process-destroy"); } catch (e) { // Nothing to do } } if (onDestroy) { onDestroy(mm); } } const onMessageManagerClose = DevToolsUtils.makeInfallible( (subject, topic, data) => { if (subject == mm) { onClose(); connection.send({ from: actor.actor, type: "tabDetached" }); } } ); Services.obs.addObserver(onMessageManagerClose, "message-manager-close"); EventEmitter.on(connection, "closed", onClose); }); }, /** * Start a DevTools server in a worker and add it as a child server for an active * connection. */ connectToWorker(connection, dbg, id, options) { return new Promise((resolve, reject) => { // Step 1: Ensure the worker debugger is initialized. if (!dbg.isInitialized) { dbg.initialize("resource://devtools/server/startup/worker.js"); // Create a listener for rpc requests from the worker debugger. Only do // this once, when the worker debugger is first initialized, rather than // for each connection. const listener = { onClose: () => { dbg.removeListener(listener); }, onMessage: message => { message = JSON.parse(message); if (message.type !== "rpc") { if (message.type == "attached") { // The thread actor has finished attaching and can hit installed // breakpoints. Allow content to begin executing in the worker. dbg.setDebuggerReady(true); } return; } Promise.resolve() .then(() => { const method = { fetch: DevToolsUtils.fetch, }[message.method]; if (!method) { throw Error("Unknown method: " + message.method); } return method.apply(undefined, message.params); }) .then( value => { dbg.postMessage( JSON.stringify({ type: "rpc", result: value, error: null, id: message.id, }) ); }, reason => { dbg.postMessage( JSON.stringify({ type: "rpc", result: null, error: reason, id: message.id, }) ); } ); }, }; dbg.addListener(listener); } // Step 2: Send a connect request to the worker debugger. dbg.postMessage( JSON.stringify({ type: "connect", id, options, }) ); // Steps 3-5 are performed on the worker thread (see worker.js). // Step 6: Wait for a connection response from the worker debugger. const listener = { onClose: () => { dbg.removeListener(listener); reject("closed"); }, onMessage: message => { message = JSON.parse(message); if (message.type !== "connected" || message.id !== id) { return; } // The initial connection message has been received, don't // need to listen any longer dbg.removeListener(listener); // Step 7: Create a transport for the connection to the worker. const transport = new MainThreadWorkerDebuggerTransport(dbg, id); transport.ready(); transport.hooks = { onClosed: () => { if (!dbg.isClosed) { // If the worker happens to be shutting down while we are trying // to close the connection, there is a small interval during // which no more runnables can be dispatched to the worker, but // the worker debugger has not yet been closed. In that case, // the call to postMessage below will fail. The onClosed hook on // DebuggerTransport is not supposed to throw exceptions, so we // need to make sure to catch these early. try { dbg.postMessage( JSON.stringify({ type: "disconnect", id, }) ); } catch (e) { // We can safely ignore these exceptions. The only time the // call to postMessage can fail is if the worker is either // shutting down, or has finished shutting down. In both // cases, there is nothing to clean up, so we don't care // whether this message arrives or not. } } connection.cancelForwarding(id); }, onPacket: packet => { // Ensure that any packets received from the server on the worker // thread are forwarded to the client on the main thread, as if // they had been sent by the server on the main thread. connection.send(packet); }, }; // Ensure that any packets received from the client on the main thread // to actors on the worker thread are forwarded to the server on the // worker thread. connection.setForwarding(id, transport); resolve({ threadActor: message.threadActor, consoleActor: message.consoleActor, transport: transport, }); }, }; dbg.addListener(listener); }); }, /** * Check if the server is running in the child process. */ get isInChildProcess() { return ( Services.appinfo.processType != Ci.nsIXULRuntime.PROCESS_TYPE_DEFAULT ); }, /** * In a chrome parent process, ask all content child processes * to execute a given module setup helper. * * @param module * The module to be required * @param setupChild * The name of the setup helper exported by the above module * (setup helper signature: function ({mm}) { ... }) * @param waitForEval (optional) * If true, the returned promise only resolves once code in child * is evaluated */ setupInChild({ module, setupChild, args, waitForEval }) { if (this._childMessageManagers.size == 0) { return Promise.resolve(); } return new Promise(done => { // If waitForEval is set, pass a unique id and expect child.js to send // a message back once the code in child is evaluated. if (typeof waitForEval != "boolean") { waitForEval = false; } let count = this._childMessageManagers.size; const id = waitForEval ? generateUUID().toString() : null; this._childMessageManagers.forEach(mm => { if (waitForEval) { // Listen for the end of each child execution const evalListener = msg => { if (msg.data.id !== id) { return; } mm.removeMessageListener( "debug:setup-in-child-response", evalListener ); if (--count === 0) { done(); } }; mm.addMessageListener("debug:setup-in-child-response", evalListener); } mm.sendAsyncMessage("debug:setup-in-child", { module: module, setupChild: setupChild, args: args, id: id, }); }); if (!waitForEval) { done(); } }); }, /** * Live list of all currenctly attached child's message managers. */ _childMessageManagers: new Set(), /** * Start a DevTools server in a remote frame's process and add it as a child server for * an active connection. * * @param object connection * The debugger server connection to use. * @param Element frame * The frame element with remote content to connect to. * @param function [onDestroy] * Optional function to invoke when the child process closes or the connection * shuts down. (Need to forget about the related target actor.) * @return object * A promise object that is resolved once the connection is established. */ connectToFrame(connection, frame, onDestroy, { addonId } = {}) { return new Promise(resolve => { // Get messageManager from XUL browser (which might be a specialized tunnel for RDM) // or else fallback to asking the frameLoader itself. let mm = frame.messageManager || frame.frameLoader.messageManager; mm.loadFrameScript("resource://devtools/server/startup/frame.js", false); const trackMessageManager = () => { frame.addEventListener("DevTools:BrowserSwap", onBrowserSwap); mm.addMessageListener("debug:setup-in-parent", onSetupInParent); mm.addMessageListener( "debug:spawn-actor-in-parent", onSpawnActorInParent ); if (!actor) { mm.addMessageListener("debug:actor", onActorCreated); } DebuggerServer._childMessageManagers.add(mm); }; const untrackMessageManager = () => { frame.removeEventListener("DevTools:BrowserSwap", onBrowserSwap); mm.removeMessageListener("debug:setup-in-parent", onSetupInParent); mm.removeMessageListener( "debug:spawn-actor-in-parent", onSpawnActorInParent ); if (!actor) { mm.removeMessageListener("debug:actor", onActorCreated); } DebuggerServer._childMessageManagers.delete(mm); }; let actor, childTransport; const prefix = connection.allocID("child"); // Compute the same prefix that's used by DebuggerServerConnection const connPrefix = prefix + "/"; // provides hook to actor modules that need to exchange messages // between e10s parent and child processes const parentModules = []; const onSetupInParent = function(msg) { // We may have multiple connectToFrame instance running for the same frame and // need to filter the messages. if (msg.json.prefix != connPrefix) { return false; } const { module, setupParent } = msg.json; let m; try { m = require(module); if (!(setupParent in m)) { dumpn(`ERROR: module '${module}' does not export '${setupParent}'`); return false; } parentModules.push(m[setupParent]({ mm, prefix: connPrefix })); return true; } catch (e) { const errorMessage = "Exception during actor module setup running in the parent process: "; DevToolsUtils.reportException(errorMessage + e); dumpn( `ERROR: ${errorMessage}\n\t module: '${module}'\n\t ` + `setupParent: '${setupParent}'\n${DevToolsUtils.safeErrorString( e )}` ); return false; } }; const parentActors = []; const onSpawnActorInParent = function(msg) { // We may have multiple connectToFrame instance running for the same tab // and need to filter the messages. if (msg.json.prefix != connPrefix) { return; } const { module, constructor, args, spawnedByActorID } = msg.json; let m; try { m = require(module); if (!(constructor in m)) { dump(`ERROR: module '${module}' does not export '${constructor}'`); return; } const Constructor = m[constructor]; // Bind the actor to parent process connection so that these actors // directly communicates with the client as regular actors instanciated from // parent process const instance = new Constructor(connection, ...args, mm); instance.conn = connection; instance.parentID = spawnedByActorID; // Manually set the actor ID in order to insert parent actorID as prefix // in order to help identifying actor hiearchy via actor IDs. // Remove `/` as it may confuse message forwarding between processes. const contentPrefix = spawnedByActorID .replace(connection.prefix, "") .replace("/", "-"); instance.actorID = connection.allocID( contentPrefix + "/" + instance.typeName ); connection.addActor(instance); mm.sendAsyncMessage("debug:spawn-actor-in-parent:actor", { prefix: connPrefix, actorID: instance.actorID, }); parentActors.push(instance); } catch (e) { const errorMessage = "Exception during actor module setup running in the parent process: "; DevToolsUtils.reportException(errorMessage + e + "\n" + e.stack); dumpn( `ERROR: ${errorMessage}\n\t module: '${module}'\n\t ` + `constructor: '${constructor}'\n${DevToolsUtils.safeErrorString( e )}` ); } }; const onActorCreated = DevToolsUtils.makeInfallible(function(msg) { if (msg.json.prefix != prefix) { return; } mm.removeMessageListener("debug:actor", onActorCreated); // Pipe Debugger message from/to parent/child via the message manager childTransport = new ChildDebuggerTransport(mm, prefix); childTransport.hooks = { // Pipe all the messages from content process actors back to the client // through the parent process connection. onPacket: connection.send.bind(connection), onClosed() {}, }; childTransport.ready(); connection.setForwarding(prefix, childTransport); dumpn(`Start forwarding for frame with prefix ${prefix}`); actor = msg.json.actor; resolve(actor); }).bind(this); // Listen for browser frame swap const onBrowserSwap = ({ detail: newFrame }) => { // Remove listeners from old frame and mm untrackMessageManager(); // Update frame and mm to point to the new browser frame frame = newFrame; // Get messageManager from XUL browser (which might be a specialized tunnel for // RDM) or else fallback to asking the frameLoader itself. mm = frame.messageManager || frame.frameLoader.messageManager; // Add listeners to new frame and mm trackMessageManager(); // provides hook to actor modules that need to exchange messages // between e10s parent and child processes parentModules.forEach(mod => { if (mod.onBrowserSwap) { mod.onBrowserSwap(mm); } }); // Also notify actors spawned in the parent process about the new message manager. parentActors.forEach(parentActor => { if (parentActor.onBrowserSwap) { parentActor.onBrowserSwap(mm); } }); if (childTransport) { childTransport.swapBrowser(mm); } }; const destroy = DevToolsUtils.makeInfallible(function() { EventEmitter.off(connection, "closed", destroy); Services.obs.removeObserver( onMessageManagerClose, "message-manager-close" ); // provides hook to actor modules that need to exchange messages // between e10s parent and child processes parentModules.forEach(mod => { if (mod.onDisconnected) { mod.onDisconnected(); } }); // TODO: Remove this deprecated path once it's no longer needed by add-ons. DebuggerServer.emit("disconnected-from-child:" + connPrefix, { mm, prefix: connPrefix, }); if (childTransport) { // If we have a child transport, the actor has already // been created. We need to stop using this message manager. childTransport.close(); childTransport = null; connection.cancelForwarding(prefix); // ... and notify the child process to clean the target-scoped actors. try { // Bug 1169643: Ignore any exception as the child process // may already be destroyed by now. mm.sendAsyncMessage("debug:disconnect", { prefix }); } catch (e) { // Nothing to do } } else { // Otherwise, the frame has been closed before the actor // had a chance to be created, so we are not able to create // the actor. resolve(null); } if (actor) { // The FrameTargetActor within the child process doesn't necessary // have time to uninitialize itself when the frame is closed/killed. // So ensure telling the client that the related actor is detached. connection.send({ from: actor.actor, type: "tabDetached" }); actor = null; } if (onDestroy) { onDestroy(mm); } // Cleanup all listeners untrackMessageManager(); }); // Listen for various messages and frame events trackMessageManager(); // Listen for app process exit const onMessageManagerClose = function(subject, topic, data) { if (subject == mm) { destroy(); } }; Services.obs.addObserver(onMessageManagerClose, "message-manager-close"); // Listen for connection close to cleanup things // when user unplug the device or we lose the connection somehow. EventEmitter.on(connection, "closed", destroy); mm.sendAsyncMessage("debug:connect", { prefix, addonId }); }); }, /** * Create a new debugger connection for the given transport. Called after * connectPipe(), from connectToParent, or from an incoming socket * connection handler. * * If present, |forwardingPrefix| is a forwarding prefix that a parent * server is using to recognizes messages intended for this server. Ensure * that all our actors have names beginning with |forwardingPrefix + '/'|. * In particular, the root actor's name will be |forwardingPrefix + '/root'|. */ _onConnection( transport, forwardingPrefix, noRootActor = false, socketListener = null ) { let connID; if (forwardingPrefix) { connID = forwardingPrefix + "/"; } else { // Multiple servers can be started at the same time, and when that's the // case, they are loaded in separate devtools loaders. // So, use the current loader ID to prefix the connection ID and make it // unique. connID = "server" + loader.id + ".conn" + this._nextConnID++ + "."; } const conn = new DebuggerServerConnection( connID, transport, socketListener ); this._connections[connID] = conn; // Create a root actor for the connection and send the hello packet. if (!noRootActor) { conn.rootActor = this.createRootActor(conn); if (forwardingPrefix) { conn.rootActor.actorID = forwardingPrefix + "/root"; } else { conn.rootActor.actorID = "root"; } conn.addActor(conn.rootActor); transport.send(conn.rootActor.sayHello()); } transport.ready(); this.emit("connectionchange", "opened", conn); return conn; }, /** * Remove the connection from the debugging server. */ _connectionClosed(connection) { delete this._connections[connection.prefix]; this.emit("connectionchange", "closed", connection); }, // DebuggerServer extension API. setRootActor(actorFactory) { this.createRootActor = actorFactory; }, /** * Called when DevTools are unloaded to remove the contend process server startup script * for the list of scripts loaded for each new content process. Will also remove message * listeners from already loaded scripts. */ removeContentServerScript() { Services.ppmm.removeDelayedProcessScript( CONTENT_PROCESS_SERVER_STARTUP_SCRIPT ); try { Services.ppmm.broadcastAsyncMessage("debug:close-content-server"); } catch (e) { // Nothing to do } }, /** * Searches all active connections for an actor matching an ID. * * ⚠ TO BE USED ONLY FROM SERVER CODE OR TESTING ONLY! ⚠` * * This is helpful for some tests which depend on reaching into the server to check some * properties of an actor, and it is also used by the actors related to the * DevTools WebExtensions API to be able to interact with the actors created for the * panels natively provided by the DevTools Toolbox. */ searchAllConnectionsForActor(actorID) { // NOTE: the actor IDs are generated with the following format: // // `server${loaderID}.conn${ConnectionID}${ActorPrefix}${ActorID}` // // as an optimization we can come up with a regexp to query only // the right connection via its id. for (const connID of Object.getOwnPropertyNames(this._connections)) { const actor = this._connections[connID].getActor(actorID); if (actor) { return actor; } } return null; }, }; // Expose these to save callers the trouble of importing DebuggerSocket DevToolsUtils.defineLazyGetter(DebuggerServer, "Authenticators", () => { return Authentication.Authenticators; }); DevToolsUtils.defineLazyGetter(DebuggerServer, "AuthenticationResult", () => { return Authentication.AuthenticationResult; }); EventEmitter.decorate(DebuggerServer); exports.DebuggerServer = DebuggerServer;