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develop
src/main/resources/config/server.properties
87 строк
3 KB
Zoey76
Minor typo fixing in configuration texts
24 апр 2024, 01:11
24 апр 2024, 01:11
8a423b7
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# --------------------------------------------------------------------------- # Game Server Settings # --------------------------------------------------------------------------- # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE your router (i.e., the internet). # x.x.x.x - Format of an IP address. Do not include the x'es in settings. Must be real numbers. # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # Enables automatic port mapping for game server. # If you have a router, game server will request for port forwarding. # Default: True EnableUPnP = True # Bind address for game server. You should not need to change it in most cases. # WARNING: Please don't change default IPs here if you don't know what are you doing! # WARNING: External/Internal IPs are now inside "ipconfig.xml" file. # Default: * (0.0.0.0) Host = * # Default: 7777 Port = 7777 # Where's the Login server this game server should connect to. # WARNING: Please don't change default IPs here if you don't know what are you doing! # WARNING: External/Internal IPs are now inside "ipconfig.xml" file. # Default: 127.0.0.1 LoginHost = 127.0.0.1 # TCP port the login server listen to for game server connection requests # Default: 9014 LoginPort = 9014 # --------------------------------------------------------------------------- # Misc Server Settings # --------------------------------------------------------------------------- # This is the server Id that the Game Server will request. # Example: 1 = Bartz # Default: 1 RequestServerId = 1 # True = The Login Server will give an other Id to the server if the requested Id is already reserved. # Default: True AcceptAlternateId = True ReserveHostOnLogin = False # Datapack Root directory. # Default: . DatapackRoot = . # Script Root directory. # Default: ./script ScriptRoot = ./script # Define how many players are allowed to play simultaneously on your server. # Default: 500 MaxOnlineUsers = 500 # Numbers of protocol revisions that server allows to connect. # WARNING: Changing the protocol revision may result in incompatible communication and many errors in game! # Default: 267,268,271,273 AllowedProtocolRevisions = 267,268,271,273 # --------------------------------------------------------------------------- # ID Factory Settings # --------------------------------------------------------------------------- # Warning: # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server. # Tell server which IDFactory Class to use: # Compaction = Original method # BitSet = One non compaction method # Stack = Another non compaction method # Default: BitSet IdFactory = BitSet # Check for bad ids in the database on server boot up. # Much faster load time without it, but may cause problems. # Default: True BadIdChecking = True