/
tofu
/
l2interlude
Обзор
Документация
Войти
/
tofu
/
l2interlude
Код
Запросы
0
Задачи
Вики
Пакеты
0
Релизы
0
Аналитика
Безопасность
develop
src/main/java/com/l2jserver/gameserver/util/FloodProtectors.java
146 строк
4 KB
Zoey76
Copyright Update
01 янв 2025, 07:57
01 янв 2025, 07:57
16130a5
Код
Авторство
О чём код?
/* * Copyright © 2004-2025 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.util; import com.l2jserver.gameserver.network.L2GameClient; /** * Collection of flood protectors for single player. * @author fordfrog */ public final class FloodProtectors { private final FloodProtectorAction _useItem; private final FloodProtectorAction _rollDice; private final FloodProtectorAction _firework; private final FloodProtectorAction _itemPetSummon; private final FloodProtectorAction _heroVoice; private final FloodProtectorAction _globalChat; private final FloodProtectorAction _subclass; private final FloodProtectorAction _dropItem; private final FloodProtectorAction _serverBypass; private final FloodProtectorAction _multiSell; private final FloodProtectorAction _transaction; private final FloodProtectorAction _manufacture; private final FloodProtectorAction _manor; private final FloodProtectorAction _sendMail; private final FloodProtectorAction _characterSelect; private final FloodProtectorAction _itemAuction; /** * Creates new instance of FloodProtectors. * @param client game client for which the collection of flood protectors is being created. */ public FloodProtectors(final L2GameClient client) { _useItem = new FloodProtectorAction(client, "UseItem"); _rollDice = new FloodProtectorAction(client, "RollDice"); _firework = new FloodProtectorAction(client, "Firework"); _itemPetSummon = new FloodProtectorAction(client, "ItemPetSummon"); _heroVoice = new FloodProtectorAction(client, "HeroVoice"); _globalChat = new FloodProtectorAction(client, "GlobalChat"); _subclass = new FloodProtectorAction(client, "Subclass"); _dropItem = new FloodProtectorAction(client, "DropItem"); _serverBypass = new FloodProtectorAction(client, "ServerBypass"); _multiSell = new FloodProtectorAction(client, "MultiSell"); _transaction = new FloodProtectorAction(client, "Transaction"); _manufacture = new FloodProtectorAction(client, "Manufacture"); _manor = new FloodProtectorAction(client, "Manor"); _sendMail = new FloodProtectorAction(client, "SendMail"); _characterSelect = new FloodProtectorAction(client, "CharacterSelect"); _itemAuction = new FloodProtectorAction(client, "ItemAuction"); } public FloodProtectorAction getUseItem() { return _useItem; } public FloodProtectorAction getRollDice() { return _rollDice; } public FloodProtectorAction getFirework() { return _firework; } public FloodProtectorAction getItemPetSummon() { return _itemPetSummon; } public FloodProtectorAction getHeroVoice() { return _heroVoice; } public FloodProtectorAction getGlobalChat() { return _globalChat; } public FloodProtectorAction getSubclass() { return _subclass; } public FloodProtectorAction getDropItem() { return _dropItem; } public FloodProtectorAction getServerBypass() { return _serverBypass; } public FloodProtectorAction getMultiSell() { return _multiSell; } public FloodProtectorAction getTransaction() { return _transaction; } public FloodProtectorAction getManufacture() { return _manufacture; } public FloodProtectorAction getManor() { return _manor; } public FloodProtectorAction getSendMail() { return _sendMail; } public FloodProtectorAction getCharacterSelect() { return _characterSelect; } public FloodProtectorAction getItemAuction() { return _itemAuction; } }