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src/main/java/com/l2jserver/gameserver/status/GameStatusThread.java
178 строк
5 KB
Zoey76
Copyright Update
01 янв 2025, 07:57
01 янв 2025, 07:57
16130a5
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/* * Copyright © 2004-2025 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.status; import static com.l2jserver.gameserver.config.Configuration.general; import static com.l2jserver.gameserver.config.Configuration.telnet; import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader; import java.io.PrintWriter; import java.net.InetAddress; import java.net.Socket; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import com.l2jserver.gameserver.handler.ITelnetHandler; import com.l2jserver.gameserver.handler.TelnetHandler; public final class GameStatusThread extends Thread { private static final Logger LOG = LoggerFactory.getLogger(GameStatusThread.class); private final Socket _cSocket; private final PrintWriter _print; private final BufferedReader _read; private final int _uptime; private void telnetOutput(int type, String text) { if (general().developer()) { if (type == 1) { System.out.println("TELNET | " + text); } else if (type == 2) { System.out.print("TELNET | " + text); } else if (type == 3) { System.out.print(text); } else if (type == 4) { System.out.println(text); } else { System.out.println("TELNET | " + text); } } else { // only print output if the message is rejected if (type == 5) { System.out.println("TELNET | " + text); } } } private boolean isValidIP(Socket client) { boolean result = false; InetAddress ClientIP = client.getInetAddress(); // convert IP to String, and compare with list String clientStringIP = ClientIP.getHostAddress(); telnetOutput(1, "Connection from: " + clientStringIP); // read and loop thru list of IPs, compare with newIP if (general().developer()) { telnetOutput(2, ""); } for (String host : telnet().getHosts()) { try { String ipToCompare = InetAddress.getByName(host).getHostAddress(); if (clientStringIP.equals(ipToCompare)) { result = true; } if (general().debug()) { telnetOutput(3, clientStringIP + " = " + ipToCompare + "(" + host + ") = " + result); } } catch (Exception ex) { LOG.warn("There has been an error parsing host {}!", host, ex); } } if (general().developer()) { telnetOutput(4, "Allow IP: " + result); } return result; } public GameStatusThread(Socket client, int uptime, String StatusPW) throws IOException { setPriority(Thread.MAX_PRIORITY); _cSocket = client; _uptime = uptime; _print = new PrintWriter(_cSocket.getOutputStream()); _read = new BufferedReader(new InputStreamReader(_cSocket.getInputStream())); if (isValidIP(client)) { telnetOutput(1, client.getInetAddress().getHostAddress() + " accepted."); _print.println("Welcome To The L2J Telnet Session."); _print.println("Please Insert Your Password!"); _print.print("Password: "); _print.flush(); String tmpLine = _read.readLine(); if (tmpLine == null) { _print.println("Error."); _print.println("Disconnected..."); _print.flush(); _cSocket.close(); } else { if (!tmpLine.equals(StatusPW)) { _print.println("Incorrect Password!"); _print.println("Disconnected..."); _print.flush(); _cSocket.close(); } else { _print.println("Password Correct!"); _print.println("[L2J Game Server]"); _print.print(""); _print.flush(); start(); } } } else { telnetOutput(5, "Connection attempt from " + client.getInetAddress().getHostAddress() + " rejected."); _cSocket.close(); } } @Override public void run() { String _usrCommand = ""; try { while ((_usrCommand.compareTo("quit") != 0) && (_usrCommand.compareTo("exit") != 0)) { _usrCommand = _read.readLine(); if (_usrCommand == null) { _cSocket.close(); break; } final ITelnetHandler handler = TelnetHandler.getInstance().getHandler(_usrCommand); if (handler != null) { handler.useCommand(_usrCommand, _print, _cSocket, _uptime); } else if (_usrCommand.equalsIgnoreCase("quit") || _usrCommand.equalsIgnoreCase("exit") || _usrCommand.isEmpty()) { /* Do Nothing :p - Just here to save us from the "Command Not Understood" Text */ } else { _print.print("Command: " + _usrCommand + " was not found!"); } _print.print(""); _print.flush(); } if (!_cSocket.isClosed()) { _print.println("Bye Bye!"); _print.flush(); _cSocket.close(); } telnetOutput(1, "Connection from " + _cSocket.getInetAddress().getHostAddress() + " was closed by client."); } catch (Exception ex) { LOG.warn("There has been an error executing game status task!", ex); } } }