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src/main/java/com/l2jserver/gameserver/network/serverpackets/SystemMessage.java
70 строк
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Zoey76
Copyright Update
01 янв 2025, 07:57
01 янв 2025, 07:57
16130a5
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/* * Copyright © 2004-2025 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network.serverpackets; import com.l2jserver.gameserver.network.SystemMessageId; /** * @author Forsaiken * @author UnAfraid */ public final class SystemMessage extends AbstractMessagePacket<SystemMessage> { private SystemMessage(final SystemMessageId smId) { super(smId); } public static SystemMessage sendString(final String text) { if (text == null) { throw new NullPointerException(); } final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1); sm.addString(text); return sm; } public static SystemMessage getSystemMessage(final SystemMessageId smId) { SystemMessage sm = smId.getStaticSystemMessage(); if (sm != null) { return sm; } sm = new SystemMessage(smId); if (smId.getParamCount() == 0) { smId.setStaticSystemMessage(sm); } return sm; } /** * Use {@link #getSystemMessage(SystemMessageId)} where possible instead * @param id * @return the system message associated to the given Id. */ public static SystemMessage getSystemMessage(int id) { return getSystemMessage(SystemMessageId.getSystemMessageId(id)); } @Override protected void writeImpl() { writeC(0x62); writeMe(); } }