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src/main/java/com/l2jserver/gameserver/network/serverpackets/MagicSkillLaunched.java
62 строки
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Zoey76
Copyright Update
01 янв 2025, 07:57
01 янв 2025, 07:57
16130a5
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/* * Copyright © 2004-2025 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network.serverpackets; import java.util.List; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.L2Character; /** * MagicSkillLaunched server packet implementation. * @author UnAfraid */ public class MagicSkillLaunched extends L2GameServerPacket { private final int _charObjId; private final int _skillId; private final int _skillLevel; private final List<L2Object> _targets; public MagicSkillLaunched(L2Character cha, int skillId, int skillLevel) { this(cha, skillId, skillLevel, List.of(cha)); } public MagicSkillLaunched(L2Character cha, int skillId, int skillLevel, L2Object target) { this(cha, skillId, skillLevel, List.of(target)); } public MagicSkillLaunched(L2Character cha, int skillId, int skillLevel, List<L2Object> targets) { _charObjId = cha.getObjectId(); _skillId = skillId; _skillLevel = skillLevel; _targets = targets; } @Override protected final void writeImpl() { writeC(0x54); writeD(_charObjId); writeD(_skillId); writeD(_skillLevel); writeD(_targets.size()); for (L2Object target : _targets) { writeD(target.getObjectId()); } } }