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src/main/java/com/l2jserver/gameserver/network/serverpackets/EquipUpdate.java
59 строк
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Zoey76
Copyright Update
01 янв 2025, 07:57
01 янв 2025, 07:57
16130a5
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/* * Copyright © 2004-2025 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network.serverpackets; import com.l2jserver.gameserver.model.items.L2Item; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; public final class EquipUpdate extends L2GameServerPacket { private final L2ItemInstance _item; private final int _change; public EquipUpdate(L2ItemInstance item, int change) { _item = item; _change = change; } @Override protected void writeImpl() { int bodyPart = 0; writeC(0x4b); writeD(_change); writeD(_item.getObjectId()); switch (_item.getItem().getBodyPart()) { case L2Item.SLOT_L_EAR -> bodyPart = 0x01; case L2Item.SLOT_R_EAR -> bodyPart = 0x02; case L2Item.SLOT_NECK -> bodyPart = 0x03; case L2Item.SLOT_R_FINGER -> bodyPart = 0x04; case L2Item.SLOT_L_FINGER -> bodyPart = 0x05; case L2Item.SLOT_HEAD -> bodyPart = 0x06; case L2Item.SLOT_R_HAND -> bodyPart = 0x07; case L2Item.SLOT_L_HAND -> bodyPart = 0x08; case L2Item.SLOT_GLOVES -> bodyPart = 0x09; case L2Item.SLOT_CHEST -> bodyPart = 0x0a; case L2Item.SLOT_LEGS -> bodyPart = 0x0b; case L2Item.SLOT_FEET -> bodyPart = 0x0c; case L2Item.SLOT_BACK -> bodyPart = 0x0d; case L2Item.SLOT_LR_HAND -> bodyPart = 0x0e; case L2Item.SLOT_HAIR -> bodyPart = 0x0f; case L2Item.SLOT_BELT -> bodyPart = 0x10; } writeD(bodyPart); } }