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src/main/java/com/l2jserver/gameserver/network/serverpackets/CharCreateFail.java
50 строк
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Zoey76
Copyright Update
01 янв 2025, 07:57
01 янв 2025, 07:57
16130a5
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/* * Copyright © 2004-2025 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network.serverpackets; public class CharCreateFail extends L2GameServerPacket { /** Your character creation has failed. */ public static final int REASON_CREATION_FAILED = 0x00; /** You cannot create another character. Please delete the existing character and try again." Removes all settings that were selected (race, class, etc). */ public static final int REASON_TOO_MANY_CHARACTERS = 0x01; /** This name already exists. */ public static final int REASON_NAME_ALREADY_EXISTS = 0x02; /** Your title cannot exceed 16 characters in length. Please try again. */ public static final int REASON_16_ENG_CHARS = 0x03; /** Incorrect name. Please try again. */ public static final int REASON_INCORRECT_NAME = 0x04; /** Characters cannot be created from this server. */ public static final int REASON_CREATE_NOT_ALLOWED = 0x05; /** * Unable to create character. You are unable to create a new character on the selected server. A restriction is in place which restricts users from creating characters on different servers where no previous character exists. Please choose another server. */ public static final int REASON_CHOOSE_ANOTHER_SVR = 0x06; private final int _error; public CharCreateFail(int errorCode) { _error = errorCode; } @Override protected final void writeImpl() { writeC(0x10); writeD(_error); } }