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src/main/java/com/l2jserver/gameserver/network/clientpackets/RequestRestart.java
136 строк
5 KB
Zoey76
Copyright Update
01 янв 2025, 07:57
01 янв 2025, 07:57
16130a5
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/* * Copyright © 2004-2025 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network.clientpackets; import static com.l2jserver.gameserver.config.Configuration.general; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import com.l2jserver.gameserver.SevenSignsFestival; import com.l2jserver.gameserver.enums.PrivateStoreType; import com.l2jserver.gameserver.instancemanager.AntiFeedManager; import com.l2jserver.gameserver.model.L2Party; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.L2GameClient; import com.l2jserver.gameserver.network.L2GameClient.GameClientState; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.CharSelectionInfo; import com.l2jserver.gameserver.network.serverpackets.RestartResponse; import com.l2jserver.gameserver.taskmanager.AttackStanceTaskManager; public final class RequestRestart extends L2GameClientPacket { private static final Logger LOG = LoggerFactory.getLogger(RequestRestart.class); private static final Logger LOG_ACCOUNTING = LoggerFactory.getLogger("accounting"); private static final String _C__57_REQUESTRESTART = "[C] 57 RequestRestart"; @Override protected void readImpl() { // trigger } @Override protected void runImpl() { final L2PcInstance player = getClient().getActiveChar(); if (player == null) { return; } if ((player.getActiveEnchantItemId() != L2PcInstance.ID_NONE) || (player.getActiveEnchantAttrItemId() != L2PcInstance.ID_NONE)) { sendPacket(RestartResponse.valueOf(false)); return; } if (player.isLocked()) { LOG.warn("Player {} tried to restart during class change.", player.getName()); sendPacket(RestartResponse.valueOf(false)); return; } if (player.getPrivateStoreType() != PrivateStoreType.NONE) { player.sendMessage("Cannot restart while trading"); sendPacket(RestartResponse.valueOf(false)); return; } if (AttackStanceTaskManager.getInstance().hasAttackStanceTask(player) && !(player.isGM() && general().gmRestartFighting())) { if (general().debug()) { LOG.debug("Player {} tried to logout while fighting.", player.getName()); } player.sendPacket(SystemMessageId.CANT_RESTART_WHILE_FIGHTING); sendPacket(RestartResponse.valueOf(false)); return; } // Prevent player from restarting if they are a festival participant // and it is in progress, otherwise notify party members that the player // is not longer a participant. if (player.isFestivalParticipant()) { if (SevenSignsFestival.getInstance().isFestivalInitialized()) { player.sendMessage("You cannot restart while you are a participant in a festival."); sendPacket(RestartResponse.valueOf(false)); return; } final L2Party playerParty = player.getParty(); if (playerParty != null) { player.getParty().broadcastString(player.getName() + " has been removed from the upcoming festival."); } } if (player.isBlockedFromExit()) { sendPacket(RestartResponse.valueOf(false)); return; } // Remove player from Boss Zone player.removeFromBossZone(); final L2GameClient client = getClient(); LOG_ACCOUNTING.info("Client {} restarted.", client); // detach the client from the char so that the connection isn't closed in the deleteMe player.setClient(null); player.deleteMe(); client.setActiveChar(null); AntiFeedManager.getInstance().onDisconnect(client); // return the client to the authed status client.setState(GameClientState.AUTHED); sendPacket(RestartResponse.valueOf(true)); // send char list final CharSelectionInfo cl = new CharSelectionInfo(client.getAccountName(), client.getSessionId().playOkID1); sendPacket(cl); client.setCharSelection(cl.getCharInfo()); } @Override public String getType() { return _C__57_REQUESTRESTART; } }