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src/main/java/com/l2jserver/gameserver/network/clientpackets/RequestFriendInvite.java
127 строк
5 KB
Zoey76
Copyright Update
01 янв 2025, 07:57
01 янв 2025, 07:57
16130a5
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/* * Copyright © 2004-2025 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network.clientpackets; import static com.l2jserver.gameserver.config.Configuration.character; import static com.l2jserver.gameserver.network.SystemMessageId.A_USER_CURRENTLY_PARTICIPATING_IN_THE_OLYMPIAD_CANNOT_SEND_PARTY_AND_FRIEND_INVITATIONS; import static com.l2jserver.gameserver.network.SystemMessageId.BLOCKED_C1; import static com.l2jserver.gameserver.network.SystemMessageId.C1_IS_BUSY_TRY_LATER; import static com.l2jserver.gameserver.network.SystemMessageId.S1_ALREADY_IN_FRIENDS_LIST; import static com.l2jserver.gameserver.network.SystemMessageId.THE_FRIENDS_LIST_OF_THE_PERSON_YOU_ARE_TRYING_TO_ADD_IS_FULL_SO_REGISTRATION_IS_NOT_POSSIBLE; import static com.l2jserver.gameserver.network.SystemMessageId.THE_USER_YOU_REQUESTED_IS_NOT_IN_GAME; import static com.l2jserver.gameserver.network.SystemMessageId.YOU_CANNOT_ADD_YOURSELF_TO_OWN_FRIEND_LIST; import static com.l2jserver.gameserver.network.SystemMessageId.YOU_CAN_ONLY_ENTER_UP_128_NAMES_IN_YOUR_FRIENDS_LIST; import static com.l2jserver.gameserver.network.SystemMessageId.YOU_REQUESTED_C1_TO_BE_FRIEND; import com.l2jserver.gameserver.model.BlockList; import com.l2jserver.gameserver.model.L2World; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.serverpackets.FriendAddRequest; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; public final class RequestFriendInvite extends L2GameClientPacket { private static final String _C__77_REQUESTFRIENDINVITE = "[C] 77 RequestFriendInvite"; private String _name; @Override protected void readImpl() { _name = readS(); } @Override protected void runImpl() { final L2PcInstance activeChar = getActiveChar(); if (activeChar == null) { return; } final L2PcInstance friend = L2World.getInstance().getPlayer(_name); // Target is not found in the game. if ((friend == null) || !friend.isOnline() || friend.isInvisible()) { activeChar.sendPacket(THE_USER_YOU_REQUESTED_IS_NOT_IN_GAME); return; } // You cannot add yourself to your own friend list. if (friend == activeChar) { activeChar.sendPacket(YOU_CANNOT_ADD_YOURSELF_TO_OWN_FRIEND_LIST); return; } if (activeChar.getFriends().size() >= character().getFriendListLimit()) { activeChar.sendPacket(YOU_CAN_ONLY_ENTER_UP_128_NAMES_IN_YOUR_FRIENDS_LIST); return; } if (friend.getFriends().size() >= character().getFriendListLimit()) { activeChar.sendPacket(THE_FRIENDS_LIST_OF_THE_PERSON_YOU_ARE_TRYING_TO_ADD_IS_FULL_SO_REGISTRATION_IS_NOT_POSSIBLE); return; } // Target is in olympiad. if (activeChar.isInOlympiadMode() || friend.isInOlympiadMode()) { activeChar.sendPacket(A_USER_CURRENTLY_PARTICIPATING_IN_THE_OLYMPIAD_CANNOT_SEND_PARTY_AND_FRIEND_INVITATIONS); return; } // Target blocked active player. if (BlockList.isBlocked(friend, activeChar)) { activeChar.sendMessage("You are in target's block list."); return; } // Target is blocked. if (BlockList.isBlocked(activeChar, friend)) { final var sm = SystemMessage.getSystemMessage(BLOCKED_C1); sm.addCharName(friend); activeChar.sendPacket(sm); return; } // Target already in friend list. if (activeChar.isFriend(friend.getObjectId())) { final var sm = SystemMessage.getSystemMessage(S1_ALREADY_IN_FRIENDS_LIST); sm.addString(_name); activeChar.sendPacket(sm); return; } // Target is busy. if (friend.isProcessingRequest()) { final var sm = SystemMessage.getSystemMessage(C1_IS_BUSY_TRY_LATER); sm.addString(_name); activeChar.sendPacket(sm); return; } // Friend request sent. activeChar.onTransactionRequest(friend); friend.sendPacket(new FriendAddRequest(activeChar.getName())); final var sm = SystemMessage.getSystemMessage(YOU_REQUESTED_C1_TO_BE_FRIEND); sm.addString(_name); activeChar.sendPacket(sm); } @Override public String getType() { return _C__77_REQUESTFRIENDINVITE; } }