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src/main/java/com/l2jserver/gameserver/network/clientpackets/RequestExEnchantSkillRouteChange.java
197 строк
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Zoey76
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01 янв 2025, 07:57
01 янв 2025, 07:57
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/* * Copyright © 2004-2025 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network.clientpackets; import static com.l2jserver.gameserver.config.Configuration.character; import static com.l2jserver.gameserver.config.Configuration.general; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import com.l2jserver.commons.util.Rnd; import com.l2jserver.gameserver.data.xml.impl.EnchantSkillGroupsData; import com.l2jserver.gameserver.datatables.SkillData; import com.l2jserver.gameserver.model.L2EnchantSkillGroup.EnchantSkillHolder; import com.l2jserver.gameserver.model.L2EnchantSkillLearn; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.itemcontainer.Inventory; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; import com.l2jserver.gameserver.model.skills.Skill; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo; import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillInfo; import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillInfoDetail; import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillResult; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.gameserver.network.serverpackets.UserInfo; /** * Format (ch) dd c: (id) 0xD0 h: (subid) 0x34 d: skill id d: skill lvl * @author -Wooden- */ public final class RequestExEnchantSkillRouteChange extends L2GameClientPacket { private static final Logger LOG = LoggerFactory.getLogger(RequestExEnchantSkillRouteChange.class); private static final Logger LOG_ENCHANT_SKILL = LoggerFactory.getLogger("enchant_skill"); private static final String _C__D0_34_REQUESTEXENCHANTSKILLROUTECHANGE = "[C] D0:34 RequestExEnchantSkillRouteChange"; private int _skillId; private int _skillLvl; @Override protected void readImpl() { _skillId = readD(); _skillLvl = readD(); } @Override protected void runImpl() { if ((_skillId <= 0) || (_skillLvl <= 0)) { return; } L2PcInstance player = getClient().getActiveChar(); if (player == null) { return; } if (player.getClassId().level() < 3) // requires to have 3rd class quest completed { player.sendPacket(SystemMessageId.YOU_CANNOT_USE_SKILL_ENCHANT_IN_THIS_CLASS); return; } if (player.getLevel() < 76) { player.sendPacket(SystemMessageId.YOU_CANNOT_USE_SKILL_ENCHANT_ON_THIS_LEVEL); return; } if (!player.isAllowedToEnchantSkills()) { player.sendPacket(SystemMessageId.YOU_CANNOT_USE_SKILL_ENCHANT_ATTACKING_TRANSFORMED_BOAT); return; } Skill skill = SkillData.getInstance().getSkill(_skillId, _skillLvl); if (skill == null) { return; } int reqItemId = EnchantSkillGroupsData.CHANGE_ENCHANT_BOOK; L2EnchantSkillLearn s = EnchantSkillGroupsData.getInstance().getSkillEnchantmentBySkillId(_skillId); if (s == null) { return; } final int beforeEnchantSkillLevel = player.getSkillLevel(_skillId); // do u have this skill enchanted? if (beforeEnchantSkillLevel <= 100) { return; } int currentEnchantLevel = beforeEnchantSkillLevel % 100; // is the requested level valid? if (currentEnchantLevel != (_skillLvl % 100)) { return; } EnchantSkillHolder esd = s.getEnchantSkillHolder(_skillLvl); int requiredSp = esd.getSpCost(); int requireditems = esd.getAdenaCost(); if (player.getSp() >= requiredSp) { // only first lvl requires book L2ItemInstance spb = player.getInventory().getItemByItemId(reqItemId); if (character().enchantSkillSpBookNeeded()) { if (spb == null)// Haven't spellbook { player.sendPacket(SystemMessageId.YOU_DONT_HAVE_ALL_ITENS_NEEDED_TO_CHANGE_SKILL_ENCHANT_ROUTE); return; } } if (player.getInventory().getAdena() < requireditems) { player.sendPacket(SystemMessageId.YOU_DONT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL); return; } boolean check; check = player.removeSp(requiredSp); if (character().enchantSkillSpBookNeeded()) { check &= player.destroyItem("Consume", spb.getObjectId(), 1, player, true); } check &= player.destroyItemByItemId("Consume", Inventory.ADENA_ID, requireditems, player, true); if (!check) { player.sendPacket(SystemMessageId.YOU_DONT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL); return; } int levelPenalty = Rnd.get(Math.min(4, currentEnchantLevel)); _skillLvl -= levelPenalty; if ((_skillLvl % 100) == 0) { _skillLvl = s.getBaseLevel(); } skill = SkillData.getInstance().getSkill(_skillId, _skillLvl); if (skill != null) { if (general().logSkillEnchants()) { LOG_ENCHANT_SKILL.info("ROUTE_CHANGED {} using {} by {}.", skill, spb, player); } player.addSkill(skill, true); player.sendPacket(ExEnchantSkillResult.valueOf(true)); } if (general().debug()) { LOG.debug("Learned skill ID: {} Level: {} for {} SP, {} Adena.", _skillId, _skillLvl, requiredSp, requireditems); } player.sendPacket(new UserInfo(player)); player.sendPacket(new ExBrExtraUserInfo(player)); if (levelPenalty == 0) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SKILL_ENCHANT_CHANGE_SUCCESSFUL_S1_LEVEL_WILL_REMAIN); sm.addSkillName(_skillId); player.sendPacket(sm); } else { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SKILL_ENCHANT_CHANGE_SUCCESSFUL_S1_LEVEL_WAS_DECREASED_BY_S2); sm.addSkillName(_skillId); sm.addInt(levelPenalty); player.sendPacket(sm); } player.sendSkillList(); final int afterEnchantSkillLevel = player.getSkillLevel(_skillId); player.sendPacket(new ExEnchantSkillInfo(_skillId, afterEnchantSkillLevel)); player.sendPacket(new ExEnchantSkillInfoDetail(3, _skillId, afterEnchantSkillLevel, player)); player.updateShortCuts(_skillId, afterEnchantSkillLevel); } else { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_DONT_HAVE_ENOUGH_SP_TO_ENCHANT_THAT_SKILL); player.sendPacket(sm); } } @Override public String getType() { return _C__D0_34_REQUESTEXENCHANTSKILLROUTECHANGE; } }