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src/main/java/com/l2jserver/gameserver/network/clientpackets/RequestAnswerFriendInvite.java
119 строк
5 KB
Zoey76
Copyright Update
01 янв 2025, 07:57
01 янв 2025, 07:57
16130a5
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/* * Copyright © 2004-2025 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network.clientpackets; import static com.l2jserver.gameserver.config.Configuration.character; import static com.l2jserver.gameserver.network.SystemMessageId.FAILED_TO_INVITE_A_FRIEND; import static com.l2jserver.gameserver.network.SystemMessageId.S1_ADDED_TO_FRIENDS; import static com.l2jserver.gameserver.network.SystemMessageId.S1_ALREADY_IN_FRIENDS_LIST; import static com.l2jserver.gameserver.network.SystemMessageId.S1_JOINED_AS_FRIEND; import static com.l2jserver.gameserver.network.SystemMessageId.THE_FRIENDS_LIST_OF_THE_PERSON_YOU_ARE_TRYING_TO_ADD_IS_FULL_SO_REGISTRATION_IS_NOT_POSSIBLE; import static com.l2jserver.gameserver.network.SystemMessageId.YOU_CAN_ONLY_ENTER_UP_128_NAMES_IN_YOUR_FRIENDS_LIST; import static com.l2jserver.gameserver.network.SystemMessageId.YOU_HAVE_SUCCEEDED_INVITING_FRIEND; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import com.l2jserver.commons.database.ConnectionFactory; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.serverpackets.FriendPacket; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; public final class RequestAnswerFriendInvite extends L2GameClientPacket { private static final Logger LOG = LoggerFactory.getLogger(RequestAnswerFriendInvite.class); private static final String _C__78_REQUESTANSWERFRIENDINVITE = "[C] 78 RequestAnswerFriendInvite"; private int _response; @Override protected void readImpl() { _response = readD(); } @Override protected void runImpl() { final L2PcInstance player = getActiveChar(); if (player == null) { return; } final L2PcInstance requestor = player.getActiveRequester(); if (requestor == null) { return; } if (player.isFriend(requestor.getObjectId()) || requestor.isFriend(player.getObjectId())) { final SystemMessage sm = SystemMessage.getSystemMessage(S1_ALREADY_IN_FRIENDS_LIST); sm.addCharName(player); requestor.sendPacket(sm); return; } if (player.getFriends().size() >= character().getFriendListLimit()) { player.sendPacket(YOU_CAN_ONLY_ENTER_UP_128_NAMES_IN_YOUR_FRIENDS_LIST); return; } if (requestor.getFriends().size() >= character().getFriendListLimit()) { requestor.sendPacket(THE_FRIENDS_LIST_OF_THE_PERSON_YOU_ARE_TRYING_TO_ADD_IS_FULL_SO_REGISTRATION_IS_NOT_POSSIBLE); return; } if (_response == 1) { try (var con = ConnectionFactory.getInstance().getConnection(); var statement = con.prepareStatement("INSERT INTO character_friends (charId, friendId) VALUES (?, ?), (?, ?)")) { statement.setInt(1, requestor.getObjectId()); statement.setInt(2, player.getObjectId()); statement.setInt(3, player.getObjectId()); statement.setInt(4, requestor.getObjectId()); statement.execute(); requestor.sendPacket(YOU_HAVE_SUCCEEDED_INVITING_FRIEND); // Player added to your friend list var msg = SystemMessage.getSystemMessage(S1_ADDED_TO_FRIENDS); msg.addString(player.getName()); requestor.sendPacket(msg); requestor.addFriend(player.getObjectId()); // has joined as friend. msg = SystemMessage.getSystemMessage(S1_JOINED_AS_FRIEND); msg.addString(requestor.getName()); player.sendPacket(msg); player.addFriend(requestor.getObjectId()); // Send notifications for both player in order to show them online player.sendPacket(new FriendPacket(true, requestor.getObjectId())); requestor.sendPacket(new FriendPacket(true, player.getObjectId())); } catch (Exception e) { LOG.warn("Could not add friend objectid: {}", e.getMessage(), e); } } else { requestor.sendPacket(FAILED_TO_INVITE_A_FRIEND); } player.setActiveRequester(null); requestor.onTransactionResponse(); } @Override public String getType() { return _C__78_REQUESTANSWERFRIENDINVITE; } }