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src/main/java/com/l2jserver/gameserver/network/clientpackets/CharacterSelect.java
164 строки
6 KB
Zoey76
Copyright Update
01 янв 2025, 07:57
01 янв 2025, 07:57
16130a5
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/* * Copyright © 2004-2025 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network.clientpackets; import static com.l2jserver.gameserver.config.Configuration.customs; import static com.l2jserver.gameserver.config.Configuration.general; import static com.l2jserver.gameserver.network.L2GameClient.GameClientState.JOINING; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import com.l2jserver.gameserver.data.sql.impl.CharNameTable; import com.l2jserver.gameserver.data.xml.impl.SecondaryAuthData; import com.l2jserver.gameserver.instancemanager.AntiFeedManager; import com.l2jserver.gameserver.instancemanager.PunishmentManager; import com.l2jserver.gameserver.model.CharSelectInfoPackage; import com.l2jserver.gameserver.model.L2World; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.events.Containers; import com.l2jserver.gameserver.model.events.EventDispatcher; import com.l2jserver.gameserver.model.events.impl.character.player.PlayerSelect; import com.l2jserver.gameserver.model.events.returns.TerminateReturn; import com.l2jserver.gameserver.model.punishment.PunishmentAffect; import com.l2jserver.gameserver.model.punishment.PunishmentType; import com.l2jserver.gameserver.network.L2GameClient; import com.l2jserver.gameserver.network.serverpackets.CharSelected; import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage; import com.l2jserver.gameserver.network.serverpackets.SSQInfo; import com.l2jserver.gameserver.network.serverpackets.ServerClose; public class CharacterSelect extends L2GameClientPacket { private static final Logger LOG = LoggerFactory.getLogger(CharacterSelect.class); private static final String _C__12_CHARACTERSELECT = "[C] 12 CharacterSelect"; private static final Logger LOG_ACCOUNTING = LoggerFactory.getLogger("accounting"); // cd private int _charSlot; @SuppressWarnings("unused") private int _unk1; // new in C4 @SuppressWarnings("unused") private int _unk2; // new in C4 @SuppressWarnings("unused") private int _unk3; // new in C4 @SuppressWarnings("unused") private int _unk4; // new in C4 @Override protected void readImpl() { _charSlot = readD(); _unk1 = readH(); _unk2 = readD(); _unk3 = readD(); _unk4 = readD(); } @Override protected void runImpl() { final L2GameClient client = getClient(); if (!client.getFloodProtectors().getCharacterSelect().tryPerformAction("CharacterSelect")) { return; } if (SecondaryAuthData.getInstance().isEnabled() && !client.getSecondaryAuth().isAuthed()) { client.getSecondaryAuth().openDialog(); return; } // We should always be able to acquire the lock // But if we can't lock then nothing should be done (i.e. repeated packet) if (client.getActiveCharLock().tryLock()) { try { // should always be null // but if not then this is repeated packet and nothing should be done here if (client.getActiveChar() == null) { final CharSelectInfoPackage info = client.getCharSelection(_charSlot); if (info == null) { return; } // Banned? if (PunishmentManager.getInstance().hasPunishment(info.getObjectId(), PunishmentAffect.CHARACTER, PunishmentType.BAN) || PunishmentManager.getInstance().hasPunishment(client.getAccountName(), PunishmentAffect.ACCOUNT, PunishmentType.BAN) || PunishmentManager.getInstance().hasPunishment(client.getConnectionAddress().getHostAddress(), PunishmentAffect.IP, PunishmentType.BAN)) { client.close(ServerClose.STATIC_PACKET); return; } // Selected character is banned (compatibility with previous versions). if (info.getAccessLevel() < 0) { client.close(ServerClose.STATIC_PACKET); return; } if ((customs().getDualboxCheckMaxPlayersPerIP() > 0) && !AntiFeedManager.getInstance().tryAddClient(AntiFeedManager.GAME_ID, client, customs().getDualboxCheckMaxPlayersPerIP())) { final NpcHtmlMessage msg = new NpcHtmlMessage(); msg.setFile(info.getHtmlPrefix(), "data/html/mods/IPRestriction.htm"); msg.replace("%max%", String.valueOf(AntiFeedManager.getInstance().getLimit(client, customs().getDualboxCheckMaxPlayersPerIP()))); client.sendPacket(msg); return; } // The L2PcInstance must be created here, so that it can be attached to the L2GameClient if (general().debug()) { LOG.debug("Selected slot: {}", _charSlot); } // load up character from disk final L2PcInstance cha = client.loadCharFromDisk(_charSlot); if (cha == null) { return; // handled in L2GameClient } L2World.getInstance().addPlayerToWorld(cha); CharNameTable.getInstance().addName(cha); cha.setClient(client); client.setActiveChar(cha); cha.setOnlineStatus(true, true); final TerminateReturn terminate = EventDispatcher.getInstance().notifyEvent(new PlayerSelect(cha, cha.getObjectId(), cha.getName(), getClient()), Containers.Players(), TerminateReturn.class); if ((terminate != null) && terminate.terminate()) { cha.deleteMe(); return; } client.setCharSelectionSlot(_charSlot); cha.restoreStatusFromLoadedValues(); sendPacket(new SSQInfo()); client.setState(JOINING); CharSelected cs = new CharSelected(cha, client.getSessionId().playOkID1); sendPacket(cs); } } finally { client.getActiveCharLock().unlock(); } LOG_ACCOUNTING.info("Client {} logged in.", client); } } @Override public String getType() { return _C__12_CHARACTERSELECT; } }