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src/main/java/com/l2jserver/gameserver/network/SystemMessageId.java
15 470 строк
506 KB
Zoey76
Copyright Update
01 янв 2025, 07:57
01 янв 2025, 07:57
16130a5
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/* * Copyright © 2004-2025 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network; import static com.l2jserver.gameserver.config.Configuration.customs; import static com.l2jserver.gameserver.config.Configuration.server; import java.io.File; import java.lang.reflect.Field; import java.lang.reflect.Modifier; import java.util.Arrays; import java.util.HashMap; import java.util.List; import java.util.Map; import javax.xml.parsers.DocumentBuilderFactory; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import org.w3c.dom.Document; import org.w3c.dom.NamedNodeMap; import org.w3c.dom.Node; import com.l2jserver.gameserver.model.clientstrings.Builder; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; /** * System Message Id. * @author Noctarius * @author Nille02 * @author crion * @author Forsaiken * @author Zealar */ public final class SystemMessageId { private static final Logger LOG = LoggerFactory.getLogger(SystemMessageId.class); private static final SMLocalisation[] EMPTY_SML_ARRAY = new SMLocalisation[0]; public static final SystemMessageId[] EMPTY_ARRAY = new SystemMessageId[0]; /** * Map containing all SystemMessageIds. */ private static final Map<Integer, SystemMessageId> VALUES = new HashMap<>(2524); /** * ID: 0<br> * Message: You have been disconnected from the server. */ public static final SystemMessageId YOU_HAVE_BEEN_DISCONNECTED = new SystemMessageId(0); /** * ID: 1<br> * Message: The server will be coming down in $s1 second(s). Please find a safe place to log out. */ public static final SystemMessageId THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS = new SystemMessageId(1); /** * ID: 2<br> * Message: $s1 does not exist. */ public static final SystemMessageId S1_DOES_NOT_EXIST = new SystemMessageId(2); /** * ID: 3<br> * Message: $s1 is not currently logged in. */ public static final SystemMessageId S1_IS_NOT_ONLINE = new SystemMessageId(3); /** * ID: 4<br> * Message: You cannot ask yourself to apply to a clan. */ public static final SystemMessageId CANNOT_INVITE_YOURSELF = new SystemMessageId(4); /** * ID: 5<br> * Message: $s1 already exists. */ public static final SystemMessageId S1_ALREADY_EXISTS = new SystemMessageId(5); /** * ID: 6<br> * Message: $s1 does not exist. */ public static final SystemMessageId S1_DOES_NOT_EXIST2 = new SystemMessageId(6); /** * ID: 7<br> * Message: You are already a member of $s1. */ public static final SystemMessageId ALREADY_MEMBER_OF_S1 = new SystemMessageId(7); /** * ID: 8<br> * Message: You are already a member of another clan. */ public static final SystemMessageId YOU_ARE_WORKING_WITH_ANOTHER_CLAN = new SystemMessageId(8); /** * ID: 9<br> * Message: $s1 is not a clan leader. */ public static final SystemMessageId S1_IS_NOT_A_CLAN_LEADER = new SystemMessageId(9); /** * ID: 10<br> * Message: $s1 is already a member of another clan. */ public static final SystemMessageId S1_WORKING_WITH_ANOTHER_CLAN = new SystemMessageId(10); /** * ID: 11<br> * Message: There are no applicants for this clan. */ public static final SystemMessageId NO_APPLICANTS_FOR_THIS_CLAN = new SystemMessageId(11); /** * ID: 12<br> * Message: Applicant information is incorrect. */ public static final SystemMessageId APPLICANT_INFORMATION_INCORRECT = new SystemMessageId(12); /** * ID: 13<br> * Message: Unable to dissolve: your clan has requested to participate in a castle siege. */ public static final SystemMessageId CANNOT_DISSOLVE_CAUSE_CLAN_WILL_PARTICIPATE_IN_CASTLE_SIEGE = new SystemMessageId(13); /** * ID: 14<br> * Message: Unable to dissolve: your clan owns one or more castles or hideouts. */ public static final SystemMessageId CANNOT_DISSOLVE_CAUSE_CLAN_OWNS_CASTLES_HIDEOUTS = new SystemMessageId(14); /** * ID: 15<br> * Message: You are in siege. */ public static final SystemMessageId YOU_ARE_IN_SIEGE = new SystemMessageId(15); /** * ID: 16<br> * Message: You are not in siege. */ public static final SystemMessageId YOU_ARE_NOT_IN_SIEGE = new SystemMessageId(16); /** * ID: 17<br> * Message: The castle siege has begun. */ public static final SystemMessageId CASTLE_SIEGE_HAS_BEGUN = new SystemMessageId(17); /** * ID: 18<br> * Message: The castle siege has ended. */ public static final SystemMessageId CASTLE_SIEGE_HAS_ENDED = new SystemMessageId(18); /** * ID: 19<br> * Message: There is a new Lord of the castle! */ public static final SystemMessageId NEW_CASTLE_LORD = new SystemMessageId(19); /** * ID: 20<br> * Message: The gate is being opened. */ public static final SystemMessageId GATE_IS_OPENING = new SystemMessageId(20); /** * ID: 21<br> * Message: The gate is being destroyed. */ public static final SystemMessageId GATE_IS_DESTROYED = new SystemMessageId(21); /** * ID: 22<br> * Message: Your target is out of range. */ public static final SystemMessageId TARGET_TOO_FAR = new SystemMessageId(22); /** * ID: 23<br> * Message: Not enough HP. */ public static final SystemMessageId NOT_ENOUGH_HP = new SystemMessageId(23); /** * ID: 24<br> * Message: Not enough MP. */ public static final SystemMessageId NOT_ENOUGH_MP = new SystemMessageId(24); /** * ID: 25<br> * Message: Rejuvenating HP. */ public static final SystemMessageId REJUVENATING_HP = new SystemMessageId(25); /** * ID: 26<br> * Message: Rejuvenating MP. */ public static final SystemMessageId REJUVENATING_MP = new SystemMessageId(26); /** * ID: 27<br> * Message: Your casting has been interrupted. */ public static final SystemMessageId CASTING_INTERRUPTED = new SystemMessageId(27); /** * ID: 28<br> * Message: You have obtained $s1 adena. */ public static final SystemMessageId YOU_PICKED_UP_S1_ADENA = new SystemMessageId(28); /** * ID: 29<br> * Message: You have obtained $s2 $s1. */ public static final SystemMessageId YOU_PICKED_UP_S1_S2 = new SystemMessageId(29); /** * ID: 30<br> * Message: You have obtained $s1. */ public static final SystemMessageId YOU_PICKED_UP_S1 = new SystemMessageId(30); /** * ID: 31<br> * Message: You cannot move while sitting. */ public static final SystemMessageId CANT_MOVE_SITTING = new SystemMessageId(31); /** * ID: 32<br> * Message: You are unable to engage in combat. Please go to the nearest restart point. */ public static final SystemMessageId UNABLE_COMBAT_PLEASE_GO_RESTART = new SystemMessageId(32); /** * ID: 33<br> * Message: You cannot move while casting. */ public static final SystemMessageId CANT_MOVE_CASTING = new SystemMessageId(33); /** * ID: 34<br> * Message: Welcome to the World of Lineage II. */ public static final SystemMessageId WELCOME_TO_LINEAGE = new SystemMessageId(34); /** * ID: 35<br> * Message: You hit for $s1 damage. */ public static final SystemMessageId YOU_DID_S1_DMG = new SystemMessageId(35); /** * ID: 36<br> * Message: $c1 hit you for $s2 damage. */ public static final SystemMessageId C1_GAVE_YOU_S2_DMG = new SystemMessageId(36); /** * ID: 37<br> * Message: $c1 hit you for $s2 damage. */ public static final SystemMessageId C1_GAVE_YOU_S2_DMG2 = new SystemMessageId(37); /** * ID: 41<br> * Message: You carefully nock an arrow. */ public static final SystemMessageId GETTING_READY_TO_SHOOT_AN_ARROW = new SystemMessageId(41); /** * ID: 42<br> * Message: You have avoided $c1's attack. */ public static final SystemMessageId AVOIDED_C1_ATTACK = new SystemMessageId(42); /** * ID: 43<br> * Message: You have missed. */ public static final SystemMessageId MISSED_TARGET = new SystemMessageId(43); /** * ID: 44<br> * Message: Critical hit! */ public static final SystemMessageId CRITICAL_HIT = new SystemMessageId(44); /** * ID: 45<br> * Message: You have earned $s1 experience. */ public static final SystemMessageId EARNED_S1_EXPERIENCE = new SystemMessageId(45); /** * ID: 46<br> * Message: You use $s1. */ public static final SystemMessageId USE_S1 = new SystemMessageId(46); /** * ID: 47<br> * Message: You begin to use a(n) $s1. */ public static final SystemMessageId BEGIN_TO_USE_S1 = new SystemMessageId(47); /** * ID: 48<br> * Message: $s1 is not available at this time: being prepared for reuse. */ public static final SystemMessageId S1_PREPARED_FOR_REUSE = new SystemMessageId(48); /** * ID: 49<br> * Message: You have equipped your $s1. */ public static final SystemMessageId S1_EQUIPPED = new SystemMessageId(49); /** * ID: 50<br> * Message: Your target cannot be found. */ public static final SystemMessageId TARGET_CANT_FOUND = new SystemMessageId(50); /** * ID: 51<br> * Message: You cannot use this on yourself. */ public static final SystemMessageId CANNOT_USE_ON_YOURSELF = new SystemMessageId(51); /** * ID: 52<br> * Message: You have earned $s1 adena. */ public static final SystemMessageId EARNED_S1_ADENA = new SystemMessageId(52); /** * ID: 53<br> * Message: You have earned $s2 $s1(s). */ public static final SystemMessageId EARNED_S2_S1_S = new SystemMessageId(53); /** * ID: 54<br> * Message: You have earned $s1. */ public static final SystemMessageId EARNED_ITEM_S1 = new SystemMessageId(54); /** * ID: 55<br> * Message: You have failed to pick up $s1 adena. */ public static final SystemMessageId FAILED_TO_PICKUP_S1_ADENA = new SystemMessageId(55); /** * ID: 56<br> * Message: You have failed to pick up $s1. */ public static final SystemMessageId FAILED_TO_PICKUP_S1 = new SystemMessageId(56); /** * ID: 57<br> * Message: You have failed to pick up $s2 $s1(s). */ public static final SystemMessageId FAILED_TO_PICKUP_S2_S1_S = new SystemMessageId(57); /** * ID: 58<br> * Message: You have failed to earn $s1 adena. */ public static final SystemMessageId FAILED_TO_EARN_S1_ADENA = new SystemMessageId(58); /** * ID: 59<br> * Message: You have failed to earn $s1. */ public static final SystemMessageId FAILED_TO_EARN_S1 = new SystemMessageId(59); /** * ID: 60<br> * Message: You have failed to earn $s2 $s1(s). */ public static final SystemMessageId FAILED_TO_EARN_S2_S1_S = new SystemMessageId(60); /** * ID: 61<br> * Message: Nothing happened. */ public static final SystemMessageId NOTHING_HAPPENED = new SystemMessageId(61); /** * ID: 62<br> * Message: Your $s1 has been successfully enchanted. */ public static final SystemMessageId S1_SUCCESSFULLY_ENCHANTED = new SystemMessageId(62); /** * ID: 63<br> * Message: Your +$S1 $S2 has been successfully enchanted. */ public static final SystemMessageId S1_S2_SUCCESSFULLY_ENCHANTED = new SystemMessageId(63); /** * ID: 64<br> * Message: The enchantment has failed! Your $s1 has been crystallized. */ public static final SystemMessageId ENCHANTMENT_FAILED_S1_EVAPORATED = new SystemMessageId(64); /** * ID: 65<br> * Message: The enchantment has failed! Your +$s1 $s2 has been crystallized. */ public static final SystemMessageId ENCHANTMENT_FAILED_S1_S2_EVAPORATED = new SystemMessageId(65); /** * ID: 66<br> * Message: $c1 is inviting you to join a party. Do you accept? */ public static final SystemMessageId C1_INVITED_YOU_TO_PARTY = new SystemMessageId(66); /** * ID: 67<br> * Message: $s1 has invited you to join their clan, $s2. Do you wish to join? */ public static final SystemMessageId S1_HAS_INVITED_YOU_TO_JOIN_THE_CLAN_S2 = new SystemMessageId(67); /** * ID: 68<br> * Message: Would you like to withdraw from clan $s1? If you leave, you will have to wait at least a day before joining another clan. */ public static final SystemMessageId WOULD_YOU_LIKE_TO_WITHDRAW_FROM_THE_S1_CLAN = new SystemMessageId(68); /** * ID: 69<br> * Message: Would you like to dismiss $s1 from the clan? If you do so, you will have to wait at least a day before accepting a new member. */ public static final SystemMessageId WOULD_YOU_LIKE_TO_DISMISS_S1_FROM_THE_CLAN = new SystemMessageId(69); /** * ID: 70<br> * Message: Do you wish to disperse the clan, $s1? */ public static final SystemMessageId DO_YOU_WISH_TO_DISPERSE_THE_CLAN_S1 = new SystemMessageId(70); /** * ID: 71<br> * Message: How much $s1(s) do you wish to discard? */ public static final SystemMessageId HOW_MANY_S1_DISCARD = new SystemMessageId(71); /** * ID: 72<br> * Message: How much $s1(s) do you wish to move? */ public static final SystemMessageId HOW_MANY_S1_MOVE = new SystemMessageId(72); /** * ID: 73<br> * Message: How much $s1(s) do you wish to destroy? */ public static final SystemMessageId HOW_MANY_S1_DESTROY = new SystemMessageId(73); /** * ID: 74<br> * Message: Do you wish to destroy your $s1? */ public static final SystemMessageId WISH_DESTROY_S1 = new SystemMessageId(74); /** * ID: 75<br> * Message: ID does not exist. */ public static final SystemMessageId ID_NOT_EXIST = new SystemMessageId(75); /** * ID: 76<br> * Message: Incorrect password. */ public static final SystemMessageId INCORRECT_PASSWORD = new SystemMessageId(76); /** * ID: 77<br> * Message: You cannot create another character. Please delete an existing character and try again. */ public static final SystemMessageId CANNOT_CREATE_CHARACTER = new SystemMessageId(77); /** * ID: 78<br> * Message: When you delete a character, any items in his/her possession will also be deleted. Do you really wish to delete $s1? */ public static final SystemMessageId WISH_DELETE_S1 = new SystemMessageId(78); /** * ID: 79<br> * Message: This name already exists. */ public static final SystemMessageId NAMING_NAME_ALREADY_EXISTS = new SystemMessageId(79); /** * ID: 80<br> * Message: Your title cannot exceed 16 characters in length. Please try again. */ public static final SystemMessageId NAMING_CHARNAME_UP_TO_16CHARS = new SystemMessageId(80); /** * ID: 81<br> * Message: Please select your race. */ public static final SystemMessageId PLEASE_SELECT_RACE = new SystemMessageId(81); /** * ID: 82<br> * Message: Please select your occupation. */ public static final SystemMessageId PLEASE_SELECT_OCCUPATION = new SystemMessageId(82); /** * ID: 83<br> * Message: Please select your gender. */ public static final SystemMessageId PLEASE_SELECT_GENDER = new SystemMessageId(83); /** * ID: 84<br> * Message: You may not attack in a peaceful zone. */ public static final SystemMessageId CANT_ATK_PEACEZONE = new SystemMessageId(84); /** * ID: 85<br> * Message: You may not attack this target in a peaceful zone. */ public static final SystemMessageId TARGET_IN_PEACEZONE = new SystemMessageId(85); /** * ID: 86<br> * Message: Please enter your ID. */ public static final SystemMessageId PLEASE_ENTER_ID = new SystemMessageId(86); /** * ID: 87<br> * Message: Please enter your password. */ public static final SystemMessageId PLEASE_ENTER_PASSWORD = new SystemMessageId(87); /** * ID: 88<br> * Message: Your protocol version is different, please restart your client and run a full check. */ public static final SystemMessageId WRONG_PROTOCOL_CHECK = new SystemMessageId(88); /** * ID: 89<br> * Message: Your protocol version is different, please continue. */ public static final SystemMessageId WRONG_PROTOCOL_CONTINUE = new SystemMessageId(89); /** * ID: 90<br> * Message: You are unable to connect to the server. */ public static final SystemMessageId UNABLE_TO_CONNECT = new SystemMessageId(90); /** * ID: 91<br> * Message: Please select your hairstyle. */ public static final SystemMessageId PLEASE_SELECT_HAIRSTYLE = new SystemMessageId(91); /** * ID: 92<br> * Message: $s1 has worn off. */ public static final SystemMessageId S1_HAS_WORN_OFF = new SystemMessageId(92); /** * ID: 93<br> * Message: You do not have enough SP for this. */ public static final SystemMessageId NOT_ENOUGH_SP = new SystemMessageId(93); /** * ID: 94<br> * Message: 2004-2011 © NC Interactive, Inc. All Rights Reserved. */ public static final SystemMessageId COPYRIGHT = new SystemMessageId(94); /** * ID: 95<br> * Message: You have earned $s1 experience and $s2 SP. */ public static final SystemMessageId YOU_EARNED_S1_EXP_AND_S2_SP = new SystemMessageId(95); /** * ID: 96<br> * Message: Your level has increased! */ public static final SystemMessageId YOU_INCREASED_YOUR_LEVEL = new SystemMessageId(96); /** * ID: 97<br> * Message: This item cannot be moved. */ public static final SystemMessageId CANNOT_MOVE_THIS_ITEM = new SystemMessageId(97); /** * ID: 98<br> * Message: This item cannot be discarded. */ public static final SystemMessageId CANNOT_DISCARD_THIS_ITEM = new SystemMessageId(98); /** * ID: 99<br> * Message: This item cannot be traded or sold. */ public static final SystemMessageId CANNOT_TRADE_THIS_ITEM = new SystemMessageId(99); /** * ID: 100<br> * Message: $c1 is requesting a trade. Do you wish to continue? */ public static final SystemMessageId C1_REQUESTS_TRADE = new SystemMessageId(100); /** * ID: 101<br> * Message: You cannot exit the game while in combat. */ public static final SystemMessageId CANT_LOGOUT_WHILE_FIGHTING = new SystemMessageId(101); /** * ID: 102<br> * Message: You cannot restart while in combat. */ public static final SystemMessageId CANT_RESTART_WHILE_FIGHTING = new SystemMessageId(102); /** * ID: 103<br> * Message: This ID is currently logged in. */ public static final SystemMessageId ID_LOGGED_IN = new SystemMessageId(103); /** * ID: 104<br> * Message: You cannot change weapons during an attack. */ public static final SystemMessageId CANNOT_CHANGE_WEAPON_DURING_AN_ATTACK = new SystemMessageId(104); /** * ID: 105<br> * Message: $c1 has been invited to the party. */ public static final SystemMessageId C1_INVITED_TO_PARTY = new SystemMessageId(105); /** * ID: 106<br> * Message: You have joined $s1's party. */ public static final SystemMessageId YOU_JOINED_S1_PARTY = new SystemMessageId(106); /** * ID: 107<br> * Message: $c1 has joined the party. */ public static final SystemMessageId C1_JOINED_PARTY = new SystemMessageId(107); /** * ID: 108<br> * Message: $c1 has left the party. */ public static final SystemMessageId C1_LEFT_PARTY = new SystemMessageId(108); /** * ID: 109<br> * Message: Invalid target. */ public static final SystemMessageId INCORRECT_TARGET = new SystemMessageId(109); /** * ID: 110<br> * Message: $s1’s effect can be felt. */ public static final SystemMessageId YOU_FEEL_S1_EFFECT = new SystemMessageId(110); /** * ID: 111<br> * Message: Your shield defense has succeeded. */ public static final SystemMessageId SHIELD_DEFENCE_SUCCESSFULL = new SystemMessageId(111); /** * ID: 112<br> * Message: You have run out of arrows. */ public static final SystemMessageId NOT_ENOUGH_ARROWS = new SystemMessageId(112); /** * ID: 113<br> * Message: $s1 cannot be used due to unsuitable terms. */ public static final SystemMessageId S1_CANNOT_BE_USED = new SystemMessageId(113); /** * ID: 114<br> * Message: You have entered the shadow of the Mother Tree. */ public static final SystemMessageId ENTER_SHADOW_MOTHER_TREE = new SystemMessageId(114); /** * ID: 115<br> * Message: You have left the shadow of the Mother Tree. */ public static final SystemMessageId EXIT_SHADOW_MOTHER_TREE = new SystemMessageId(115); /** * ID: 116<br> * Message: You have entered a peace zone. */ public static final SystemMessageId ENTER_PEACEFUL_ZONE = new SystemMessageId(116); /** * ID: 117<br> * Message: You have left the peace zone. */ public static final SystemMessageId EXIT_PEACEFUL_ZONE = new SystemMessageId(117); /** * ID: 118<br> * Message: You have requested a trade with $c1. */ public static final SystemMessageId REQUEST_C1_FOR_TRADE = new SystemMessageId(118); /** * ID: 119<br> * Message: $c1 has denied your request to trade. */ public static final SystemMessageId C1_DENIED_TRADE_REQUEST = new SystemMessageId(119); /** * ID: 120<br> * Message: You begin trading with $c1. */ public static final SystemMessageId BEGIN_TRADE_WITH_C1 = new SystemMessageId(120); /** * ID: 121<br> * Message: $c1 has confirmed the trade. */ public static final SystemMessageId C1_CONFIRMED_TRADE = new SystemMessageId(121); /** * ID: 122<br> * Message: You may no longer adjust items in the trade because the trade has been confirmed. */ public static final SystemMessageId CANNOT_ADJUST_ITEMS_AFTER_TRADE_CONFIRMED = new SystemMessageId(122); /** * ID: 123<br> * Message: Your trade was successful. */ public static final SystemMessageId TRADE_SUCCESSFUL = new SystemMessageId(123); /** * ID: 124<br> * Message: $c1 has cancelled the trade. */ public static final SystemMessageId C1_CANCELED_TRADE = new SystemMessageId(124); /** * ID: 125<br> * Message: Do you wish to exit the game? */ public static final SystemMessageId WISH_EXIT_GAME = new SystemMessageId(125); /** * ID: 126<br> * Message: Do you wish to exit to the character select screen? */ public static final SystemMessageId WISH_RESTART_GAME = new SystemMessageId(126); /** * ID: 127<br> * Message: You have been disconnected from the server. Please login again. */ public static final SystemMessageId DISCONNECTED_FROM_SERVER = new SystemMessageId(127); /** * ID: 128<br> * Message: Your character creation has failed. */ public static final SystemMessageId CHARACTER_CREATION_FAILED = new SystemMessageId(128); /** * ID: 129<br> * Message: Your inventory is full. */ public static final SystemMessageId SLOTS_FULL = new SystemMessageId(129); /** * ID: 130<br> * Message: Your warehouse is full. */ public static final SystemMessageId WAREHOUSE_FULL = new SystemMessageId(130); /** * ID: 131<br> * Message: $s1 has logged in. */ public static final SystemMessageId S1_LOGGED_IN = new SystemMessageId(131); /** * ID: 132<br> * Message: $s1 has been added to your friends list. */ public static final SystemMessageId S1_ADDED_TO_FRIENDS = new SystemMessageId(132); /** * ID: 133<br> * Message: $s1 has been removed from your friends list. */ public static final SystemMessageId S1_REMOVED_FROM_YOUR_FRIENDS_LIST = new SystemMessageId(133); /** * ID: 134<br> * Message: Please check your friends list again. */ public static final SystemMessageId PLEACE_CHECK_YOUR_FRIEND_LIST_AGAIN = new SystemMessageId(134); /** * ID: 135<br> * Message: $c1 did not reply to your invitation. Your invitation has been cancelled. */ public static final SystemMessageId C1_DID_NOT_REPLY_TO_YOUR_INVITE = new SystemMessageId(135); /** * ID: 136<br> * Message: You have not replied to $c1's invitation. The offer has been cancelled. */ public static final SystemMessageId YOU_DID_NOT_REPLY_TO_C1_INVITE = new SystemMessageId(136); /** * ID: 137<br> * Message: There are no more items in the shortcut. */ public static final SystemMessageId NO_MORE_ITEMS_SHORTCUT = new SystemMessageId(137); /** * ID: 138<br> * Message: Designate shortcut. */ public static final SystemMessageId DESIGNATE_SHORTCUT = new SystemMessageId(138); /** * ID: 139<br> * Message: $c1 has resisted your $s2. */ public static final SystemMessageId C1_RESISTED_YOUR_S2 = new SystemMessageId(139); /** * ID: 140<br> * Message: Your skill was deactivated due to lack of MP. */ public static final SystemMessageId SKILL_REMOVED_DUE_LACK_MP = new SystemMessageId(140); /** * ID: 141<br> * Message: Once a trade is confirmed, the items involved cannot be moved again. If you wish to make a change, cancel the trade and start again. */ public static final SystemMessageId ONCE_THE_TRADE_IS_CONFIRMED_THE_ITEM_CANNOT_BE_MOVED_AGAIN = new SystemMessageId(141); /** * ID: 142<br> * Message: You are already trading with someone. */ public static final SystemMessageId ALREADY_TRADING = new SystemMessageId(142); /** * ID: 143<br> * Message: $c1 is already trading with another person. Please try again later. */ public static final SystemMessageId C1_ALREADY_TRADING = new SystemMessageId(143); /** * ID: 144<br> * Message: That is an incorrect target. */ public static final SystemMessageId TARGET_IS_INCORRECT = new SystemMessageId(144); /** * ID: 145<br> * Message: That player is not online. */ public static final SystemMessageId TARGET_IS_NOT_FOUND_IN_THE_GAME = new SystemMessageId(145); /** * ID: 146<br> * Message: Chatting is now permitted. */ public static final SystemMessageId CHATTING_PERMITTED = new SystemMessageId(146); /** * ID: 147<br> * Message: Chatting is currently prohibited. */ public static final SystemMessageId CHATTING_PROHIBITED = new SystemMessageId(147); /** * ID: 148<br> * Message: You cannot use quest items. */ public static final SystemMessageId CANNOT_USE_QUEST_ITEMS = new SystemMessageId(148); /** * ID: 149<br> * Message: You cannot pick up or use items while trading. */ public static final SystemMessageId CANNOT_USE_ITEM_WHILE_TRADING = new SystemMessageId(149); /** * ID: 150<br> * Message: You cannot discard or destroy an item while trading at a private store. */ public static final SystemMessageId CANNOT_DISCARD_OR_DESTROY_ITEM_WHILE_TRADING = new SystemMessageId(150); /** * ID: 151<br> * Message: You cannot discard something that far away from you. */ public static final SystemMessageId CANNOT_DISCARD_DISTANCE_TOO_FAR = new SystemMessageId(151); /** * ID: 152<br> * Message: You have invited the wrong target. */ public static final SystemMessageId YOU_HAVE_INVITED_THE_WRONG_TARGET = new SystemMessageId(152); /** * ID: 153<br> * Message: $c1 is on another task. Please try again later. */ public static final SystemMessageId C1_IS_BUSY_TRY_LATER = new SystemMessageId(153); /** * ID: 154<br> * Message: Only the leader can give out invitations. */ public static final SystemMessageId ONLY_LEADER_CAN_INVITE = new SystemMessageId(154); /** * ID: 155<br> * Message: The party is full. */ public static final SystemMessageId PARTY_FULL = new SystemMessageId(155); /** * ID: 156<br> * Message: Drain was only 50 percent successful. */ public static final SystemMessageId DRAIN_HALF_SUCCESFUL = new SystemMessageId(156); /** * ID: 157<br> * Message: You resisted $c1's drain. */ public static final SystemMessageId RESISTED_C1_DRAIN = new SystemMessageId(157); /** * ID: 158<br> * Message: Your attack has failed. */ public static final SystemMessageId ATTACK_FAILED = new SystemMessageId(158); /** * ID: 159<br> * Message: You resisted $c1's magic. */ public static final SystemMessageId RESISTED_C1_MAGIC = new SystemMessageId(159); /** * ID: 160<br> * Message: $c1 is a member of another party and cannot be invited. */ public static final SystemMessageId C1_IS_ALREADY_IN_PARTY = new SystemMessageId(160); /** * ID: 161<br> * Message: That player is not currently online. */ public static final SystemMessageId INVITED_USER_NOT_ONLINE = new SystemMessageId(161); /** * ID: 162<br> * Message: You have moved too far away from the warehouse to perform that action. */ public static final SystemMessageId WAREHOUSE_TOO_FAR = new SystemMessageId(162); /** * ID: 163<br> * Message: You cannot destroy it because the number is incorrect. */ public static final SystemMessageId CANNOT_DESTROY_NUMBER_INCORRECT = new SystemMessageId(163); /** * ID: 164<br> * Message: Waiting for another reply. */ public static final SystemMessageId WAITING_FOR_ANOTHER_REPLY = new SystemMessageId(164); /** * ID: 165<br> * Message: You cannot add yourself to your own friend list. */ public static final SystemMessageId YOU_CANNOT_ADD_YOURSELF_TO_OWN_FRIEND_LIST = new SystemMessageId(165); /** * ID: 166<br> * Message: Friend list is not ready yet. Please register again later. */ public static final SystemMessageId FRIEND_LIST_NOT_READY_YET_REGISTER_LATER = new SystemMessageId(166); /** * ID: 167<br> * Message: $c1 is already on your friend list. */ public static final SystemMessageId C1_ALREADY_ON_FRIEND_LIST = new SystemMessageId(167); /** * ID: 168<br> * Message: $c1 has sent a friend request. */ public static final SystemMessageId C1_REQUESTED_TO_BECOME_FRIENDS = new SystemMessageId(168); /** * ID: 169<br> * Message: Accept friendship 0/1 (1 to accept, 0 to deny) */ public static final SystemMessageId ACCEPT_THE_FRIENDSHIP = new SystemMessageId(169); /** * ID: 170<br> * Message: The user who requested to become friends is not found in the game. */ public static final SystemMessageId THE_USER_YOU_REQUESTED_IS_NOT_IN_GAME = new SystemMessageId(170); /** * ID: 171<br> * Message: $c1 is not on your friend list. */ public static final SystemMessageId C1_NOT_ON_YOUR_FRIENDS_LIST = new SystemMessageId(171); /** * ID: 172<br> * Message: You lack the funds needed to pay for this transaction. */ public static final SystemMessageId LACK_FUNDS_FOR_TRANSACTION1 = new SystemMessageId(172); /** * ID: 173<br> * Message: You lack the funds needed to pay for this transaction. */ public static final SystemMessageId LACK_FUNDS_FOR_TRANSACTION2 = new SystemMessageId(173); /** * ID: 174<br> * Message: That person's inventory is full. */ public static final SystemMessageId OTHER_INVENTORY_FULL = new SystemMessageId(174); /** * ID: 175<br> * Message: That skill has been de-activated as HP was fully recovered. */ public static final SystemMessageId SKILL_DEACTIVATED_HP_FULL = new SystemMessageId(175); /** * ID: 176<br> * Message: That person is in message refusal mode. */ public static final SystemMessageId THE_PERSON_IS_IN_MESSAGE_REFUSAL_MODE = new SystemMessageId(176); /** * ID: 177<br> * Message: Message refusal mode. */ public static final SystemMessageId MESSAGE_REFUSAL_MODE = new SystemMessageId(177); /** * ID: 178<br> * Message: Message acceptance mode. */ public static final SystemMessageId MESSAGE_ACCEPTANCE_MODE = new SystemMessageId(178); /** * ID: 179<br> * Message: You cannot discard those items here. */ public static final SystemMessageId CANT_DISCARD_HERE = new SystemMessageId(179); /** * ID: 180<br> * Message: You have $s1 day(s) left until deletion. Do you wish to cancel this action? */ public static final SystemMessageId S1_DAYS_LEFT_CANCEL_ACTION = new SystemMessageId(180); /** * ID: 181<br> * Message: Cannot see target. */ public static final SystemMessageId CANT_SEE_TARGET = new SystemMessageId(181); /** * ID: 182<br> * Message: Do you wish to stop the currently selected "$s1" quest? */ public static final SystemMessageId WANT_QUIT_CURRENT_QUEST = new SystemMessageId(182); /** * ID: 183<br> * Message: There are too many users on the server. Please try again later. */ public static final SystemMessageId TOO_MANY_USERS = new SystemMessageId(183); /** * ID: 184<br> * Message: Please try again later. */ public static final SystemMessageId TRY_AGAIN_LATER = new SystemMessageId(184); /** * ID: 185<br> * Message: You must first select a user to invite to your party. */ public static final SystemMessageId FIRST_SELECT_USER_TO_INVITE_TO_PARTY = new SystemMessageId(185); /** * ID: 186<br> * Message: You must first select a user to invite to your clan. */ public static final SystemMessageId FIRST_SELECT_USER_TO_INVITE_TO_CLAN = new SystemMessageId(186); /** * ID: 187<br> * Message: Select user to expel. */ public static final SystemMessageId SELECT_USER_TO_EXPEL = new SystemMessageId(187); /** * ID: 188<br> * Message: Please create your clan name. */ public static final SystemMessageId PLEASE_CREATE_CLAN_NAME = new SystemMessageId(188); /** * ID: 189<br> * Message: Your clan has been created. */ public static final SystemMessageId CLAN_CREATED = new SystemMessageId(189); /** * ID: 190<br> * Message: You have failed to create a clan. */ public static final SystemMessageId FAILED_TO_CREATE_CLAN = new SystemMessageId(190); /** * ID: 191<br> * Message: Clan member $s1 has been expelled. */ public static final SystemMessageId CLAN_MEMBER_S1_EXPELLED = new SystemMessageId(191); /** * ID: 192<br> * Message: You have failed to expel $s1 from the clan. */ public static final SystemMessageId FAILED_EXPEL_S1 = new SystemMessageId(192); /** * ID: 193<br> * Message: Clan has dispersed. */ public static final SystemMessageId CLAN_HAS_DISPERSED = new SystemMessageId(193); /** * ID: 194<br> * Message: You have failed to disperse the clan. */ public static final SystemMessageId FAILED_TO_DISPERSE_CLAN = new SystemMessageId(194); /** * ID: 195<br> * Message: Entered the clan. */ public static final SystemMessageId ENTERED_THE_CLAN = new SystemMessageId(195); /** * ID: 196<br> * Message: $s1 declined your clan invitation. */ public static final SystemMessageId S1_REFUSED_TO_JOIN_CLAN = new SystemMessageId(196); /** * ID: 197<br> * Message: You have withdrawn from the clan. */ public static final SystemMessageId YOU_HAVE_WITHDRAWN_FROM_CLAN = new SystemMessageId(197); /** * ID: 198<br> * Message: You have failed to withdraw from the $s1 clan. */ public static final SystemMessageId FAILED_TO_WITHDRAW_FROM_S1_CLAN = new SystemMessageId(198); /** * ID: 199<br> * Message: You have recently been dismissed from a clan. You are not allowed to join another clan for 24-hours. */ public static final SystemMessageId CLAN_MEMBERSHIP_TERMINATED = new SystemMessageId(199); /** * ID: 200<br> * Message: You have withdrawn from the party. */ public static final SystemMessageId YOU_LEFT_PARTY = new SystemMessageId(200); /** * ID: 201<br> * Message: $c1 was expelled from the party. */ public static final SystemMessageId C1_WAS_EXPELLED_FROM_PARTY = new SystemMessageId(201); /** * ID: 202<br> * Message: You have been expelled from the party. */ public static final SystemMessageId HAVE_BEEN_EXPELLED_FROM_PARTY = new SystemMessageId(202); /** * ID: 203<br> * Message: The party has dispersed. */ public static final SystemMessageId PARTY_DISPERSED = new SystemMessageId(203); /** * ID: 204<br> * Message: Incorrect name. Please try again. */ public static final SystemMessageId INCORRECT_NAME_TRY_AGAIN = new SystemMessageId(204); /** * ID: 205<br> * Message: Incorrect character name. Please try again. */ public static final SystemMessageId INCORRECT_CHARACTER_NAME_TRY_AGAIN = new SystemMessageId(205); /** * ID: 206<br> * Message: Please enter the name of the clan you wish to declare war on. */ public static final SystemMessageId ENTER_CLAN_NAME_TO_DECLARE_WAR = new SystemMessageId(206); /** * ID: 207<br> * Message: $s2 of the clan $s1 requests a declaration of war. Do you accept? */ public static final SystemMessageId S2_OF_THE_CLAN_S1_REQUESTS_WAR = new SystemMessageId(207); /** * ID: 209<br> * Message: The size of the image file is inappropriate. Please adjust to 16x12 pixels. */ public static final SystemMessageId THE_SIZE_OF_THE_IMAGE_FILE_IS_INAPPROPRIATE = new SystemMessageId(209); /** * ID: 212<br> * Message: You are not a clan member and cannot perform this action. */ public static final SystemMessageId YOU_ARE_NOT_A_CLAN_MEMBER = new SystemMessageId(212); /** * ID: 213<br> * Message: Not working. Please try again later. */ public static final SystemMessageId NOT_WORKING_PLEASE_TRY_AGAIN_LATER = new SystemMessageId(213); /** * ID: 214<br> * Message: Your title has been changed. */ public static final SystemMessageId TITLE_CHANGED = new SystemMessageId(214); /** * ID: 215<br> * Message: War with the $s1 clan has begun. */ public static final SystemMessageId WAR_WITH_THE_S1_CLAN_HAS_BEGUN = new SystemMessageId(215); /** * ID: 216<br> * Message: War with the $s1 clan has ended. */ public static final SystemMessageId WAR_WITH_THE_S1_CLAN_HAS_ENDED = new SystemMessageId(216); /** * ID: 217<br> * Message: You have won the war over the $s1 clan! */ public static final SystemMessageId YOU_HAVE_WON_THE_WAR_OVER_THE_S1_CLAN = new SystemMessageId(217); /** * ID: 218<br> * Message: You have surrendered to the $s1 clan. */ public static final SystemMessageId YOU_HAVE_SURRENDERED_TO_THE_S1_CLAN = new SystemMessageId(218); /** * ID: 219<br> * Message: Your clan leader has died. You have been defeated by the $s1 Clan. */ public static final SystemMessageId YOU_WERE_DEFEATED_BY_S1_CLAN = new SystemMessageId(219); /** * ID: 220<br> * Message: You have $s1 minute(s) left until the clan war ends. */ public static final SystemMessageId S1_MINUTES_LEFT_UNTIL_CLAN_WAR_ENDS = new SystemMessageId(220); /** * ID: 221<br> * Message: The time limit for the clan war is up. War with the $s1 clan is over. */ public static final SystemMessageId CLAN_WAR_WITH_S1_CLAN_HAS_ENDED = new SystemMessageId(221); /** * ID: 222<br> * Message: $s1 has joined the clan. */ public static final SystemMessageId S1_HAS_JOINED_CLAN = new SystemMessageId(222); /** * ID: 223<br> * Message: $s1 has withdrawn from the clan. */ public static final SystemMessageId S1_HAS_WITHDRAWN_FROM_THE_CLAN = new SystemMessageId(223); /** * ID: 224<br> * Message: $s1 did not respond: Invitation to the clan has been cancelled. */ public static final SystemMessageId S1_DID_NOT_RESPOND_TO_CLAN_INVITATION = new SystemMessageId(224); /** * ID: 225<br> * Message: You didn't respond to $s1's invitation: joining has been cancelled. */ public static final SystemMessageId YOU_DID_NOT_RESPOND_TO_S1_CLAN_INVITATION = new SystemMessageId(225); /** * ID: 226<br> * Message: The $s1 clan did not respond: war proclamation has been refused. */ public static final SystemMessageId S1_CLAN_DID_NOT_RESPOND = new SystemMessageId(226); /** * ID: 227<br> * Message: Clan war has been refused because you did not respond to $s1 clan's war proclamation. */ public static final SystemMessageId CLAN_WAR_REFUSED_YOU_DID_NOT_RESPOND_TO_S1 = new SystemMessageId(227); /** * ID: 228<br> * Message: Request to end war has been denied. */ public static final SystemMessageId REQUEST_TO_END_WAR_HAS_BEEN_DENIED = new SystemMessageId(228); /** * ID: 229<br> * Message: You do not meet the criteria in order to create a clan. */ public static final SystemMessageId YOU_DO_NOT_MEET_CRITERIA_IN_ORDER_TO_CREATE_A_CLAN = new SystemMessageId(229); /** * ID: 230<br> * Message: You must wait 10 days before creating a new clan. */ public static final SystemMessageId YOU_MUST_WAIT_XX_DAYS_BEFORE_CREATING_A_NEW_CLAN = new SystemMessageId(230); /** * ID: 231<br> * Message: After a clan member is dismissed from a clan, the clan must wait at least a day before accepting a new member. */ public static final SystemMessageId YOU_MUST_WAIT_BEFORE_ACCEPTING_A_NEW_MEMBER = new SystemMessageId(231); /** * ID: 232<br> * Message: After leaving or having been dismissed from a clan, you must wait at least a day before joining another clan. */ public static final SystemMessageId YOU_MUST_WAIT_BEFORE_JOINING_ANOTHER_CLAN = new SystemMessageId(232); /** * ID: 233<br> * Message: The Academy/Royal Guard/Order of Knights is full and cannot accept new members at this time. */ public static final SystemMessageId SUBCLAN_IS_FULL = new SystemMessageId(233); /** * ID: 234<br> * Message: The target must be a clan member. */ public static final SystemMessageId TARGET_MUST_BE_IN_CLAN = new SystemMessageId(234); /** * ID: 235<br> * Message: You are not authorized to bestow these rights. */ public static final SystemMessageId NOT_AUTHORIZED_TO_BESTOW_RIGHTS = new SystemMessageId(235); /** * ID: 236<br> * Message: Only the clan leader is enabled. */ public static final SystemMessageId ONLY_THE_CLAN_LEADER_IS_ENABLED = new SystemMessageId(236); /** * ID: 237<br> * Message: The clan leader could not be found. */ public static final SystemMessageId CLAN_LEADER_NOT_FOUND = new SystemMessageId(237); /** * ID: 238<br> * Message: Not joined in any clan. */ public static final SystemMessageId NOT_JOINED_IN_ANY_CLAN = new SystemMessageId(238); /** * ID: 239<br> * Message: A clan leader cannot withdraw from their own clan. */ public static final SystemMessageId CLAN_LEADER_CANNOT_WITHDRAW = new SystemMessageId(239); /** * ID: 240<br> * Message: You are currently involved in clan war. */ public static final SystemMessageId CURRENTLY_INVOLVED_IN_CLAN_WAR = new SystemMessageId(240); /** * ID: 241<br> * Message: Leader of the $s1 Clan is not logged in. */ public static final SystemMessageId LEADER_OF_S1_CLAN_NOT_FOUND = new SystemMessageId(241); /** * ID: 242<br> * Message: Select target. */ public static final SystemMessageId SELECT_TARGET = new SystemMessageId(242); /** * ID: 243<br> * Message: You cannot declare war on an allied clan. */ public static final SystemMessageId CANNOT_DECLARE_WAR_ON_ALLIED_CLAN = new SystemMessageId(243); /** * ID: 244<br> * Message: You are not allowed to issue this challenge. */ public static final SystemMessageId NOT_ALLOWED_TO_CHALLENGE = new SystemMessageId(244); /** * ID: 245<br> * Message: It has not been 5 days since you refused a clan war. Do you wish to continue? */ public static final SystemMessageId FIVE_DAYS_NOT_PASSED_SINCE_REFUSED_WAR = new SystemMessageId(245); /** * ID: 246<br> * Message: That clan is currently at war. */ public static final SystemMessageId CLAN_CURRENTLY_AT_WAR = new SystemMessageId(246); /** * ID: 247<br> * Message: You have already been at war with the $s1 clan: 5 days must pass before you can challenge this clan again. */ public static final SystemMessageId FIVE_DAYS_MUST_PASS_BEFORE_CHALLENGE_AGAIN = new SystemMessageId(247); /** * ID: 248<br> * Message: You cannot proclaim war: the $s1 clan does not have enough members. */ public static final SystemMessageId S1_CLAN_NOT_ENOUGH_MEMBERS_FOR_WAR = new SystemMessageId(248); /** * ID: 249<br> * Message: Do you wish to surrender to clan $s1? */ public static final SystemMessageId WISH_SURRENDER_TO_S1_CLAN = new SystemMessageId(249); /** * ID: 250<br> * Message: You have personally surrendered to the $s1 clan. You are no longer participating in this clan war. */ public static final SystemMessageId YOU_HAVE_PERSONALLY_SURRENDERED_TO_THE_S1_CLAN = new SystemMessageId(250); /** * ID: 251<br> * Message: You cannot proclaim war: you are at war with another clan. */ public static final SystemMessageId ALREADY_AT_WAR_WITH_ANOTHER_CLAN = new SystemMessageId(251); /** * ID: 252<br> * Message: Enter the name of the clan you wish to surrender to. */ public static final SystemMessageId ENTER_CLAN_NAME_TO_SURRENDER_TO = new SystemMessageId(252); /** * ID: 253<br> * Message: Enter the name of the clan you wish to end the war with. */ public static final SystemMessageId ENTER_CLAN_NAME_TO_END_WAR = new SystemMessageId(253); /** * ID: 254<br> * Message: A clan leader cannot personally surrender. */ public static final SystemMessageId LEADER_CANT_PERSONALLY_SURRENDER = new SystemMessageId(254); /** * ID: 255<br> * Message: The $s1 Clan has requested to end war. Do you agree? */ public static final SystemMessageId S1_CLAN_REQUESTED_END_WAR = new SystemMessageId(255); /** * ID: 256<br> * Message: Enter Title */ public static final SystemMessageId ENTER_TITLE = new SystemMessageId(256); /** * ID: 257<br> * Message: Do you offer the $s1 clan a proposal to end the war? */ public static final SystemMessageId DO_YOU_OFFER_S1_CLAN_END_WAR = new SystemMessageId(257); /** * ID: 258<br> * Message: You are not involved in a clan war. */ public static final SystemMessageId NOT_INVOLVED_CLAN_WAR = new SystemMessageId(258); /** * ID: 259<br> * Message: Select clan members from list. */ public static final SystemMessageId SELECT_MEMBERS_FROM_LIST = new SystemMessageId(259); /** * ID: 260<br> * Message: The clan reputation score was reduced because it hasn't been 5 days since refusing a clan war. */ public static final SystemMessageId FIVE_DAYS_NOT_PASSED_SINCE_YOU_WERE_REFUSED_WAR = new SystemMessageId(260); /** * ID: 261<br> * Message: Clan name is invalid. */ public static final SystemMessageId CLAN_NAME_INCORRECT = new SystemMessageId(261); /** * ID: 262<br> * Message: Clan name's length is incorrect. */ public static final SystemMessageId CLAN_NAME_TOO_LONG = new SystemMessageId(262); /** * ID: 263<br> * Message: You have already requested the dissolution of your clan. */ public static final SystemMessageId DISSOLUTION_IN_PROGRESS = new SystemMessageId(263); /** * ID: 264<br> * Message: You cannot dissolve a clan while engaged in a war. */ public static final SystemMessageId CANNOT_DISSOLVE_WHILE_IN_WAR = new SystemMessageId(264); /** * ID: 265<br> * Message: You cannot dissolve a clan during a siege or while protecting a castle. */ public static final SystemMessageId CANNOT_DISSOLVE_WHILE_IN_SIEGE = new SystemMessageId(265); /** * ID: 266<br> * Message: You cannot dissolve a clan while owning a clan hall or castle. */ public static final SystemMessageId CANNOT_DISSOLVE_WHILE_OWNING_CLAN_HALL_OR_CASTLE = new SystemMessageId(266); /** * ID: 267<br> * Message: There are no requests to disperse. */ public static final SystemMessageId NO_REQUESTS_TO_DISPERSE = new SystemMessageId(267); /** * ID: 268<br> * Message: That player already belongs to another clan. */ public static final SystemMessageId PLAYER_ALREADY_ANOTHER_CLAN = new SystemMessageId(268); /** * ID: 269<br> * Message: You cannot dismiss yourself. */ public static final SystemMessageId YOU_CANNOT_DISMISS_YOURSELF = new SystemMessageId(269); /** * ID: 270<br> * Message: You have already surrendered. */ public static final SystemMessageId YOU_HAVE_ALREADY_SURRENDERED = new SystemMessageId(270); /** * ID: 271<br> * Message: A player can only be granted a title if the clan is level 3 or above. */ public static final SystemMessageId CLAN_LVL_3_NEEDED_TO_ENDOWE_TITLE = new SystemMessageId(271); /** * ID: 272<br> * Message: A clan crest can only be registered when the clan's skill level is 3 or above. */ public static final SystemMessageId CLAN_LVL_3_NEEDED_TO_SET_CREST = new SystemMessageId(272); /** * ID: 273<br> * Message: A clan war can only be declared when a clan's level is 3 or above. */ public static final SystemMessageId CLAN_LVL_3_NEEDED_TO_DECLARE_WAR = new SystemMessageId(273); /** * ID: 274<br> * Message: Your clan's level has increased. */ public static final SystemMessageId CLAN_LEVEL_INCREASED = new SystemMessageId(274); /** * ID: 275<br> * Message: The clan has failed to increase its level. */ public static final SystemMessageId CLAN_LEVEL_INCREASE_FAILED = new SystemMessageId(275); /** * ID: 276<br> * Message: You do not have the necessary materials or prerequisites to learn this skill. */ public static final SystemMessageId ITEM_OR_PREREQUISITES_MISSING_TO_LEARN_SKILL = new SystemMessageId(276); /** * ID: 277<br> * Message: You have earned $s1. */ public static final SystemMessageId LEARNED_SKILL_S1 = new SystemMessageId(277); /** * ID: 278<br> * Message: You do not have enough SP to learn this skill. */ public static final SystemMessageId NOT_ENOUGH_SP_TO_LEARN_SKILL = new SystemMessageId(278); /** * ID: 279<br> * Message: You do not have enough adena. */ public static final SystemMessageId YOU_NOT_ENOUGH_ADENA = new SystemMessageId(279); /** * ID: 280<br> * Message: You do not have any items to sell. */ public static final SystemMessageId NO_ITEMS_TO_SELL = new SystemMessageId(280); /** * ID: 281<br> * Message: You do not have enough adena to pay the fee. */ public static final SystemMessageId YOU_NOT_ENOUGH_ADENA_PAY_FEE = new SystemMessageId(281); /** * ID: 282<br> * Message: You have not deposited any items in your warehouse. */ public static final SystemMessageId NO_ITEM_DEPOSITED_IN_WH = new SystemMessageId(282); /** * ID: 283<br> * Message: You have entered a combat zone. */ public static final SystemMessageId ENTERED_COMBAT_ZONE = new SystemMessageId(283); /** * ID: 284<br> * Message: You have left a combat zone. */ public static final SystemMessageId LEFT_COMBAT_ZONE = new SystemMessageId(284); /** * ID: 285<br> * Message: Clan $s1 has successfully engraved the holy artifact! */ public static final SystemMessageId CLAN_S1_ENGRAVED_RULER = new SystemMessageId(285); /** * ID: 286<br> * Message: Your base is being attacked. */ public static final SystemMessageId BASE_UNDER_ATTACK = new SystemMessageId(286); /** * ID: 287<br> * Message: The opposing clan has started to engrave the holy artifact! */ public static final SystemMessageId OPPONENT_STARTED_ENGRAVING = new SystemMessageId(287); /** * ID: 288<br> * Message: The castle gate has been destroyed. */ public static final SystemMessageId CASTLE_GATE_BROKEN_DOWN = new SystemMessageId(288); /** * ID: 289<br> * Message: An outpost or headquarters cannot be built because one already exists. */ public static final SystemMessageId NOT_ANOTHER_HEADQUARTERS = new SystemMessageId(289); /** * ID: 290<br> * Message: You cannot set up a base here. */ public static final SystemMessageId NOT_SET_UP_BASE_HERE = new SystemMessageId(290); /** * ID: 291<br> * Message: Clan $s1 is victorious over $s2's castle siege! */ public static final SystemMessageId CLAN_S1_VICTORIOUS_OVER_S2_S_SIEGE = new SystemMessageId(291); /** * ID: 292<br> * Message: $s1 has announced the next castle siege time. */ public static final SystemMessageId S1_ANNOUNCED_SIEGE_TIME = new SystemMessageId(292); /** * ID: 293<br> * Message: The registration term for $s1 has ended. */ public static final SystemMessageId REGISTRATION_TERM_FOR_S1_ENDED = new SystemMessageId(293); /** * ID: 294<br> * Message: You cannot summon the encampment because you are not a member of the siege clan involved in the castle / fortress / hideout siege. */ public static final SystemMessageId BECAUSE_YOUR_CLAN_IS_NOT_CURRENTLY_ON_THE_OFFENSIVE_IN_A_CLAN_HALL_SIEGE_WAR_IT_CANNOT_SUMMON_ITS_BASE_CAMP = new SystemMessageId(294); /** * ID: 295<br> * Message: $s1's siege was canceled because there were no clans that participated. */ public static final SystemMessageId S1_SIEGE_WAS_CANCELED_BECAUSE_NO_CLANS_PARTICIPATED = new SystemMessageId(295); /** * ID: 296<br> * Message: You received $s1 falling damage. */ public static final SystemMessageId FALL_DAMAGE_S1 = new SystemMessageId(296); /** * ID: 297<br> * Message: You have taken $s1 damage because you were unable to breathe. */ public static final SystemMessageId DROWN_DAMAGE_S1 = new SystemMessageId(297); /** * ID: 298<br> * Message: You have dropped $s1. */ public static final SystemMessageId YOU_DROPPED_S1 = new SystemMessageId(298); /** * ID: 299<br> * Message: $c1 has obtained $s3 $s2. */ public static final SystemMessageId C1_OBTAINED_S3_S2 = new SystemMessageId(299); /** * ID: 300<br> * Message: $c1 has obtained $s2. */ public static final SystemMessageId C1_OBTAINED_S2 = new SystemMessageId(300); /** * ID: 301<br> * Message: $s2 $s1 has disappeared. */ public static final SystemMessageId S2_S1_DISAPPEARED = new SystemMessageId(301); /** * ID: 302<br> * Message: $s1 has disappeared. */ public static final SystemMessageId S1_DISAPPEARED = new SystemMessageId(302); /** * ID: 303<br> * Message: Select item to enchant. */ public static final SystemMessageId SELECT_ITEM_TO_ENCHANT = new SystemMessageId(303); /** * ID: 304<br> * Message: Clan member $s1 has logged into game. */ public static final SystemMessageId CLAN_MEMBER_S1_LOGGED_IN = new SystemMessageId(304); /** * ID: 305<br> * Message: The player declined to join your party. */ public static final SystemMessageId PLAYER_DECLINED = new SystemMessageId(305); /** * ID: 306<br> * Message: You have failed to delete the character. */ public static final SystemMessageId FAILED_TO_DELETE_CHAR = new SystemMessageId(306); /** * ID: 307<br> * Message: You cannot trade with a warehouse keeper. */ public static final SystemMessageId CANNOT_TRADE_WAREHOUSE_KEEPER = new SystemMessageId(307); /** * ID: 308<br> * Message: The player declined your clan invitation. */ public static final SystemMessageId PLAYER_DECLINED_CLAN_INVITATION = new SystemMessageId(308); /** * ID: 309<br> * Message: You have succeeded in expelling the clan member. */ public static final SystemMessageId YOU_HAVE_SUCCEEDED_IN_EXPELLING_CLAN_MEMBER = new SystemMessageId(309); /** * ID: 310<br> * Message: You have failed to expel the clan member. */ public static final SystemMessageId FAILED_TO_EXPEL_CLAN_MEMBER = new SystemMessageId(310); /** * ID: 311<br> * Message: The clan war declaration has been accepted. */ public static final SystemMessageId CLAN_WAR_DECLARATION_ACCEPTED = new SystemMessageId(311); /** * ID: 312<br> * Message: The clan war declaration has been refused. */ public static final SystemMessageId CLAN_WAR_DECLARATION_REFUSED = new SystemMessageId(312); /** * ID: 313<br> * Message: The cease war request has been accepted. */ public static final SystemMessageId CEASE_WAR_REQUEST_ACCEPTED = new SystemMessageId(313); /** * ID: 314<br> * Message: You have failed to surrender. */ public static final SystemMessageId FAILED_TO_SURRENDER = new SystemMessageId(314); /** * ID: 315<br> * Message: You have failed to personally surrender. */ public static final SystemMessageId FAILED_TO_PERSONALLY_SURRENDER = new SystemMessageId(315); /** * ID: 316<br> * Message: You have failed to withdraw from the party. */ public static final SystemMessageId FAILED_TO_WITHDRAW_FROM_THE_PARTY = new SystemMessageId(316); /** * ID: 317<br> * Message: You have failed to expel the party member. */ public static final SystemMessageId FAILED_TO_EXPEL_THE_PARTY_MEMBER = new SystemMessageId(317); /** * ID: 318<br> * Message: You have failed to disperse the party. */ public static final SystemMessageId FAILED_TO_DISPERSE_THE_PARTY = new SystemMessageId(318); /** * ID: 319<br> * Message: This door cannot be unlocked. */ public static final SystemMessageId UNABLE_TO_UNLOCK_DOOR = new SystemMessageId(319); /** * ID: 320<br> * Message: You have failed to unlock the door. */ public static final SystemMessageId FAILED_TO_UNLOCK_DOOR = new SystemMessageId(320); /** * ID: 321<br> * Message: It is not locked. */ public static final SystemMessageId ITS_NOT_LOCKED = new SystemMessageId(321); /** * ID: 322<br> * Message: Please decide on the sales price. */ public static final SystemMessageId DECIDE_SALES_PRICE = new SystemMessageId(322); /** * ID: 323<br> * Message: Your force has increased to level $s1. */ public static final SystemMessageId FORCE_INCREASED_TO_S1 = new SystemMessageId(323); /** * ID: 324<br> * Message: Your force has reached maximum capacity. */ public static final SystemMessageId FORCE_MAXLEVEL_REACHED = new SystemMessageId(324); /** * ID: 325<br> * Message: The corpse has already disappeared. */ public static final SystemMessageId CORPSE_ALREADY_DISAPPEARED = new SystemMessageId(325); /** * ID: 326<br> * Message: Select target from list. */ public static final SystemMessageId SELECT_TARGET_FROM_LIST = new SystemMessageId(326); /** * ID: 327<br> * Message: You cannot exceed 80 characters. */ public static final SystemMessageId CANNOT_EXCEED_80_CHARACTERS = new SystemMessageId(327); /** * ID: 328<br> * Message: Please input title using less than 128 characters. */ public static final SystemMessageId PLEASE_INPUT_TITLE_LESS_128_CHARACTERS = new SystemMessageId(328); /** * ID: 329<br> * Message: Please input contents using less than 3000 characters. */ public static final SystemMessageId PLEASE_INPUT_CONTENT_LESS_3000_CHARACTERS = new SystemMessageId(329); /** * ID: 330<br> * Message: A one-line response may not exceed 128 characters. */ public static final SystemMessageId ONE_LINE_RESPONSE_NOT_EXCEED_128_CHARACTERS = new SystemMessageId(330); /** * ID: 331<br> * Message: You have acquired $s1 SP. */ public static final SystemMessageId ACQUIRED_S1_SP = new SystemMessageId(331); /** * ID: 332<br> * Message: Do you want to be restored? */ public static final SystemMessageId DO_YOU_WANT_TO_BE_RESTORED = new SystemMessageId(332); /** * ID: 333<br> * Message: You have received $s1 damage by Core's barrier. */ public static final SystemMessageId S1_DAMAGE_BY_CORE_BARRIER = new SystemMessageId(333); /** * ID: 334<br> * Message: Please enter your private store display message. */ public static final SystemMessageId ENTER_PRIVATE_STORE_MESSAGE = new SystemMessageId(334); /** * ID: 335<br> * Message: $s1 has been aborted. */ public static final SystemMessageId S1_HAS_BEEN_ABORTED = new SystemMessageId(335); /** * ID: 336<br> * Message: You are attempting to crystallize $s1. Do you wish to continue? */ public static final SystemMessageId WISH_TO_CRYSTALLIZE_S1 = new SystemMessageId(336); /** * ID: 337<br> * Message: The soulshot you are attempting to use does not match the grade of your equipped weapon. */ public static final SystemMessageId SOULSHOTS_GRADE_MISMATCH = new SystemMessageId(337); /** * ID: 338<br> * Message: You do not have enough soulshots for that. */ public static final SystemMessageId NOT_ENOUGH_SOULSHOTS = new SystemMessageId(338); /** * ID: 339<br> * Message: Cannot use soulshots. */ public static final SystemMessageId CANNOT_USE_SOULSHOTS = new SystemMessageId(339); /** * ID: 340<br> * Message: Your private store is now open for business. */ public static final SystemMessageId PRIVATE_STORE_UNDER_WAY = new SystemMessageId(340); /** * ID: 341<br> * Message: You do not have enough materials to perform that action. */ public static final SystemMessageId NOT_ENOUGH_MATERIALS = new SystemMessageId(341); /** * ID: 342<br> * Message: Your soulshots are enabled. */ public static final SystemMessageId ENABLED_SOULSHOT = new SystemMessageId(342); /** * ID: 343<br> * Message: Sweeper failed, target not spoiled. */ public static final SystemMessageId SWEEPER_FAILED_TARGET_NOT_SPOILED = new SystemMessageId(343); /** * ID: 344<br> * Message: Your soulshots are disabled. */ public static final SystemMessageId SOULSHOTS_DISABLED = new SystemMessageId(344); /** * ID: 345<br> * Message: Chat enabled. */ public static final SystemMessageId CHAT_ENABLED = new SystemMessageId(345); /** * ID: 346<br> * Message: Chat disabled. */ public static final SystemMessageId CHAT_DISABLED = new SystemMessageId(346); /** * ID: 347<br> * Message: Incorrect item count. */ public static final SystemMessageId INCORRECT_ITEM_COUNT = new SystemMessageId(347); /** * ID: 348<br> * Message: Incorrect item price. */ public static final SystemMessageId INCORRECT_ITEM_PRICE = new SystemMessageId(348); /** * ID: 349<br> * Message: Private store already closed. */ public static final SystemMessageId PRIVATE_STORE_ALREADY_CLOSED = new SystemMessageId(349); /** * ID: 350<br> * Message: Item out of stock. */ public static final SystemMessageId ITEM_OUT_OF_STOCK = new SystemMessageId(350); /** * ID: 351<br> * Message: Incorrect item count. */ public static final SystemMessageId NOT_ENOUGH_ITEMS = new SystemMessageId(351); /** * ID: 352<br> * Message: Incorrect item. */ public static final SystemMessageId INCORRECT_ITEM = new SystemMessageId(352); /** * ID: 353<br> * Message: Cannot purchase. */ public static final SystemMessageId CANNOT_PURCHASE = new SystemMessageId(353); /** * ID: 354<br> * Message: Cancel enchant. */ public static final SystemMessageId CANCEL_ENCHANT = new SystemMessageId(354); /** * ID: 355<br> * Message: Inappropriate enchant conditions. */ public static final SystemMessageId INAPPROPRIATE_ENCHANT_CONDITION = new SystemMessageId(355); /** * ID: 356<br> * Message: Reject resurrection. */ public static final SystemMessageId REJECT_RESURRECTION = new SystemMessageId(356); /** * ID: 357<br> * Message: It has already been spoiled. */ public static final SystemMessageId ALREADY_SPOILED = new SystemMessageId(357); /** * ID: 358<br> * Message: $s1 hour(s) until castle siege conclusion. */ public static final SystemMessageId S1_HOURS_UNTIL_SIEGE_CONCLUSION = new SystemMessageId(358); /** * ID: 359<br> * Message: $s1 minute(s) until castle siege conclusion. */ public static final SystemMessageId S1_MINUTES_UNTIL_SIEGE_CONCLUSION = new SystemMessageId(359); /** * ID: 360<br> * Message: This castle siege will end in $s1 second(s)! */ public static final SystemMessageId CASTLE_SIEGE_S1_SECONDS_LEFT = new SystemMessageId(360); /** * ID: 361<br> * Message: Over-hit! */ public static final SystemMessageId OVER_HIT = new SystemMessageId(361); /** * ID: 362<br> * Message: You have acquired $s1 bonus experience from a successful over-hit. */ public static final SystemMessageId ACQUIRED_BONUS_EXPERIENCE_THROUGH_OVER_HIT = new SystemMessageId(362); /** * ID: 363<br> * Message: Chat available time: $s1 minute. */ public static final SystemMessageId CHAT_AVAILABLE_S1_MINUTE = new SystemMessageId(363); /** * ID: 364<br> * Message: Enter user's name to search. */ public static final SystemMessageId ENTER_USER_NAME_TO_SEARCH = new SystemMessageId(364); /** * ID: 365<br> * Message: Are you sure? */ public static final SystemMessageId ARE_YOU_SURE = new SystemMessageId(365); /** * ID: 366<br> * Message: Please select your hair color. */ public static final SystemMessageId PLEASE_SELECT_HAIR_COLOR = new SystemMessageId(366); /** * ID: 367<br> * Message: You cannot remove that clan character at this time. */ public static final SystemMessageId CANNOT_REMOVE_CLAN_CHARACTER = new SystemMessageId(367); /** * ID: 368<br> * Message: Equipped +$s1 $s2. */ public static final SystemMessageId S1_S2_EQUIPPED = new SystemMessageId(368); /** * ID: 369<br> * Message: You have obtained a +$s1 $s2. */ public static final SystemMessageId YOU_PICKED_UP_A_S1_S2 = new SystemMessageId(369); /** * ID: 370<br> * Message: Failed to pick up $s1. */ public static final SystemMessageId FAILED_PICKUP_S1 = new SystemMessageId(370); /** * ID: 371<br> * Message: Acquired +$s1 $s2. */ public static final SystemMessageId ACQUIRED_S1_S2 = new SystemMessageId(371); /** * ID: 372<br> * Message: Failed to earn $s1. */ public static final SystemMessageId FAILED_EARN_S1 = new SystemMessageId(372); /** * ID: 373<br> * Message: You are trying to destroy +$s1 $s2. Do you wish to continue? */ public static final SystemMessageId WISH_DESTROY_S1_S2 = new SystemMessageId(373); /** * ID: 374<br> * Message: You are attempting to crystallize +$s1 $s2. Do you wish to continue? */ public static final SystemMessageId WISH_CRYSTALLIZE_S1_S2 = new SystemMessageId(374); /** * ID: 375<br> * Message: You have dropped +$s1 $s2. */ public static final SystemMessageId DROPPED_S1_S2 = new SystemMessageId(375); /** * ID: 376<br> * Message: $c1 has obtained +$s2$s3. */ public static final SystemMessageId C1_OBTAINED_S2_S3 = new SystemMessageId(376); /** * ID: 377<br> * Message: $S1 $S2 disappeared. */ public static final SystemMessageId S1_S2_DISAPPEARED = new SystemMessageId(377); /** * ID: 378<br> * Message: $c1 purchased $s2. */ public static final SystemMessageId C1_PURCHASED_S2 = new SystemMessageId(378); /** * ID: 379<br> * Message: $c1 purchased +$s2$s3. */ public static final SystemMessageId C1_PURCHASED_S2_S3 = new SystemMessageId(379); /** * ID: 380<br> * Message: $c1 purchased $s3 $s2(s). */ public static final SystemMessageId C1_PURCHASED_S3_S2_S = new SystemMessageId(380); /** * ID: 381<br> * Message: The game client encountered an error and was unable to connect to the petition server. */ public static final SystemMessageId GAME_CLIENT_UNABLE_TO_CONNECT_TO_PETITION_SERVER = new SystemMessageId(381); /** * ID: 382<br> * Message: Currently there are no users that have checked out a GM ID. */ public static final SystemMessageId NO_USERS_CHECKED_OUT_GM_ID = new SystemMessageId(382); /** * ID: 383<br> * Message: Request confirmed to end consultation at petition server. */ public static final SystemMessageId REQUEST_CONFIRMED_TO_END_CONSULTATION = new SystemMessageId(383); /** * ID: 384<br> * Message: The client is not logged onto the game server. */ public static final SystemMessageId CLIENT_NOT_LOGGED_ONTO_GAME_SERVER = new SystemMessageId(384); /** * ID: 385<br> * Message: Request confirmed to begin consultation at petition server. */ public static final SystemMessageId REQUEST_CONFIRMED_TO_BEGIN_CONSULTATION = new SystemMessageId(385); /** * ID: 386<br> * Message: The body of your petition must be more than five characters in length. */ public static final SystemMessageId PETITION_MORE_THAN_FIVE_CHARACTERS = new SystemMessageId(386); /** * ID: 387<br> * Message: This ends the GM petition consultation. \\nPlease give us feedback on the petition service. */ public static final SystemMessageId THIS_END_THE_PETITION_PLEASE_PROVIDE_FEEDBACK = new SystemMessageId(387); /** * ID: 388<br> * Message: Not under petition consultation. */ public static final SystemMessageId NOT_UNDER_PETITION_CONSULTATION = new SystemMessageId(388); /** * ID: 389<br> * Message: Your petition application has been accepted. \\n - Receipt No. is $s1. */ public static final SystemMessageId PETITION_ACCEPTED_RECENT_NO_S1 = new SystemMessageId(389); /** * ID: 390<br> * Message: You may only submit one petition (active) at a time. */ public static final SystemMessageId ONLY_ONE_ACTIVE_PETITION_AT_TIME = new SystemMessageId(390); /** * ID: 391<br> * Message: Receipt No. $s1: petition cancelled. */ public static final SystemMessageId RECENT_NO_S1_CANCELED = new SystemMessageId(391); /** * ID: 392<br> * Message: Petition underway. */ public static final SystemMessageId UNDER_PETITION_ADVICE = new SystemMessageId(392); /** * ID: 393<br> * Message: Failed to cancel petition. Please try again later. */ public static final SystemMessageId FAILED_CANCEL_PETITION_TRY_LATER = new SystemMessageId(393); /** * ID: 394<br> * Message: Starting petition consultation with $c1. */ public static final SystemMessageId STARTING_PETITION_WITH_C1 = new SystemMessageId(394); /** * ID: 395<br> * Message: Ending petition consultation with $c1. */ public static final SystemMessageId PETITION_ENDED_WITH_C1 = new SystemMessageId(395); /** * ID: 396<br> * Message: Please login after changing your temporary password. */ public static final SystemMessageId TRY_AGAIN_AFTER_CHANGING_PASSWORD = new SystemMessageId(396); /** * ID: 397<br> * Message: This is not a paid account. */ public static final SystemMessageId NO_PAID_ACCOUNT = new SystemMessageId(397); /** * ID: 398<br> * Message: There is no time left on this account. */ public static final SystemMessageId NO_TIME_LEFT_ON_ACCOUNT = new SystemMessageId(398); /** * ID: 399<br> * Message: System error. */ public static final SystemMessageId SYSTEM_ERROR = new SystemMessageId(399); /** * ID: 400<br> * Message: You are attempting to drop $s1. Do you wish to continue? */ public static final SystemMessageId WISH_TO_DROP_S1 = new SystemMessageId(400); /** * ID: 401<br> * Message: You have too many ongoing quests. */ public static final SystemMessageId TOO_MANY_QUESTS = new SystemMessageId(401); /** * ID: 402<br> * Message: You do not possess the correct ticket to board the boat. */ public static final SystemMessageId NOT_CORRECT_BOAT_TICKET = new SystemMessageId(402); /** * ID: 403<br> * Message: You have exceeded your out-of-pocket adena limit. */ public static final SystemMessageId EXCEECED_POCKET_ADENA_LIMIT = new SystemMessageId(403); /** * ID: 404<br> * Message: Your Create Item level is too low to register this recipe. */ public static final SystemMessageId CREATE_LVL_TOO_LOW_TO_REGISTER = new SystemMessageId(404); /** * ID: 405<br> * Message: The total price of the product is too high. */ public static final SystemMessageId TOTAL_PRICE_TOO_HIGH = new SystemMessageId(405); /** * ID: 406<br> * Message: Petition application accepted. */ public static final SystemMessageId PETITION_APP_ACCEPTED = new SystemMessageId(406); /** * ID: 407<br> * Message: Your petition is being processed. */ public static final SystemMessageId PETITION_UNDER_PROCESS = new SystemMessageId(407); /** * ID: 408<br> * Message: Set Period */ public static final SystemMessageId SET_PERIOD = new SystemMessageId(408); /** * ID: 409<br> * Message: Set Time-$s1: $s2: $s3 */ public static final SystemMessageId SET_TIME_S1_S2_S3 = new SystemMessageId(409); /** * ID: 410<br> * Message: Registration Period */ public static final SystemMessageId REGISTRATION_PERIOD = new SystemMessageId(410); /** * ID: 411<br> * Message: Registration TIme-$s1: $s2: $s3 */ public static final SystemMessageId REGISTRATION_TIME_S1_S2_S3 = new SystemMessageId(411); /** * ID: 412<br> * Message: Battle begins in $s1: $s2: $s4 */ public static final SystemMessageId BATTLE_BEGINS_S1_S2_S3 = new SystemMessageId(412); /** * ID: 413<br> * Message: Battle ends in $s1: $s2: $s5 */ public static final SystemMessageId BATTLE_ENDS_S1_S2_S3 = new SystemMessageId(413); /** * ID: 414<br> * Message: Standby */ public static final SystemMessageId STANDBY = new SystemMessageId(414); /** * ID: 415<br> * Message: Siege is underway */ public static final SystemMessageId UNDER_SIEGE = new SystemMessageId(415); /** * ID: 416<br> * Message: This item cannot be exchanged. */ public static final SystemMessageId ITEM_CANNOT_EXCHANGE = new SystemMessageId(416); /** * ID: 417<br> * Message: $s1 has been disarmed. */ public static final SystemMessageId S1_DISARMED = new SystemMessageId(417); /** * ID: 419<br> * Message: $s1 minute(s) of usage time left. */ public static final SystemMessageId S1_MINUTES_USAGE_LEFT = new SystemMessageId(419); /** * ID: 420<br> * Message: Time expired. */ public static final SystemMessageId TIME_EXPIRED = new SystemMessageId(420); /** * ID: 421<br> * Message: Another person has logged in with the same account. */ public static final SystemMessageId ANOTHER_LOGIN_WITH_ACCOUNT = new SystemMessageId(421); /** * ID: 422<br> * Message: You have exceeded the weight limit. */ public static final SystemMessageId WEIGHT_LIMIT_EXCEEDED = new SystemMessageId(422); /** * ID: 423<br> * Message: You have cancelled the enchanting process. */ public static final SystemMessageId ENCHANT_SCROLL_CANCELLED = new SystemMessageId(423); /** * ID: 424<br> * Message: Does not fit strengthening conditions of the scroll. */ public static final SystemMessageId DOES_NOT_FIT_SCROLL_CONDITIONS = new SystemMessageId(424); /** * ID: 425<br> * Message: Your Create Item level is too low to register this recipe. */ public static final SystemMessageId CREATE_LVL_TOO_LOW_TO_REGISTER2 = new SystemMessageId(425); /** * ID: 445<br> * Message: (Reference Number Regarding Membership Withdrawal Request: $s1) */ public static final SystemMessageId REFERENCE_MEMBERSHIP_WITHDRAWAL_S1 = new SystemMessageId(445); /** * ID: 447<br> * Message: . */ public static final SystemMessageId DOT = new SystemMessageId(447); /** * ID: 448<br> * Message: There is a system error. Please log in again later. */ public static final SystemMessageId SYSTEM_ERROR_LOGIN_LATER = new SystemMessageId(448); /** * ID: 449<br> * Message: The password you have entered is incorrect. */ public static final SystemMessageId PASSWORD_ENTERED_INCORRECT1 = new SystemMessageId(449); /** * ID: 450<br> * Message: Confirm your account information and log in again later. */ public static final SystemMessageId CONFIRM_ACCOUNT_LOGIN_LATER = new SystemMessageId(450); /** * ID: 451<br> * Message: The password you have entered is incorrect. */ public static final SystemMessageId PASSWORD_ENTERED_INCORRECT2 = new SystemMessageId(451); /** * ID: 452<br> * Message: Please confirm your account information and try logging in again. */ public static final SystemMessageId PLEASE_CONFIRM_ACCOUNT_LOGIN_LATER = new SystemMessageId(452); /** * ID: 453<br> * Message: Your account information is incorrect. */ public static final SystemMessageId ACCOUNT_INFORMATION_INCORRECT = new SystemMessageId(453); /** * ID: 455<br> * Message: Account is already in use. Unable to log in. */ public static final SystemMessageId ACCOUNT_IN_USE = new SystemMessageId(455); /** * ID: 456<br> * Message: Lineage II game services may be used by individuals 15 years of age or older except for PvP servers, which may only be used by adults 18 years of age and older. (Korea Only) */ public static final SystemMessageId LINAGE_MINIMUM_AGE = new SystemMessageId(456); /** * ID: 457<br> * Message: We are currently undergoing game server maintenance. Please log in again later. */ public static final SystemMessageId SERVER_MAINTENANCE = new SystemMessageId(457); /** * ID: 458<br> * Message: Your game time has expired. You can not login. */ public static final SystemMessageId USAGE_TERM_EXPIRED = new SystemMessageId(458); /** * ID: 460<br> * Message: either directly from the PlayNC Store or from any leading games retailer. */ public static final SystemMessageId TO_REACTIVATE_YOUR_ACCOUNT = new SystemMessageId(460); /** * ID: 461<br> * Message: Access failed. */ public static final SystemMessageId ACCESS_FAILED = new SystemMessageId(461); /** * ID: 462<br> * Message: Please try again later. */ public static final SystemMessageId PLEASE_TRY_AGAIN_LATER = new SystemMessageId(462); /** * ID: 464<br> * Message: This feature is only available to alliance leaders. */ public static final SystemMessageId FEATURE_ONLY_FOR_ALLIANCE_LEADER = new SystemMessageId(464); /** * ID: 465<br> * Message: You are not currently allied with any clans. */ public static final SystemMessageId NO_CURRENT_ALLIANCES = new SystemMessageId(465); /** * ID: 466<br> * Message: You have exceeded the limit. */ public static final SystemMessageId YOU_HAVE_EXCEEDED_THE_LIMIT = new SystemMessageId(466); /** * ID: 467<br> * Message: You may not accept any clan within a day after expelling another clan. */ public static final SystemMessageId CANT_INVITE_CLAN_WITHIN_1_DAY = new SystemMessageId(467); /** * ID: 468<br> * Message: A clan that has withdrawn or been expelled cannot enter into an alliance within one day of withdrawal or expulsion. */ public static final SystemMessageId CANT_ENTER_ALLIANCE_WITHIN_1_DAY = new SystemMessageId(468); /** * ID: 469<br> * Message: You may not ally with a clan you are currently at war with. That would be diabolical and treacherous. */ public static final SystemMessageId MAY_NOT_ALLY_CLAN_BATTLE = new SystemMessageId(469); /** * ID: 470<br> * Message: Only the clan leader may apply for withdrawal from the alliance. */ public static final SystemMessageId ONLY_CLAN_LEADER_WITHDRAW_ALLY = new SystemMessageId(470); /** * ID: 471<br> * Message: Alliance leaders cannot withdraw. */ public static final SystemMessageId ALLIANCE_LEADER_CANT_WITHDRAW = new SystemMessageId(471); /** * ID: 472<br> * Message: You cannot expel yourself from the clan. */ public static final SystemMessageId CANNOT_EXPEL_YOURSELF = new SystemMessageId(472); /** * ID: 473<br> * Message: Different alliance. */ public static final SystemMessageId DIFFERENT_ALLIANCE = new SystemMessageId(473); /** * ID: 474<br> * Message: That clan does not exist. */ public static final SystemMessageId CLAN_DOESNT_EXISTS = new SystemMessageId(474); /** * ID: 475<br> * Message: Different alliance. */ public static final SystemMessageId DIFFERENT_ALLIANCE2 = new SystemMessageId(475); /** * ID: 476<br> * Message: Please adjust the image size to 8x12. */ public static final SystemMessageId ADJUST_IMAGE_8_12 = new SystemMessageId(476); /** * ID: 477<br> * Message: No response. Invitation to join an alliance has been cancelled. */ public static final SystemMessageId NO_RESPONSE_TO_ALLY_INVITATION = new SystemMessageId(477); /** * ID: 478<br> * Message: No response. Your entrance to the alliance has been cancelled. */ public static final SystemMessageId YOU_DID_NOT_RESPOND_TO_ALLY_INVITATION = new SystemMessageId(478); /** * ID: 479<br> * Message: $s1 has joined as a friend. */ public static final SystemMessageId S1_JOINED_AS_FRIEND = new SystemMessageId(479); /** * ID: 480<br> * Message: Please check your friends list. */ public static final SystemMessageId PLEASE_CHECK_YOUR_FRIENDS_LIST = new SystemMessageId(480); /** * ID: 481<br> * Message: $s1 has been deleted from your friends list. */ public static final SystemMessageId S1_HAS_BEEN_DELETED_FROM_YOUR_FRIENDS_LIST = new SystemMessageId(481); /** * ID: 482<br> * Message: You cannot add yourself to your own friend list. */ public static final SystemMessageId YOU_CANNOT_ADD_YOURSELF_TO_YOUR_OWN_FRIENDS_LIST = new SystemMessageId(482); /** * ID: 483<br> * Message: This function is inaccessible right now. Please try again later. */ public static final SystemMessageId FUNCTION_INACCESSIBLE_NOW = new SystemMessageId(483); /** * ID: 484<br> * Message: This player is already registered on your friends list. */ public static final SystemMessageId S1_ALREADY_IN_FRIENDS_LIST = new SystemMessageId(484); /** * ID: 485<br> * Message: No new friend invitations may be accepted. */ public static final SystemMessageId NO_NEW_INVITATIONS_ACCEPTED = new SystemMessageId(485); /** * ID: 486<br> * Message: The following user is not on your friends list. */ public static final SystemMessageId THE_USER_NOT_IN_FRIENDS_LIST = new SystemMessageId(486); /** * ID: 487<br> * Message: ======<Friends List>====== */ public static final SystemMessageId FRIEND_LIST_HEADER = new SystemMessageId(487); /** * ID: 488<br> * Message: $s1 (Currently: Online) */ public static final SystemMessageId S1_ONLINE = new SystemMessageId(488); /** * ID: 489<br> * Message: $s1 (Currently: Offline) */ public static final SystemMessageId S1_OFFLINE = new SystemMessageId(489); /** * ID: 490<br> * Message: ======================== */ public static final SystemMessageId FRIEND_LIST_FOOTER = new SystemMessageId(490); /** * ID: 491<br> * Message: =======<Alliance Information>======= */ public static final SystemMessageId ALLIANCE_INFO_HEAD = new SystemMessageId(491); /** * ID: 492<br> * Message: Alliance Name: $s1 */ public static final SystemMessageId ALLIANCE_NAME_S1 = new SystemMessageId(492); /** * ID: 493<br> * Message: Connection: $s1 / Total $s2 */ public static final SystemMessageId CONNECTION_S1_TOTAL_S2 = new SystemMessageId(493); /** * ID: 494<br> * Message: Alliance Leader: $s2 of $s1 */ public static final SystemMessageId ALLIANCE_LEADER_S2_OF_S1 = new SystemMessageId(494); /** * ID: 495<br> * Message: Affiliated clans: Total $s1 clan(s) */ public static final SystemMessageId ALLIANCE_CLAN_TOTAL_S1 = new SystemMessageId(495); /** * ID: 496<br> * Message: =====<Clan Information>===== */ public static final SystemMessageId CLAN_INFO_HEAD = new SystemMessageId(496); /** * ID: 497<br> * Message: Clan Name: $s1 */ public static final SystemMessageId CLAN_INFO_NAME_S1 = new SystemMessageId(497); /** * ID: 498<br> * Message: Clan Leader: $s1 */ public static final SystemMessageId CLAN_INFO_LEADER_S1 = new SystemMessageId(498); /** * ID: 499<br> * Message: Clan Level: $s1 */ public static final SystemMessageId CLAN_INFO_LEVEL_S1 = new SystemMessageId(499); /** * ID: 500<br> * Message: ------------------------ */ public static final SystemMessageId CLAN_INFO_SEPARATOR = new SystemMessageId(500); /** * ID: 501<br> * Message: ======================== */ public static final SystemMessageId CLAN_INFO_FOOT = new SystemMessageId(501); /** * ID: 502<br> * Message: You already belong to another alliance. */ public static final SystemMessageId ALREADY_JOINED_ALLIANCE = new SystemMessageId(502); /** * ID: 503<br> * Message: Your friend $s1 just logged in. */ public static final SystemMessageId FRIEND_S1_HAS_LOGGED_IN = new SystemMessageId(503); /** * ID: 504<br> * Message: Only clan leaders may create alliances. */ public static final SystemMessageId ONLY_CLAN_LEADER_CREATE_ALLIANCE = new SystemMessageId(504); /** * ID: 505<br> * Message: You cannot create a new alliance within 1 day of dissolution. */ public static final SystemMessageId CANT_CREATE_ALLIANCE_10_DAYS_DISOLUTION = new SystemMessageId(505); /** * ID: 506<br> * Message: Incorrect alliance name. Please try again. */ public static final SystemMessageId INCORRECT_ALLIANCE_NAME = new SystemMessageId(506); /** * ID: 507<br> * Message: Incorrect length for an alliance name. */ public static final SystemMessageId INCORRECT_ALLIANCE_NAME_LENGTH = new SystemMessageId(507); /** * ID: 508<br> * Message: That alliance name already exists. */ public static final SystemMessageId ALLIANCE_ALREADY_EXISTS = new SystemMessageId(508); /** * ID: 509<br> * Message: Unable to proceed. Clan ally is currently registered as an enemy for the siege. */ public static final SystemMessageId CANT_ACCEPT_ALLY_ENEMY_FOR_SIEGE = new SystemMessageId(509); /** * ID: 510<br> * Message: You have invited someone to your alliance. */ public static final SystemMessageId YOU_INVITED_FOR_ALLIANCE = new SystemMessageId(510); /** * ID: 511<br> * Message: You must first select a user to invite. */ public static final SystemMessageId SELECT_USER_TO_INVITE = new SystemMessageId(511); /** * ID: 512<br> * Message: Do you really wish to withdraw from the alliance? */ public static final SystemMessageId DO_YOU_WISH_TO_WITHDRW = new SystemMessageId(512); /** * ID: 513<br> * Message: Enter the name of the clan you wish to expel. */ public static final SystemMessageId ENTER_NAME_CLAN_TO_EXPEL = new SystemMessageId(513); /** * ID: 514<br> * Message: Do you really wish to dissolve the alliance? You cannot create a new alliance for 1 day. */ public static final SystemMessageId DO_YOU_WISH_TO_DISOLVE = new SystemMessageId(514); /** * ID: 516<br> * Message: $s1 has invited you to be their friend. */ public static final SystemMessageId SI_INVITED_YOU_AS_FRIEND = new SystemMessageId(516); /** * ID: 517<br> * Message: You have accepted the alliance. */ public static final SystemMessageId YOU_ACCEPTED_ALLIANCE = new SystemMessageId(517); /** * ID: 518<br> * Message: You have failed to invite a clan into the alliance. */ public static final SystemMessageId FAILED_TO_INVITE_CLAN_IN_ALLIANCE = new SystemMessageId(518); /** * ID: 519<br> * Message: You have withdrawn from the alliance. */ public static final SystemMessageId YOU_HAVE_WITHDRAWN_FROM_ALLIANCE = new SystemMessageId(519); /** * ID: 520<br> * Message: You have failed to withdraw from the alliance. */ public static final SystemMessageId YOU_HAVE_FAILED_TO_WITHDRAWN_FROM_ALLIANCE = new SystemMessageId(520); /** * ID: 521<br> * Message: You have succeeded in expelling the clan. */ public static final SystemMessageId YOU_HAVE_EXPELED_A_CLAN = new SystemMessageId(521); /** * ID: 522<br> * Message: You have failed to expel a clan. */ public static final SystemMessageId FAILED_TO_EXPELED_A_CLAN = new SystemMessageId(522); /** * ID: 523<br> * Message: The alliance has been dissolved. */ public static final SystemMessageId ALLIANCE_DISOLVED = new SystemMessageId(523); /** * ID: 524<br> * Message: You have failed to dissolve the alliance. */ public static final SystemMessageId FAILED_TO_DISOLVE_ALLIANCE = new SystemMessageId(524); /** * ID: 525<br> * Message: That person has been successfully added to your Friend List */ public static final SystemMessageId YOU_HAVE_SUCCEEDED_INVITING_FRIEND = new SystemMessageId(525); /** * ID: 526<br> * Message: You have failed to add a friend to your friends list. */ public static final SystemMessageId FAILED_TO_INVITE_A_FRIEND = new SystemMessageId(526); /** * ID: 527<br> * Message: $s1 leader, $s2, has requested an alliance. */ public static final SystemMessageId S2_ALLIANCE_LEADER_OF_S1_REQUESTED_ALLIANCE = new SystemMessageId(527); /** * ID: 530<br> * Message: Your Spiritshot does not match the weapon's grade. */ public static final SystemMessageId SPIRITSHOTS_GRADE_MISMATCH = new SystemMessageId(530); /** * ID: 531<br> * Message: You do not have enough Spiritshot for that. */ public static final SystemMessageId NOT_ENOUGH_SPIRITSHOTS = new SystemMessageId(531); /** * ID: 532<br> * Message: You may not use Spiritshots. */ public static final SystemMessageId CANNOT_USE_SPIRITSHOTS = new SystemMessageId(532); /** * ID: 533<br> * Message: Your spiritshot has been enabled. */ public static final SystemMessageId ENABLED_SPIRITSHOT = new SystemMessageId(533); /** * ID: 534<br> * Message: Your spiritshot has been disabled. */ public static final SystemMessageId DISABLED_SPIRITSHOT = new SystemMessageId(534); /** * ID: 536<br> * Message: How much adena do you wish to transfer to your Inventory? */ public static final SystemMessageId HOW_MUCH_ADENA_TRANSFER = new SystemMessageId(536); /** * ID: 537<br> * Message: How much will you transfer? */ public static final SystemMessageId HOW_MUCH_TRANSFER = new SystemMessageId(537); /** * ID: 538<br> * Message: Your SP has decreased by $s1. */ public static final SystemMessageId SP_DECREASED_S1 = new SystemMessageId(538); /** * ID: 539<br> * Message: Your Experience has decreased by $s1. */ public static final SystemMessageId EXP_DECREASED_BY_S1 = new SystemMessageId(539); /** * ID: 540<br> * Message: Clan leaders may not be deleted. Dissolve the clan first and try again. */ public static final SystemMessageId CLAN_LEADERS_MAY_NOT_BE_DELETED = new SystemMessageId(540); /** * ID: 541<br> * Message: You may not delete a clan member. Withdraw from the clan first and try again. */ public static final SystemMessageId CLAN_MEMBER_MAY_NOT_BE_DELETED = new SystemMessageId(541); /** * ID: 542<br> * Message: The NPC server is currently down. Pets and servitors cannot be summoned at this time. */ public static final SystemMessageId THE_NPC_SERVER_IS_CURRENTLY_DOWN = new SystemMessageId(542); /** * ID: 543<br> * Message: You already have a pet. */ public static final SystemMessageId YOU_ALREADY_HAVE_A_PET = new SystemMessageId(543); /** * ID: 544<br> * Message: Your pet cannot carry this item. */ public static final SystemMessageId ITEM_NOT_FOR_PETS = new SystemMessageId(544); /** * ID: 545<br> * Message: Your pet cannot carry any more items. Remove some, then try again. */ public static final SystemMessageId YOUR_PET_CANNOT_CARRY_ANY_MORE_ITEMS = new SystemMessageId(545); /** * ID: 546<br> * Message: Your pet cannot carry any more items. */ public static final SystemMessageId UNABLE_TO_PLACE_ITEM_YOUR_PET_IS_TOO_ENCUMBERED = new SystemMessageId(546); /** * ID: 547<br> * Message: Summoning your pet… */ public static final SystemMessageId SUMMON_A_PET = new SystemMessageId(547); /** * ID: 548<br> * Message: Your pet's name can be up to 8 characters in length. */ public static final SystemMessageId NAMING_PETNAME_UP_TO_8CHARS = new SystemMessageId(548); /** * ID: 549<br> * Message: To create an alliance, your clan must be Level 5 or higher. */ public static final SystemMessageId TO_CREATE_AN_ALLY_YOU_CLAN_MUST_BE_LEVEL_5_OR_HIGHER = new SystemMessageId(549); /** * ID: 550<br> * Message: As you are currently schedule for clan dissolution, no alliance can be created. */ public static final SystemMessageId YOU_MAY_NOT_CREATE_ALLY_WHILE_DISSOLVING = new SystemMessageId(550); /** * ID: 551<br> * Message: As you are currently schedule for clan dissolution, your clan level cannot be increased. */ public static final SystemMessageId CANNOT_RISE_LEVEL_WHILE_DISSOLUTION_IN_PROGRESS = new SystemMessageId(551); /** * ID: 552<br> * Message: As you are currently schedule for clan dissolution, you cannot register or delete a Clan Crest. */ public static final SystemMessageId CANNOT_SET_CREST_WHILE_DISSOLUTION_IN_PROGRESS = new SystemMessageId(552); /** * ID: 553<br> * Message: The opposing clan has applied for dispersion. */ public static final SystemMessageId OPPOSING_CLAN_APPLIED_DISPERSION = new SystemMessageId(553); /** * ID: 554<br> * Message: You cannot disperse the clans in your alliance. */ public static final SystemMessageId CANNOT_DISPERSE_THE_CLANS_IN_ALLY = new SystemMessageId(554); /** * ID: 555<br> * Message: You cannot move - you are too encumbered. */ public static final SystemMessageId CANT_MOVE_TOO_ENCUMBERED = new SystemMessageId(555); /** * ID: 556<br> * Message: You cannot move in this state. */ public static final SystemMessageId CANT_MOVE_IN_THIS_STATE = new SystemMessageId(556); /** * ID: 557<br> * Message: As your pet is currently out, its summoning item cannot be destroyed. */ public static final SystemMessageId PET_SUMMONED_MAY_NOT_DESTROYED = new SystemMessageId(557); /** * ID: 558<br> * Message: As your pet is currently summoned, you cannot discard the summoning item. */ public static final SystemMessageId PET_SUMMONED_MAY_NOT_LET_GO = new SystemMessageId(558); /** * ID: 559<br> * Message: You have purchased $s2 from $c1. */ public static final SystemMessageId PURCHASED_S2_FROM_C1 = new SystemMessageId(559); /** * ID: 560<br> * Message: You have purchased +$s2 $s3 from $c1. */ public static final SystemMessageId PURCHASED_S2_S3_FROM_C1 = new SystemMessageId(560); /** * ID: 561<br> * Message: You have purchased $s3 $s2(s) from $c1. */ public static final SystemMessageId PURCHASED_S3_S2_S_FROM_C1 = new SystemMessageId(561); /** * ID: 562<br> * Message: You may not crystallize this item. Your crystallization skill level is too low. */ public static final SystemMessageId CRYSTALLIZE_LEVEL_TOO_LOW = new SystemMessageId(562); /** * ID: 563<br> * Message: Failed to disable attack target. */ public static final SystemMessageId FAILED_DISABLE_TARGET = new SystemMessageId(563); /** * ID: 564<br> * Message: Failed to change attack target. */ public static final SystemMessageId FAILED_CHANGE_TARGET = new SystemMessageId(564); /** * ID: 565<br> * Message: You don't have enough luck. */ public static final SystemMessageId NOT_ENOUGH_LUCK = new SystemMessageId(565); /** * ID: 566<br> * Message: Your confusion spell failed. */ public static final SystemMessageId CONFUSION_FAILED = new SystemMessageId(566); /** * ID: 567<br> * Message: Your fear spell failed. */ public static final SystemMessageId FEAR_FAILED = new SystemMessageId(567); /** * ID: 568<br> * Message: Cubic Summoning failed. */ public static final SystemMessageId CUBIC_SUMMONING_FAILED = new SystemMessageId(568); /** * ID: 572<br> * Message: Do you accept $c1's party invitation? (Item Distribution: Finders Keepers.) */ public static final SystemMessageId C1_INVITED_YOU_TO_PARTY_FINDERS_KEEPERS = new SystemMessageId(572); /** * ID: 573<br> * Message: Do you accept $c1's party invitation? (Item Distribution: Random.) */ public static final SystemMessageId C1_INVITED_YOU_TO_PARTY_RANDOM = new SystemMessageId(573); /** * ID: 574<br> * Message: Pets and Servitors are not available at this time. */ public static final SystemMessageId PETS_ARE_NOT_AVAILABLE_AT_THIS_TIME = new SystemMessageId(574); /** * ID: 575<br> * Message: How much adena do you wish to transfer to your pet? */ public static final SystemMessageId HOW_MUCH_ADENA_TRANSFER_TO_PET = new SystemMessageId(575); /** * ID: 576<br> * Message: How much do you wish to transfer? */ public static final SystemMessageId HOW_MUCH_TRANSFER2 = new SystemMessageId(576); /** * ID: 577<br> * Message: You cannot summon during a trade or while using a private store. */ public static final SystemMessageId CANNOT_SUMMON_DURING_TRADE_SHOP = new SystemMessageId(577); /** * ID: 578<br> * Message: You cannot summon during combat. */ public static final SystemMessageId YOU_CANNOT_SUMMON_IN_COMBAT = new SystemMessageId(578); /** * ID: 579<br> * Message: A pet cannot be unsummoned during battle. */ public static final SystemMessageId PET_CANNOT_SENT_BACK_DURING_BATTLE = new SystemMessageId(579); /** * ID: 580<br> * Message: You may not use multiple pets or servitors at the same time. */ public static final SystemMessageId SUMMON_ONLY_ONE = new SystemMessageId(580); /** * ID: 581<br> * Message: There is a space in the name. */ public static final SystemMessageId NAMING_THERE_IS_A_SPACE = new SystemMessageId(581); /** * ID: 582<br> * Message: Inappropriate character name. */ public static final SystemMessageId NAMING_INAPPROPRIATE_CHARACTER_NAME = new SystemMessageId(582); /** * ID: 583<br> * Message: Name includes forbidden words. */ public static final SystemMessageId NAMING_INCLUDES_FORBIDDEN_WORDS = new SystemMessageId(583); /** * ID: 584<br> * Message: This is already in use by another pet. */ public static final SystemMessageId NAMING_ALREADY_IN_USE_BY_ANOTHER_PET = new SystemMessageId(584); /** * ID: 585<br> * Message: Select the purchasing price */ public static final SystemMessageId DECIDE_ON_PRICE = new SystemMessageId(585); /** * ID: 586<br> * Message: Pet items cannot be registered as shortcuts. */ public static final SystemMessageId PET_NO_SHORTCUT = new SystemMessageId(586); /** * ID: 588<br> * Message: Your pet's inventory is full. */ public static final SystemMessageId PET_INVENTORY_FULL = new SystemMessageId(588); /** * ID: 589<br> * Message: Dead pets cannot be returned to their summoning item. */ public static final SystemMessageId DEAD_PET_CANNOT_BE_RETURNED = new SystemMessageId(589); /** * ID: 590<br> * Message: Your pet is dead and any attempt you make to give it something goes unrecognized. */ public static final SystemMessageId CANNOT_GIVE_ITEMS_TO_DEAD_PET = new SystemMessageId(590); /** * ID: 591<br> * Message: An invalid character is included in the pet's name. */ public static final SystemMessageId NAMING_PETNAME_CONTAINS_INVALID_CHARS = new SystemMessageId(591); /** * ID: 592<br> * Message: Do you wish to dismiss your pet? Dismissing your pet will cause the pet necklace to disappear. */ public static final SystemMessageId WISH_TO_DISMISS_PET = new SystemMessageId(592); /** * ID: 593<br> * Message: Starving, grumpy and fed up, your pet has left. */ public static final SystemMessageId STARVING_GRUMPY_AND_FED_UP_YOUR_PET_HAS_LEFT = new SystemMessageId(593); /** * ID: 594<br> * Message: You may not restore a hungry pet. */ public static final SystemMessageId YOU_CANNOT_RESTORE_HUNGRY_PETS = new SystemMessageId(594); /** * ID: 595<br> * Message: Your pet is very hungry. */ public static final SystemMessageId YOUR_PET_IS_VERY_HUNGRY = new SystemMessageId(595); /** * ID: 596<br> * Message: Your pet ate a little, but is still hungry. */ public static final SystemMessageId YOUR_PET_ATE_A_LITTLE_BUT_IS_STILL_HUNGRY = new SystemMessageId(596); /** * ID: 597<br> * Message: Your pet is very hungry. Please be careful. */ public static final SystemMessageId YOUR_PET_IS_VERY_HUNGRY_PLEASE_BE_CAREFULL = new SystemMessageId(597); /** * ID: 598<br> * Message: You may not chat while you are invisible. */ public static final SystemMessageId NOT_CHAT_WHILE_INVISIBLE = new SystemMessageId(598); /** * ID: 599<br> * Message: The GM has an important notice. Chat has been temporarily disabled. */ public static final SystemMessageId GM_NOTICE_CHAT_DISABLED = new SystemMessageId(599); /** * ID: 600<br> * Message: You may not equip a pet item. */ public static final SystemMessageId CANNOT_EQUIP_PET_ITEM = new SystemMessageId(600); /** * ID: 601<br> * Message: There are $S1 petitions currently on the waiting list. */ public static final SystemMessageId S1_PETITION_ON_WAITING_LIST = new SystemMessageId(601); /** * ID: 602<br> * Message: The petition system is currently unavailable. Please try again later. */ public static final SystemMessageId PETITION_SYSTEM_CURRENT_UNAVAILABLE = new SystemMessageId(602); /** * ID: 603<br> * Message: That item cannot be discarded or exchanged. */ public static final SystemMessageId CANNOT_DISCARD_EXCHANGE_ITEM = new SystemMessageId(603); /** * ID: 604<br> * Message: You may not call forth a pet or summoned creature from this location. */ public static final SystemMessageId NOT_CALL_PET_FROM_THIS_LOCATION = new SystemMessageId(604); /** * ID: 605<br> * Message: You can only enter up 128 names in your friends list. */ public static final SystemMessageId YOU_CAN_ONLY_ENTER_UP_128_NAMES_IN_YOUR_FRIENDS_LIST = new SystemMessageId(605); /** * ID: 606<br> * Message: The Friend's List of the person you are trying to add is full, so registration is not possible. */ public static final SystemMessageId THE_FRIENDS_LIST_OF_THE_PERSON_YOU_ARE_TRYING_TO_ADD_IS_FULL_SO_REGISTRATION_IS_NOT_POSSIBLE = new SystemMessageId(606); /** * ID: 607<br> * Message: You do not have any further skills to learn. Come back when you have reached Level $s1. */ public static final SystemMessageId DO_NOT_HAVE_FURTHER_SKILLS_TO_LEARN_S1 = new SystemMessageId(607); /** * ID: 608<br> * Message: $c1 has obtained $s3 $s2 by using sweeper. */ public static final SystemMessageId C1_SWEEPED_UP_S3_S2 = new SystemMessageId(608); /** * ID: 609<br> * Message: $c1 has obtained $s2 by using sweeper. */ public static final SystemMessageId C1_SWEEPED_UP_S2 = new SystemMessageId(609); /** * ID: 610<br> * Message: Your skill has been canceled due to lack of HP. */ public static final SystemMessageId SKILL_REMOVED_DUE_LACK_HP = new SystemMessageId(610); /** * ID: 611<br> * Message: You have succeeded in Confusing the enemy. */ public static final SystemMessageId CONFUSING_SUCCEEDED = new SystemMessageId(611); /** * ID: 612<br> * Message: The Spoil condition has been activated. */ public static final SystemMessageId SPOIL_SUCCESS = new SystemMessageId(612); /** * ID: 613<br> * Message: ======<Ignore List>====== */ public static final SystemMessageId BLOCK_LIST_HEADER = new SystemMessageId(613); /** * ID: 614<br> * Message: $c1 : $c2 */ public static final SystemMessageId C1_D_C2 = new SystemMessageId(614); /** * ID: 615<br> * Message: You have failed to register the user to your Ignore List. */ public static final SystemMessageId FAILED_TO_REGISTER_TO_IGNORE_LIST = new SystemMessageId(615); /** * ID: 616<br> * Message: You have failed to delete the character. */ public static final SystemMessageId FAILED_TO_DELETE_CHARACTER = new SystemMessageId(616); /** * ID: 617<br> * Message: $s1 has been added to your Ignore List. */ public static final SystemMessageId S1_WAS_ADDED_TO_YOUR_IGNORE_LIST = new SystemMessageId(617); /** * ID: 618<br> * Message: $s1 has been removed from your Ignore List. */ public static final SystemMessageId S1_WAS_REMOVED_FROM_YOUR_IGNORE_LIST = new SystemMessageId(618); /** * ID: 619<br> * Message: $s1 has placed you on his/her Ignore List. */ public static final SystemMessageId S1_HAS_ADDED_YOU_TO_IGNORE_LIST = new SystemMessageId(619); /** * ID: 620<br> * Message: $s1 has placed you on his/her Ignore List. */ public static final SystemMessageId S1_HAS_ADDED_YOU_TO_IGNORE_LIST2 = new SystemMessageId(620); /** * ID: 621<br> * Message: Game connection attempted through a restricted IP. */ public static final SystemMessageId CONNECTION_RESTRICTED_IP = new SystemMessageId(621); /** * ID: 622<br> * Message: You may not make a declaration of war during an alliance battle. */ public static final SystemMessageId NO_WAR_DURING_ALLY_BATTLE = new SystemMessageId(622); /** * ID: 623<br> * Message: Your opponent has exceeded the number of simultaneous alliance battles allowed. */ public static final SystemMessageId OPPONENT_TOO_MUCH_ALLY_BATTLES1 = new SystemMessageId(623); /** * ID: 624<br> * Message: Clan leader $s1 is not currently connected to the game server. */ public static final SystemMessageId S1_LEADER_NOT_CONNECTED = new SystemMessageId(624); /** * ID: 625<br> * Message: Your request for an Alliance Battle truce has been denied. */ public static final SystemMessageId ALLY_BATTLE_TRUCE_DENIED = new SystemMessageId(625); /** * ID: 626<br> * Message: The $s1 clan did not respond: war proclamation has been refused. */ public static final SystemMessageId WAR_PROCLAMATION_HAS_BEEN_REFUSED = new SystemMessageId(626); /** * ID: 627<br> * Message: Clan battle has been refused because you did not respond to $s1's war proclamation. */ public static final SystemMessageId YOU_REFUSED_CLAN_WAR_PROCLAMATION = new SystemMessageId(627); /** * ID: 628<br> * Message: You have already been at war with the $s1 clan: 5 days must pass before you can declare war again. */ public static final SystemMessageId ALREADY_AT_WAR_WITH_S1_WAIT_5_DAYS = new SystemMessageId(628); /** * ID: 629<br> * Message: Your opponent has exceeded the number of simultaneous alliance battles allowed. */ public static final SystemMessageId OPPONENT_TOO_MUCH_ALLY_BATTLES2 = new SystemMessageId(629); /** * ID: 630<br> * Message: War with clan $s1 has begun. */ public static final SystemMessageId WAR_WITH_CLAN_BEGUN = new SystemMessageId(630); /** * ID: 631<br> * Message: War with clan $s1 is over. */ public static final SystemMessageId WAR_WITH_CLAN_ENDED = new SystemMessageId(631); /** * ID: 632<br> * Message: You have won the war over the $s1 clan! */ public static final SystemMessageId WON_WAR_OVER_CLAN = new SystemMessageId(632); /** * ID: 633<br> * Message: You have surrendered to the $s1 clan. */ public static final SystemMessageId SURRENDERED_TO_CLAN = new SystemMessageId(633); /** * ID: 634<br> * Message: Your alliance leader has been slain. You have been defeated by the $s1 clan. */ public static final SystemMessageId DEFEATED_BY_CLAN = new SystemMessageId(634); /** * ID: 635<br> * Message: The time limit for the clan war has been exceeded. War with the $s1 clan is over. */ public static final SystemMessageId TIME_UP_WAR_OVER = new SystemMessageId(635); /** * ID: 636<br> * Message: You are not involved in a clan war. */ public static final SystemMessageId NOT_INVOLVED_IN_WAR = new SystemMessageId(636); /** * ID: 637<br> * Message: A clan ally has registered itself to the opponent. */ public static final SystemMessageId ALLY_REGISTERED_SELF_TO_OPPONENT = new SystemMessageId(637); /** * ID: 638<br> * Message: You have already requested a Castle Siege. */ public static final SystemMessageId ALREADY_REQUESTED_SIEGE_BATTLE = new SystemMessageId(638); /** * ID: 639<br> * Message: Your application has been denied because you have already submitted a request for another Castle Siege. */ public static final SystemMessageId APPLICATION_DENIED_BECAUSE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_SIEGE_BATTLE = new SystemMessageId(639); /** * ID: 640<br> * Message: You have failed to refuse castle defense aid. */ public static final SystemMessageId FAILED_TO_REFUSE_CASTLE_DEFENSE_AID = new SystemMessageId(640); /** * ID: 641<br> * Message: You have failed to approve castle defense aid. */ public static final SystemMessageId FAILED_TO_APPROVE_CASTLE_DEFENSE_AID = new SystemMessageId(641); /** * ID: 642<br> * Message: You are already registered to the attacker side and must cancel your registration before submitting your request. */ public static final SystemMessageId ALREADY_ATTACKER_NOT_CANCEL = new SystemMessageId(642); /** * ID: 643<br> * Message: You have already registered to the defender side and must cancel your registration before submitting your request. */ public static final SystemMessageId ALREADY_DEFENDER_NOT_CANCEL = new SystemMessageId(643); /** * ID: 644<br> * Message: You are not yet registered for the castle siege. */ public static final SystemMessageId NOT_REGISTERED_FOR_SIEGE = new SystemMessageId(644); /** * ID: 645<br> * Message: Only clans of level 5 or higher may register for a castle siege. */ public static final SystemMessageId ONLY_CLAN_LEVEL_5_ABOVE_MAY_SIEGE = new SystemMessageId(645); /** * ID: 646<br> * Message: You do not have the authority to modify the castle defender list. */ public static final SystemMessageId DO_NOT_HAVE_AUTHORITY_TO_MODIFY_CASTLE_DEFENDER_LIST = new SystemMessageId(646); /** * ID: 647<br> * Message: You do not have the authority to modify the siege time. */ public static final SystemMessageId DO_NOT_HAVE_AUTHORITY_TO_MODIFY_SIEGE_TIME = new SystemMessageId(647); /** * ID: 648<br> * Message: No more registrations may be accepted for the attacker side. */ public static final SystemMessageId ATTACKER_SIDE_FULL = new SystemMessageId(648); /** * ID: 649<br> * Message: No more registrations may be accepted for the defender side. */ public static final SystemMessageId DEFENDER_SIDE_FULL = new SystemMessageId(649); /** * ID: 650<br> * Message: You may not summon from your current location. */ public static final SystemMessageId YOU_MAY_NOT_SUMMON_FROM_YOUR_CURRENT_LOCATION = new SystemMessageId(650); /** * ID: 651<br> * Message: Place $s1 in the current location and direction. Do you wish to continue? */ public static final SystemMessageId PLACE_CURRENT_LOCATION_DIRECTION = new SystemMessageId(651); /** * ID: 652<br> * Message: The target of the summoned monster is wrong. */ public static final SystemMessageId TARGET_OF_SUMMON_WRONG = new SystemMessageId(652); /** * ID: 653<br> * Message: You do not have the authority to position mercenaries. */ public static final SystemMessageId YOU_DO_NOT_HAVE_AUTHORITY_TO_POSITION_MERCENARIES = new SystemMessageId(653); /** * ID: 654<br> * Message: You do not have the authority to cancel mercenary positioning. */ public static final SystemMessageId YOU_DO_NOT_HAVE_AUTHORITY_TO_CANCEL_MERCENARY_POSITIONING = new SystemMessageId(654); /** * ID: 655<br> * Message: Mercenaries cannot be positioned here. */ public static final SystemMessageId MERCENARIES_CANNOT_BE_POSITIONED_HERE = new SystemMessageId(655); /** * ID: 656<br> * Message: This mercenary cannot be positioned anymore. */ public static final SystemMessageId THIS_MERCENARY_CANNOT_BE_POSITIONED_ANYMORE = new SystemMessageId(656); /** * ID: 657<br> * Message: Positioning cannot be done here because the distance between mercenaries is too short. */ public static final SystemMessageId POSITIONING_CANNOT_BE_DONE_BECAUSE_DISTANCE_BETWEEN_MERCENARIES_TOO_SHORT = new SystemMessageId(657); /** * ID: 658<br> * Message: This is not a mercenary of a castle that you own and so you cannot cancel its positioning. */ public static final SystemMessageId THIS_IS_NOT_A_MERCENARY_OF_A_CASTLE_THAT_YOU_OWN_AND_SO_CANNOT_CANCEL_POSITIONING = new SystemMessageId(658); /** * ID: 659<br> * Message: This is not the time for siege registration and so registrations cannot be accepted or rejected. */ public static final SystemMessageId NOT_SIEGE_REGISTRATION_TIME1 = new SystemMessageId(659); /** * ID: 660<br> * Message: This is not the time for siege registration and so registration and cancellation cannot be done. */ public static final SystemMessageId NOT_SIEGE_REGISTRATION_TIME2 = new SystemMessageId(660); /** * ID: 661<br> * Message: This character cannot be spoiled. */ public static final SystemMessageId SPOIL_CANNOT_USE = new SystemMessageId(661); /** * ID: 662<br> * Message: The other player is rejecting friend invitations. */ public static final SystemMessageId THE_PLAYER_IS_REJECTING_FRIEND_INVITATIONS = new SystemMessageId(662); /** * ID: 663<br> * Message: The siege time has been declared for $s. It is not possible to change the time after a siege time has been declared. Do you want to continue? */ public static final SystemMessageId SIEGE_TIME_DECLARED_FOR_S1 = new SystemMessageId(663); /** * ID: 664<br> * Message: Please choose a person to receive. */ public static final SystemMessageId CHOOSE_PERSON_TO_RECEIVE = new SystemMessageId(664); /** * ID: 665<br> * Message: $s2 of $s1 alliance is applying for alliance war. Do you want to accept the challenge? */ public static final SystemMessageId APPLYING_ALLIANCE_WAR = new SystemMessageId(665); /** * ID: 666<br> * Message: A request for ceasefire has been received from $s1 alliance. Do you agree? */ public static final SystemMessageId REQUEST_FOR_CEASEFIRE = new SystemMessageId(666); /** * ID: 667<br> * Message: You are registering on the attacking side of the $s1 siege. Do you want to continue? */ public static final SystemMessageId REGISTERING_ON_ATTACKING_SIDE = new SystemMessageId(667); /** * ID: 668<br> * Message: You are registering on the defending side of the $s1 siege. Do you want to continue? */ public static final SystemMessageId REGISTERING_ON_DEFENDING_SIDE = new SystemMessageId(668); /** * ID: 669<br> * Message: You are canceling your application to participate in the $s1 castle siege. Do you want to continue? */ public static final SystemMessageId CANCELING_REGISTRATION = new SystemMessageId(669); /** * ID: 670<br> * Message: You are declining the registration of clan $s1 as a defender. Do you want to continue? */ public static final SystemMessageId REFUSING_REGISTRATION = new SystemMessageId(670); /** * ID: 671<br> * Message: You are accepting the registration of clan $s1 as a defender. Do you want to continue? */ public static final SystemMessageId AGREEING_REGISTRATION = new SystemMessageId(671); /** * ID: 672<br> * Message: $s1 adena disappeared. */ public static final SystemMessageId S1_DISAPPEARED_ADENA = new SystemMessageId(672); /** * ID: 673<br> * Message: Only a clan leader whose clan is of level 2 or higher is allowed to participate in a clan hall auction. */ public static final SystemMessageId AUCTION_ONLY_CLAN_LEVEL_2_HIGHER = new SystemMessageId(673); /** * ID: 674<br> * Message: It has not yet been seven days since canceling an auction. */ public static final SystemMessageId NOT_SEVEN_DAYS_SINCE_CANCELING_AUCTION = new SystemMessageId(674); /** * ID: 675<br> * Message: There are no clan halls up for auction. */ public static final SystemMessageId NO_CLAN_HALLS_UP_FOR_AUCTION = new SystemMessageId(675); /** * ID: 676<br> * Message: Since you have already submitted a bid, you are not allowed to participate in another auction at this time. */ public static final SystemMessageId ALREADY_SUBMITTED_BID = new SystemMessageId(676); /** * ID: 677<br> * Message: Your bid price must be higher than the minimum price currently being bid. */ public static final SystemMessageId BID_PRICE_MUST_BE_HIGHER = new SystemMessageId(677); /** * ID: 678<br> * Message: You have submitted a bid for the auction of $s1. */ public static final SystemMessageId SUBMITTED_A_BID_OF_S1 = new SystemMessageId(678); /** * ID: 679<br> * Message: You have canceled your bid. */ public static final SystemMessageId CANCELED_BID = new SystemMessageId(679); /** * ID: 680<br> * Message: You do not meet the requirements to participate in an auction. */ public static final SystemMessageId CANNOT_PARTICIPATE_IN_AN_AUCTION = new SystemMessageId(680); /** * ID: 681<br> * Message: The clan does not own a clan hall. */ public static final SystemMessageId CLAN_HAS_NO_CLAN_HALL = new SystemMessageId(681); /** * ID: 682<br> * Message: You are moving to another village. Do you want to continue? */ public static final SystemMessageId MOVING_TO_ANOTHER_VILLAGE = new SystemMessageId(682); /** * ID: 683<br> * Message: There are no priority rights on a sweeper. */ public static final SystemMessageId SWEEP_NOT_ALLOWED = new SystemMessageId(683); /** * ID: 684<br> * Message: You cannot position mercenaries during a siege. */ public static final SystemMessageId CANNOT_POSITION_MERCS_DURING_SIEGE = new SystemMessageId(684); /** * ID: 685<br> * Message: You cannot apply for clan war with a clan that belongs to the same alliance. */ public static final SystemMessageId CANNOT_DECLARE_WAR_ON_ALLY = new SystemMessageId(685); /** * ID: 686<br> * Message: You have received $s1 damage from the fire of magic. */ public static final SystemMessageId S1_DAMAGE_FROM_FIRE_MAGIC = new SystemMessageId(686); /** * ID: 687<br> * Message: You cannot move while frozen. Please wait. */ public static final SystemMessageId CANNOT_MOVE_FROZEN = new SystemMessageId(687); /** * ID: 688<br> * Message: Castle-owning clans are automatically registered on the defending side. */ public static final SystemMessageId CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING = new SystemMessageId(688); /** * ID: 689<br> * Message: A clan that owns a castle cannot participate in another siege. */ public static final SystemMessageId CLAN_THAT_OWNS_CASTLE_CANNOT_PARTICIPATE_OTHER_SIEGE = new SystemMessageId(689); /** * ID: 690<br> * Message: You cannot register as an attacker because you are in an alliance with the castle-owning clan. */ public static final SystemMessageId CANNOT_ATTACK_ALLIANCE_CASTLE = new SystemMessageId(690); /** * ID: 691<br> * Message: $s1 clan is already a member of $s2 alliance. */ public static final SystemMessageId S1_CLAN_ALREADY_MEMBER_OF_S2_ALLIANCE = new SystemMessageId(691); /** * ID: 692<br> * Message: The other party is frozen. Please wait a moment. */ public static final SystemMessageId OTHER_PARTY_IS_FROZEN = new SystemMessageId(692); /** * ID: 693<br> * Message: The package that arrived is in another warehouse. */ public static final SystemMessageId PACKAGE_IN_ANOTHER_WAREHOUSE = new SystemMessageId(693); /** * ID: 694<br> * Message: No packages have arrived. */ public static final SystemMessageId NO_PACKAGES_ARRIVED = new SystemMessageId(694); /** * ID: 695<br> * Message: You cannot set the name of the pet. */ public static final SystemMessageId NAMING_YOU_CANNOT_SET_NAME_OF_THE_PET = new SystemMessageId(695); /** * ID: 697<br> * Message: The item enchant value is strange. */ public static final SystemMessageId ITEM_ENCHANT_VALUE_STRANGE = new SystemMessageId(697); /** * ID: 698<br> * Message: The price is different than the same item on the sales list. */ public static final SystemMessageId PRICE_DIFFERENT_FROM_SALES_LIST = new SystemMessageId(698); /** * ID: 699<br> * Message: Currently not purchasing. */ public static final SystemMessageId CURRENTLY_NOT_PURCHASING = new SystemMessageId(699); /** * ID: 700<br> * Message: The purchase is complete. */ public static final SystemMessageId THE_PURCHASE_IS_COMPLETE = new SystemMessageId(700); /** * ID: 701<br> * Message: You do not have enough required items. */ public static final SystemMessageId NOT_ENOUGH_REQUIRED_ITEMS = new SystemMessageId(701); /** * ID: 702<br> * Message: There are no GMs currently visible in the public list as they may be performing other functions at the moment. */ public static final SystemMessageId NO_GM_PROVIDING_SERVICE_NOW = new SystemMessageId(702); /** * ID: 703<br> * Message: ======<GM List>====== */ public static final SystemMessageId GM_LIST = new SystemMessageId(703); /** * ID: 704<br> * Message: GM : $c1 */ public static final SystemMessageId GM_C1 = new SystemMessageId(704); /** * ID: 705<br> * Message: You cannot exclude yourself. */ public static final SystemMessageId YOU_CANNOT_EXCLUDE_YOURSELF = new SystemMessageId(705); /** * ID: 706<br> * Message: You can only enter up to 128 names in your block list. */ public static final SystemMessageId YOU_CAN_ONLY_ENTER_UP_TO_128_NAMES_IN_YOUR_BLOCK_LIST = new SystemMessageId(706); /** * ID: 707<br> * Message: You cannot teleport to a village that is in a siege. */ public static final SystemMessageId NO_PORT_THAT_IS_IN_SIGE = new SystemMessageId(707); /** * ID: 708<br> * Message: You do not have the right to use the castle warehouse. */ public static final SystemMessageId YOU_DO_NOT_HAVE_THE_RIGHT_TO_USE_CASTLE_WAREHOUSE = new SystemMessageId(708); /** * ID: 709<br> * Message: You do not have the right to use the clan warehouse. */ public static final SystemMessageId YOU_DO_NOT_HAVE_THE_RIGHT_TO_USE_CLAN_WAREHOUSE = new SystemMessageId(709); /** * ID: 710<br> * Message: Only clans of clan level 1 or higher can use a clan warehouse. */ public static final SystemMessageId ONLY_LEVEL_1_CLAN_OR_HIGHER_CAN_USE_WAREHOUSE = new SystemMessageId(710); /** * ID: 711<br> * Message: The $s1 siege has started. */ public static final SystemMessageId SIEGE_OF_S1_HAS_STARTED = new SystemMessageId(711); /** * ID: 712<br> * Message: The $s1 siege has finished. */ public static final SystemMessageId SIEGE_OF_S1_HAS_ENDED = new SystemMessageId(712); /** * ID: 713<br> * Message: $s1/$s2/$s3 $s4:$s5 */ public static final SystemMessageId S1_S2_S3_D = new SystemMessageId(713); /** * ID: 714<br> * Message: A trap device has been tripped. */ public static final SystemMessageId A_TRAP_DEVICE_HAS_BEEN_TRIPPED = new SystemMessageId(714); /** * ID: 715<br> * Message: The trap device has been stopped. */ public static final SystemMessageId A_TRAP_DEVICE_HAS_BEEN_STOPPED = new SystemMessageId(715); /** * ID: 716<br> * Message: If a base camp does not exist, resurrection is not possible. */ public static final SystemMessageId NO_RESURRECTION_WITHOUT_BASE_CAMP = new SystemMessageId(716); /** * ID: 717<br> * Message: The guardian tower has been destroyed and resurrection is not possible. */ public static final SystemMessageId TOWER_DESTROYED_NO_RESURRECTION = new SystemMessageId(717); /** * ID: 718<br> * Message: The castle gates cannot be opened and closed during a siege. */ public static final SystemMessageId GATES_NOT_OPENED_CLOSED_DURING_SIEGE = new SystemMessageId(718); /** * ID: 719<br> * Message: You failed at mixing the item. */ public static final SystemMessageId ITEM_MIXING_FAILED = new SystemMessageId(719); /** * ID: 720<br> * Message: The purchase price is higher than the amount of money that you have and so you cannot open a personal store. */ public static final SystemMessageId THE_PURCHASE_PRICE_IS_HIGHER_THAN_MONEY = new SystemMessageId(720); /** * ID: 721<br> * Message: You cannot create an alliance while participating in a siege. */ public static final SystemMessageId NO_ALLY_CREATION_WHILE_SIEGE = new SystemMessageId(721); /** * ID: 722<br> * Message: You cannot dissolve an alliance while an affiliated clan is participating in a siege battle. */ public static final SystemMessageId CANNOT_DISSOLVE_ALLY_WHILE_IN_SIEGE = new SystemMessageId(722); /** * ID: 723<br> * Message: The opposing clan is participating in a siege battle. */ public static final SystemMessageId OPPOSING_CLAN_IS_PARTICIPATING_IN_SIEGE = new SystemMessageId(723); /** * ID: 724<br> * Message: You cannot leave while participating in a siege battle. */ public static final SystemMessageId CANNOT_LEAVE_WHILE_SIEGE = new SystemMessageId(724); /** * ID: 725<br> * Message: You cannot banish a clan from an alliance while the clan is participating in a siege. */ public static final SystemMessageId CANNOT_DISMISS_WHILE_SIEGE = new SystemMessageId(725); /** * ID: 726<br> * Message: The frozen condition has started. Please wait a moment. */ public static final SystemMessageId FROZEN_CONDITION_STARTED = new SystemMessageId(726); /** * ID: 727<br> * Message: The frozen condition was removed. */ public static final SystemMessageId FROZEN_CONDITION_REMOVED = new SystemMessageId(727); /** * ID: 728<br> * Message: You cannot apply for dissolution again within seven days after a previous application for dissolution. */ public static final SystemMessageId CANNOT_APPLY_DISSOLUTION_AGAIN = new SystemMessageId(728); /** * ID: 729<br> * Message: That item cannot be discarded. */ public static final SystemMessageId ITEM_NOT_DISCARDED = new SystemMessageId(729); /** * ID: 730<br> * Message: You have submitted $s1 petition(s). \\n - You may submit $s2 more petition(s) today. */ public static final SystemMessageId SUBMITTED_YOU_S1_TH_PETITION_S2_LEFT = new SystemMessageId(730); /** * ID: 731<br> * Message: A petition has been received by the GM on behalf of $s1. The petition code is $s2. */ public static final SystemMessageId PETITION_S1_RECEIVED_CODE_IS_S2 = new SystemMessageId(731); /** * ID: 732<br> * Message: $c1 has received a request for a consultation with the GM. */ public static final SystemMessageId C1_RECEIVED_CONSULTATION_REQUEST = new SystemMessageId(732); /** * ID: 733<br> * Message: We have received $s1 petitions from you today and that is the maximum that you can submit in one day. You cannot submit any more petitions. */ public static final SystemMessageId WE_HAVE_RECEIVED_S1_PETITIONS_TODAY = new SystemMessageId(733); /** * ID: 734<br> * Message: You have failed at submitting a petition on behalf of someone else. $c1 already submitted a petition. */ public static final SystemMessageId PETITION_FAILED_C1_ALREADY_SUBMITTED = new SystemMessageId(734); /** * ID: 735<br> * Message: You have failed at submitting a petition on behalf of $c1. The error number is $s2. */ public static final SystemMessageId PETITION_FAILED_FOR_C1_ERROR_NUMBER_S2 = new SystemMessageId(735); /** * ID: 736<br> * Message: The petition was canceled. You may submit $s1 more petition(s) today. */ public static final SystemMessageId PETITION_CANCELED_SUBMIT_S1_MORE_TODAY = new SystemMessageId(736); /** * ID: 737<br> * Message: You have cancelled submitting a petition on behalf of $s1. */ public static final SystemMessageId CANCELED_PETITION_ON_S1 = new SystemMessageId(737); /** * ID: 738<br> * Message: You have not submitted a petition. */ public static final SystemMessageId PETITION_NOT_SUBMITTED = new SystemMessageId(738); /** * ID: 739<br> * Message: You have failed at cancelling a petition on behalf of $c1. The error code is $s2. */ public static final SystemMessageId PETITION_CANCEL_FAILED_FOR_C1_ERROR_NUMBER_S2 = new SystemMessageId(739); /** * ID: 740<br> * Message: $c1 participated in a petition chat at the request of the GM. */ public static final SystemMessageId C1_PARTICIPATE_PETITION = new SystemMessageId(740); /** * ID: 741<br> * Message: You have failed at adding $c1 to the petition chat. Petition has already been submitted. */ public static final SystemMessageId FAILED_ADDING_C1_TO_PETITION = new SystemMessageId(741); /** * ID: 742<br> * Message: You have failed at adding $c1 to the petition chat. The error code is $s2. */ public static final SystemMessageId PETITION_ADDING_C1_FAILED_ERROR_NUMBER_S2 = new SystemMessageId(742); /** * ID: 743<br> * Message: $c1 left the petition chat. */ public static final SystemMessageId C1_LEFT_PETITION_CHAT = new SystemMessageId(743); /** * ID: 744<br> * Message: You failed at removing $s1 from the petition chat. The error code is $s2. */ public static final SystemMessageId PETITION_REMOVING_S1_FAILED_ERROR_NUMBER_S2 = new SystemMessageId(744); /** * ID: 745<br> * Message: You are currently not in a petition chat. */ public static final SystemMessageId YOU_ARE_NOT_IN_PETITION_CHAT = new SystemMessageId(745); /** * ID: 746<br> * Message: It is not currently a petition. */ public static final SystemMessageId CURRENTLY_NO_PETITION = new SystemMessageId(746); /** * ID: 748<br> * Message: The distance is too far and so the casting has been stopped. */ public static final SystemMessageId DIST_TOO_FAR_CASTING_STOPPED = new SystemMessageId(748); /** * ID: 749<br> * Message: The effect of $s1 has been removed. */ public static final SystemMessageId EFFECT_S1_HAS_BEEN_REMOVED = new SystemMessageId(749); /** * ID: 750<br> * Message: There are no other skills to learn. */ public static final SystemMessageId NO_MORE_SKILLS_TO_LEARN = new SystemMessageId(750); /** * ID: 751<br> * Message: As there is a conflict in the siege relationship with a clan in the alliance, you cannot invite that clan to the alliance. */ public static final SystemMessageId CANNOT_INVITE_CONFLICT_CLAN = new SystemMessageId(751); /** * ID: 752<br> * Message: That name cannot be used. */ public static final SystemMessageId CANNOT_USE_NAME = new SystemMessageId(752); /** * ID: 753<br> * Message: You cannot position mercenaries here. */ public static final SystemMessageId NO_MERCS_HERE = new SystemMessageId(753); /** * ID: 754<br> * Message: There are $s1 hours and $s2 minutes left in this week's usage time. */ public static final SystemMessageId S1_HOURS_S2_MINUTES_LEFT_THIS_WEEK = new SystemMessageId(754); /** * ID: 755<br> * Message: There are $s1 minutes left in this week's usage time. */ public static final SystemMessageId S1_MINUTES_LEFT_THIS_WEEK = new SystemMessageId(755); /** * ID: 756<br> * Message: This week's usage time has finished. */ public static final SystemMessageId WEEKS_USAGE_TIME_FINISHED = new SystemMessageId(756); /** * ID: 757<br> * Message: There are $s1 hours and $s2 minutes left in the fixed use time. */ public static final SystemMessageId S1_HOURS_S2_MINUTES_LEFT_IN_TIME = new SystemMessageId(757); /** * ID: 758<br> * Message: There are $s1 hour(s) $s2 minute(s) left in this week's play time. */ public static final SystemMessageId S1_HOURS_S2_MINUTES_LEFT_THIS_WEEKS_PLAY_TIME = new SystemMessageId(758); /** * ID: 759<br> * Message: There are $s1 minutes left in this week's play time. */ public static final SystemMessageId S1_MINUTES_LEFT_THIS_WEEKS_PLAY_TIME = new SystemMessageId(759); /** * ID: 760<br> * Message: $c1 cannot join the clan because one day has not yet passed since they left another clan. */ public static final SystemMessageId C1_MUST_WAIT_BEFORE_JOINING_ANOTHER_CLAN = new SystemMessageId(760); /** * ID: 761<br> * Message: $s1 clan cannot join the alliance because one day has not yet passed since they left another alliance. */ public static final SystemMessageId S1_CANT_ENTER_ALLIANCE_WITHIN_1_DAY = new SystemMessageId(761); /** * ID: 762<br> * Message: $c1 rolled $s2 and $s3's eye came out. */ public static final SystemMessageId C1_ROLLED_S2_S3_EYE_CAME_OUT = new SystemMessageId(762); /** * ID: 763<br> * Message: You failed at sending the package because you are too far from the warehouse. */ public static final SystemMessageId FAILED_SENDING_PACKAGE_TOO_FAR = new SystemMessageId(763); /** * ID: 764<br> * Message: You have been playing for an extended period of time. Please consider taking a break. */ public static final SystemMessageId PLAYING_FOR_LONG_TIME = new SystemMessageId(764); /** * ID: 769<br> * Message: A hacking tool has been discovered. Please try playing again after closing unnecessary programs. */ public static final SystemMessageId HACKING_TOOL = new SystemMessageId(769); /** * ID: 774<br> * Message: Play time is no longer accumulating. */ public static final SystemMessageId PLAY_TIME_NO_LONGER_ACCUMULATING = new SystemMessageId(774); /** * ID: 775<br> * Message: From here on, play time will be expended. */ public static final SystemMessageId PLAY_TIME_EXPENDED = new SystemMessageId(775); /** * ID: 776<br> * Message: The clan hall which was put up for auction has been awarded to $s1 clan. */ public static final SystemMessageId CLANHALL_AWARDED_TO_CLAN = new SystemMessageId(776); /** * ID: 777<br> * Message: The clan hall which had been put up for auction was not sold and therefore has been re-listed. */ public static final SystemMessageId CLANHALL_NOT_SOLD = new SystemMessageId(777); /** * ID: 778<br> * Message: You may not log out from this location. */ public static final SystemMessageId NO_LOGOUT_HERE = new SystemMessageId(778); /** * ID: 779<br> * Message: You may not restart in this location. */ public static final SystemMessageId NO_RESTART_HERE = new SystemMessageId(779); /** * ID: 780<br> * Message: Observation is only possible during a siege. */ public static final SystemMessageId ONLY_VIEW_SIEGE = new SystemMessageId(780); /** * ID: 781<br> * Message: Observers cannot participate. */ public static final SystemMessageId OBSERVERS_CANNOT_PARTICIPATE = new SystemMessageId(781); /** * ID: 782<br> * Message: You may not observe a siege with a pet or servitor summoned. */ public static final SystemMessageId NO_OBSERVE_WITH_PET = new SystemMessageId(782); /** * ID: 783<br> * Message: Lottery ticket sales have been temporarily suspended. */ public static final SystemMessageId LOTTERY_TICKET_SALES_TEMP_SUSPENDED = new SystemMessageId(783); /** * ID: 784<br> * Message: Tickets for the current lottery are no longer available. */ public static final SystemMessageId NO_LOTTERY_TICKETS_AVAILABLE = new SystemMessageId(784); /** * ID: 785<br> * Message: The results of lottery number $s1 have not yet been published. */ public static final SystemMessageId LOTTERY_S1_RESULT_NOT_PUBLISHED = new SystemMessageId(785); /** * ID: 786<br> * Message: Incorrect syntax. */ public static final SystemMessageId INCORRECT_SYNTAX = new SystemMessageId(786); /** * ID: 787<br> * Message: The tryouts are finished. */ public static final SystemMessageId CLANHALL_SIEGE_TRYOUTS_FINISHED = new SystemMessageId(787); /** * ID: 788<br> * Message: The finals are finished. */ public static final SystemMessageId CLANHALL_SIEGE_FINALS_FINISHED = new SystemMessageId(788); /** * ID: 789<br> * Message: The tryouts have begun. */ public static final SystemMessageId CLANHALL_SIEGE_TRYOUTS_BEGUN = new SystemMessageId(789); /** * ID: 790<br> * Message: The finals have begun. */ public static final SystemMessageId CLANHALL_SIEGE_FINALS_BEGUN = new SystemMessageId(790); /** * ID: 791<br> * Message: The final match is about to begin. Line up! */ public static final SystemMessageId FINAL_MATCH_BEGIN = new SystemMessageId(791); /** * ID: 792<br> * Message: The siege of the clan hall is finished. */ public static final SystemMessageId CLANHALL_SIEGE_ENDED = new SystemMessageId(792); /** * ID: 793<br> * Message: The siege of the clan hall has begun. */ public static final SystemMessageId CLANHALL_SIEGE_BEGUN = new SystemMessageId(793); /** * ID: 794<br> * Message: You are not authorized to do that. */ public static final SystemMessageId YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT = new SystemMessageId(794); /** * ID: 795<br> * Message: Only clan leaders are authorized to set rights. */ public static final SystemMessageId ONLY_LEADERS_CAN_SET_RIGHTS = new SystemMessageId(795); /** * ID: 796<br> * Message: Your remaining observation time is $s1 minutes. */ public static final SystemMessageId REMAINING_OBSERVATION_TIME = new SystemMessageId(796); /** * ID: 797<br> * Message: You may create up to 48 macros. */ public static final SystemMessageId YOU_MAY_CREATE_UP_TO_48_MACROS = new SystemMessageId(797); /** * ID: 798<br> * Message: Item registration is irreversible. Do you wish to continue? */ public static final SystemMessageId ITEM_REGISTRATION_IRREVERSIBLE = new SystemMessageId(798); /** * ID: 799<br> * Message: The observation time has expired. */ public static final SystemMessageId OBSERVATION_TIME_EXPIRED = new SystemMessageId(799); /** * ID: 800<br> * Message: You are too late. The registration period is over. */ public static final SystemMessageId REGISTRATION_PERIOD_OVER = new SystemMessageId(800); /** * ID: 801<br> * Message: Registration for the clan hall siege is closed. */ public static final SystemMessageId REGISTRATION_CLOSED = new SystemMessageId(801); /** * ID: 802<br> * Message: Petitions are not being accepted at this time. You may submit your petition after $s1 a.m./p.m. */ public static final SystemMessageId PETITION_NOT_ACCEPTED_NOW = new SystemMessageId(802); /** * ID: 803<br> * Message: Enter the specifics of your petition. */ public static final SystemMessageId PETITION_NOT_SPECIFIED = new SystemMessageId(803); /** * ID: 804<br> * Message: Select your type and check the FAQ content. */ public static final SystemMessageId SELECT_TYPE = new SystemMessageId(804); /** * ID: 805<br> * Message: Petitions are not being accepted at this time. You may submit your petition after $s1 a.m./p.m. */ public static final SystemMessageId PETITION_NOT_ACCEPTED_SUBMIT_AT_S1 = new SystemMessageId(805); /** * ID: 806<br> * Message: If you are unable to move, try typing "/unstuck". */ public static final SystemMessageId TRY_UNSTUCK_WHEN_TRAPPED = new SystemMessageId(806); /** * ID: 807<br> * Message: This terrain is navigable. Prepare for transport to the nearest village. */ public static final SystemMessageId STUCK_PREPARE_FOR_TRANSPORT = new SystemMessageId(807); /** * ID: 808<br> * Message: You are stuck. You may submit a petition by typing "/gm". */ public static final SystemMessageId STUCK_SUBMIT_PETITION = new SystemMessageId(808); /** * ID: 809<br> * Message: You are stuck. You will be transported to the nearest village in five minutes. */ public static final SystemMessageId STUCK_TRANSPORT_IN_FIVE_MINUTES = new SystemMessageId(809); /** * ID: 810<br> * Message: Invalid macro. Refer to the Help file for instructions. */ public static final SystemMessageId INVALID_MACRO = new SystemMessageId(810); /** * ID: 811<br> * Message: You have requested a teleport to ($s1). Do you wish to continue? */ public static final SystemMessageId WILL_BE_MOVED = new SystemMessageId(811); /** * ID: 812<br> * Message: The secret trap has inflicted $s1 damage on you. */ public static final SystemMessageId TRAP_DID_S1_DAMAGE = new SystemMessageId(812); /** * ID: 813<br> * Message: You have been poisoned by a Secret Trap. */ public static final SystemMessageId POISONED_BY_TRAP = new SystemMessageId(813); /** * ID: 814<br> * Message: Your speed has been decreased by a Secret Trap. */ public static final SystemMessageId SLOWED_BY_TRAP = new SystemMessageId(814); /** * ID: 815<br> * Message: The tryouts are about to begin. Line up! */ public static final SystemMessageId TRYOUTS_ABOUT_TO_BEGIN = new SystemMessageId(815); /** * ID: 816<br> * Message: Tickets are now available for Monster Race $s1! */ public static final SystemMessageId MONSRACE_TICKETS_AVAILABLE_FOR_S1_RACE = new SystemMessageId(816); /** * ID: 817<br> * Message: Now selling tickets for Monster Race $s1! */ public static final SystemMessageId MONSRACE_TICKETS_NOW_AVAILABLE_FOR_S1_RACE = new SystemMessageId(817); /** * ID: 818<br> * Message: Ticket sales for the Monster Race will end in $s1 minute(s). */ public static final SystemMessageId MONSRACE_TICKETS_STOP_IN_S1_MINUTES = new SystemMessageId(818); /** * ID: 819<br> * Message: Tickets sales are closed for Monster Race $s1. Odds are posted. */ public static final SystemMessageId MONSRACE_S1_TICKET_SALES_CLOSED = new SystemMessageId(819); /** * ID: 820<br> * Message: Monster Race $s2 will begin in $s1 minute(s)! */ public static final SystemMessageId MONSRACE_S2_BEGINS_IN_S1_MINUTES = new SystemMessageId(820); /** * ID: 821<br> * Message: Monster Race $s1 will begin in 30 seconds! */ public static final SystemMessageId MONSRACE_S1_BEGINS_IN_30_SECONDS = new SystemMessageId(821); /** * ID: 822<br> * Message: Monster Race $s1 is about to begin! Countdown in five seconds! */ public static final SystemMessageId MONSRACE_S1_COUNTDOWN_IN_FIVE_SECONDS = new SystemMessageId(822); /** * ID: 823<br> * Message: The race will begin in $s1 second(s)! */ public static final SystemMessageId MONSRACE_BEGINS_IN_S1_SECONDS = new SystemMessageId(823); /** * ID: 824<br> * Message: They're off! */ public static final SystemMessageId MONSRACE_RACE_START = new SystemMessageId(824); /** * ID: 825<br> * Message: Monster Race $s1 is finished! */ public static final SystemMessageId MONSRACE_S1_RACE_END = new SystemMessageId(825); /** * ID: 826<br> * Message: First prize goes to the player in lane $s1. Second prize goes to the player in lane $s2. */ public static final SystemMessageId MONSRACE_FIRST_PLACE_S1_SECOND_S2 = new SystemMessageId(826); /** * ID: 827<br> * Message: You may not impose a block on a GM. */ public static final SystemMessageId YOU_MAY_NOT_IMPOSE_A_BLOCK_ON_GM = new SystemMessageId(827); /** * ID: 828<br> * Message: Are you sure you wish to delete the $s1 macro? */ public static final SystemMessageId WISH_TO_DELETE_S1_MACRO = new SystemMessageId(828); /** * ID: 829<br> * Message: You cannot recommend yourself. */ public static final SystemMessageId YOU_CANNOT_RECOMMEND_YOURSELF = new SystemMessageId(829); /** * ID: 830<br> * Message: You have recommended $c1. You have $s2 recommendations left. */ public static final SystemMessageId YOU_HAVE_RECOMMENDED_C1_YOU_HAVE_S2_RECOMMENDATIONS_LEFT = new SystemMessageId(830); /** * ID: 831<br> * Message: You have been recommended by $c1. */ public static final SystemMessageId YOU_HAVE_BEEN_RECOMMENDED_BY_C1 = new SystemMessageId(831); /** * ID: 832<br> * Message: That character has already been recommended. */ public static final SystemMessageId THAT_CHARACTER_IS_RECOMMENDED = new SystemMessageId(832); /** * ID: 833<br> * Message: You are not authorized to make further recommendations at this time. You will receive more recommendation credits each day at 1 p.m. */ public static final SystemMessageId NO_MORE_RECOMMENDATIONS_TO_HAVE = new SystemMessageId(833); /** * ID: 834<br> * Message: $c1 has rolled a $s2. */ public static final SystemMessageId C1_ROLLED_S2 = new SystemMessageId(834); /** * ID: 835<br> * Message: You may not throw the dice at this time. Try again later. */ public static final SystemMessageId YOU_MAY_NOT_THROW_THE_DICE_AT_THIS_TIME_TRY_AGAIN_LATER = new SystemMessageId(835); /** * ID: 836<br> * Message: You have exceeded your inventory volume limit and cannot take this item. */ public static final SystemMessageId YOU_HAVE_EXCEEDED_YOUR_INVENTORY_VOLUME_LIMIT_AND_CANNOT_TAKE_THIS_ITEM = new SystemMessageId(836); /** * ID: 837<br> * Message: Macro descriptions may contain up to 32 characters. */ public static final SystemMessageId MACRO_DESCRIPTION_MAX_32_CHARS = new SystemMessageId(837); /** * ID: 838<br> * Message: Enter the name of the macro. */ public static final SystemMessageId ENTER_THE_MACRO_NAME = new SystemMessageId(838); /** * ID: 839<br> * Message: That name is already assigned to another macro. */ public static final SystemMessageId MACRO_NAME_ALREADY_USED = new SystemMessageId(839); /** * ID: 840<br> * Message: That recipe is already registered. */ public static final SystemMessageId RECIPE_ALREADY_REGISTERED = new SystemMessageId(840); /** * ID: 841<br> * Message: No further recipes may be registered. */ public static final SystemMessageId NO_FUTHER_RECIPES_CAN_BE_ADDED = new SystemMessageId(841); /** * ID: 842<br> * Message: You are not authorized to register a recipe. */ public static final SystemMessageId NOT_AUTHORIZED_REGISTER_RECIPE = new SystemMessageId(842); /** * ID: 843<br> * Message: The siege of $s1 is finished. */ public static final SystemMessageId SIEGE_OF_S1_FINISHED = new SystemMessageId(843); /** * ID: 844<br> * Message: The siege to conquer $s1 has begun. */ public static final SystemMessageId SIEGE_OF_S1_BEGUN = new SystemMessageId(844); /** * ID: 845<br> * Message: The deadline to register for the siege of $s1 has passed. */ public static final SystemMessageId DEADLINE_FOR_SIEGE_S1_PASSED = new SystemMessageId(845); /** * ID: 846<br> * Message: The siege of $s1 has been canceled due to lack of interest. */ public static final SystemMessageId SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST = new SystemMessageId(846); /** * ID: 847<br> * Message: A clan that owns a clan hall may not participate in a clan hall siege. */ public static final SystemMessageId CLAN_OWNING_CLANHALL_MAY_NOT_SIEGE_CLANHALL = new SystemMessageId(847); /** * ID: 848<br> * Message: $s1 has been deleted. */ public static final SystemMessageId S1_HAS_BEEN_DELETED = new SystemMessageId(848); /** * ID: 849<br> * Message: $s1 cannot be found. */ public static final SystemMessageId S1_NOT_FOUND = new SystemMessageId(849); /** * ID: 850<br> * Message: $s1 already exists. */ public static final SystemMessageId S1_ALREADY_EXISTS2 = new SystemMessageId(850); /** * ID: 851<br> * Message: $s1 has been added. */ public static final SystemMessageId S1_ADDED = new SystemMessageId(851); /** * ID: 852<br> * Message: The recipe is incorrect. */ public static final SystemMessageId RECIPE_INCORRECT = new SystemMessageId(852); /** * ID: 853<br> * Message: You may not alter your recipe book while engaged in manufacturing. */ public static final SystemMessageId CANT_ALTER_RECIPEBOOK_WHILE_CRAFTING = new SystemMessageId(853); /** * ID: 854<br> * Message: You are missing $s2 $s1 required to create that. */ public static final SystemMessageId MISSING_S2_S1_TO_CREATE = new SystemMessageId(854); /** * ID: 855<br> * Message: $s1 clan has defeated $s2. */ public static final SystemMessageId S1_CLAN_DEFEATED_S2 = new SystemMessageId(855); /** * ID: 856<br> * Message: The siege of $s1 has ended in a draw. */ public static final SystemMessageId SIEGE_S1_DRAW = new SystemMessageId(856); /** * ID: 857<br> * Message: $s1 clan has won in the preliminary match of $s2. */ public static final SystemMessageId S1_CLAN_WON_MATCH_S2 = new SystemMessageId(857); /** * ID: 858<br> * Message: The preliminary match of $s1 has ended in a draw. */ public static final SystemMessageId MATCH_OF_S1_DRAW = new SystemMessageId(858); /** * ID: 859<br> * Message: Please register a recipe. */ public static final SystemMessageId PLEASE_REGISTER_RECIPE = new SystemMessageId(859); /** * ID: 860<br> * Message: You may not build your headquarters in close proximity to another headquarters. */ public static final SystemMessageId HEADQUARTERS_TOO_CLOSE = new SystemMessageId(860); /** * ID: 861<br> * Message: You have exceeded the maximum number of memos. */ public static final SystemMessageId TOO_MANY_MEMOS = new SystemMessageId(861); /** * ID: 862<br> * Message: Odds are not posted until ticket sales have closed. */ public static final SystemMessageId ODDS_NOT_POSTED = new SystemMessageId(862); /** * ID: 863<br> * Message: You feel the energy of fire. */ public static final SystemMessageId FEEL_ENERGY_FIRE = new SystemMessageId(863); /** * ID: 864<br> * Message: You feel the energy of water. */ public static final SystemMessageId FEEL_ENERGY_WATER = new SystemMessageId(864); /** * ID: 865<br> * Message: You feel the energy of wind. */ public static final SystemMessageId FEEL_ENERGY_WIND = new SystemMessageId(865); /** * ID: 866<br> * Message: You may no longer gather energy. */ public static final SystemMessageId NO_LONGER_ENERGY = new SystemMessageId(866); /** * ID: 867<br> * Message: The energy is depleted. */ public static final SystemMessageId ENERGY_DEPLETED = new SystemMessageId(867); /** * ID: 868<br> * Message: The energy of fire has been delivered. */ public static final SystemMessageId ENERGY_FIRE_DELIVERED = new SystemMessageId(868); /** * ID: 869<br> * Message: The energy of water has been delivered. */ public static final SystemMessageId ENERGY_WATER_DELIVERED = new SystemMessageId(869); /** * ID: 870<br> * Message: The energy of wind has been delivered. */ public static final SystemMessageId ENERGY_WIND_DELIVERED = new SystemMessageId(870); /** * ID: 871<br> * Message: The seed has been sown. */ public static final SystemMessageId THE_SEED_HAS_BEEN_SOWN = new SystemMessageId(871); /** * ID: 872<br> * Message: This seed may not be sown here. */ public static final SystemMessageId THIS_SEED_MAY_NOT_BE_SOWN_HERE = new SystemMessageId(872); /** * ID: 873<br> * Message: That character does not exist. */ public static final SystemMessageId CHARACTER_DOES_NOT_EXIST = new SystemMessageId(873); /** * ID: 874<br> * Message: The capacity of the warehouse has been exceeded. */ public static final SystemMessageId WAREHOUSE_CAPACITY_EXCEEDED = new SystemMessageId(874); /** * ID: 875<br> * Message: The transport of the cargo has been canceled. */ public static final SystemMessageId CARGO_CANCELED = new SystemMessageId(875); /** * ID: 876<br> * Message: The cargo was not delivered. */ public static final SystemMessageId CARGO_NOT_DELIVERED = new SystemMessageId(876); /** * ID: 877<br> * Message: The symbol has been added. */ public static final SystemMessageId SYMBOL_ADDED = new SystemMessageId(877); /** * ID: 878<br> * Message: The symbol has been deleted. */ public static final SystemMessageId SYMBOL_DELETED = new SystemMessageId(878); /** * ID: 879<br> * Message: The manor system is currently under maintenance. */ public static final SystemMessageId THE_MANOR_SYSTEM_IS_CURRENTLY_UNDER_MAINTENANCE = new SystemMessageId(879); /** * ID: 880<br> * Message: The transaction is complete. */ public static final SystemMessageId THE_TRANSACTION_IS_COMPLETE = new SystemMessageId(880); /** * ID: 881<br> * Message: There is a discrepancy on the invoice. */ public static final SystemMessageId THERE_IS_A_DISCREPANCY_ON_THE_INVOICE = new SystemMessageId(881); /** * ID: 882<br> * Message: The seed quantity is incorrect. */ public static final SystemMessageId THE_SEED_QUANTITY_IS_INCORRECT = new SystemMessageId(882); /** * ID: 883<br> * Message: The seed information is incorrect. */ public static final SystemMessageId THE_SEED_INFORMATION_IS_INCORRECT = new SystemMessageId(883); /** * ID: 884<br> * Message: The manor information has been updated. */ public static final SystemMessageId THE_MANOR_INFORMATION_HAS_BEEN_UPDATED = new SystemMessageId(884); /** * ID: 885<br> * Message: The number of crops is incorrect. */ public static final SystemMessageId THE_NUMBER_OF_CROPS_IS_INCORRECT = new SystemMessageId(885); /** * ID: 886<br> * Message: The crops are priced incorrectly. */ public static final SystemMessageId THE_CROPS_ARE_PRICED_INCORRECTLY = new SystemMessageId(886); /** * ID: 887<br> * Message: The type is incorrect. */ public static final SystemMessageId THE_TYPE_IS_INCORRECT = new SystemMessageId(887); /** * ID: 888<br> * Message: No crops can be purchased at this time. */ public static final SystemMessageId NO_CROPS_CAN_BE_PURCHASED_AT_THIS_TIME = new SystemMessageId(888); /** * ID: 889<br> * Message: The seed was successfully sown. */ public static final SystemMessageId THE_SEED_WAS_SUCCESSFULLY_SOWN = new SystemMessageId(889); /** * ID: 890<br> * Message: The seed was not sown. */ public static final SystemMessageId THE_SEED_WAS_NOT_SOWN = new SystemMessageId(890); /** * ID: 891<br> * Message: You are not authorized to harvest. */ public static final SystemMessageId YOU_ARE_NOT_AUTHORIZED_TO_HARVEST = new SystemMessageId(891); /** * ID: 892<br> * Message: The harvest has failed. */ public static final SystemMessageId THE_HARVEST_HAS_FAILED = new SystemMessageId(892); /** * ID: 893<br> * Message: The harvest failed because the seed was not sown. */ public static final SystemMessageId THE_HARVEST_FAILED_BECAUSE_THE_SEED_WAS_NOT_SOWN = new SystemMessageId(893); /** * ID: 894<br> * Message: Up to $s1 recipes can be registered. */ public static final SystemMessageId UP_TO_S1_RECIPES_CAN_REGISTER = new SystemMessageId(894); /** * ID: 895<br> * Message: No recipes have been registered. */ public static final SystemMessageId NO_RECIPES_REGISTERED = new SystemMessageId(895); /** * ID: 896<br> * Message: Quest recipes can not be registered. */ public static final SystemMessageId FERRY_AT_GLUDIN = new SystemMessageId(896); /** * ID: 897<br> * Message: The fee to create the item is incorrect. */ public static final SystemMessageId FERRY_LEAVE_TALKING = new SystemMessageId(897); /** * ID: 898<br> * Message: Only characters of level 10 or above are authorized to make recommendations. */ public static final SystemMessageId ONLY_LEVEL_SUP_10_CAN_RECOMMEND = new SystemMessageId(898); /** * ID: 899<br> * Message: The symbol cannot be drawn. */ public static final SystemMessageId CANT_DRAW_SYMBOL = new SystemMessageId(899); /** * ID: 900<br> * Message: No slot exists to draw the symbol. */ public static final SystemMessageId SYMBOLS_FULL = new SystemMessageId(900); /** * ID: 901<br> * Message: The symbol information cannot be found. */ public static final SystemMessageId SYMBOL_NOT_FOUND = new SystemMessageId(901); /** * ID: 902<br> * Message: You don't possess the correct number of items. */ public static final SystemMessageId NUMBER_INCORRECT = new SystemMessageId(902); /** * ID: 903<br> * Message: You may not submit a petition while frozen. Be patient. */ public static final SystemMessageId NO_PETITION_WHILE_FROZEN = new SystemMessageId(903); /** * ID: 904<br> * Message: Items cannot be discarded while in a private store. */ public static final SystemMessageId NO_DISCARD_WHILE_PRIVATE_STORE = new SystemMessageId(904); /** * ID: 905<br> * Message: The current score for the Humans is $s1. */ public static final SystemMessageId HUMAN_SCORE_S1 = new SystemMessageId(905); /** * ID: 906<br> * Message: The current score for the Elves is $s1. */ public static final SystemMessageId ELVES_SCORE_S1 = new SystemMessageId(906); /** * ID: 907<br> * Message: The current score for the Dark Elves is $s1. */ public static final SystemMessageId DARK_ELVES_SCORE_S1 = new SystemMessageId(907); /** * ID: 908<br> * Message: The current score for the Orcs is $s1. */ public static final SystemMessageId ORCS_SCORE_S1 = new SystemMessageId(908); /** * ID: 909<br> * Message: The current score for the Dwarves is $s1. */ public static final SystemMessageId DWARVEN_SCORE_S1 = new SystemMessageId(909); /** * ID: 910<br> * Message: Current location : $s1, $s2, $s3 (Near Talking Island Village) */ public static final SystemMessageId LOC_TI_S1_S2_S3 = new SystemMessageId(910); /** * ID: 911<br> * Message: Current location : $s1, $s2, $s3 (Near Gludin Village) */ public static final SystemMessageId LOC_GLUDIN_S1_S2_S3 = new SystemMessageId(911); /** * ID: 912<br> * Message: Current location : $s1, $s2, $s3 (Near the Town of Gludio) */ public static final SystemMessageId LOC_GLUDIO_S1_S2_S3 = new SystemMessageId(912); /** * ID: 913<br> * Message: Current location : $s1, $s2, $s3 (Near the Neutral Zone) */ public static final SystemMessageId LOC_NEUTRAL_ZONE_S1_S2_S3 = new SystemMessageId(913); /** * ID: 914<br> * Message: Current location : $s1, $s2, $s3 (Near the Elven Village) */ public static final SystemMessageId LOC_ELVEN_S1_S2_S3 = new SystemMessageId(914); /** * ID: 915<br> * Message: Current location : $s1, $s2, $s3 (Near the Dark Elf Village) */ public static final SystemMessageId LOC_DARK_ELVEN_S1_S2_S3 = new SystemMessageId(915); /** * ID: 916<br> * Message: Current location : $s1, $s2, $s3 (Near the Town of Dion) */ public static final SystemMessageId LOC_DION_S1_S2_S3 = new SystemMessageId(916); /** * ID: 917<br> * Message: Current location : $s1, $s2, $s3 (Near the Floran Village) */ public static final SystemMessageId LOC_FLORAN_S1_S2_S3 = new SystemMessageId(917); /** * ID: 918<br> * Message: Current location : $s1, $s2, $s3 (Near the Town of Giran) */ public static final SystemMessageId LOC_GIRAN_S1_S2_S3 = new SystemMessageId(918); /** * ID: 919<br> * Message: Current location : $s1, $s2, $s3 (Near Giran Harbor) */ public static final SystemMessageId LOC_GIRAN_HARBOR_S1_S2_S3 = new SystemMessageId(919); /** * ID: 920<br> * Message: Current location : $s1, $s2, $s3 (Near the Orc Village) */ public static final SystemMessageId LOC_ORC_S1_S2_S3 = new SystemMessageId(920); /** * ID: 921<br> * Message: Current location : $s1, $s2, $s3 (Near the Dwarven Village) */ public static final SystemMessageId LOC_DWARVEN_S1_S2_S3 = new SystemMessageId(921); /** * ID: 922<br> * Message: Current location : $s1, $s2, $s3 (Near the Town of Oren) */ public static final SystemMessageId LOC_OREN_S1_S2_S3 = new SystemMessageId(922); /** * ID: 923<br> * Message: Current location : $s1, $s2, $s3 (Near Hunters Village) */ public static final SystemMessageId LOC_HUNTER_S1_S2_S3 = new SystemMessageId(923); /** * ID: 924<br> * Message: Current location : $s1, $s2, $s3 (Near Aden Castle Town) */ public static final SystemMessageId LOC_ADEN_S1_S2_S3 = new SystemMessageId(924); /** * ID: 925<br> * Message: Current location : $s1, $s2, $s3 (Near the Coliseum) */ public static final SystemMessageId LOC_COLISEUM_S1_S2_S3 = new SystemMessageId(925); /** * ID: 926<br> * Message: Current location : $s1, $s2, $s3 (Near Heine) */ public static final SystemMessageId LOC_HEINE_S1_S2_S3 = new SystemMessageId(926); /** * ID: 927<br> * Message: The current time is $s1:$s2. */ public static final SystemMessageId TIME_S1_S2_IN_THE_DAY = new SystemMessageId(927); /** * ID: 928<br> * Message: The current time is $s1:$s2. */ public static final SystemMessageId TIME_S1_S2_IN_THE_NIGHT = new SystemMessageId(928); /** * ID: 929<br> * Message: No compensation was given for the farm products. */ public static final SystemMessageId NO_COMPENSATION_FOR_FARM_PRODUCTS = new SystemMessageId(929); /** * ID: 930<br> * Message: Lottery tickets are not currently being sold. */ public static final SystemMessageId NO_LOTTERY_TICKETS_CURRENT_SOLD = new SystemMessageId(930); /** * ID: 931<br> * Message: The winning lottery ticket numbers have not yet been announced. */ public static final SystemMessageId LOTTERY_WINNERS_NOT_ANNOUNCED_YET = new SystemMessageId(931); /** * ID: 932<br> * Message: You cannot chat while in observation mode. */ public static final SystemMessageId NO_ALLCHAT_WHILE_OBSERVING = new SystemMessageId(932); /** * ID: 933<br> * Message: The seed pricing greatly differs from standard seed prices. */ public static final SystemMessageId THE_SEED_PRICING_GREATLY_DIFFERS_FROM_STANDARD_SEED_PRICES = new SystemMessageId(933); /** * ID: 934<br> * Message: It is a deleted recipe. */ public static final SystemMessageId A_DELETED_RECIPE = new SystemMessageId(934); /** * ID: 935<br> * Message: You do not have enough funds in the clan warehouse for the Manor to operate. */ public static final SystemMessageId THE_AMOUNT_IS_NOT_SUFFICIENT_AND_SO_THE_MANOR_IS_NOT_IN_OPERATION = new SystemMessageId(935); /** * ID: 936<br> * Message: Use $s1. */ public static final SystemMessageId USE_S1_ = new SystemMessageId(936); /** * ID: 937<br> * Message: Currently preparing for private workshop. */ public static final SystemMessageId PREPARING_PRIVATE_WORKSHOP = new SystemMessageId(937); /** * ID: 938<br> * Message: The community server is currently offline. */ public static final SystemMessageId CB_OFFLINE = new SystemMessageId(938); /** * ID: 939<br> * Message: You cannot exchange while blocking everything. */ public static final SystemMessageId NO_EXCHANGE_WHILE_BLOCKING = new SystemMessageId(939); /** * ID: 940<br> * Message: $s1 is blocking everything. */ public static final SystemMessageId S1_BLOCKED_EVERYTHING = new SystemMessageId(940); /** * ID: 941<br> * Message: Restart at Talking Island Village. */ public static final SystemMessageId RESTART_AT_TI = new SystemMessageId(941); /** * ID: 942<br> * Message: Restart at Gludin Village. */ public static final SystemMessageId RESTART_AT_GLUDIN = new SystemMessageId(942); /** * ID: 943<br> * Message: Restart at the Town of Gludin. */ public static final SystemMessageId RESTART_AT_GLUDIO = new SystemMessageId(943); /** * ID: 944<br> * Message: Restart at the Neutral Zone. */ public static final SystemMessageId RESTART_AT_NEUTRAL_ZONE = new SystemMessageId(944); /** * ID: 945<br> * Message: Restart at the Elven Village. */ public static final SystemMessageId RESTART_AT_ELFEN_VILLAGE = new SystemMessageId(945); /** * ID: 946<br> * Message: Restart at the Dark Elf Village. */ public static final SystemMessageId RESTART_AT_DARKELF_VILLAGE = new SystemMessageId(946); /** * ID: 947<br> * Message: Restart at the Town of Dion. */ public static final SystemMessageId RESTART_AT_DION = new SystemMessageId(947); /** * ID: 948<br> * Message: Restart at Floran Village. */ public static final SystemMessageId RESTART_AT_FLORAN = new SystemMessageId(948); /** * ID: 949<br> * Message: Restart at the Town of Giran. */ public static final SystemMessageId RESTART_AT_GIRAN = new SystemMessageId(949); /** * ID: 950<br> * Message: Restart at Giran Harbor. */ public static final SystemMessageId RESTART_AT_GIRAN_HARBOR = new SystemMessageId(950); /** * ID: 951<br> * Message: Restart at the Orc Village. */ public static final SystemMessageId RESTART_AT_ORC_VILLAGE = new SystemMessageId(951); /** * ID: 952<br> * Message: Restart at the Dwarven Village. */ public static final SystemMessageId RESTART_AT_DWARFEN_VILLAGE = new SystemMessageId(952); /** * ID: 953<br> * Message: Restart at the Town of Oren. */ public static final SystemMessageId RESTART_AT_OREN = new SystemMessageId(953); /** * ID: 954<br> * Message: Restart at Hunters Village. */ public static final SystemMessageId RESTART_AT_HUNTERS_VILLAGE = new SystemMessageId(954); /** * ID: 955<br> * Message: Restart at the Town of Aden. */ public static final SystemMessageId RESTART_AT_ADEN = new SystemMessageId(955); /** * ID: 956<br> * Message: Restart at the Coliseum. */ public static final SystemMessageId RESTART_AT_COLISEUM = new SystemMessageId(956); /** * ID: 957<br> * Message: Restart at Heine. */ public static final SystemMessageId RESTART_AT_HEINE = new SystemMessageId(957); /** * ID: 958<br> * Message: Items cannot be discarded or destroyed while operating a private store or workshop. */ public static final SystemMessageId ITEMS_CANNOT_BE_DISCARDED_OR_DESTROYED_WHILE_OPERATING_PRIVATE_STORE_OR_WORKSHOP = new SystemMessageId(958); /** * ID: 959<br> * Message: $s1 (*$s2) manufactured successfully. */ public static final SystemMessageId S1_S2_MANUFACTURED_SUCCESSFULLY = new SystemMessageId(959); /** * ID: 960<br> * Message: You failed to manufacture $s1. */ public static final SystemMessageId S1_MANUFACTURE_FAILURE = new SystemMessageId(960); /** * ID: 961<br> * Message: You are now blocking everything. */ public static final SystemMessageId BLOCKING_ALL = new SystemMessageId(961); /** * ID: 962<br> * Message: You are no longer blocking everything. */ public static final SystemMessageId NOT_BLOCKING_ALL = new SystemMessageId(962); /** * ID: 963<br> * Message: Please determine the manufacturing price. */ public static final SystemMessageId DETERMINE_MANUFACTURE_PRICE = new SystemMessageId(963); /** * ID: 964<br> * Message: Chatting is prohibited for one minute. */ public static final SystemMessageId CHATBAN_FOR_1_MINUTE = new SystemMessageId(964); /** * ID: 965<br> * Message: The chatting prohibition has been removed. */ public static final SystemMessageId CHATBAN_REMOVED = new SystemMessageId(965); /** * ID: 966<br> * Message: Chatting is currently prohibited. If you try to chat before the prohibition is removed, the prohibition time will increase even further. */ public static final SystemMessageId CHATTING_IS_CURRENTLY_PROHIBITED = new SystemMessageId(966); /** * ID: 967<br> * Message: Do you accept $c1's party invitation? (Item Distribution: Random including spoil.) */ public static final SystemMessageId C1_PARTY_INVITE_RANDOM_INCLUDING_SPOIL = new SystemMessageId(967); /** * ID: 968<br> * Message: Do you accept $c1's party invitation? (Item Distribution: By Turn.) */ public static final SystemMessageId C1_PARTY_INVITE_BY_TURN = new SystemMessageId(968); /** * ID: 969<br> * Message: Do you accept $c1's party invitation? (Item Distribution: By Turn including spoil.) */ public static final SystemMessageId C1_PARTY_INVITE_BY_TURN_INCLUDING_SPOIL = new SystemMessageId(969); /** * ID: 970<br> * Message: $s2's MP has been drained by $c1. */ public static final SystemMessageId S2_MP_HAS_BEEN_DRAINED_BY_C1 = new SystemMessageId(970); /** * ID: 971<br> * Message: Petitions cannot exceed 255 characters. */ public static final SystemMessageId PETITION_MAX_CHARS_255 = new SystemMessageId(971); /** * ID: 972<br> * Message: This pet cannot use this item. */ public static final SystemMessageId PET_CANNOT_USE_ITEM = new SystemMessageId(972); /** * ID: 973<br> * Message: Please input no more than the number you have. */ public static final SystemMessageId INPUT_NO_MORE_YOU_HAVE = new SystemMessageId(973); /** * ID: 974<br> * Message: The soul crystal succeeded in absorbing a soul. */ public static final SystemMessageId SOUL_CRYSTAL_ABSORBING_SUCCEEDED = new SystemMessageId(974); /** * ID: 975<br> * Message: The soul crystal was not able to absorb the soul. */ public static final SystemMessageId SOUL_CRYSTAL_ABSORBING_FAILED = new SystemMessageId(975); /** * ID: 976<br> * Message: The soul crystal broke because it was not able to endure the soul energy. */ public static final SystemMessageId SOUL_CRYSTAL_BROKE = new SystemMessageId(976); /** * ID: 977<br> * Message: The soul crystal caused resonation and failed at absorbing a soul. */ public static final SystemMessageId SOUL_CRYSTAL_ABSORBING_FAILED_RESONATION = new SystemMessageId(977); /** * ID: 978<br> * Message: The soul crystal is refusing to absorb the soul. */ public static final SystemMessageId SOUL_CRYSTAL_ABSORBING_REFUSED = new SystemMessageId(978); /** * ID: 979<br> * Message: The ferry has arrived at Talking Island Harbor. */ public static final SystemMessageId FERRY_ARRIVED_AT_TALKING = new SystemMessageId(979); /** * ID: 980<br> * Message: The ferry will leave for Gludin Harbor after anchoring for ten minutes. */ public static final SystemMessageId FERRY_LEAVE_FOR_GLUDIN_AFTER_10_MINUTES = new SystemMessageId(980); /** * ID: 981<br> * Message: The ferry will leave for Gludin Harbor in five minutes. */ public static final SystemMessageId FERRY_LEAVE_FOR_GLUDIN_IN_5_MINUTES = new SystemMessageId(981); /** * ID: 982<br> * Message: The ferry will leave for Gludin Harbor in one minute. */ public static final SystemMessageId FERRY_LEAVE_FOR_GLUDIN_IN_1_MINUTE = new SystemMessageId(982); /** * ID: 983<br> * Message: Those wishing to ride the ferry should make haste to get on. */ public static final SystemMessageId MAKE_HASTE_GET_ON_BOAT = new SystemMessageId(983); /** * ID: 984<br> * Message: The ferry will be leaving soon for Gludin Harbor. */ public static final SystemMessageId FERRY_LEAVE_SOON_FOR_GLUDIN = new SystemMessageId(984); /** * ID: 985<br> * Message: The ferry is leaving for Gludin Harbor. */ public static final SystemMessageId FERRY_LEAVING_FOR_GLUDIN = new SystemMessageId(985); /** * ID: 986<br> * Message: The ferry has arrived at Gludin Harbor. */ public static final SystemMessageId FERRY_ARRIVED_AT_GLUDIN = new SystemMessageId(986); /** * ID: 987<br> * Message: The ferry will leave for Talking Island Harbor after anchoring for ten minutes. */ public static final SystemMessageId FERRY_LEAVE_FOR_TALKING_AFTER_10_MINUTES = new SystemMessageId(987); /** * ID: 988<br> * Message: The ferry will leave for Talking Island Harbor in five minutes. */ public static final SystemMessageId FERRY_LEAVE_FOR_TALKING_IN_5_MINUTES = new SystemMessageId(988); /** * ID: 989<br> * Message: The ferry will leave for Talking Island Harbor in one minute. */ public static final SystemMessageId FERRY_LEAVE_FOR_TALKING_IN_1_MINUTE = new SystemMessageId(989); /** * ID: 990<br> * Message: The ferry will be leaving soon for Talking Island Harbor. */ public static final SystemMessageId FERRY_LEAVE_SOON_FOR_TALKING = new SystemMessageId(990); /** * ID: 991<br> * Message: The ferry is leaving for Talking Island Harbor. */ public static final SystemMessageId FERRY_LEAVING_FOR_TALKING = new SystemMessageId(991); /** * ID: 992<br> * Message: The ferry has arrived at Giran Harbor. */ public static final SystemMessageId FERRY_ARRIVED_AT_GIRAN = new SystemMessageId(992); /** * ID: 993<br> * Message: The ferry will leave for Giran Harbor after anchoring for ten minutes. */ public static final SystemMessageId FERRY_LEAVE_FOR_GIRAN_AFTER_10_MINUTES = new SystemMessageId(993); /** * ID: 994<br> * Message: The ferry will leave for Giran Harbor in five minutes. */ public static final SystemMessageId FERRY_LEAVE_FOR_GIRAN_IN_5_MINUTES = new SystemMessageId(994); /** * ID: 995<br> * Message: The ferry will leave for Giran Harbor in one minute. */ public static final SystemMessageId FERRY_LEAVE_FOR_GIRAN_IN_1_MINUTE = new SystemMessageId(995); /** * ID: 996<br> * Message: The ferry will be leaving soon for Giran Harbor. */ public static final SystemMessageId FERRY_LEAVE_SOON_FOR_GIRAN = new SystemMessageId(996); /** * ID: 997<br> * Message: The ferry is leaving for Giran Harbor. */ public static final SystemMessageId FERRY_LEAVING_FOR_GIRAN = new SystemMessageId(997); /** * ID: 998<br> * Message: The Innadril pleasure boat has arrived. It will anchor for ten minutes. */ public static final SystemMessageId INNADRIL_BOAT_ANCHOR_10_MINUTES = new SystemMessageId(998); /** * ID: 999<br> * Message: The Innadril pleasure boat will leave in five minutes. */ public static final SystemMessageId INNADRIL_BOAT_LEAVE_IN_5_MINUTES = new SystemMessageId(999); /** * ID: 1000<br> * Message: The Innadril pleasure boat will leave in one minute. */ public static final SystemMessageId INNADRIL_BOAT_LEAVE_IN_1_MINUTE = new SystemMessageId(1000); /** * ID: 1001<br> * Message: The Innadril pleasure boat will be leaving soon. */ public static final SystemMessageId INNADRIL_BOAT_LEAVE_SOON = new SystemMessageId(1001); /** * ID: 1002<br> * Message: The Innadril pleasure boat is leaving. */ public static final SystemMessageId INNADRIL_BOAT_LEAVING = new SystemMessageId(1002); /** * ID: 1003<br> * Message: Cannot process a monster race ticket. */ public static final SystemMessageId CANNOT_POSSES_MONS_TICKET = new SystemMessageId(1003); /** * ID: 1004<br> * Message: You have registered for a clan hall auction. */ public static final SystemMessageId REGISTERED_FOR_CLANHALL = new SystemMessageId(1004); /** * ID: 1005<br> * Message: There is not enough adena in the clan hall warehouse. */ public static final SystemMessageId NOT_ENOUGH_ADENA_IN_CWH = new SystemMessageId(1005); /** * ID: 1006<br> * Message: Your bid has been successfully placed. */ public static final SystemMessageId BID_IN_CLANHALL_AUCTION = new SystemMessageId(1006); /** * ID: 1007<br> * Message: The preliminary match registration for $s1 has finished. */ public static final SystemMessageId PRELIMINARY_REGISTRATION_OF_S1_FINISHED = new SystemMessageId(1007); /** * ID: 1008<br> * Message: A hungry strider cannot be mounted or dismounted. */ public static final SystemMessageId HUNGRY_STRIDER_NOT_MOUNT = new SystemMessageId(1008); /** * ID: 1009<br> * Message: A strider cannot be ridden when dead. */ public static final SystemMessageId STRIDER_CANT_BE_RIDDEN_WHILE_DEAD = new SystemMessageId(1009); /** * ID: 1010<br> * Message: A dead strider cannot be ridden. */ public static final SystemMessageId DEAD_STRIDER_CANT_BE_RIDDEN = new SystemMessageId(1010); /** * ID: 1011<br> * Message: A strider in battle cannot be ridden. */ public static final SystemMessageId STRIDER_IN_BATLLE_CANT_BE_RIDDEN = new SystemMessageId(1011); /** * ID: 1012<br> * Message: A strider cannot be ridden while in battle. */ public static final SystemMessageId STRIDER_CANT_BE_RIDDEN_WHILE_IN_BATTLE = new SystemMessageId(1012); /** * ID: 1013<br> * Message: A strider can be ridden only when standing. */ public static final SystemMessageId STRIDER_CAN_BE_RIDDEN_ONLY_WHILE_STANDING = new SystemMessageId(1013); /** * ID: 1014<br> * Message: Your pet gained $s1 experience points. */ public static final SystemMessageId PET_EARNED_S1_EXP = new SystemMessageId(1014); /** * ID: 1015<br> * Message: Your pet hit for $s1 damage. */ public static final SystemMessageId PET_HIT_FOR_S1_DAMAGE = new SystemMessageId(1015); /** * ID: 1016<br> * Message: Your pet received $s2 damage by $c1. */ public static final SystemMessageId PET_RECEIVED_S2_DAMAGE_BY_C1 = new SystemMessageId(1016); /** * ID: 1017<br> * Message: Pet's critical hit! */ public static final SystemMessageId CRITICAL_HIT_BY_PET = new SystemMessageId(1017); /** * ID: 1018<br> * Message: Your pet uses $s1. */ public static final SystemMessageId PET_USES_S1 = new SystemMessageId(1018); /** * ID: 1019<br> * Message: Your pet uses $s1. */ public static final SystemMessageId PET_USES_S1_ = new SystemMessageId(1019); /** * ID: 1020<br> * Message: Your pet picked up $s1. */ public static final SystemMessageId PET_PICKED_S1 = new SystemMessageId(1020); /** * ID: 1021<br> * Message: Your pet picked up $s2 $s1(s). */ public static final SystemMessageId PET_PICKED_S2_S1_S = new SystemMessageId(1021); /** * ID: 1022<br> * Message: Your pet picked up +$s1 $s2. */ public static final SystemMessageId PET_PICKED_S1_S2 = new SystemMessageId(1022); /** * ID: 1023<br> * Message: Your pet picked up $s1 adena. */ public static final SystemMessageId PET_PICKED_S1_ADENA = new SystemMessageId(1023); /** * ID: 1024<br> * Message: Your pet put on $s1. */ public static final SystemMessageId PET_PUT_ON_S1 = new SystemMessageId(1024); /** * ID: 1025<br> * Message: Your pet took off $s1. */ public static final SystemMessageId PET_TOOK_OFF_S1 = new SystemMessageId(1025); /** * ID: 1026<br> * Message: The summoned monster gave damage of $s1. */ public static final SystemMessageId SUMMON_GAVE_DAMAGE_S1 = new SystemMessageId(1026); /** * ID: 1027<br> * Message: Servitor received $s2 damage caused by $s1. */ public static final SystemMessageId SUMMON_RECEIVED_DAMAGE_S2_BY_S1 = new SystemMessageId(1027); /** * ID: 1028<br> * Message: Summoned monster's critical hit! */ public static final SystemMessageId CRITICAL_HIT_BY_SUMMONED_MOB = new SystemMessageId(1028); /** * ID: 1029<br> * Message: A summoned monster uses $s1. */ public static final SystemMessageId SUMMONED_MOB_USES_S1 = new SystemMessageId(1029); /** * ID: 1030<br> * Message: <Party Information> */ public static final SystemMessageId PARTY_INFORMATION = new SystemMessageId(1030); /** * ID: 1031<br> * Message: Looting method: Finders keepers */ public static final SystemMessageId LOOTING_FINDERS_KEEPERS = new SystemMessageId(1031); /** * ID: 1032<br> * Message: Looting method: Random */ public static final SystemMessageId LOOTING_RANDOM = new SystemMessageId(1032); /** * ID: 1033<br> * Message: Looting method: Random including spoil */ public static final SystemMessageId LOOTING_RANDOM_INCLUDE_SPOIL = new SystemMessageId(1033); /** * ID: 1034<br> * Message: Looting method: By turn */ public static final SystemMessageId LOOTING_BY_TURN = new SystemMessageId(1034); /** * ID: 1035<br> * Message: Looting method: By turn including spoil */ public static final SystemMessageId LOOTING_BY_TURN_INCLUDE_SPOIL = new SystemMessageId(1035); /** * ID: 1036<br> * Message: You have exceeded the quantity that can be inputted. */ public static final SystemMessageId YOU_HAVE_EXCEEDED_QUANTITY_THAT_CAN_BE_INPUTTED = new SystemMessageId(1036); /** * ID: 1037<br> * Message: $c1 manufactured $s2. */ public static final SystemMessageId C1_MANUFACTURED_S2 = new SystemMessageId(1037); /** * ID: 1038<br> * Message: $c1 manufactured $s3 $s2(s). */ public static final SystemMessageId C1_MANUFACTURED_S3_S2_S = new SystemMessageId(1038); /** * ID: 1039<br> * Message: Items left at the clan hall warehouse can only be retrieved by the clan leader. Do you want to continue? */ public static final SystemMessageId ONLY_CLAN_LEADER_CAN_RETRIEVE_ITEMS_FROM_CLAN_WAREHOUSE = new SystemMessageId(1039); /** * ID: 1040<br> * Message: Dimensional Items sent that way can be retrieved from any Dimensional Merchant in all regions. Do you wish to continue? */ public static final SystemMessageId ITEMS_SENT_BY_FREIGHT_PICKED_UP_FROM_ANYWHERE = new SystemMessageId(1040); /** * ID: 1041<br> * Message: The next seed purchase price is $s1 adena. */ public static final SystemMessageId THE_NEXT_SEED_PURCHASE_PRICE_IS_S1_ADENA = new SystemMessageId(1041); /** * ID: 1042<br> * Message: The next farm goods purchase price is $s1 adena. */ public static final SystemMessageId THE_NEXT_FARM_GOODS_PURCHASE_PRICE_IS_S1_ADENA = new SystemMessageId(1042); /** * ID: 1043<br> * Message: At the current time, the "/unstuck" command cannot be used. Please send in a petition. */ public static final SystemMessageId NO_UNSTUCK_PLEASE_SEND_PETITION = new SystemMessageId(1043); /** * ID: 1044<br> * Message: Monster race payout information is not available while tickets are being sold. */ public static final SystemMessageId MONSRACE_NO_PAYOUT_INFO = new SystemMessageId(1044); /** * ID: 1046<br> * Message: Monster race tickets are no longer available. */ public static final SystemMessageId MONSRACE_TICKETS_NOT_AVAILABLE = new SystemMessageId(1046); /** * ID: 1047<br> * Message: We did not succeed in producing $s1 item. */ public static final SystemMessageId NOT_SUCCEED_PRODUCING_S1 = new SystemMessageId(1047); /** * ID: 1048<br> * Message: While 'blocking' everything, whispering is not possible. */ public static final SystemMessageId NO_WHISPER_WHEN_BLOCKING = new SystemMessageId(1048); /** * ID: 1049<br> * Message: While 'blocking' everything, it is not possible to send invitations for organizing parties. */ public static final SystemMessageId NO_PARTY_WHEN_BLOCKING = new SystemMessageId(1049); /** * ID: 1050<br> * Message: There are no communities in my clan. Clan communities are allowed for clans with skill levels of 2 and higher. */ public static final SystemMessageId NO_CB_IN_MY_CLAN = new SystemMessageId(1050); /** * ID: 1051<br> * Message: Payment for your clan hall has not been made. Please make payment to your clan warehouse by $s1 tomorrow. */ public static final SystemMessageId PAYMENT_FOR_YOUR_CLAN_HALL_HAS_NOT_BEEN_MADE_PLEASE_MAKE_PAYMENT_TO_YOUR_CLAN_WAREHOUSE_BY_S1_TOMORROW = new SystemMessageId(1051); /** * ID: 1052<br> * Message: The clan hall fee is one week overdue; therefore the clan hall ownership has been revoked. */ public static final SystemMessageId THE_CLAN_HALL_FEE_IS_ONE_WEEK_OVERDUE_THEREFORE_THE_CLAN_HALL_OWNERSHIP_HAS_BEEN_REVOKED = new SystemMessageId(1052); /** * ID: 1053<br> * Message: It is not possible to resurrect in battlefields where a siege war is taking place. */ public static final SystemMessageId CANNOT_BE_RESURRECTED_DURING_SIEGE = new SystemMessageId(1053); /** * ID: 1054<br> * Message: You have entered a mystical land. */ public static final SystemMessageId ENTERED_MYSTICAL_LAND = new SystemMessageId(1054); /** * ID: 1055<br> * Message: You have left a mystical land. */ public static final SystemMessageId EXITED_MYSTICAL_LAND = new SystemMessageId(1055); /** * ID: 1056<br> * Message: You have exceeded the storage capacity of the castle's vault. */ public static final SystemMessageId VAULT_CAPACITY_EXCEEDED = new SystemMessageId(1056); /** * ID: 1057<br> * Message: This command can only be used in the relax server. */ public static final SystemMessageId RELAX_SERVER_ONLY = new SystemMessageId(1057); /** * ID: 1058<br> * Message: The sales price for seeds is $s1 adena. */ public static final SystemMessageId THE_SALES_PRICE_FOR_SEEDS_IS_S1_ADENA = new SystemMessageId(1058); /** * ID: 1059<br> * Message: The remaining purchasing amount is $s1 adena. */ public static final SystemMessageId THE_REMAINING_PURCHASING_IS_S1_ADENA = new SystemMessageId(1059); /** * ID: 1060<br> * Message: The remainder after selling the seeds is $s1. */ public static final SystemMessageId THE_REMAINDER_AFTER_SELLING_THE_SEEDS_IS_S1 = new SystemMessageId(1060); /** * ID: 1061<br> * Message: The recipe cannot be registered. You do not have the ability to create items. */ public static final SystemMessageId CANT_REGISTER_NO_ABILITY_TO_CRAFT = new SystemMessageId(1061); /** * ID: 1062<br> * Message: Writing something new is possible after level 10. */ public static final SystemMessageId WRITING_SOMETHING_NEW_POSSIBLE_AFTER_LEVEL_10 = new SystemMessageId(1062); /** * ID: 1063<br> * Message: The Petition Service is currently unavailable, please try again later; in the interim, if you become trapped or unable to move, please use the '/unstuck' command. */ public static final SystemMessageId PETITION_UNAVAILABLE = new SystemMessageId(1063); /** * ID: 1064<br> * Message: The equipment, +$s1 $s2, has been removed. */ public static final SystemMessageId EQUIPMENT_S1_S2_REMOVED = new SystemMessageId(1064); /** * ID: 1065<br> * Message: While operating a private store or workshop, you cannot discard, destroy, or trade an item. */ public static final SystemMessageId CANNOT_TRADE_DISCARD_DROP_ITEM_WHILE_IN_SHOPMODE = new SystemMessageId(1065); /** * ID: 1066<br> * Message: $s1 HP has been restored. */ public static final SystemMessageId S1_HP_HAS_BEEN_RESTORED = new SystemMessageId(1066); /** * ID: 1067<br> * Message: $s2 HP has been restored by $c1. */ public static final SystemMessageId S2_HP_HAS_BEEN_RESTORED_BY_C1 = new SystemMessageId(1067); /** * ID: 1068<br> * Message: $s1 MP has been restored. */ public static final SystemMessageId S1_MP_HAS_BEEN_RESTORED = new SystemMessageId(1068); /** * ID: 1069<br> * Message: $s2 MP has been restored by $c1. */ public static final SystemMessageId S2_MP_HAS_BEEN_RESTORED_BY_C1 = new SystemMessageId(1069); /** * ID: 1070<br> * Message: You do not have 'read' permission. */ public static final SystemMessageId NO_READ_PERMISSION = new SystemMessageId(1070); /** * ID: 1071<br> * Message: You do not have 'write' permission. */ public static final SystemMessageId NO_WRITE_PERMISSION = new SystemMessageId(1071); /** * ID: 1072<br> * Message: You have obtained a ticket for the Monster Race #$s1 - Single. */ public static final SystemMessageId OBTAINED_TICKET_FOR_MONS_RACE_S1_SINGLE = new SystemMessageId(1072); /** * ID: 1073<br> * Message: You have obtained a ticket for the Monster Race #$s1 - Single. */ public static final SystemMessageId OBTAINED_TICKET_FOR_MONS_RACE_S1_SINGLE_ = new SystemMessageId(1073); /** * ID: 1074<br> * Message: You do not meet the age requirement to purchase a Monster Race Ticket. */ public static final SystemMessageId NOT_MEET_AGE_REQUIREMENT_FOR_MONS_RACE = new SystemMessageId(1074); /** * ID: 1075<br> * Message: The bid amount must be higher than the previous bid. */ public static final SystemMessageId BID_AMOUNT_HIGHER_THAN_PREVIOUS_BID = new SystemMessageId(1075); /** * ID: 1076<br> * Message: The game cannot be terminated at this time. */ public static final SystemMessageId GAME_CANNOT_TERMINATE_NOW = new SystemMessageId(1076); /** * ID: 1077<br> * Message: A GameGuard Execution error has occurred. Please send the *.erl file(s) located in the GameGuard folder to game@inca.co.kr. */ public static final SystemMessageId GG_EXECUTION_ERROR = new SystemMessageId(1077); /** * ID: 1078<br> * Message: When a user's keyboard input exceeds a certain cumulative score a chat ban will be applied. This is done to discourage spamming. Please avoid posting the same message multiple times during a short period. */ public static final SystemMessageId DONT_SPAM = new SystemMessageId(1078); /** * ID: 1079<br> * Message: The target is currently banned from chatting. */ public static final SystemMessageId TARGET_IS_CHAT_BANNED = new SystemMessageId(1079); /** * ID: 1080<br> * Message: Being permanent, are you sure you wish to use the facelift potion - Type A? */ public static final SystemMessageId FACELIFT_POTION_TYPE_A = new SystemMessageId(1080); /** * ID: 1081<br> * Message: Being permanent, are you sure you wish to use the hair dye potion - Type A? */ public static final SystemMessageId HAIRDYE_POTION_TYPE_A = new SystemMessageId(1081); /** * ID: 1082<br> * Message: Do you wish to use the hair style change potion – Type A? It is permanent. */ public static final SystemMessageId HAIRSTYLE_POTION_TYPE_A = new SystemMessageId(1082); /** * ID: 1083<br> * Message: Facelift potion - Type A is being applied. */ public static final SystemMessageId FACELIFT_POTION_TYPE_A_APPLIED = new SystemMessageId(1083); /** * ID: 1084<br> * Message: Hair dye potion - Type A is being applied. */ public static final SystemMessageId HAIRDYE_POTION_TYPE_A_APPLIED = new SystemMessageId(1084); /** * ID: 1085<br> * Message: The hair style change potion - Type A is being used. */ public static final SystemMessageId HAIRSTYLE_POTION_TYPE_A_USED = new SystemMessageId(1085); /** * ID: 1086<br> * Message: Your facial appearance has been changed. */ public static final SystemMessageId FACE_APPEARANCE_CHANGED = new SystemMessageId(1086); /** * ID: 1087<br> * Message: Your hair color has been changed. */ public static final SystemMessageId HAIR_COLOR_CHANGED = new SystemMessageId(1087); /** * ID: 1088<br> * Message: Your hair style has been changed. */ public static final SystemMessageId HAIR_STYLE_CHANGED = new SystemMessageId(1088); /** * ID: 1089<br> * Message: $c1 has obtained a first anniversary commemorative item. */ public static final SystemMessageId C1_OBTAINED_ANNIVERSARY_ITEM = new SystemMessageId(1089); /** * ID: 1090<br> * Message: Being permanent, are you sure you wish to use the facelift potion - Type B? */ public static final SystemMessageId FACELIFT_POTION_TYPE_B = new SystemMessageId(1090); /** * ID: 1091<br> * Message: Being permanent, are you sure you wish to use the facelift potion - Type C? */ public static final SystemMessageId FACELIFT_POTION_TYPE_C = new SystemMessageId(1091); /** * ID: 1092<br> * Message: Being permanent, are you sure you wish to use the hair dye potion - Type B? */ public static final SystemMessageId HAIRDYE_POTION_TYPE_B = new SystemMessageId(1092); /** * ID: 1093<br> * Message: Being permanent, are you sure you wish to use the hair dye potion - Type C? */ public static final SystemMessageId HAIRDYE_POTION_TYPE_C = new SystemMessageId(1093); /** * ID: 1094<br> * Message: Being permanent, are you sure you wish to use the hair dye potion - Type D? */ public static final SystemMessageId HAIRDYE_POTION_TYPE_D = new SystemMessageId(1094); /** * ID: 1095<br> * Message: Do you wish to use the hair style change potion – Type B? It is permanent. */ public static final SystemMessageId HAIRSTYLE_POTION_TYPE_B = new SystemMessageId(1095); /** * ID: 1096<br> * Message: Do you wish to use the hair style change potion – Type C? It is permanent. */ public static final SystemMessageId HAIRSTYLE_POTION_TYPE_C = new SystemMessageId(1096); /** * ID: 1097<br> * Message: Do you wish to use the hair style change potion – Type D? It is permanent. */ public static final SystemMessageId HAIRSTYLE_POTION_TYPE_D = new SystemMessageId(1097); /** * ID: 1098<br> * Message: Do you wish to use the hair style change potion – Type E? It is permanent. */ public static final SystemMessageId HAIRSTYLE_POTION_TYPE_E = new SystemMessageId(1098); /** * ID: 1099<br> * Message: Do you wish to use the hair style change potion – Type F? It is permanent. */ public static final SystemMessageId HAIRSTYLE_POTION_TYPE_F = new SystemMessageId(1099); /** * ID: 1100<br> * Message: Do you wish to use the hair style change potion – Type G? It is permanent. */ public static final SystemMessageId HAIRSTYLE_POTION_TYPE_G = new SystemMessageId(1100); /** * ID: 1101<br> * Message: Facelift potion - Type B is being applied. */ public static final SystemMessageId FACELIFT_POTION_TYPE_B_APPLIED = new SystemMessageId(1101); /** * ID: 1102<br> * Message: Facelift potion - Type C is being applied. */ public static final SystemMessageId FACELIFT_POTION_TYPE_C_APPLIED = new SystemMessageId(1102); /** * ID: 1103<br> * Message: Hair dye potion - Type B is being applied. */ public static final SystemMessageId HAIRDYE_POTION_TYPE_B_APPLIED = new SystemMessageId(1103); /** * ID: 1104<br> * Message: Hair dye potion - Type C is being applied. */ public static final SystemMessageId HAIRDYE_POTION_TYPE_C_APPLIED = new SystemMessageId(1104); /** * ID: 1105<br> * Message: Hair dye potion - Type D is being applied. */ public static final SystemMessageId HAIRDYE_POTION_TYPE_D_APPLIED = new SystemMessageId(1105); /** * ID: 1106<br> * Message: The hair style change potion - Type B is being used. */ public static final SystemMessageId HAIRSTYLE_POTION_TYPE_B_USED = new SystemMessageId(1106); /** * ID: 1107<br> * Message: The hair style change potion - Type C is being used. */ public static final SystemMessageId HAIRSTYLE_POTION_TYPE_C_USED = new SystemMessageId(1107); /** * ID: 1108<br> * Message: The hair style change potion - Type D is being used. */ public static final SystemMessageId HAIRSTYLE_POTION_TYPE_D_USED = new SystemMessageId(1108); /** * ID: 1109<br> * Message: The hair style change potion - Type E is being used. */ public static final SystemMessageId HAIRSTYLE_POTION_TYPE_E_USED = new SystemMessageId(1109); /** * ID: 1110<br> * Message: The hair style change potion - Type F is being used. */ public static final SystemMessageId HAIRSTYLE_POTION_TYPE_F_USED = new SystemMessageId(1110); /** * ID: 1111<br> * Message: The hair style change potion - Type G is being used. */ public static final SystemMessageId HAIRSTYLE_POTION_TYPE_G_USED = new SystemMessageId(1111); /** * ID: 1112<br> * Message: The prize amount for the winner of Lottery #$s1 is $s2 adena. We have $s3 first prize winners. */ public static final SystemMessageId AMOUNT_FOR_WINNER_S1_IS_S2_ADENA_WE_HAVE_S3_PRIZE_WINNER = new SystemMessageId(1112); /** * ID: 1113<br> * Message: The prize amount for Lucky Lottery #$s1 is $s2 adena. There was no first prize winner in this drawing, therefore the jackpot will be added to the next drawing. */ public static final SystemMessageId AMOUNT_FOR_LOTTERY_S1_IS_S2_ADENA_NO_WINNER = new SystemMessageId(1113); /** * ID: 1114<br> * Message: Your clan may not register to participate in a siege while under a grace period of the clan's dissolution. */ public static final SystemMessageId CANT_PARTICIPATE_IN_SIEGE_WHILE_DISSOLUTION_IN_PROGRESS = new SystemMessageId(1114); /** * ID: 1115<br> * Message: Individuals may not surrender during combat. */ public static final SystemMessageId INDIVIDUALS_NOT_SURRENDER_DURING_COMBAT = new SystemMessageId(1115); /** * ID: 1116<br> * Message: You cannot leave a clan while engaged in combat. */ public static final SystemMessageId YOU_CANNOT_LEAVE_DURING_COMBAT = new SystemMessageId(1116); /** * ID: 1117<br> * Message: A clan member may not be dismissed during combat. */ public static final SystemMessageId CLAN_MEMBER_CANNOT_BE_DISMISSED_DURING_COMBAT = new SystemMessageId(1117); /** * ID: 1118<br> * Message: Unable to process this request until your inventory's weight and slot count are less than 80 percent of capacity. */ public static final SystemMessageId INVENTORY_LESS_THAN_80_PERCENT = new SystemMessageId(1118); /** * ID: 1119<br> * Message: Quest was automatically canceled when you attempted to settle the accounts of your quest while your inventory exceeded 80 percent of capacity. */ public static final SystemMessageId QUEST_CANCELED_INVENTORY_EXCEEDS_80_PERCENT = new SystemMessageId(1119); /** * ID: 1120<br> * Message: You are still a member of the clan. */ public static final SystemMessageId STILL_CLAN_MEMBER = new SystemMessageId(1120); /** * ID: 1121<br> * Message: You do not have the right to vote. */ public static final SystemMessageId NO_RIGHT_TO_VOTE = new SystemMessageId(1121); /** * ID: 1122<br> * Message: There is no candidate. */ public static final SystemMessageId NO_CANDIDATE = new SystemMessageId(1122); /** * ID: 1123<br> * Message: Weight and volume limit have been exceeded. That skill is currently unavailable. */ public static final SystemMessageId WEIGHT_EXCEEDED_SKILL_UNAVAILABLE = new SystemMessageId(1123); /** * ID: 1124<br> * Message: Your recipe book may not be accessed while using a skill. */ public static final SystemMessageId NO_RECIPE_BOOK_WHILE_CASTING = new SystemMessageId(1124); /** * ID: 1125<br> * Message: Item creation is not possible while engaged in a trade. */ public static final SystemMessageId CANNOT_CREATED_WHILE_ENGAGED_IN_TRADING = new SystemMessageId(1125); /** * ID: 1126<br> * Message: You cannot enter a negative number. */ public static final SystemMessageId NO_NEGATIVE_NUMBER = new SystemMessageId(1126); /** * ID: 1127<br> * Message: The reward must be less than 10 times the standard price. */ public static final SystemMessageId REWARD_LESS_THAN_10_TIMES_STANDARD_PRICE = new SystemMessageId(1127); /** * ID: 1128<br> * Message: A private store may not be opened while using a skill. */ public static final SystemMessageId PRIVATE_STORE_NOT_WHILE_CASTING = new SystemMessageId(1128); /** * ID: 1129<br> * Message: This is not allowed while riding a ferry or boat. */ public static final SystemMessageId NOT_ALLOWED_ON_BOAT = new SystemMessageId(1129); /** * ID: 1130<br> * Message: You have dealt $s1 damage to your target and $s2 damage to the servitor. */ public static final SystemMessageId GIVEN_S1_DAMAGE_TO_YOUR_TARGET_AND_S2_DAMAGE_TO_SERVITOR = new SystemMessageId(1130); /** * ID: 1131<br> * Message: It is now midnight and the effect of $s1 can be felt. */ public static final SystemMessageId NIGHT_EFFECT_APPLIES = new SystemMessageId(1131); /** * ID: 1132<br> * Message: It is dawn and the effect of $s1 will now disappear. */ public static final SystemMessageId DAY_EFFECT_DISAPPEARS = new SystemMessageId(1132); /** * ID: 1133<br> * Message: Since your HP has decreased, the effect of $s1 can be felt. */ public static final SystemMessageId HP_DECREASED_EFFECT_APPLIES = new SystemMessageId(1133); /** * ID: 1134<br> * Message: Since your HP has increased, the effect of $s1 will disappear. */ public static final SystemMessageId HP_INCREASED_EFFECT_DISAPPEARS = new SystemMessageId(1134); /** * ID: 1135<br> * Message: While you are engaged in combat, you cannot operate a private store or private workshop. */ public static final SystemMessageId CANT_OPERATE_PRIVATE_STORE_DURING_COMBAT = new SystemMessageId(1135); /** * ID: 1136<br> * Message: Since there was an account that used this IP and attempted to log in illegally, this account is not allowed to connect to the game server for $s1 minutes. Please use another game server. */ public static final SystemMessageId ACCOUNT_NOT_ALLOWED_TO_CONNECT = new SystemMessageId(1136); /** * ID: 1137<br> * Message: $c1 harvested $s3 $s2(s). */ public static final SystemMessageId C1_HARVESTED_S3_S2S = new SystemMessageId(1137); /** * ID: 1138<br> * Message: $c1 harvested $s2. */ public static final SystemMessageId C1_HARVESTED_S2S = new SystemMessageId(1138); /** * ID: 1139<br> * Message: The weight and volume limit of your inventory cannot be exceeded. */ public static final SystemMessageId INVENTORY_LIMIT_MUST_NOT_BE_EXCEEDED = new SystemMessageId(1139); /** * ID: 1140<br> * Message: Would you like to open the gate? */ public static final SystemMessageId WOULD_YOU_LIKE_TO_OPEN_THE_GATE = new SystemMessageId(1140); /** * ID: 1141<br> * Message: Would you like to close the gate? */ public static final SystemMessageId WOULD_YOU_LIKE_TO_CLOSE_THE_GATE = new SystemMessageId(1141); /** * ID: 1142<br> * Message: Since $s1 already exists nearby, you cannot summon it again. */ public static final SystemMessageId CANNOT_SUMMON_S1_AGAIN = new SystemMessageId(1142); /** * ID: 1143<br> * Message: Since you do not have enough items to maintain the servitor's stay, the servitor has disappeared. */ public static final SystemMessageId SERVITOR_DISAPPEARED_NOT_ENOUGH_ITEMS = new SystemMessageId(1143); /** * ID: 1144<br> * Message: You don't have anybody to chat with in the game. */ public static final SystemMessageId NOBODY_IN_GAME_TO_CHAT = new SystemMessageId(1144); /** * ID: 1145<br> * Message: $s2 has been created for $c1 after the payment of $s3 adena was received. */ public static final SystemMessageId S2_CREATED_FOR_C1_FOR_S3_ADENA = new SystemMessageId(1145); /** * ID: 1146<br> * Message: $c1 created $s2 after receiving $s3 adena. */ public static final SystemMessageId C1_CREATED_S2_FOR_S3_ADENA = new SystemMessageId(1146); /** * ID: 1147<br> * Message: $s2 $s3 have been created for $c1 at the price of $s4 adena. */ public static final SystemMessageId S2_S3_S_CREATED_FOR_C1_FOR_S4_ADENA = new SystemMessageId(1147); /** * ID: 1148<br> * Message: $c1 created $s2 $s3 at the price of $s4 adena. */ public static final SystemMessageId C1_CREATED_S2_S3_S_FOR_S4_ADENA = new SystemMessageId(1148); /** * ID: 1149<br> * Message: Your attempt to create $s2 for $c1 at the price of $s3 adena has failed. */ public static final SystemMessageId CREATION_OF_S2_FOR_C1_AT_S3_ADENA_FAILED = new SystemMessageId(1149); /** * ID: 1150<br> * Message: $c1 has failed to create $s2 at the price of $s3 adena. */ public static final SystemMessageId C1_FAILED_TO_CREATE_S2_FOR_S3_ADENA = new SystemMessageId(1150); /** * ID: 1151<br> * Message: $s2 is sold to $c1 for the price of $s3 adena. */ public static final SystemMessageId S2_SOLD_TO_C1_FOR_S3_ADENA = new SystemMessageId(1151); /** * ID: 1152<br> * Message: $s2 $s3 have been sold to $c1 for $s4 adena. */ public static final SystemMessageId S3_S2_S_SOLD_TO_C1_FOR_S4_ADENA = new SystemMessageId(1152); /** * ID: 1153<br> * Message: $s2 has been purchased from $c1 at the price of $s3 adena. */ public static final SystemMessageId S2_PURCHASED_FROM_C1_FOR_S3_ADENA = new SystemMessageId(1153); /** * ID: 1154<br> * Message: $s3 $s2 has been purchased from $c1 for $s4 adena. */ public static final SystemMessageId S3_S2_S_PURCHASED_FROM_C1_FOR_S4_ADENA = new SystemMessageId(1154); /** * ID: 1155<br> * Message: +$s2$s3 has been sold to $c1 at the price of $s4 adena. */ public static final SystemMessageId S3_S2_SOLD_TO_C1_FOR_S4_ADENA = new SystemMessageId(1155); /** * ID: 1156<br> * Message: +$s2$s3 has been purchased from $c1 at the price of $s4 adena. */ public static final SystemMessageId S2_S3_PURCHASED_FROM_C1_FOR_S4_ADENA = new SystemMessageId(1156); /** * ID: 1157<br> * Message: The preview state only lasts for 5 seconds. If you wish to continue, please click Confirm. */ public static final SystemMessageId TRYING_ON_STATE = new SystemMessageId(1157); /** * ID: 1158<br> * Message: You cannot dismount from this elevation. */ public static final SystemMessageId CANNOT_DISMOUNT_FROM_ELEVATION = new SystemMessageId(1158); /** * ID: 1159<br> * Message: The ferry from Talking Island will arrive at Gludin Harbor in approximately 10 minutes. */ public static final SystemMessageId FERRY_FROM_TALKING_ARRIVE_AT_GLUDIN_10_MINUTES = new SystemMessageId(1159); /** * ID: 1160<br> * Message: The ferry from Talking Island will be arriving at Gludin Harbor in approximately 5 minutes. */ public static final SystemMessageId FERRY_FROM_TALKING_ARRIVE_AT_GLUDIN_5_MINUTES = new SystemMessageId(1160); /** * ID: 1161<br> * Message: The ferry from Talking Island will be arriving at Gludin Harbor in approximately 1 minute. */ public static final SystemMessageId FERRY_FROM_TALKING_ARRIVE_AT_GLUDIN_1_MINUTE = new SystemMessageId(1161); /** * ID: 1162<br> * Message: The ferry from Giran Harbor will be arriving at Talking Island in approximately 15 minutes. */ public static final SystemMessageId FERRY_FROM_GIRAN_ARRIVE_AT_TALKING_15_MINUTES = new SystemMessageId(1162); /** * ID: 1163<br> * Message: The ferry from Giran Harbor will be arriving at Talking Island in approximately 10 minutes. */ public static final SystemMessageId FERRY_FROM_GIRAN_ARRIVE_AT_TALKING_10_MINUTES = new SystemMessageId(1163); /** * ID: 1164<br> * Message: The ferry from Giran Harbor will be arriving at Talking Island in approximately 5 minutes. */ public static final SystemMessageId FERRY_FROM_GIRAN_ARRIVE_AT_TALKING_5_MINUTES = new SystemMessageId(1164); /** * ID: 1165<br> * Message: The ferry from Giran Harbor will be arriving at Talking Island in approximately 1 minute. */ public static final SystemMessageId FERRY_FROM_GIRAN_ARRIVE_AT_TALKING_1_MINUTE = new SystemMessageId(1165); /** * ID: 1166<br> * Message: The ferry from Talking Island will be arriving at Giran Harbor in approximately 20 minutes. */ public static final SystemMessageId FERRY_FROM_TALKING_ARRIVE_AT_GIRAN_20_MINUTES = new SystemMessageId(1166); /** * ID: 1167<br> * Message: The ferry from Talking Island will be arriving at Giran Harbor in approximately 15 minutes. */ public static final SystemMessageId FERRY_FROM_TALKING_ARRIVE_AT_GIRAN_15_MINUTES = new SystemMessageId(1167); /** * ID: 1168<br> * Message: The ferry from Talking Island will be arriving at Giran Harbor in approximately 10 minutes. */ public static final SystemMessageId FERRY_FROM_TALKING_ARRIVE_AT_GIRAN_10_MINUTES = new SystemMessageId(1168); /** * ID: 1169<br> * Message: The ferry from Talking Island will be arriving at Giran Harbor in approximately 5 minutes. */ public static final SystemMessageId FERRY_FROM_TALKING_ARRIVE_AT_GIRAN_5_MINUTES = new SystemMessageId(1169); /** * ID: 1170<br> * Message: The ferry from Talking Island will be arriving at Giran Harbor in approximately 1 minute. */ public static final SystemMessageId FERRY_FROM_TALKING_ARRIVE_AT_GIRAN_1_MINUTE = new SystemMessageId(1170); /** * ID: 1171<br> * Message: The Innadril pleasure boat will arrive in approximately 20 minutes. */ public static final SystemMessageId INNADRIL_BOAT_ARRIVE_20_MINUTES = new SystemMessageId(1171); /** * ID: 1172<br> * Message: The Innadril pleasure boat will arrive in approximately 15 minutes. */ public static final SystemMessageId INNADRIL_BOAT_ARRIVE_15_MINUTES = new SystemMessageId(1172); /** * ID: 1173<br> * Message: The Innadril pleasure boat will arrive in approximately 10 minutes. */ public static final SystemMessageId INNADRIL_BOAT_ARRIVE_10_MINUTES = new SystemMessageId(1173); /** * ID: 1174<br> * Message: The Innadril pleasure boat will arrive in approximately 5 minutes. */ public static final SystemMessageId INNADRIL_BOAT_ARRIVE_5_MINUTES = new SystemMessageId(1174); /** * ID: 1175<br> * Message: The Innadril pleasure boat will arrive in approximately 1 minute. */ public static final SystemMessageId INNADRIL_BOAT_ARRIVE_1_MINUTE = new SystemMessageId(1175); /** * ID: 1176<br> * Message: The SSQ Competition period is underway. */ public static final SystemMessageId SSQ_COMPETITION_UNDERWAY = new SystemMessageId(1176); /** * ID: 1177<br> * Message: This is the seal validation period. */ public static final SystemMessageId VALIDATION_PERIOD = new SystemMessageId(1177); /** * ID: 1178<br> * Message: This seal permits the group that holds it to exclusive entry to the dungeons opened by the Seal of Avarice during the seal validation period. It also permits trading with the Merchant of Mammon and permits meetings with Anakim or Lilith in the Disciple's Necropolis. */ public static final SystemMessageId AVARICE_DESCRIPTION = new SystemMessageId(1178); /** * ID: 1179<br> * Message: This seal permits the group that holds it to enter the dungeon opened by the Seal of Gnosis, use the teleportation service offered by the priest in the village, and do business with the Blacksmith of Mammon. The Orator of Revelations appears and casts good magic on the winners, and * the Preacher of Doom appears and casts bad magic on the losers. */ public static final SystemMessageId GNOSIS_DESCRIPTION = new SystemMessageId(1179); /** * ID: 1180<br> * Message: During the Seal Validation period, the cabal's maximum CP amount increases. In addition, the cabal possessing the seal will benefit from favorable changes in the cost to upgrade castle defense mercenaries, castle gates and walls; basic P. Def. of castle gates and walls; and the limit * imposed on the castle tax rate. The use of siege war weapons will also be limited. If the Revolutionary Army of Dusk takes possession of this seal during the castle siege war, only the clan that owns the castle can come to its defense. */ public static final SystemMessageId STRIFE_DESCRIPTION = new SystemMessageId(1180); /** * ID: 1181<br> * Message: Do you really wish to change the title? */ public static final SystemMessageId CHANGE_TITLE_CONFIRM = new SystemMessageId(1181); /** * ID: 1182<br> * Message: Are you sure you wish to delete the clan crest? */ public static final SystemMessageId CREST_DELETE_CONFIRM = new SystemMessageId(1182); /** * ID: 1183<br> * Message: This is the initial period. */ public static final SystemMessageId INITIAL_PERIOD = new SystemMessageId(1183); /** * ID: 1184<br> * Message: This is a period when server statistics are calculated. */ public static final SystemMessageId RESULTS_PERIOD = new SystemMessageId(1184); /** * ID: 1185<br> * Message: days left until deletion. */ public static final SystemMessageId DAYS_LEFT_UNTIL_DELETION = new SystemMessageId(1185); /** * ID: 1186<br> * Message: To create a new account, please visit the PlayNC website (http://us.ncsoft.com/support/). */ public static final SystemMessageId TO_CREATE_ACCOUNT_VISIT_WEBSITE = new SystemMessageId(1186); /** * ID: 1187<br> * Message: If you've forgotten your account information or password, please visit the Support Center on the PlayNC website (http://us.ncsoft.com/support/). */ public static final SystemMessageId ACCOUNT_INFORMATION_FORGOTTON_VISIT_WEBSITE = new SystemMessageId(1187); /** * ID: 1188<br> * Message: Your selected target can no longer receive a recommendation. */ public static final SystemMessageId YOUR_TARGET_NO_LONGER_RECEIVE_A_RECOMMENDATION = new SystemMessageId(1188); /** * ID: 1189<br> * Message: The temporary alliance of the Castle Attacker team is in effect. It will be dissolved when the Castle Lord is replaced. */ public static final SystemMessageId TEMPORARY_ALLIANCE = new SystemMessageId(1189); /** * ID: 1190<br> * Message: The temporary alliance of the Castle Attacker team has been dissolved. */ public static final SystemMessageId TEMPORARY_ALLIANCE_DISSOLVED = new SystemMessageId(1190); /** * ID: 1191<br> * Message: The ferry from Gludin Harbor will be arriving at Talking Island in approximately 10 minutes. */ public static final SystemMessageId FERRY_FROM_GLUDIN_ARRIVE_AT_TALKING_10_MINUTES = new SystemMessageId(1191); /** * ID: 1192<br> * Message: The ferry from Gludin Harbor will be arriving at Talking Island in approximately 5 minutes. */ public static final SystemMessageId FERRY_FROM_GLUDIN_ARRIVE_AT_TALKING_5_MINUTES = new SystemMessageId(1192); /** * ID: 1193<br> * Message: The ferry from Gludin Harbor will be arriving at Talking Island in approximately 1 minute. */ public static final SystemMessageId FERRY_FROM_GLUDIN_ARRIVE_AT_TALKING_1_MINUTE = new SystemMessageId(1193); /** * ID: 1194<br> * Message: A mercenary can be assigned to a position from the beginning of the Seal Validation period until the time when a siege starts. */ public static final SystemMessageId MERC_CAN_BE_ASSIGNED = new SystemMessageId(1194); /** * ID: 1195<br> * Message: This mercenary cannot be assigned to a position by using the Seal of Strife. */ public static final SystemMessageId MERC_CANT_BE_ASSIGNED_USING_STRIFE = new SystemMessageId(1195); /** * ID: 1196<br> * Message: Your force has reached maximum capacity. */ public static final SystemMessageId FORCE_MAXIMUM = new SystemMessageId(1196); /** * ID: 1197<br> * Message: Summoning a servitor costs $s2 $s1. */ public static final SystemMessageId SUMMONING_SERVITOR_COSTS_S2_S1 = new SystemMessageId(1197); /** * ID: 1198<br> * Message: The item has been successfully crystallized. */ public static final SystemMessageId CRYSTALLIZATION_SUCCESSFUL = new SystemMessageId(1198); /** * ID: 1199<br> * Message: =======<Clan War Target>======= */ public static final SystemMessageId CLAN_WAR_HEADER = new SystemMessageId(1199); /** * ID: 1200<br> * Message: = $s1 ($s2 Alliance) */ public static final SystemMessageId S1_S2_ALLIANCE = new SystemMessageId(1200); /** * ID: 1201<br> * Message: Please select the quest you wish to abort. */ public static final SystemMessageId SELECT_QUEST_TO_ABOR = new SystemMessageId(1201); /** * ID: 1202<br> * Message: = $s1 (No alliance exists) */ public static final SystemMessageId S1_NO_ALLI_EXISTS = new SystemMessageId(1202); /** * ID: 1203<br> * Message: There is no clan war in progress. */ public static final SystemMessageId NO_WAR_IN_PROGRESS = new SystemMessageId(1203); /** * ID: 1204<br> * Message: The screenshot has been saved. ($s1 $s2x$s3) */ public static final SystemMessageId SCREENSHOT = new SystemMessageId(1204); /** * ID: 1205<br> * Message: Your mailbox is full. There is a 100 message limit. */ public static final SystemMessageId MAILBOX_FULL = new SystemMessageId(1205); /** * ID: 1206<br> * Message: The memo box is full. There is a 100 memo limit. */ public static final SystemMessageId MEMOBOX_FULL = new SystemMessageId(1206); /** * ID: 1207<br> * Message: Please make an entry in the field. */ public static final SystemMessageId MAKE_AN_ENTRY = new SystemMessageId(1207); /** * ID: 1208<br> * Message: $c1 died and dropped $s3 $s2. */ public static final SystemMessageId C1_DIED_DROPPED_S3_S2 = new SystemMessageId(1208); /** * ID: 1209<br> * Message: Congratulations. Your raid was successful. */ public static final SystemMessageId RAID_WAS_SUCCESSFUL = new SystemMessageId(1209); /** * ID: 1210<br> * Message: Seven Signs: The competition period has begun. Visit a Priest of Dawn or Priestess of Dusk to participate in the event. */ public static final SystemMessageId QUEST_EVENT_PERIOD_BEGUN = new SystemMessageId(1210); /** * ID: 1211<br> * Message: Seven Signs: The competition period has ended. The next quest event will start in one week. */ public static final SystemMessageId QUEST_EVENT_PERIOD_ENDED = new SystemMessageId(1211); /** * ID: 1212<br> * Message: Seven Signs: The Lords of Dawn have obtained the Seal of Avarice. */ public static final SystemMessageId DAWN_OBTAINED_AVARICE = new SystemMessageId(1212); /** * ID: 1213<br> * Message: Seven Signs: The Lords of Dawn have obtained the Seal of Gnosis. */ public static final SystemMessageId DAWN_OBTAINED_GNOSIS = new SystemMessageId(1213); /** * ID: 1214<br> * Message: Seven Signs: The Lords of Dawn have obtained the Seal of Strife. */ public static final SystemMessageId DAWN_OBTAINED_STRIFE = new SystemMessageId(1214); /** * ID: 1215<br> * Message: Seven Signs: The Revolutionaries of Dusk have obtained the Seal of Avarice. */ public static final SystemMessageId DUSK_OBTAINED_AVARICE = new SystemMessageId(1215); /** * ID: 1216<br> * Message: Seven Signs: The Revolutionaries of Dusk have obtained the Seal of Gnosis. */ public static final SystemMessageId DUSK_OBTAINED_GNOSIS = new SystemMessageId(1216); /** * ID: 1217<br> * Message: Seven Signs: The Revolutionaries of Dusk have obtained the Seal of Strife. */ public static final SystemMessageId DUSK_OBTAINED_STRIFE = new SystemMessageId(1217); /** * ID: 1218<br> * Message: Seven Signs: The Seal Validation period has begun. */ public static final SystemMessageId SEAL_VALIDATION_PERIOD_BEGUN = new SystemMessageId(1218); /** * ID: 1219<br> * Message: Seven Signs: The Seal Validation period has ended. */ public static final SystemMessageId SEAL_VALIDATION_PERIOD_ENDED = new SystemMessageId(1219); /** * ID: 1220<br> * Message: Are you sure you wish to summon it? */ public static final SystemMessageId SUMMON_CONFIRM = new SystemMessageId(1220); /** * ID: 1221<br> * Message: Do you really wish to return it? */ public static final SystemMessageId RETURN_CONFIRM = new SystemMessageId(1221); /** * ID: 1222<br> * Message: Current Location: $s1, $s2, $s3 (GM Consultation Area) */ public static final SystemMessageId LOC_GM_CONSULATION_SERVICE_S1_S2_S3 = new SystemMessageId(1222); /** * ID: 1223<br> * Message: We depart for Talking Island in five minutes. */ public static final SystemMessageId DEPART_FOR_TALKING_5_MINUTES = new SystemMessageId(1223); /** * ID: 1224<br> * Message: We depart for Talking Island in one minute. */ public static final SystemMessageId DEPART_FOR_TALKING_1_MINUTE = new SystemMessageId(1224); /** * ID: 1225<br> * Message: All aboard for Talking Island! */ public static final SystemMessageId DEPART_FOR_TALKING = new SystemMessageId(1225); /** * ID: 1226<br> * Message: We are now leaving for Talking Island. */ public static final SystemMessageId LEAVING_FOR_TALKING = new SystemMessageId(1226); /** * ID: 1227<br> * Message: You have $s1 unread messages. */ public static final SystemMessageId S1_UNREAD_MESSAGES = new SystemMessageId(1227); /** * ID: 1228<br> * Message: $c1 has blocked you. You cannot send mail to $c1. */ public static final SystemMessageId C1_BLOCKED_YOU_CANNOT_MAIL = new SystemMessageId(1228); /** * ID: 1229<br> * Message: No more messages may be sent at this time. Each account is allowed 10 messages per day. */ public static final SystemMessageId NO_MORE_MESSAGES_TODAY = new SystemMessageId(1229); /** * ID: 1230<br> * Message: You are limited to five recipients at a time. */ public static final SystemMessageId ONLY_FIVE_RECIPIENTS = new SystemMessageId(1230); /** * ID: 1231<br> * Message: You've sent mail. */ public static final SystemMessageId SENT_MAIL = new SystemMessageId(1231); /** * ID: 1232<br> * Message: The message was not sent. */ public static final SystemMessageId MESSAGE_NOT_SENT = new SystemMessageId(1232); /** * ID: 1233<br> * Message: You've got mail. */ public static final SystemMessageId NEW_MAIL = new SystemMessageId(1233); /** * ID: 1234<br> * Message: The mail has been stored in your temporary mailbox. */ public static final SystemMessageId MAIL_STORED_IN_MAILBOX = new SystemMessageId(1234); /** * ID: 1235<br> * Message: Do you wish to delete all your friends? */ public static final SystemMessageId ALL_FRIENDS_DELETE_CONFIRM = new SystemMessageId(1235); /** * ID: 1236<br> * Message: Please enter security card number. */ public static final SystemMessageId ENTER_SECURITY_CARD_NUMBER = new SystemMessageId(1236); /** * ID: 1237<br> * Message: Please enter the card number for number $s1. */ public static final SystemMessageId ENTER_CARD_NUMBER_FOR_S1 = new SystemMessageId(1237); /** * ID: 1238<br> * Message: Your temporary mailbox is full. No more mail can be stored; you have reached the 10 message limit. */ public static final SystemMessageId TEMP_MAILBOX_FULL = new SystemMessageId(1238); /** * ID: 1239<br> * Message: The keyboard security module has failed to load. Please exit the game and try again. */ public static final SystemMessageId KEYBOARD_MODULE_FAILED_LOAD = new SystemMessageId(1239); /** * ID: 1240<br> * Message: Seven Signs: The Revolutionaries of Dusk have won. */ public static final SystemMessageId DUSK_WON = new SystemMessageId(1240); /** * ID: 1241<br> * Message: Seven Signs: The Lords of Dawn have won. */ public static final SystemMessageId DAWN_WON = new SystemMessageId(1241); /** * ID: 1242<br> * Message: Users who have not verified their age may not log in between the hours of 10:00 p.m. and 6:00 a.m. */ public static final SystemMessageId NOT_VERIFIED_AGE_NO_LOGIN = new SystemMessageId(1242); /** * ID: 1243<br> * Message: The security card number is invalid. */ public static final SystemMessageId SECURITY_CARD_NUMBER_INVALID = new SystemMessageId(1243); /** * ID: 1244<br> * Message: Users who have not verified their age may not log in between the hours of 10:00 p.m. and 6:00 a.m. Logging off now. */ public static final SystemMessageId NOT_VERIFIED_AGE_LOG_OFF = new SystemMessageId(1244); /** * ID: 1245<br> * Message: You will be logged out in $s1 minutes. */ public static final SystemMessageId LOGOUT_IN_S1_MINUTES = new SystemMessageId(1245); /** * ID: 1246<br> * Message: $c1 has died and dropped $s2 adena. */ public static final SystemMessageId C1_DIED_DROPPED_S2_ADENA = new SystemMessageId(1246); /** * ID: 1247<br> * Message: The corpse is too old. The skill cannot be used. */ public static final SystemMessageId CORPSE_TOO_OLD_SKILL_NOT_USED = new SystemMessageId(1247); /** * ID: 1248<br> * Message: You are out of feed. Mount status canceled. */ public static final SystemMessageId OUT_OF_FEED_MOUNT_CANCELED = new SystemMessageId(1248); /** * ID: 1249<br> * Message: You may only ride a wyvern while you're riding a strider. */ public static final SystemMessageId YOU_MAY_ONLY_RIDE_WYVERN_WHILE_RIDING_STRIDER = new SystemMessageId(1249); /** * ID: 1250<br> * Message: Do you really want to surrender? If you surrender during an alliance war, your Exp will drop the same as if you were to die once. */ public static final SystemMessageId SURRENDER_ALLY_WAR_CONFIRM = new SystemMessageId(1250); /** * ID: 1251<br> * Message: Are you sure you want to dismiss the alliance? If you use the /allydismiss command, you will not be able to accept another clan to your alliance for one day. */ public static final SystemMessageId DISMISS_ALLY_CONFIRM = new SystemMessageId(1251); /** * ID: 1252<br> * Message: Are you sure you want to surrender? Exp penalty will be the same as death. */ public static final SystemMessageId SURRENDER_CONFIRM1 = new SystemMessageId(1252); /** * ID: 1253<br> * Message: Are you sure you want to surrender? Exp penalty will be the same as death and you will not be allowed to participate in clan war. */ public static final SystemMessageId SURRENDER_CONFIRM2 = new SystemMessageId(1253); /** * ID: 1254<br> * Message: Thank you for submitting feedback. */ public static final SystemMessageId THANKS_FOR_FEEDBACK = new SystemMessageId(1254); /** * ID: 1255<br> * Message: GM consultation has begun. */ public static final SystemMessageId GM_CONSULTATION_BEGUN = new SystemMessageId(1255); /** * ID: 1256<br> * Message: Please write the name after the command. */ public static final SystemMessageId PLEASE_WRITE_NAME_AFTER_COMMAND = new SystemMessageId(1256); /** * ID: 1257<br> * Message: The special skill of a servitor or pet cannot be registered as a macro. */ public static final SystemMessageId PET_SKILL_NOT_AS_MACRO = new SystemMessageId(1257); /** * ID: 1258<br> * Message: $s1 has been crystallized. */ public static final SystemMessageId S1_CRYSTALLIZED = new SystemMessageId(1258); /** * ID: 1259<br> * Message: =======<Alliance Target>======= */ public static final SystemMessageId ALLIANCE_TARGET_HEADER = new SystemMessageId(1259); /** * ID: 1260<br> * Message: Seven Signs: Preparations have begun for the next quest event. */ public static final SystemMessageId PREPARATIONS_PERIOD_BEGUN = new SystemMessageId(1260); /** * ID: 1261<br> * Message: Seven Signs: The quest event period has begun. Speak with a Priest of Dawn or Dusk Priestess if you wish to participate in the event. */ public static final SystemMessageId COMPETITION_PERIOD_BEGUN = new SystemMessageId(1261); /** * ID: 1262<br> * Message: Seven Signs: Quest event has ended. Results are being tallied. */ public static final SystemMessageId RESULTS_PERIOD_BEGUN = new SystemMessageId(1262); /** * ID: 1263<br> * Message: Seven Signs: This is the seal validation period. A new quest event period begins next Monday. */ public static final SystemMessageId VALIDATION_PERIOD_BEGUN = new SystemMessageId(1263); /** * ID: 1264<br> * Message: This soul stone cannot currently absorb souls. Absorption has failed. */ public static final SystemMessageId STONE_CANNOT_ABSORB = new SystemMessageId(1264); /** * ID: 1265<br> * Message: You can't absorb souls without a soul stone. */ public static final SystemMessageId CANT_ABSORB_WITHOUT_STONE = new SystemMessageId(1265); /** * ID: 1266<br> * Message: The exchange has ended. */ public static final SystemMessageId EXCHANGE_HAS_ENDED = new SystemMessageId(1266); /** * ID: 1267<br> * Message: Your contribution score has increased by $s1. */ public static final SystemMessageId CONTRIB_SCORE_INCREASED_S1 = new SystemMessageId(1267); /** * ID: 1268<br> * Message: Do you wish to add $s1 as your sub class? */ public static final SystemMessageId ADD_SUBCLASS_CONFIRM = new SystemMessageId(1268); /** * ID: 1269<br> * Message: The new subclass has been added. */ public static final SystemMessageId ADD_NEW_SUBCLASS = new SystemMessageId(1269); /** * ID: 1270<br> * Message: You have successfully switched to your subclass. */ public static final SystemMessageId SUBCLASS_TRANSFER_COMPLETED = new SystemMessageId(1270); /** * ID: 1271<br> * Message: Do you wish to participate? Until the next seal validation period, you will be a member of the Lords of Dawn. */ public static final SystemMessageId DAWN_CONFIRM = new SystemMessageId(1271); /** * ID: 1272<br> * Message: Do you wish to participate? Until the next seal validation period, you will be a member of the Revolutionaries of Dusk. */ public static final SystemMessageId DUSK_CONFIRM = new SystemMessageId(1272); /** * ID: 1273<br> * Message: You will participate in the Seven Signs as a member of the Lords of Dawn. */ public static final SystemMessageId SEVENSIGNS_PARTECIPATION_DAWN = new SystemMessageId(1273); /** * ID: 1274<br> * Message: You will participate in the Seven Signs as a member of the Revolutionaries of Dusk. */ public static final SystemMessageId SEVENSIGNS_PARTECIPATION_DUSK = new SystemMessageId(1274); /** * ID: 1275<br> * Message: You've chosen to fight for the Seal of Avarice during this quest event period. */ public static final SystemMessageId FIGHT_FOR_AVARICE = new SystemMessageId(1275); /** * ID: 1276<br> * Message: You've chosen to fight for the Seal of Gnosis during this quest event period. */ public static final SystemMessageId FIGHT_FOR_GNOSIS = new SystemMessageId(1276); /** * ID: 1277<br> * Message: You've chosen to fight for the Seal of Strife during this quest event period. */ public static final SystemMessageId FIGHT_FOR_STRIFE = new SystemMessageId(1277); /** * ID: 1278<br> * Message: The NPC server is not operating at this time. */ public static final SystemMessageId NPC_SERVER_NOT_OPERATING = new SystemMessageId(1278); /** * ID: 1279<br> * Message: Contribution level has exceeded the limit. You may not continue. */ public static final SystemMessageId CONTRIB_SCORE_EXCEEDED = new SystemMessageId(1279); /** * ID: 1280<br> * Message: Magic Critical Hit! */ public static final SystemMessageId CRITICAL_HIT_MAGIC = new SystemMessageId(1280); /** * ID: 1281<br> * Message: Your excellent shield defense was a success! */ public static final SystemMessageId YOUR_EXCELLENT_SHIELD_DEFENSE_WAS_A_SUCCESS = new SystemMessageId(1281); /** * ID: 1282<br> * Message: Your Karma has been changed to $s1. */ public static final SystemMessageId YOUR_KARMA_HAS_BEEN_CHANGED_TO_S1 = new SystemMessageId(1282); /** * ID: 1283<br> * Message: The Lower Detail option has been activated. */ public static final SystemMessageId MINIMUM_FRAME_ACTIVATED = new SystemMessageId(1283); /** * ID: 1284<br> * Message: The Lower Detail option has been deactivated. */ public static final SystemMessageId MINIMUM_FRAME_DEACTIVATED = new SystemMessageId(1284); /** * ID: 1285<br> * Message: No inventory exists. You cannot purchase an item. */ public static final SystemMessageId NO_INVENTORY_CANNOT_PURCHASE = new SystemMessageId(1285); /** * ID: 1286<br> * Message: (Until next Monday at 6:00 p.m.) */ public static final SystemMessageId UNTIL_MONDAY_6PM = new SystemMessageId(1286); /** * ID: 1287<br> * Message: (Until today at 6:00 p.m.) */ public static final SystemMessageId UNTIL_TODAY_6PM = new SystemMessageId(1287); /** * ID: 1288<br> * Message: If trends continue, $s1 will win and the seal will belong to: */ public static final SystemMessageId S1_WILL_WIN_COMPETITION = new SystemMessageId(1288); /** * ID: 1289<br> * Message: Since the seal was owned during the previous period and 10% or more people have participated. */ public static final SystemMessageId SEAL_OWNED_10_MORE_VOTED = new SystemMessageId(1289); /** * ID: 1290<br> * Message: Although the seal was not owned, 35% or more people have participated. */ public static final SystemMessageId SEAL_NOT_OWNED_35_MORE_VOTED = new SystemMessageId(1290); /** * ID: 1291<br> * Message: Although the seal was owned during the previous period, less than 10% of people have voted. */ public static final SystemMessageId SEAL_OWNED_10_LESS_VOTED = new SystemMessageId(1291); /** * ID: 1292<br> * Message: Since the seal was not owned during the previous period, and since less than 35 percent of people have voted. */ public static final SystemMessageId SEAL_NOT_OWNED_35_LESS_VOTED = new SystemMessageId(1292); /** * ID: 1293<br> * Message: If current trends continue, it will end in a tie. */ public static final SystemMessageId COMPETITION_WILL_TIE = new SystemMessageId(1293); /** * ID: 1294<br> * Message: The competition has ended in a tie. Therefore, nobody has been awarded the seal. */ public static final SystemMessageId COMPETITION_TIE_SEAL_NOT_AWARDED = new SystemMessageId(1294); /** * ID: 1295<br> * Message: Subclasses may not be created or changed while a skill is in use. */ public static final SystemMessageId SUBCLASS_NO_CHANGE_OR_CREATE_WHILE_SKILL_IN_USE = new SystemMessageId(1295); /** * ID: 1296<br> * Message: You cannot open a Private Store here. */ public static final SystemMessageId NO_PRIVATE_STORE_HERE = new SystemMessageId(1296); /** * ID: 1297<br> * Message: You cannot open a Private Workshop here. */ public static final SystemMessageId NO_PRIVATE_WORKSHOP_HERE = new SystemMessageId(1297); /** * ID: 1298<br> * Message: Please confirm that you would like to exit the Monster Race Track. */ public static final SystemMessageId MONS_EXIT_CONFIRM = new SystemMessageId(1298); /** * ID: 1299<br> * Message: $c1's casting has been interrupted. */ public static final SystemMessageId C1_CASTING_INTERRUPTED = new SystemMessageId(1299); /** * ID: 1300<br> * Message: You are no longer trying on equipment. */ public static final SystemMessageId WEAR_ITEMS_STOPPED = new SystemMessageId(1300); /** * ID: 1301<br> * Message: Only a Lord of Dawn may use this. */ public static final SystemMessageId CAN_BE_USED_BY_DAWN = new SystemMessageId(1301); /** * ID: 1302<br> * Message: Only a Revolutionary of Dusk may use this. */ public static final SystemMessageId CAN_BE_USED_BY_DUSK = new SystemMessageId(1302); /** * ID: 1303<br> * Message: This may only be used during the quest event period. */ public static final SystemMessageId CAN_BE_USED_DURING_QUEST_EVENT_PERIOD = new SystemMessageId(1303); /** * ID: 1304<br> * Message: The influence of the Seal of Strife has caused all defensive registrations to be canceled. */ public static final SystemMessageId STRIFE_CANCELED_DEFENSIVE_REGISTRATION = new SystemMessageId(1304); /** * ID: 1305<br> * Message: Seal Stones may only be transferred during the quest event period. */ public static final SystemMessageId SEAL_STONES_ONLY_WHILE_QUEST = new SystemMessageId(1305); /** * ID: 1306<br> * Message: You are no longer trying on equipment. */ public static final SystemMessageId NO_LONGER_TRYING_ON = new SystemMessageId(1306); /** * ID: 1307<br> * Message: Only during the seal validation period may you settle your account. */ public static final SystemMessageId SETTLE_ACCOUNT_ONLY_IN_SEAL_VALIDATION = new SystemMessageId(1307); /** * ID: 1308<br> * Message: Congratulations - You've completed a class transfer! */ public static final SystemMessageId CLASS_TRANSFER = new SystemMessageId(1308); /** * ID: 1309<br> * Message: To use this option, you must have the latest version of MSN Messenger installed on your computer. */ public static final SystemMessageId LATEST_MSN_REQUIRED = new SystemMessageId(1309); /** * ID: 1310<br> * Message: For full functionality, the latest version of MSN Messenger must be installed on your computer. */ public static final SystemMessageId LATEST_MSN_RECOMMENDED = new SystemMessageId(1310); /** * ID: 1311<br> * Message: Previous versions of MSN Messenger only provide the basic features for in-game MSN Messenger chat. Add/Delete Contacts and other MSN Messenger options are not available. */ public static final SystemMessageId MSN_ONLY_BASIC = new SystemMessageId(1311); /** * ID: 1312<br> * Message: The latest version of MSN Messenger may be obtained from the MSN web site (http://messenger.msn.com). */ public static final SystemMessageId MSN_OBTAINED_FROM = new SystemMessageId(1312); /** * ID: 1313<br> * Message: $s1, to better server our customers, all chat histories are stored and maintained by NCsoft. If you do not agree to have your chat records stored, please close the chat window now. For more information regarding this procedure, please visit our home page at www.PlayNC.com. Thank you! */ public static final SystemMessageId S1_CHAT_HISTORIES_STORED = new SystemMessageId(1313); /** * ID: 1314<br> * Message: Please enter the passport ID of the person you wish to add to your contact list. */ public static final SystemMessageId ENTER_PASSPORT_FOR_ADDING = new SystemMessageId(1314); /** * ID: 1315<br> * Message: Deleting a contact will remove that contact from MSN Messenger as well. The contact can still check your online status and will not be blocked from sending you a message. */ public static final SystemMessageId DELETING_A_CONTACT = new SystemMessageId(1315); /** * ID: 1316<br> * Message: The contact will be deleted and blocked from your contact list. */ public static final SystemMessageId CONTACT_WILL_DELETED = new SystemMessageId(1316); /** * ID: 1317<br> * Message: Would you like to delete this contact? */ public static final SystemMessageId CONTACT_DELETE_CONFIRM = new SystemMessageId(1317); /** * ID: 1318<br> * Message: Please select the contact you want to block or unblock. */ public static final SystemMessageId SELECT_CONTACT_FOR_BLOCK_UNBLOCK = new SystemMessageId(1318); /** * ID: 1319<br> * Message: Please select the name of the contact you wish to change to another group. */ public static final SystemMessageId SELECT_CONTACT_FOR_CHANGE_GROUP = new SystemMessageId(1319); /** * ID: 1320<br> * Message: After selecting the group you wish to move your contact to, press the OK button. */ public static final SystemMessageId SELECT_GROUP_PRESS_OK = new SystemMessageId(1320); /** * ID: 1321<br> * Message: Enter the name of the group you wish to add. */ public static final SystemMessageId ENTER_GROUP_NAME = new SystemMessageId(1321); /** * ID: 1322<br> * Message: Select the group and enter the new name. */ public static final SystemMessageId SELECT_GROUP_ENTER_NAME = new SystemMessageId(1322); /** * ID: 1323<br> * Message: Select the group you wish to delete and click the OK button. */ public static final SystemMessageId SELECT_GROUP_TO_DELETE = new SystemMessageId(1323); /** * ID: 1324<br> * Message: Signing in... */ public static final SystemMessageId SIGNING_IN = new SystemMessageId(1324); /** * ID: 1325<br> * Message: You've logged into another computer and have been logged out of the .NET Messenger Service on this computer. */ public static final SystemMessageId ANOTHER_COMPUTER_LOGOUT = new SystemMessageId(1325); /** * ID: 1326<br> * Message: $s1: */ public static final SystemMessageId S1_D = new SystemMessageId(1326); /** * ID: 1327<br> * Message: The following message could not be delivered: */ public static final SystemMessageId MESSAGE_NOT_DELIVERED = new SystemMessageId(1327); /** * ID: 1328<br> * Message: Members of the Revolutionaries of Dusk will not be resurrected. */ public static final SystemMessageId DUSK_NOT_RESURRECTED = new SystemMessageId(1328); /** * ID: 1329<br> * Message: You are currently blocked from using the Private Store and Private Workshop. */ public static final SystemMessageId BLOCKED_FROM_USING_STORE = new SystemMessageId(1329); /** * ID: 1330<br> * Message: You may not open a Private Store or Private Workshop for another $s1 minute(s). */ public static final SystemMessageId NO_STORE_FOR_S1_MINUTES = new SystemMessageId(1330); /** * ID: 1331<br> * Message: You are no longer blocked from using Private Stores or Private Workshops. */ public static final SystemMessageId NO_LONGER_BLOCKED_USING_STORE = new SystemMessageId(1331); /** * ID: 1332<br> * Message: Items may not be used after your character or pet dies. */ public static final SystemMessageId NO_ITEMS_AFTER_DEATH = new SystemMessageId(1332); /** * ID: 1333<br> * Message: The replay file is not accessible. Please verify that the replay.ini file exists in your Lineage 2 directory. Please note that footage from previous major updates are not accessible in newer updates. */ public static final SystemMessageId REPLAY_INACCESSIBLE = new SystemMessageId(1333); /** * ID: 1334<br> * Message: Your recording has been stored in the Replay folder. */ public static final SystemMessageId NEW_CAMERA_STORED = new SystemMessageId(1334); /** * ID: 1335<br> * Message: Your attempt to store this recording has failed. */ public static final SystemMessageId CAMERA_STORING_FAILED = new SystemMessageId(1335); /** * ID: 1336<br> * Message: The replay file, $s1.$s2 has been corrupted, please check the file. */ public static final SystemMessageId REPLAY_S1_S2_CORRUPTED = new SystemMessageId(1336); /** * ID: 1337<br> * Message: This will terminate the replay. Do you wish to continue? */ public static final SystemMessageId REPLAY_TERMINATE_CONFIRM = new SystemMessageId(1337); /** * ID: 1338<br> * Message: You have exceeded the maximum amount that may be transferred at one time. */ public static final SystemMessageId EXCEEDED_MAXIMUM_AMOUNT = new SystemMessageId(1338); /** * ID: 1339<br> * Message: Once a macro is assigned to a shortcut, it cannot be run as part of a new macro. */ public static final SystemMessageId MACRO_SHORTCUT_NOT_RUN = new SystemMessageId(1339); /** * ID: 1340<br> * Message: This server cannot be accessed with the coupon you are using. */ public static final SystemMessageId SERVER_NOT_ACCESSED_BY_COUPON = new SystemMessageId(1340); /** * ID: 1341<br> * Message: Incorrect name and/or email address. */ public static final SystemMessageId INCORRECT_NAME_OR_ADDRESS = new SystemMessageId(1341); /** * ID: 1342<br> * Message: You are already logged in. */ public static final SystemMessageId ALREADY_LOGGED_IN = new SystemMessageId(1342); /** * ID: 1343<br> * Message: Incorrect email address and/or password. Your attempt to log into .NET Messenger Service has failed. */ public static final SystemMessageId INCORRECT_ADDRESS_OR_PASSWORD = new SystemMessageId(1343); /** * ID: 1344<br> * Message: Your request to log into the .NET Messenger Service has failed. Please verify that you are currently connected to the internet. */ public static final SystemMessageId NET_LOGIN_FAILED = new SystemMessageId(1344); /** * ID: 1345<br> * Message: Click on the OK button after you have selected a contact name. */ public static final SystemMessageId SELECT_CONTACT_CLICK_OK = new SystemMessageId(1345); /** * ID: 1346<br> * Message: You are currently entering a chat message. */ public static final SystemMessageId CURRENTLY_ENTERING_CHAT = new SystemMessageId(1346); /** * ID: 1347<br> * Message: The Lineage II messenger could not carry out the task you requested. */ public static final SystemMessageId MESSENGER_FAILED_CARRYING_OUT_TASK = new SystemMessageId(1347); /** * ID: 1348<br> * Message: $s1 has entered the chat room. */ public static final SystemMessageId S1_ENTERED_CHAT_ROOM = new SystemMessageId(1348); /** * ID: 1349<br> * Message: $s1 has left the chat room. */ public static final SystemMessageId S1_LEFT_CHAT_ROOM = new SystemMessageId(1349); /** * ID: 1350<br> * Message: Your status will be changed to indicate that you are "off-line." All chat windows currently open will be closed. */ public static final SystemMessageId GOING_OFFLINE = new SystemMessageId(1350); /** * ID: 1351<br> * Message: Click the Delete button after selecting the contact you wish to remove. */ public static final SystemMessageId SELECT_CONTACT_CLICK_REMOVE = new SystemMessageId(1351); /** * ID: 1352<br> * Message: You have been added to $s1 ($s2)'s contact list. */ public static final SystemMessageId ADDED_TO_S1_S2_CONTACT_LIST = new SystemMessageId(1352); /** * ID: 1353<br> * Message: You can set the option to show your status as always being off-line to all of your contacts. */ public static final SystemMessageId CAN_SET_OPTION_TO_ALWAYS_SHOW_OFFLINE = new SystemMessageId(1353); /** * ID: 1354<br> * Message: You are not allowed to chat with a contact while a chatting block is imposed. */ public static final SystemMessageId NO_CHAT_WHILE_BLOCKED = new SystemMessageId(1354); /** * ID: 1355<br> * Message: That contact is currently blocked from chatting. */ public static final SystemMessageId CONTACT_CURRENTLY_BLOCKED = new SystemMessageId(1355); /** * ID: 1356<br> * Message: That contact is not currently logged in. */ public static final SystemMessageId CONTACT_CURRENTLY_OFFLINE = new SystemMessageId(1356); /** * ID: 1357<br> * Message: You have been blocked from chatting with that contact. */ public static final SystemMessageId YOU_ARE_BLOCKED = new SystemMessageId(1357); /** * ID: 1358<br> * Message: You are being logged out... */ public static final SystemMessageId YOU_ARE_LOGGING_OUT = new SystemMessageId(1358); /** * ID: 1359<br> * Message: $s1 has logged in. */ public static final SystemMessageId S1_LOGGED_IN2 = new SystemMessageId(1359); /** * ID: 1360<br> * Message: You have received a message from $s1. */ public static final SystemMessageId GOT_MESSAGE_FROM_S1 = new SystemMessageId(1360); /** * ID: 1361<br> * Message: Due to a system error, you have been logged out of the .NET Messenger Service. */ public static final SystemMessageId LOGGED_OUT_DUE_TO_ERROR = new SystemMessageId(1361); /** * ID: 1362<br> * Message: Please select the contact you wish to delete. If you would like to delete a group, click the button next to My Status, and then use the Options menu. */ public static final SystemMessageId SELECT_CONTACT_TO_DELETE = new SystemMessageId(1362); /** * ID: 1363<br> * Message: Your request to participate to initiate an alliance war has been denied. */ public static final SystemMessageId YOUR_REQUEST_ALLIANCE_WAR_DENIED = new SystemMessageId(1363); /** * ID: 1364<br> * Message: The request for an alliance war has been rejected. */ public static final SystemMessageId REQUEST_ALLIANCE_WAR_REJECTED = new SystemMessageId(1364); /** * ID: 1365<br> * Message: $s2 of $s1 clan has surrendered as an individual. */ public static final SystemMessageId S2_OF_S1_SURRENDERED_AS_INDIVIDUAL = new SystemMessageId(1365); /** * ID: 1366<br> * Message: In order to delete a group, you must not have any contacts listed under that group. Please transfer your contact(s) to another group before continuing with deletion. */ public static final SystemMessageId DELTE_GROUP_INSTRUCTION = new SystemMessageId(1366); /** * ID: 1367<br> * Message: Only members of the group are allowed to add records. */ public static final SystemMessageId ONLY_GROUP_CAN_ADD_RECORDS = new SystemMessageId(1367); /** * ID: 1368<br> * Message: You can not try those items on at the same time. */ public static final SystemMessageId YOU_CAN_NOT_TRY_THOSE_ITEMS_ON_AT_THE_SAME_TIME = new SystemMessageId(1368); /** * ID: 1369<br> * Message: You've exceeded the maximum. */ public static final SystemMessageId EXCEEDED_THE_MAXIMUM = new SystemMessageId(1369); /** * ID: 1370<br> * Message: Your message to $c1 did not reach its recipient. You cannot send mail to the GM staff. */ public static final SystemMessageId CANNOT_MAIL_GM_C1 = new SystemMessageId(1370); /** * ID: 1371<br> * Message: It has been determined that you're not engaged in normal gameplay and a restriction has been imposed upon you. You may not move for $s1 minutes. */ public static final SystemMessageId GAMEPLAY_RESTRICTION_PENALTY_S1 = new SystemMessageId(1371); /** * ID: 1372<br> * Message: Your punishment will continue for $s1 minutes. */ public static final SystemMessageId PUNISHMENT_CONTINUE_S1_MINUTES = new SystemMessageId(1372); /** * ID: 1373<br> * Message: $c1 has picked up $s2 that was dropped by the Raid Boss. */ public static final SystemMessageId C1_PICKED_UP_S2_FROM_RAIDBOSS = new SystemMessageId(1373); /** * ID: 1374<br> * Message: $c1 has picked up $s3 $s2(s) that were dropped by the Raid Boss. */ public static final SystemMessageId C1_PICKED_UP_S3_S2_S_FROM_RAIDBOSS = new SystemMessageId(1374); /** * ID: 1375<br> * Message: $c1 has picked up $s2 adena that was dropped by the Raid Boss. */ public static final SystemMessageId C1_PICKED_UP_S2_ADENA_FROM_RAIDBOSS = new SystemMessageId(1375); /** * ID: 1376<br> * Message: $c1 has picked up $s2 that was dropped by another character. */ public static final SystemMessageId C1_PICKED_UP_S2_FROM_ANOTHER_CHARACTER = new SystemMessageId(1376); /** * ID: 1377<br> * Message: $c1 has picked up $s3 $s2(s) that were dropped by another character. */ public static final SystemMessageId C1_PICKED_UP_S3_S2_S_FROM_ANOTHER_CHARACTER = new SystemMessageId(1377); /** * ID: 1378<br> * Message: $c1 has picked up +$s3 $s2 that was dropped by another character. */ public static final SystemMessageId C1_PICKED_UP_S3_S2_FROM_ANOTHER_CHARACTER = new SystemMessageId(1378); /** * ID: 1379<br> * Message: $c1 has obtained $s2 adena. */ public static final SystemMessageId C1_OBTAINED_S2_ADENA = new SystemMessageId(1379); /** * ID: 1380<br> * Message: You can't summon a $s1 while on the battleground. */ public static final SystemMessageId CANT_SUMMON_S1_ON_BATTLEGROUND = new SystemMessageId(1380); /** * ID: 1381<br> * Message: The party leader has obtained $s2 of $s1. */ public static final SystemMessageId LEADER_OBTAINED_S2_OF_S1 = new SystemMessageId(1381); /** * ID: 1382<br> * Message: To fulfill the quest, you must bring the chosen weapon. Are you sure you want to choose this weapon? */ public static final SystemMessageId CHOOSE_WEAPON_CONFIRM = new SystemMessageId(1382); /** * ID: 1383<br> * Message: Are you sure you want to exchange? */ public static final SystemMessageId EXCHANGE_CONFIRM = new SystemMessageId(1383); /** * ID: 1384<br> * Message: $c1 has become the party leader. */ public static final SystemMessageId C1_HAS_BECOME_A_PARTY_LEADER = new SystemMessageId(1384); /** * ID: 1385<br> * Message: You are not allowed to dismount in this location. */ public static final SystemMessageId NO_DISMOUNT_HERE = new SystemMessageId(1385); /** * ID: 1386<br> * Message: You are no longer immobile. */ public static final SystemMessageId NO_LONGER_HELD_IN_PLACE = new SystemMessageId(1386); /** * ID: 1387<br> * Message: Please select the item you would like to try on. */ public static final SystemMessageId SELECT_ITEM_TO_TRY_ON = new SystemMessageId(1387); /** * ID: 1388<br> * Message: You have created a party room. */ public static final SystemMessageId PARTY_ROOM_CREATED = new SystemMessageId(1388); /** * ID: 1389<br> * Message: The party room's information has been revised. */ public static final SystemMessageId PARTY_ROOM_REVISED = new SystemMessageId(1389); /** * ID: 1390<br> * Message: You are not allowed to enter the party room. */ public static final SystemMessageId PARTY_ROOM_FORBIDDEN = new SystemMessageId(1390); /** * ID: 1391<br> * Message: You have exited the party room. */ public static final SystemMessageId PARTY_ROOM_EXITED = new SystemMessageId(1391); /** * ID: 1392<br> * Message: $c1 has left the party room. */ public static final SystemMessageId C1_LEFT_PARTY_ROOM = new SystemMessageId(1392); /** * ID: 1393<br> * Message: You have been ousted from the party room. */ public static final SystemMessageId OUSTED_FROM_PARTY_ROOM = new SystemMessageId(1393); /** * ID: 1394<br> * Message: $c1 has been kicked from the party room. */ public static final SystemMessageId C1_KICKED_FROM_PARTY_ROOM = new SystemMessageId(1394); /** * ID: 1395<br> * Message: The party room has been disbanded. */ public static final SystemMessageId PARTY_ROOM_DISBANDED = new SystemMessageId(1395); /** * ID: 1396<br> * Message: The list of party rooms can only be viewed by a person who is not part of a party. */ public static final SystemMessageId CANT_VIEW_PARTY_ROOMS = new SystemMessageId(1396); /** * ID: 1397<br> * Message: The leader of the party room has changed. */ public static final SystemMessageId PARTY_ROOM_LEADER_CHANGED = new SystemMessageId(1397); /** * ID: 1398<br> * Message: We are recruiting party members. */ public static final SystemMessageId RECRUITING_PARTY_MEMBERS = new SystemMessageId(1398); /** * ID: 1399<br> * Message: Only the leader of the party can transfer party leadership to another player. */ public static final SystemMessageId ONLY_A_PARTY_LEADER_CAN_TRANSFER_ONES_RIGHTS_TO_ANOTHER_PLAYER = new SystemMessageId(1399); /** * ID: 1400<br> * Message: Please select the person you wish to make the party leader. */ public static final SystemMessageId PLEASE_SELECT_THE_PERSON_TO_WHOM_YOU_WOULD_LIKE_TO_TRANSFER_THE_RIGHTS_OF_A_PARTY_LEADER = new SystemMessageId(1400); /** * ID: 1401<br> * Message: Slow down, you are already the party leader. */ public static final SystemMessageId YOU_CANNOT_TRANSFER_RIGHTS_TO_YOURSELF = new SystemMessageId(1401); /** * ID: 1402<br> * Message: You may only transfer party leadership to another member of the party. */ public static final SystemMessageId YOU_CAN_TRANSFER_RIGHTS_ONLY_TO_ANOTHER_PARTY_MEMBER = new SystemMessageId(1402); /** * ID: 1403<br> * Message: You have failed to transfer party leadership. */ public static final SystemMessageId YOU_HAVE_FAILED_TO_TRANSFER_THE_PARTY_LEADER_RIGHTS = new SystemMessageId(1403); /** * ID: 1404<br> * Message: The owner of the private manufacturing store has changed the price for creating this item. Please check the new price before trying again. */ public static final SystemMessageId MANUFACTURE_PRICE_HAS_CHANGED = new SystemMessageId(1404); /** * ID: 1405<br> * Message: $s1 CP has been restored. */ public static final SystemMessageId S1_CP_HAS_BEEN_RESTORED = new SystemMessageId(1405); /** * ID: 1406<br> * Message: $s2 CP has been restored by $c1. */ public static final SystemMessageId S2_CP_HAS_BEEN_RESTORED_BY_C1 = new SystemMessageId(1406); /** * ID: 1407<br> * Message: You are using a computer that does not allow you to log in with two accounts at the same time. */ public static final SystemMessageId NO_LOGIN_WITH_TWO_ACCOUNTS = new SystemMessageId(1407); /** * ID: 1408<br> * Message: Your prepaid remaining usage time is $s1 hours and $s2 minutes. You have $s3 paid reservations left. */ public static final SystemMessageId PREPAID_LEFT_S1_S2_S3 = new SystemMessageId(1408); /** * ID: 1409<br> * Message: Your prepaid usage time has expired. Your new prepaid reservation will be used. The remaining usage time is $s1 hours and $s2 minutes. */ public static final SystemMessageId PREPAID_EXPIRED_S1_S2 = new SystemMessageId(1409); /** * ID: 1410<br> * Message: Your prepaid usage time has expired. You do not have any more prepaid reservations left. */ public static final SystemMessageId PREPAID_EXPIRED = new SystemMessageId(1410); /** * ID: 1411<br> * Message: The number of your prepaid reservations has changed. */ public static final SystemMessageId PREPAID_CHANGED = new SystemMessageId(1411); /** * ID: 1412<br> * Message: Your prepaid usage time has $s1 minutes left. */ public static final SystemMessageId PREPAID_LEFT_S1 = new SystemMessageId(1412); /** * ID: 1413<br> * Message: You do not meet the requirements to enter that party room. */ public static final SystemMessageId CANT_ENTER_PARTY_ROOM = new SystemMessageId(1413); /** * ID: 1414<br> * Message: The width and length should be 100 or more grids and less than 5000 grids respectively. */ public static final SystemMessageId WRONG_GRID_COUNT = new SystemMessageId(1414); /** * ID: 1415<br> * Message: The command file is not set. */ public static final SystemMessageId COMMAND_FILE_NOT_SENT = new SystemMessageId(1415); /** * ID: 1416<br> * Message: The party representative of Team 1 has not been selected. */ public static final SystemMessageId TEAM_1_NO_REPRESENTATIVE = new SystemMessageId(1416); /** * ID: 1417<br> * Message: The party representative of Team 2 has not been selected. */ public static final SystemMessageId TEAM_2_NO_REPRESENTATIVE = new SystemMessageId(1417); /** * ID: 1418<br> * Message: The name of Team 1 has not yet been chosen. */ public static final SystemMessageId TEAM_1_NO_NAME = new SystemMessageId(1418); /** * ID: 1419<br> * Message: The name of Team 2 has not yet been chosen. */ public static final SystemMessageId TEAM_2_NO_NAME = new SystemMessageId(1419); /** * ID: 1420<br> * Message: The name of Team 1 and the name of Team 2 are identical. */ public static final SystemMessageId TEAM_NAME_IDENTICAL = new SystemMessageId(1420); /** * ID: 1421<br> * Message: The race setup file has not been designated. */ public static final SystemMessageId RACE_SETUP_FILE1 = new SystemMessageId(1421); /** * ID: 1422<br> * Message: Race setup file error - BuffCnt is not specified. */ public static final SystemMessageId RACE_SETUP_FILE2 = new SystemMessageId(1422); /** * ID: 1423<br> * Message: Race setup file error - BuffID$s1 is not specified. */ public static final SystemMessageId RACE_SETUP_FILE3 = new SystemMessageId(1423); /** * ID: 1424<br> * Message: Race setup file error - BuffLv$s1 is not specified. */ public static final SystemMessageId RACE_SETUP_FILE4 = new SystemMessageId(1424); /** * ID: 1425<br> * Message: Race setup file error - DefaultAllow is not specified. */ public static final SystemMessageId RACE_SETUP_FILE5 = new SystemMessageId(1425); /** * ID: 1426<br> * Message: Race setup file error - ExpSkillCnt is not specified. */ public static final SystemMessageId RACE_SETUP_FILE6 = new SystemMessageId(1426); /** * ID: 1427<br> * Message: Race setup file error - ExpSkillID$s1 is not specified. */ public static final SystemMessageId RACE_SETUP_FILE7 = new SystemMessageId(1427); /** * ID: 1428<br> * Message: Race setup file error - ExpItemCnt is not specified. */ public static final SystemMessageId RACE_SETUP_FILE8 = new SystemMessageId(1428); /** * ID: 1429<br> * Message: Race setup file error - ExpItemID$s1 is not specified. */ public static final SystemMessageId RACE_SETUP_FILE9 = new SystemMessageId(1429); /** * ID: 1430<br> * Message: Race setup file error - TeleportDelay is not specified. */ public static final SystemMessageId RACE_SETUP_FILE10 = new SystemMessageId(1430); /** * ID: 1431<br> * Message: The race will be stopped temporarily. */ public static final SystemMessageId RACE_STOPPED_TEMPORARILY = new SystemMessageId(1431); /** * ID: 1432<br> * Message: Your opponent is currently in a petrified state. */ public static final SystemMessageId OPPONENT_PETRIFIED = new SystemMessageId(1432); /** * ID: 1433<br> * Message: The automatic use of $s1 has been activated. */ public static final SystemMessageId USE_OF_S1_WILL_BE_AUTO = new SystemMessageId(1433); /** * ID: 1434<br> * Message: The automatic use of $s1 has been deactivated. */ public static final SystemMessageId AUTO_USE_OF_S1_CANCELLED = new SystemMessageId(1434); /** * ID: 1435<br> * Message: Due to insufficient $s1, the automatic use function has been deactivated. */ public static final SystemMessageId AUTO_USE_CANCELLED_LACK_OF_S1 = new SystemMessageId(1435); /** * ID: 1436<br> * Message: Due to insufficient $s1, the automatic use function cannot be activated. */ public static final SystemMessageId CANNOT_AUTO_USE_LACK_OF_S1 = new SystemMessageId(1436); /** * ID: 1437<br> * Message: Players are no longer allowed to play dice. Dice can no longer be purchased from a village store. However, you can still sell them to any village store. */ public static final SystemMessageId DICE_NO_LONGER_ALLOWED = new SystemMessageId(1437); /** * ID: 1438<br> * Message: There is no skill that enables enchant. */ public static final SystemMessageId THERE_IS_NO_SKILL_THAT_ENABLES_ENCHANT = new SystemMessageId(1438); /** * ID: 1439<br> * Message: You do not have all of the items needed to enchant that skill. */ public static final SystemMessageId YOU_DONT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL = new SystemMessageId(1439); /** * ID: 1440<br> * Message: Skill enchant was successful! $s1 has been enchanted. */ public static final SystemMessageId YOU_HAVE_SUCCEEDED_IN_ENCHANTING_THE_SKILL_S1 = new SystemMessageId(1440); /** * ID: 1441<br> * Message: Skill enchant failed. The skill will be initialized. */ public static final SystemMessageId YOU_HAVE_FAILED_TO_ENCHANT_THE_SKILL_S1 = new SystemMessageId(1441); /** * ID: 1443<br> * Message: You do not have enough SP to enchant that skill. */ public static final SystemMessageId YOU_DONT_HAVE_ENOUGH_SP_TO_ENCHANT_THAT_SKILL = new SystemMessageId(1443); /** * ID: 1444<br> * Message: You do not have enough experience (Exp) to enchant that skill. */ public static final SystemMessageId YOU_DONT_HAVE_ENOUGH_EXP_TO_ENCHANT_THAT_SKILL = new SystemMessageId(1444); /** * ID: 1445<br> * Message: Your previous subclass will be removed and replaced with the new subclass at level 40. Do you wish to continue? */ public static final SystemMessageId REPLACE_SUBCLASS_CONFIRM = new SystemMessageId(1445); /** * ID: 1446<br> * Message: The ferry from $s1 to $s2 has been delayed. */ public static final SystemMessageId FERRY_FROM_S1_TO_S2_DELAYED = new SystemMessageId(1446); /** * ID: 1447<br> * Message: You cannot do that while fishing. */ public static final SystemMessageId CANNOT_DO_WHILE_FISHING_1 = new SystemMessageId(1447); /** * ID: 1448<br> * Message: Only fishing skills may be used at this time. */ public static final SystemMessageId ONLY_FISHING_SKILLS_NOW = new SystemMessageId(1448); /** * ID: 1449<br> * Message: You've got a bite! */ public static final SystemMessageId GOT_A_BITE = new SystemMessageId(1449); /** * ID: 1450<br> * Message: That fish is more determined than you are - it spit the hook! */ public static final SystemMessageId FISH_SPIT_THE_HOOK = new SystemMessageId(1450); /** * ID: 1451<br> * Message: Your bait was stolen by that fish! */ public static final SystemMessageId BAIT_STOLEN_BY_FISH = new SystemMessageId(1451); /** * ID: 1452<br> * Message: The bait has been lost because the fish got away. */ public static final SystemMessageId BAIT_LOST_FISH_GOT_AWAY = new SystemMessageId(1452); /** * ID: 1453<br> * Message: You do not have a fishing pole equipped. */ public static final SystemMessageId FISHING_POLE_NOT_EQUIPPED = new SystemMessageId(1453); /** * ID: 1454<br> * Message: You must put bait on your hook before you can fish. */ public static final SystemMessageId BAIT_ON_HOOK_BEFORE_FISHING = new SystemMessageId(1454); /** * ID: 1455<br> * Message: You cannot fish while under water. */ public static final SystemMessageId CANNOT_FISH_UNDER_WATER = new SystemMessageId(1455); /** * ID: 1456<br> * Message: You cannot fish while riding as a passenger of a boat - it's against the rules. */ public static final SystemMessageId CANNOT_FISH_ON_BOAT = new SystemMessageId(1456); /** * ID: 1457<br> * Message: You can't fish here. */ public static final SystemMessageId CANNOT_FISH_HERE = new SystemMessageId(1457); /** * ID: 1458<br> * Message: Your attempt at fishing has been cancelled. */ public static final SystemMessageId FISHING_ATTEMPT_CANCELLED = new SystemMessageId(1458); /** * ID: 1459<br> * Message: You do not have enough bait. */ public static final SystemMessageId NOT_ENOUGH_BAIT = new SystemMessageId(1459); /** * ID: 1460<br> * Message: You reel your line in and stop fishing. */ public static final SystemMessageId REEL_LINE_AND_STOP_FISHING = new SystemMessageId(1460); /** * ID: 1461<br> * Message: You cast your line and start to fish. */ public static final SystemMessageId CAST_LINE_AND_START_FISHING = new SystemMessageId(1461); /** * ID: 1462<br> * Message: You may only use the Pumping skill while you are fishing. */ public static final SystemMessageId CAN_USE_PUMPING_ONLY_WHILE_FISHING = new SystemMessageId(1462); /** * ID: 1463<br> * Message: You may only use the Reeling skill while you are fishing. */ public static final SystemMessageId CAN_USE_REELING_ONLY_WHILE_FISHING = new SystemMessageId(1463); /** * ID: 1464<br> * Message: The fish has resisted your attempt to bring it in. */ public static final SystemMessageId FISH_RESISTED_ATTEMPT_TO_BRING_IT_IN = new SystemMessageId(1464); /** * ID: 1465<br> * Message: Your pumping is successful, causing $s1 damage. */ public static final SystemMessageId PUMPING_SUCCESFUL_S1_DAMAGE = new SystemMessageId(1465); /** * ID: 1466<br> * Message: You failed to do anything with the fish and it regains $s1 HP. */ public static final SystemMessageId FISH_RESISTED_PUMPING_S1_HP_REGAINED = new SystemMessageId(1466); /** * ID: 1467<br> * Message: You reel that fish in closer and cause $s1 damage. */ public static final SystemMessageId REELING_SUCCESFUL_S1_DAMAGE = new SystemMessageId(1467); /** * ID: 1468<br> * Message: You failed to reel that fish in further and it regains $s1 HP. */ public static final SystemMessageId FISH_RESISTED_REELING_S1_HP_REGAINED = new SystemMessageId(1468); /** * ID: 1469<br> * Message: You caught something! */ public static final SystemMessageId YOU_CAUGHT_SOMETHING = new SystemMessageId(1469); /** * ID: 1470<br> * Message: You cannot do that while fishing. */ public static final SystemMessageId CANNOT_DO_WHILE_FISHING_2 = new SystemMessageId(1470); /** * ID: 1471<br> * Message: You cannot do that while fishing. */ public static final SystemMessageId CANNOT_DO_WHILE_FISHING_3 = new SystemMessageId(1471); /** * ID: 1472<br> * Message: You look oddly at the fishing pole in disbelief and realize that you can't attack anything with this. */ public static final SystemMessageId CANNOT_ATTACK_WITH_FISHING_POLE = new SystemMessageId(1472); /** * ID: 1473<br> * Message: $s1 is not sufficient. */ public static final SystemMessageId S1_NOT_SUFFICIENT = new SystemMessageId(1473); /** * ID: 1474<br> * Message: $s1 is not available. */ public static final SystemMessageId S1_NOT_AVAILABLE = new SystemMessageId(1474); /** * ID: 1475<br> * Message: You pet has dropped $s1. */ public static final SystemMessageId PET_DROPPED_S1 = new SystemMessageId(1475); /** * ID: 1476<br> * Message: You pet has dropped +$s1$s2. */ public static final SystemMessageId PET_DROPPED_S1_S2 = new SystemMessageId(1476); /** * ID: 1477<br> * Message: You pet has dropped $s2 of $s1. */ public static final SystemMessageId PET_DROPPED_S2_S1_S = new SystemMessageId(1477); /** * ID: 1478<br> * Message: You may only register a 64 x 64 pixel, 256-color BMP. */ public static final SystemMessageId ONLY_64_PIXEL_256_COLOR_BMP = new SystemMessageId(1478); /** * ID: 1479<br> * Message: That is the wrong grade of soulshot for that fishing pole. */ public static final SystemMessageId WRONG_FISHINGSHOT_GRADE = new SystemMessageId(1479); /** * ID: 1480<br> * Message: Are you sure you wish to remove yourself from the Grand Olympiad waiting list? */ public static final SystemMessageId OLYMPIAD_REMOVE_CONFIRM = new SystemMessageId(1480); /** * ID: 1481<br> * Message: You have selected a class irrelevant individual match. Do you wish to participate? */ public static final SystemMessageId OLYMPIAD_NON_CLASS_CONFIRM = new SystemMessageId(1481); /** * ID: 1482<br> * Message: You've selected to join a class specific game. Continue? */ public static final SystemMessageId OLYMPIAD_CLASS_CONFIRM = new SystemMessageId(1482); /** * ID: 1483<br> * Message: Are you ready to become a Hero? */ public static final SystemMessageId HERO_CONFIRM = new SystemMessageId(1483); /** * ID: 1484<br> * Message: Are you sure this is the Hero weapon you wish to use? */ public static final SystemMessageId HERO_WEAPON_CONFIRM = new SystemMessageId(1484); /** * ID: 1485<br> * Message: The ferry from Talking Island to Gludin Harbor has been delayed. */ public static final SystemMessageId FERRY_TALKING_GLUDIN_DELAYED = new SystemMessageId(1485); /** * ID: 1486<br> * Message: The ferry from Gludin Harbor to Talking Island has been delayed. */ public static final SystemMessageId FERRY_GLUDIN_TALKING_DELAYED = new SystemMessageId(1486); /** * ID: 1487<br> * Message: The ferry from Giran Harbor to Talking Island has been delayed. */ public static final SystemMessageId FERRY_GIRAN_TALKING_DELAYED = new SystemMessageId(1487); /** * ID: 1488<br> * Message: The ferry from Talking Island to Giran Harbor has been delayed. */ public static final SystemMessageId FERRY_TALKING_GIRAN_DELAYED = new SystemMessageId(1488); /** * ID: 1489<br> * Message: The Innadril cruise service has been delayed. */ public static final SystemMessageId INNADRIL_BOAT_DELAYED = new SystemMessageId(1489); /** * ID: 1490<br> * Message: Traded $s2 of $s1 crops. */ public static final SystemMessageId TRADED_S2_OF_CROP_S1 = new SystemMessageId(1490); /** * ID: 1491<br> * Message: Failed in trading $s2 of $s1 crops. */ public static final SystemMessageId FAILED_IN_TRADING_S2_OF_CROP_S1 = new SystemMessageId(1491); /** * ID: 1492<br> * Message: You will be moved to the Olympiad Stadium in $s1 second(s). */ public static final SystemMessageId YOU_WILL_ENTER_THE_OLYMPIAD_STADIUM_IN_S1_SECOND_S = new SystemMessageId(1492); /** * ID: 1493<br> * Message: Your opponent made haste with their tail between their legs; the match has been cancelled. */ public static final SystemMessageId THE_GAME_HAS_BEEN_CANCELLED_BECAUSE_THE_OTHER_PARTY_ENDS_THE_GAME = new SystemMessageId(1493); /** * ID: 1494<br> * Message: Your opponent does not meet the requirements to do battle; the match has been cancelled. */ public static final SystemMessageId THE_GAME_HAS_BEEN_CANCELLED_BECAUSE_THE_OTHER_PARTY_DOES_NOT_MEET_THE_REQUIREMENTS_FOR_JOINING_THE_GAME = new SystemMessageId(1494); /** * ID: 1495<br> * Message: The match will start in $s1 second(s). */ public static final SystemMessageId THE_GAME_WILL_START_IN_S1_SECOND_S = new SystemMessageId(1495); /** * ID: 1496<br> * Message: The match has started. Fight! */ public static final SystemMessageId STARTS_THE_GAME = new SystemMessageId(1496); /** * ID: 1497<br> * Message: Congratulations, $c1! You win the match! */ public static final SystemMessageId C1_HAS_WON_THE_GAME = new SystemMessageId(1497); /** * ID: 1498<br> * Message: There is no victor; the match ends in a tie. */ public static final SystemMessageId THE_GAME_ENDED_IN_A_TIE = new SystemMessageId(1498); /** * ID: 1499<br> * Message: You will be moved back to town in $s1 second(s). */ public static final SystemMessageId YOU_WILL_BE_MOVED_TO_TOWN_IN_S1_SECONDS = new SystemMessageId(1499); /** * ID: 1500<br> * Message: $c1 does not meet the participation requirements. A subclass character cannot participate in the Olympiad. */ public static final SystemMessageId C1_CANT_JOIN_THE_OLYMPIAD_WITH_A_SUB_CLASS_CHARACTER = new SystemMessageId(1500); /** * ID: 1501<br> * Message: $c1 does not meet the participation requirements. Only Noblesse characters can participate in the Olympiad. */ public static final SystemMessageId C1_DOES_NOT_MEET_REQUIREMENTS_ONLY_NOBLESS_CAN_PARTICIPATE_IN_THE_OLYMPIAD = new SystemMessageId(1501); /** * ID: 1502<br> * Message: $c1 is already registered on the match waiting list. */ public static final SystemMessageId C1_IS_ALREADY_REGISTERED_ON_THE_MATCH_WAITING_LIST = new SystemMessageId(1502); /** * ID: 1503<br> * Message: You have been registered for the Grand Olympiad waiting list for a class specific match. */ public static final SystemMessageId YOU_HAVE_BEEN_REGISTERED_IN_A_WAITING_LIST_OF_CLASSIFIED_GAMES = new SystemMessageId(1503); /** * ID: 1504<br> * Message: You are currently registered for a 1v1 class irrelevant match. */ public static final SystemMessageId YOU_HAVE_BEEN_REGISTERED_IN_A_WAITING_LIST_OF_NO_CLASS_GAMES = new SystemMessageId(1504); /** * ID: 1505<br> * Message: You have been removed from the Grand Olympiad waiting list. */ public static final SystemMessageId YOU_HAVE_BEEN_DELETED_FROM_THE_WAITING_LIST_OF_A_GAME = new SystemMessageId(1505); /** * ID: 1506<br> * Message: You are not currently registered for the Grand Olympiad. */ public static final SystemMessageId YOU_HAVE_NOT_BEEN_REGISTERED_IN_A_WAITING_LIST_OF_A_GAME = new SystemMessageId(1506); /** * ID: 1507<br> * Message: You cannot equip that item in a Grand Olympiad match. */ public static final SystemMessageId THIS_ITEM_CANT_BE_EQUIPPED_FOR_THE_OLYMPIAD_EVENT = new SystemMessageId(1507); /** * ID: 1508<br> * Message: You cannot use that item in a Grand Olympiad match. */ public static final SystemMessageId THIS_ITEM_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT = new SystemMessageId(1508); /** * ID: 1509<br> * Message: You cannot use that skill in a Grand Olympiad match. */ public static final SystemMessageId THIS_SKILL_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT = new SystemMessageId(1509); /** * ID: 1510<br> * Message: $c1 is making an attempt to resurrect you. If you choose this path, $s2 experience points will be returned to you. Do you want to be resurrected? */ public static final SystemMessageId RESURRECTION_REQUEST_BY_C1_FOR_S2_XP = new SystemMessageId(1510); /** * ID: 1511<br> * Message: While a pet is being resurrected, it cannot help in resurrecting its master. */ public static final SystemMessageId MASTER_CANNOT_RES = new SystemMessageId(1511); /** * ID: 1512<br> * Message: You cannot resurrect a pet while their owner is being resurrected. */ public static final SystemMessageId CANNOT_RES_PET = new SystemMessageId(1512); /** * ID: 1513<br> * Message: Resurrection has already been proposed. */ public static final SystemMessageId RES_HAS_ALREADY_BEEN_PROPOSED = new SystemMessageId(1513); /** * ID: 1514<br> * Message: You cannot resurrect the owner of a pet while their pet is being resurrected. */ public static final SystemMessageId CANNOT_RES_MASTER = new SystemMessageId(1514); /** * ID: 1515<br> * Message: A pet cannot be resurrected while it's owner is in the process of resurrecting. */ public static final SystemMessageId CANNOT_RES_PET2 = new SystemMessageId(1515); /** * ID: 1516<br> * Message: The target is unavailable for seeding. */ public static final SystemMessageId THE_TARGET_IS_UNAVAILABLE_FOR_SEEDING = new SystemMessageId(1516); /** * ID: 1517<br> * Message: The Blessed Enchant failed. The enchant value of the item became 0. */ public static final SystemMessageId BLESSED_ENCHANT_FAILED = new SystemMessageId(1517); /** * ID: 1518<br> * Message: You do not meet the required condition to equip that item. */ public static final SystemMessageId CANNOT_EQUIP_ITEM_DUE_TO_BAD_CONDITION = new SystemMessageId(1518); /** * ID: 1519<br> * Message: The pet has been killed. If you don't resurrect it within 24 hours, the pet's body will disappear along with all the pet's items. */ public static final SystemMessageId MAKE_SURE_YOU_RESSURECT_YOUR_PET_WITHIN_24_HOURS = new SystemMessageId(1519); /** * ID: 1520<br> * Message: Your servitor passed away. */ public static final SystemMessageId SERVITOR_PASSED_AWAY = new SystemMessageId(1520); /** * ID: 1521<br> * Message: Your servitor has vanished! You'll need to summon a new one. */ public static final SystemMessageId YOUR_SERVITOR_HAS_VANISHED = new SystemMessageId(1521); /** * ID: 1522<br> * Message: Your pet's corpse has decayed! */ public static final SystemMessageId YOUR_PETS_CORPSE_HAS_DECAYED = new SystemMessageId(1522); /** * ID: 1523<br> * Message: You should release your pet or servitor so that it does not fall off of the boat and drown! */ public static final SystemMessageId RELEASE_PET_ON_BOAT = new SystemMessageId(1523); /** * ID: 1524<br> * Message: $c1's pet gained $s2. */ public static final SystemMessageId C1_PET_GAINED_S2 = new SystemMessageId(1524); /** * ID: 1525<br> * Message: $c1's pet gained $s3 of $s2. */ public static final SystemMessageId C1_PET_GAINED_S3_S2_S = new SystemMessageId(1525); /** * ID: 1526<br> * Message: $c1's pet gained +$s2$s3. */ public static final SystemMessageId C1_PET_GAINED_S2_S3 = new SystemMessageId(1526); /** * ID: 1527<br> * Message: Your pet was hungry so it ate $s1. */ public static final SystemMessageId PET_TOOK_S1_BECAUSE_HE_WAS_HUNGRY = new SystemMessageId(1527); /** * ID: 1528<br> * Message: You've sent a petition to the GM staff. */ public static final SystemMessageId SENT_PETITION_TO_GM = new SystemMessageId(1528); /** * ID: 1529<br> * Message: $c1 is inviting you to a Command Channel. Do you accept? */ public static final SystemMessageId COMMAND_CHANNEL_CONFIRM_FROM_C1 = new SystemMessageId(1529); /** * ID: 1530<br> * Message: Select a target or enter the name. */ public static final SystemMessageId SELECT_TARGET_OR_ENTER_NAME = new SystemMessageId(1530); /** * ID: 1531<br> * Message: Enter the name of the clan that you wish to declare war on. */ public static final SystemMessageId ENTER_CLAN_NAME_TO_DECLARE_WAR2 = new SystemMessageId(1531); /** * ID: 1532<br> * Message: Enter the name of the clan that you wish to request a cease-fire with. */ public static final SystemMessageId ENTER_CLAN_NAME_TO_CEASE_FIRE = new SystemMessageId(1532); /** * ID: 1533<br> * Message: Attention: $c1 has picked up $s2. */ public static final SystemMessageId ANNOUNCEMENT_C1_PICKED_UP_S2 = new SystemMessageId(1533); /** * ID: 1534<br> * Message: Attention: $c1 has picked up +$s2$s3. */ public static final SystemMessageId ANNOUNCEMENT_C1_PICKED_UP_S2_S3 = new SystemMessageId(1534); /** * ID: 1535<br> * Message: Attention: $c1's pet has picked up $s2. */ public static final SystemMessageId ANNOUNCEMENT_C1_PET_PICKED_UP_S2 = new SystemMessageId(1535); /** * ID: 1536<br> * Message: Attention: $c1's pet has picked up +$s2$s3. */ public static final SystemMessageId ANNOUNCEMENT_C1_PET_PICKED_UP_S2_S3 = new SystemMessageId(1536); /** * ID: 1537<br> * Message: Current Location: $s1, $s2, $s3 (near Rune Village) */ public static final SystemMessageId LOC_RUNE_S1_S2_S3 = new SystemMessageId(1537); /** * ID: 1538<br> * Message: Current Location: $s1, $s2, $s3 (near the Town of Goddard) */ public static final SystemMessageId LOC_GODDARD_S1_S2_S3 = new SystemMessageId(1538); /** * ID: 1539<br> * Message: Cargo has arrived at Talking Island Village. */ public static final SystemMessageId CARGO_AT_TALKING_VILLAGE = new SystemMessageId(1539); /** * ID: 1540<br> * Message: Cargo has arrived at the Dark Elf Village. */ public static final SystemMessageId CARGO_AT_DARKELF_VILLAGE = new SystemMessageId(1540); /** * ID: 1541<br> * Message: Cargo has arrived at Elven Village. */ public static final SystemMessageId CARGO_AT_ELVEN_VILLAGE = new SystemMessageId(1541); /** * ID: 1542<br> * Message: Cargo has arrived at Orc Village. */ public static final SystemMessageId CARGO_AT_ORC_VILLAGE = new SystemMessageId(1542); /** * ID: 1543<br> * Message: Cargo has arrived at Dwarven Village. */ public static final SystemMessageId CARGO_AT_DWARVEN_VILLAGE = new SystemMessageId(1543); /** * ID: 1544<br> * Message: Cargo has arrived at Aden Castle Town. */ public static final SystemMessageId CARGO_AT_ADEN = new SystemMessageId(1544); /** * ID: 1545<br> * Message: Cargo has arrived at the Town of Oren. */ public static final SystemMessageId CARGO_AT_OREN = new SystemMessageId(1545); /** * ID: 1546<br> * Message: Cargo has arrived at Hunters Village. */ public static final SystemMessageId CARGO_AT_HUNTERS = new SystemMessageId(1546); /** * ID: 1547<br> * Message: Cargo has arrived at the Town of Dion. */ public static final SystemMessageId CARGO_AT_DION = new SystemMessageId(1547); /** * ID: 1548<br> * Message: Cargo has arrived at Floran Village. */ public static final SystemMessageId CARGO_AT_FLORAN = new SystemMessageId(1548); /** * ID: 1549<br> * Message: Cargo has arrived at Gludin Village. */ public static final SystemMessageId CARGO_AT_GLUDIN = new SystemMessageId(1549); /** * ID: 1550<br> * Message: Cargo has arrived at the Town of Gludio. */ public static final SystemMessageId CARGO_AT_GLUDIO = new SystemMessageId(1550); /** * ID: 1551<br> * Message: Cargo has arrived at Giran Castle Town. */ public static final SystemMessageId CARGO_AT_GIRAN = new SystemMessageId(1551); /** * ID: 1552<br> * Message: Cargo has arrived at Heine. */ public static final SystemMessageId CARGO_AT_HEINE = new SystemMessageId(1552); /** * ID: 1553<br> * Message: Cargo has arrived at Rune Village. */ public static final SystemMessageId CARGO_AT_RUNE = new SystemMessageId(1553); /** * ID: 1554<br> * Message: Cargo has arrived at the Town of Goddard. */ public static final SystemMessageId CARGO_AT_GODDARD = new SystemMessageId(1554); /** * ID: 1555<br> * Message: Do you want to cancel character deletion? */ public static final SystemMessageId CANCEL_CHARACTER_DELETION_CONFIRM = new SystemMessageId(1555); /** * ID: 1556<br> * Message: Your clan notice has been saved. */ public static final SystemMessageId CLAN_NOTICE_SAVED = new SystemMessageId(1556); /** * ID: 1557<br> * Message: Seed price should be more than $s1 and less than $s2. */ public static final SystemMessageId SEED_PRICE_SHOULD_BE_MORE_THAN_S1_AND_LESS_THAN_S2 = new SystemMessageId(1557); /** * ID: 1558<br> * Message: The seed quantity should be more than $s1 and less than $s2. */ public static final SystemMessageId THE_QUANTITY_OF_SEED_SHOULD_BE_MORE_THAN_S1_AND_LESS_THAN_S2 = new SystemMessageId(1558); /** * ID: 1559<br> * Message: Crop price should be more than $s1 and less than $s2. */ public static final SystemMessageId CROP_PRICE_SHOULD_BE_MORE_THAN_S1_AND_LESS_THAN_S2 = new SystemMessageId(1559); /** * ID: 1560<br> * Message: The crop quantity should be more than $s1 and less than $s2 . */ public static final SystemMessageId THE_QUANTITY_OF_CROP_SHOULD_BE_MORE_THAN_S1_AND_LESS_THAN_S2 = new SystemMessageId(1560); /** * ID: 1561<br> * Message: $s1 has declared a Clan War. */ public static final SystemMessageId CLAN_S1_DECLARED_WAR = new SystemMessageId(1561); /** * ID: 1562<br> * Message: A Clan War has been declared against the clan, $s1. If you are killed during the Clan War by members of the opposing clan, you will only lose a quarter of the normal experience from death. */ public static final SystemMessageId CLAN_WAR_DECLARED_AGAINST_S1_IF_KILLED_LOSE_LOW_EXP = new SystemMessageId(1562); /** * ID: 1563<br> * Message: The clan, $s1, cannot declare a clan war because their clan is level 2 or lower, and or they do not have enough members. */ public static final SystemMessageId CANNOT_DECLARE_WAR_TOO_LOW_LEVEL_OR_NOT_ENOUGH_MEMBERS = new SystemMessageId(1563); /** * ID: 1564<br> * Message: A clan war can only be declared if the clan is level 3 or above, and the number of clan members is fifteen or greater. */ public static final SystemMessageId CLAN_WAR_DECLARED_IF_CLAN_LVL3_OR_15_MEMBER = new SystemMessageId(1564); /** * ID: 1565<br> * Message: A clan war cannot be declared against a clan that does not exist! */ public static final SystemMessageId CLAN_WAR_CANNOT_DECLARED_CLAN_NOT_EXIST = new SystemMessageId(1565); /** * ID: 1566<br> * Message: The clan, $s1, has decided to stop the war. */ public static final SystemMessageId CLAN_S1_HAS_DECIDED_TO_STOP = new SystemMessageId(1566); /** * ID: 1567<br> * Message: The war against $s1 Clan has been stopped. */ public static final SystemMessageId WAR_AGAINST_S1_HAS_STOPPED = new SystemMessageId(1567); /** * ID: 1568<br> * Message: The target for declaration is wrong. */ public static final SystemMessageId WRONG_DECLARATION_TARGET = new SystemMessageId(1568); /** * ID: 1569<br> * Message: A declaration of Clan War against an allied clan can't be made. */ public static final SystemMessageId CLAN_WAR_AGAINST_A_ALLIED_CLAN_NOT_WORK = new SystemMessageId(1569); /** * ID: 1570<br> * Message: A declaration of war against more than 30 Clans can't be made at the same time. */ public static final SystemMessageId TOO_MANY_CLAN_WARS = new SystemMessageId(1570); /** * ID: 1571<br> * Message: ======<Clans You've Declared War On>====== */ public static final SystemMessageId CLANS_YOU_DECLARED_WAR_ON = new SystemMessageId(1571); /** * ID: 1572<br> * Message: ======<Clans That Have Declared War On You>====== */ public static final SystemMessageId CLANS_THAT_HAVE_DECLARED_WAR_ON_YOU = new SystemMessageId(1572); /** * ID: 1573<br> * Message: All is well. There are no clans that have declared war against your clan. */ public static final SystemMessageId NO_WARS_AGAINST_YOU = new SystemMessageId(1573); /** * ID: 1574<br> * Message: Command Channels can only be formed by a party leader who is also the leader of a level 5 clan. */ public static final SystemMessageId COMMAND_CHANNEL_ONLY_BY_LEVEL_5_CLAN_LEADER_PARTY_LEADER = new SystemMessageId(1574); /** * ID: 1575<br> * Message: Your pet uses spiritshot. */ public static final SystemMessageId PET_USE_SPIRITSHOT = new SystemMessageId(1575); /** * ID: 1576<br> * Message: Your servitor uses spiritshot. */ public static final SystemMessageId SERVITOR_USE_SPIRITSHOT = new SystemMessageId(1576); /** * ID: 1577<br> * Message: Servitor uses the power of spirit. */ public static final SystemMessageId SERVITOR_USE_THE_POWER_OF_SPIRIT = new SystemMessageId(1577); /** * ID: 1578<br> * Message: Items are not available for a private store or private manufacture. */ public static final SystemMessageId ITEMS_UNAVAILABLE_FOR_STORE_MANUFACTURE = new SystemMessageId(1578); /** * ID: 1579<br> * Message: $c1's pet gained $s2 adena. */ public static final SystemMessageId C1_PET_GAINED_S2_ADENA = new SystemMessageId(1579); /** * ID: 1580<br> * Message: The Command Channel has been formed. */ public static final SystemMessageId COMMAND_CHANNEL_FORMED = new SystemMessageId(1580); /** * ID: 1581<br> * Message: The Command Channel has been disbanded. */ public static final SystemMessageId COMMAND_CHANNEL_DISBANDED = new SystemMessageId(1581); /** * ID: 1582<br> * Message: You have joined the Command Channel. */ public static final SystemMessageId JOINED_COMMAND_CHANNEL = new SystemMessageId(1582); /** * ID: 1583<br> * Message: You were dismissed from the Command Channel. */ public static final SystemMessageId DISMISSED_FROM_COMMAND_CHANNEL = new SystemMessageId(1583); /** * ID: 1584<br> * Message: $c1's party has been dismissed from the Command Channel. */ public static final SystemMessageId C1_PARTY_DISMISSED_FROM_COMMAND_CHANNEL = new SystemMessageId(1584); /** * ID: 1585<br> * Message: The Command Channel has been disbanded. */ public static final SystemMessageId COMMAND_CHANNEL_DISBANDED2 = new SystemMessageId(1585); /** * ID: 1586<br> * Message: You have quit the Command Channel. */ public static final SystemMessageId LEFT_COMMAND_CHANNEL = new SystemMessageId(1586); /** * ID: 1587<br> * Message: $c1's party has left the Command Channel. */ public static final SystemMessageId C1_PARTY_LEFT_COMMAND_CHANNEL = new SystemMessageId(1587); /** * ID: 1588<br> * Message: The Command Channel is activated only when there are at least 5 parties participating. */ public static final SystemMessageId COMMAND_CHANNEL_ONLY_AT_LEAST_5_PARTIES = new SystemMessageId(1588); /** * ID: 1589<br> * Message: Command Channel authority has been transferred to $c1. */ public static final SystemMessageId COMMAND_CHANNEL_LEADER_NOW_C1 = new SystemMessageId(1589); /** * ID: 1590<br> * Message: ===<Guild Info (Total Parties: $s1)>=== */ public static final SystemMessageId GUILD_INFO_HEADER = new SystemMessageId(1590); /** * ID: 1591<br> * Message: No user has been invited to the Command Channel. */ public static final SystemMessageId NO_USER_INVITED_TO_COMMAND_CHANNEL = new SystemMessageId(1591); /** * ID: 1592<br> * Message: You can no longer set up a Command Channel. */ public static final SystemMessageId CANNOT_LONGER_SETUP_COMMAND_CHANNEL = new SystemMessageId(1592); /** * ID: 1593<br> * Message: You do not have authority to invite someone to the Command Channel. */ public static final SystemMessageId CANNOT_INVITE_TO_COMMAND_CHANNEL = new SystemMessageId(1593); /** * ID: 1594<br> * Message: $c1's party is already a member of the Command Channel. */ public static final SystemMessageId C1_ALREADY_MEMBER_OF_COMMAND_CHANNEL = new SystemMessageId(1594); /** * ID: 1595<br> * Message: $s1 has succeeded. */ public static final SystemMessageId S1_SUCCEEDED = new SystemMessageId(1595); /** * ID: 1596<br> * Message: You were hit by $s1! */ public static final SystemMessageId HIT_BY_S1 = new SystemMessageId(1596); /** * ID: 1597<br> * Message: $s1 has failed. */ public static final SystemMessageId S1_FAILED = new SystemMessageId(1597); /** * ID: 1598<br> * Message: Soulshots and spiritshots are not available for a dead pet or servitor. Sad, isn't it? */ public static final SystemMessageId SOULSHOTS_AND_SPIRITSHOTS_ARE_NOT_AVAILABLE_FOR_A_DEAD_PET = new SystemMessageId(1598); /** * ID: 1599<br> * Message: You cannot "observe" while you are in combat! */ public static final SystemMessageId CANNOT_OBSERVE_IN_COMBAT = new SystemMessageId(1599); /** * ID: 1600<br> * Message: Tomorrow's items will ALL be set to 0. Do you wish to continue? */ public static final SystemMessageId TOMORROW_ITEM_ZERO_CONFIRM = new SystemMessageId(1600); /** * ID: 1601<br> * Message: Tomorrow's items will all be set to the same value as today's items. Do you wish to continue? */ public static final SystemMessageId TOMORROW_ITEM_SAME_CONFIRM = new SystemMessageId(1601); /** * ID: 1602<br> * Message: Only a party leader can access the Command Channel. */ public static final SystemMessageId COMMAND_CHANNEL_ONLY_FOR_PARTY_LEADER = new SystemMessageId(1602); /** * ID: 1603<br> * Message: Only the Command Channel creator can use the Raid Leader text. */ public static final SystemMessageId ONLY_COMMANDER_GIVE_COMMAND = new SystemMessageId(1603); /** * ID: 1604<br> * Message: While dressed in formal wear, you can't use items that require all skills and casting operations. */ public static final SystemMessageId CANNOT_USE_ITEMS_SKILLS_WITH_FORMALWEAR = new SystemMessageId(1604); /** * ID: 1605<br> * Message: * Here, you can buy only seeds of $s1 Manor. */ public static final SystemMessageId HERE_YOU_CAN_BUY_ONLY_SEEDS_OF_S1_MANOR = new SystemMessageId(1605); /** * ID: 1606<br> * Message: Congratulations - You've completed your third-class transfer quest! */ public static final SystemMessageId THIRD_CLASS_TRANSFER = new SystemMessageId(1606); /** * ID: 1607<br> * Message: $s1 adena has been withdrawn to pay for purchasing fees. */ public static final SystemMessageId S1_ADENA_HAS_BEEN_WITHDRAWN_TO_PAY_FOR_PURCHASING_FEES = new SystemMessageId(1607); /** * ID: 1608<br> * Message: Due to insufficient adena you cannot buy another castle. */ public static final SystemMessageId INSUFFICIENT_ADENA_TO_BUY_CASTLE = new SystemMessageId(1608); /** * ID: 1609<br> * Message: War has already been declared against that clan… but I'll make note that you really don't like them. */ public static final SystemMessageId WAR_ALREADY_DECLARED = new SystemMessageId(1609); /** * ID: 1610<br> * Message: Fool! You cannot declare war against your own clan! */ public static final SystemMessageId CANNOT_DECLARE_AGAINST_OWN_CLAN = new SystemMessageId(1610); /** * ID: 1611<br> * Message: Party Leader: $c1 */ public static final SystemMessageId PARTY_LEADER_C1 = new SystemMessageId(1611); /** * ID: 1612<br> * Message: =====<War List>===== */ public static final SystemMessageId WAR_LIST = new SystemMessageId(1612); /** * ID: 1613<br> * Message: There is no clan listed on your War List. */ public static final SystemMessageId NO_CLAN_ON_WAR_LIST = new SystemMessageId(1613); /** * ID: 1614<br> * Message: You have joined a channel that was already open. */ public static final SystemMessageId JOINED_CHANNEL_ALREADY_OPEN = new SystemMessageId(1614); /** * ID: 1615<br> * Message: The number of remaining parties is $s1 until a channel is activated. */ public static final SystemMessageId S1_PARTIES_REMAINING_UNTIL_CHANNEL = new SystemMessageId(1615); /** * ID: 1616<br> * Message: The Command Channel has been activated. */ public static final SystemMessageId COMMAND_CHANNEL_ACTIVATED = new SystemMessageId(1616); /** * ID: 1617<br> * Message: You do not have the authority to use the Command Channel. */ public static final SystemMessageId CANT_USE_COMMAND_CHANNEL = new SystemMessageId(1617); /** * ID: 1618<br> * Message: The ferry from Rune Harbor to Gludin Harbor has been delayed. */ public static final SystemMessageId FERRY_RUNE_GLUDIN_DELAYED = new SystemMessageId(1618); /** * ID: 1619<br> * Message: The ferry from Gludin Harbor to Rune Harbor has been delayed. */ public static final SystemMessageId FERRY_GLUDIN_RUNE_DELAYED = new SystemMessageId(1619); /** * ID: 1620<br> * Message: Welcome to Rune Harbor. */ public static final SystemMessageId ARRIVED_AT_RUNE = new SystemMessageId(1620); /** * ID: 1621<br> * Message: Departure for Gludin Harbor will take place in five minutes! */ public static final SystemMessageId DEPARTURE_FOR_GLUDIN_5_MINUTES = new SystemMessageId(1621); /** * ID: 1622<br> * Message: Departure for Gludin Harbor will take place in one minute! */ public static final SystemMessageId DEPARTURE_FOR_GLUDIN_1_MINUTE = new SystemMessageId(1622); /** * ID: 1623<br> * Message: Make haste! We will be departing for Gludin Harbor shortly… */ public static final SystemMessageId DEPARTURE_FOR_GLUDIN_SHORTLY = new SystemMessageId(1623); /** * ID: 1624<br> * Message: We are now departing for Gludin Harbor. Hold on and enjoy the ride! */ public static final SystemMessageId DEPARTURE_FOR_GLUDIN_NOW = new SystemMessageId(1624); /** * ID: 1625<br> * Message: Departure for Rune Harbor will take place after anchoring for ten minutes. */ public static final SystemMessageId DEPARTURE_FOR_RUNE_10_MINUTES = new SystemMessageId(1625); /** * ID: 1626<br> * Message: Departure for Rune Harbor will take place in five minutes! */ public static final SystemMessageId DEPARTURE_FOR_RUNE_5_MINUTES = new SystemMessageId(1626); /** * ID: 1627<br> * Message: Departure for Rune Harbor will take place in one minute! */ public static final SystemMessageId DEPARTURE_FOR_RUNE_1_MINUTE = new SystemMessageId(1627); /** * ID: 1628<br> * Message: Make haste! We will be departing for Gludin Harbor shortly… */ public static final SystemMessageId DEPARTURE_FOR_GLUDIN_SHORTLY2 = new SystemMessageId(1628); /** * ID: 1629<br> * Message: We are now departing for Rune Harbor. Hold on and enjoy the ride! */ public static final SystemMessageId DEPARTURE_FOR_RUNE_NOW = new SystemMessageId(1629); /** * ID: 1630<br> * Message: The ferry from Rune Harbor will be arriving at Gludin Harbor in approximately 15 minutes. */ public static final SystemMessageId FERRY_FROM_RUNE_AT_GLUDIN_15_MINUTES = new SystemMessageId(1630); /** * ID: 1631<br> * Message: The ferry from Rune Harbor will be arriving at Gludin Harbor in approximately 10 minutes. */ public static final SystemMessageId FERRY_FROM_RUNE_AT_GLUDIN_10_MINUTES = new SystemMessageId(1631); /** * ID: 1632<br> * Message: The ferry from Rune Harbor will be arriving at Gludin Harbor in approximately 5 minutes. */ public static final SystemMessageId FERRY_FROM_RUNE_AT_GLUDIN_5_MINUTES = new SystemMessageId(1632); /** * ID: 1633<br> * Message: The ferry from Rune Harbor will be arriving at Gludin Harbor in approximately 1 minute. */ public static final SystemMessageId FERRY_FROM_RUNE_AT_GLUDIN_1_MINUTE = new SystemMessageId(1633); /** * ID: 1634<br> * Message: The ferry from Gludin Harbor will be arriving at Rune Harbor in approximately 15 minutes. */ public static final SystemMessageId FERRY_FROM_GLUDIN_AT_RUNE_15_MINUTES = new SystemMessageId(1634); /** * ID: 1635<br> * Message: The ferry from Gludin Harbor will be arriving at Rune Harbor in approximately 10 minutes. */ public static final SystemMessageId FERRY_FROM_GLUDIN_AT_RUNE_10_MINUTES = new SystemMessageId(1635); /** * ID: 1636<br> * Message: The ferry from Gludin Harbor will be arriving at Rune Harbor in approximately 5 minutes. */ public static final SystemMessageId FERRY_FROM_GLUDIN_AT_RUNE_5_MINUTES = new SystemMessageId(1636); /** * ID: 1637<br> * Message: The ferry from Gludin Harbor will be arriving at Rune Harbor in approximately 1 minute. */ public static final SystemMessageId FERRY_FROM_GLUDIN_AT_RUNE_1_MINUTE = new SystemMessageId(1637); /** * ID: 1638<br> * Message: You cannot fish while using a recipe book, private manufacture or private store. */ public static final SystemMessageId CANNOT_FISH_WHILE_USING_RECIPE_BOOK = new SystemMessageId(1638); /** * ID: 1639<br> * Message: Round $s1 of the Grand Olympiad Games has started! */ public static final SystemMessageId OLYMPIAD_PERIOD_S1_HAS_STARTED = new SystemMessageId(1639); /** * ID: 1640<br> * Message: Round $s1 of the Grand Olympiad Games has now ended. */ public static final SystemMessageId OLYMPIAD_PERIOD_S1_HAS_ENDED = new SystemMessageId(1640); /** * ID: 1641<br> * Message: Sharpen your swords, tighten the stitching in your armor, and make haste to a Grand Olympiad Manager! Battles in the Grand Olympiad Games are now taking place! */ public static final SystemMessageId THE_OLYMPIAD_GAME_HAS_STARTED = new SystemMessageId(1641); /** * ID: 1642<br> * Message: Much carnage has been left for the cleanup crew of the Olympiad Stadium. Battles in the Grand Olympiad Games are now over! */ public static final SystemMessageId THE_OLYMPIAD_GAME_HAS_ENDED = new SystemMessageId(1642); /** * ID: 1643<br> * Message: Current Location: $s1, $s2, $s3 (Dimensional Gap) */ public static final SystemMessageId LOC_DIMENSIONAL_GAP_S1_S2_S3 = new SystemMessageId(1643); /** * ID: 1649<br> * Message: Play time is now accumulating. */ public static final SystemMessageId PLAY_TIME_NOW_ACCUMULATING = new SystemMessageId(1649); /** * ID: 1650<br> * Message: Due to high server traffic, your login attempt has failed. Please try again soon. */ public static final SystemMessageId TRY_LOGIN_LATER = new SystemMessageId(1650); /** * ID: 1651<br> * Message: The Grand Olympiad Games are not currently in progress. */ public static final SystemMessageId THE_OLYMPIAD_GAME_IS_NOT_CURRENTLY_IN_PROGRESS = new SystemMessageId(1651); /** * ID: 1652<br> * Message: You are now recording gameplay. */ public static final SystemMessageId RECORDING_GAMEPLAY_START = new SystemMessageId(1652); /** * ID: 1653<br> * Message: Your recording has been successfully stored. ($s1) */ public static final SystemMessageId RECORDING_GAMEPLAY_STOP_S1 = new SystemMessageId(1653); /** * ID: 1654<br> * Message: The attempt to record the replay file has failed. */ public static final SystemMessageId RECORDING_GAMEPLAY_FAILED = new SystemMessageId(1654); /** * ID: 1655<br> * Message: You caught something smelly and scary, maybe you should throw it back!? */ public static final SystemMessageId YOU_CAUGHT_SOMETHING_SMELLY_THROW_IT_BACK = new SystemMessageId(1655); /** * ID: 1656<br> * Message: You have successfully traded the item with the NPC. */ public static final SystemMessageId SUCCESSFULLY_TRADED_WITH_NPC = new SystemMessageId(1656); /** * ID: 1657<br> * Message: $c1 has earned $s2 points in the Grand Olympiad Games. */ public static final SystemMessageId C1_HAS_GAINED_S2_OLYMPIAD_POINTS = new SystemMessageId(1657); /** * ID: 1658<br> * Message: $c1 has lost $s2 points in the Grand Olympiad Games. */ public static final SystemMessageId C1_HAS_LOST_S2_OLYMPIAD_POINTS = new SystemMessageId(1658); /** * ID: 1659<br> * Message: Current Location: $s1, $s2, $s3 (Cemetery of the Empire). */ public static final SystemMessageId LOC_CEMETARY_OF_THE_EMPIRE_S1_S2_S3 = new SystemMessageId(1659); /** * ID: 1660<br> * Message: Channel Creator: $c1 */ public static final SystemMessageId CHANNEL_CREATOR_C1 = new SystemMessageId(1660); /** * ID: 1661<br> * Message: $c1 has obtained $s3 $s2s. */ public static final SystemMessageId C1_OBTAINED_S3_S2_S = new SystemMessageId(1661); /** * ID: 1662<br> * Message: The fish are no longer biting here because you've caught too many! Try fishing in another location. */ public static final SystemMessageId FISH_NO_MORE_BITING_TRY_OTHER_LOCATION = new SystemMessageId(1662); /** * ID: 1663<br> * Message: The clan crest was successfully registered. Remember, only a clan that owns a clan hall or castle can display a crest. */ public static final SystemMessageId CLAN_EMBLEM_WAS_SUCCESSFULLY_REGISTERED = new SystemMessageId(1663); /** * ID: 1664<br> * Message: The fish is resisting your efforts to haul it in! Look at that bobber go! */ public static final SystemMessageId FISH_RESISTING_LOOK_BOBBLER = new SystemMessageId(1664); /** * ID: 1665<br> * Message: You've worn that fish out! It can't even pull the bobber under the water! */ public static final SystemMessageId YOU_WORN_FISH_OUT = new SystemMessageId(1665); /** * ID: 1666<br> * Message: You have obtained +$s1$s2. */ public static final SystemMessageId OBTAINED_S1_S2 = new SystemMessageId(1666); /** * ID: 1667<br> * Message: Lethal Strike! */ public static final SystemMessageId LETHAL_STRIKE = new SystemMessageId(1667); /** * ID: 1668<br> * Message: Your lethal strike was successful! */ public static final SystemMessageId LETHAL_STRIKE_SUCCESSFUL = new SystemMessageId(1668); /** * ID: 1669<br> * Message: There was nothing found inside. */ public static final SystemMessageId NOTHING_INSIDE_THAT = new SystemMessageId(1669); /** * ID: 1670<br> * Message: Due to your Reeling and/or Pumping skill being three or more levels higher than your Fishing skill, a 50 damage penalty will be applied. */ public static final SystemMessageId REELING_PUMPING_3_LEVELS_HIGHER_THAN_FISHING_PENALTY = new SystemMessageId(1670); /** * ID: 1671<br> * Message: Your reeling was successful! (Mastery Penalty:$s1 ) */ public static final SystemMessageId REELING_SUCCESSFUL_PENALTY_S1 = new SystemMessageId(1671); /** * ID: 1672<br> * Message: Your pumping was successful! (Mastery Penalty:$s1 ) */ public static final SystemMessageId PUMPING_SUCCESSFUL_PENALTY_S1 = new SystemMessageId(1672); /** * ID: 1673<br> * Message: For the current Grand Olympiad you have participated in $s1 match(es). $s2 win(s) and $s3 defeat(s). You currently have $s4 Olympiad Point(s). */ public static final SystemMessageId THE_CURRENT_RECORD_FOR_THIS_OLYMPIAD_SESSION_IS_S1_MATCHES_S2_WINS_S3_DEFEATS_YOU_HAVE_EARNED_S4_OLYMPIAD_POINTS = new SystemMessageId(1673); /** * ID: 1674<br> * Message: This command can only be used by a Noblesse. */ public static final SystemMessageId NOBLESSE_ONLY = new SystemMessageId(1674); /** * ID: 1675<br> * Message: A manor cannot be set up between 4:30 am and 8 pm. */ public static final SystemMessageId A_MANOR_CANNOT_BE_SET_UP_BETWEEN_4_30_AM_AND_8_PM = new SystemMessageId(1675); /** * ID: 1676<br> * Message: You do not have a servitor or pet and therefore cannot use the automatic-use function. */ public static final SystemMessageId NO_SERVITOR_CANNOT_AUTOMATE_USE = new SystemMessageId(1676); /** * ID: 1677<br> * Message: A cease-fire during a Clan War can not be called while members of your clan are engaged in battle. */ public static final SystemMessageId CANT_STOP_CLAN_WAR_WHILE_IN_COMBAT = new SystemMessageId(1677); /** * ID: 1678<br> * Message: You have not declared a Clan War against the clan $s1. */ public static final SystemMessageId NO_CLAN_WAR_AGAINST_CLAN_S1 = new SystemMessageId(1678); /** * ID: 1679<br> * Message: Only the creator of a command channel can issue a global command. */ public static final SystemMessageId ONLY_CHANNEL_CREATOR_CAN_GLOBAL_COMMAND = new SystemMessageId(1679); /** * ID: 1680<br> * Message: $c1 has declined the channel invitation. */ public static final SystemMessageId C1_DECLINED_CHANNEL_INVITATION = new SystemMessageId(1680); /** * ID: 1681<br> * Message: Since $c1 did not respond, your channel invitation has failed. */ public static final SystemMessageId C1_DID_NOT_RESPOND_CHANNEL_INVITATION_FAILED = new SystemMessageId(1681); /** * ID: 1682<br> * Message: Only the creator of a command channel can use the channel dismiss command. */ public static final SystemMessageId ONLY_CHANNEL_CREATOR_CAN_DISMISS = new SystemMessageId(1682); /** * ID: 1683<br> * Message: Only a party leader can leave a command channel. */ public static final SystemMessageId ONLY_PARTY_LEADER_CAN_LEAVE_CHANNEL = new SystemMessageId(1683); /** * ID: 1684<br> * Message: A Clan War can not be declared against a clan that is being dissolved. */ public static final SystemMessageId NO_CLAN_WAR_AGAINST_DISSOLVING_CLAN = new SystemMessageId(1684); /** * ID: 1685<br> * Message: You are unable to equip this item when your PK count is greater than or equal to one. */ public static final SystemMessageId YOU_ARE_UNABLE_TO_EQUIP_THIS_ITEM_WHEN_YOUR_PK_COUNT_IS_GREATER_THAN_OR_EQUAL_TO_ONE = new SystemMessageId(1685); /** * ID: 1686<br> * Message: Stones and mortar tumble to the earth - the castle wall has taken damage! */ public static final SystemMessageId CASTLE_WALL_DAMAGED = new SystemMessageId(1686); /** * ID: 1687<br> * Message: This area cannot be entered while mounted atop of a Wyvern. You will be dismounted from your Wyvern if you do not leave! */ public static final SystemMessageId AREA_CANNOT_BE_ENTERED_WHILE_MOUNTED_WYVERN = new SystemMessageId(1687); /** * ID: 1688<br> * Message: You cannot enchant while operating a Private Store or Private Workshop. */ public static final SystemMessageId CANNOT_ENCHANT_WHILE_STORE = new SystemMessageId(1688); /** * ID: 1689<br> * Message: $c1 is already registered on the class match waiting list. */ public static final SystemMessageId C1_IS_ALREADY_REGISTERED_ON_THE_CLASS_MATCH_WAITING_LIST = new SystemMessageId(1689); /** * ID: 1690<br> * Message: $c1 is already registered on the waiting list for the class irrelevant individual match. */ public static final SystemMessageId C1_IS_ALREADY_REGISTERED_ON_THE_NON_CLASS_LIMITED_MATCH_WAITING_LIST = new SystemMessageId(1690); /** * ID: 1691<br> * Message: $c1 does not meet the participation requirements. You cannot participate in the Olympiad because your inventory slot exceeds 80%. */ public static final SystemMessageId C1_CANNOT_PARTICIPATE_IN_OLYMPIAD_INVENTORY_SLOT_EXCEEDS_80_PERCENT = new SystemMessageId(1691); /** * ID: 1692<br> * Message: $c1 does not meet the participation requirements. You cannot participate in the Olympiad because you have changed to your sub-class. */ public static final SystemMessageId C1_CANNOT_PARTICIPATE_IN_OLYMPIAD_WHILE_CHANGED_TO_SUB_CLASS = new SystemMessageId(1692); /** * ID: 1693<br> * Message: You may not observe a Grand Olympiad Games match while you are on the waiting list. */ public static final SystemMessageId WHILE_YOU_ARE_ON_THE_WAITING_LIST_YOU_ARE_NOT_ALLOWED_TO_WATCH_THE_GAME = new SystemMessageId(1693); /** * ID: 1694<br> * Message: Only a clan leader that is a Noblesse can view the Siege War Status window during a siege war. */ public static final SystemMessageId ONLY_NOBLESSE_LEADER_CAN_VIEW_SIEGE_STATUS_WINDOW = new SystemMessageId(1694); /** * ID: 1695<br> * Message: You can only use that during a Siege War! */ public static final SystemMessageId ONLY_DURING_SIEGE = new SystemMessageId(1695); /** * ID: 1696<br> * Message: Your accumulated play time is $s1. */ public static final SystemMessageId ACCUMULATED_PLAY_TIME_IS_S1 = new SystemMessageId(1696); /** * ID: 1697<br> * Message: Your accumulated play time has reached Fatigue level, so you will receive experience or item drops at only 50 percent of the normal rate. For the sake of you physical and emotional health, we encourage you to log out as soon as possible and take a break before returning. */ public static final SystemMessageId ACCUMULATED_PLAY_TIME_WARNING1 = new SystemMessageId(1697); /** * ID: 1698<br> * Message: Your accumulated play time has reached Ill-health level, so you will no longer gain experience or item drops. For the sake of your physical and emotional health, please log out as soon as possible and take a break. Once you have been logged out for at least 5 hours, the experience * and item drop rate penalties will be removed. */ public static final SystemMessageId ACCUMULATED_PLAY_TIME_WARNING2 = new SystemMessageId(1698); /** * ID: 1699<br> * Message: You cannot dismiss a party member by force. */ public static final SystemMessageId CANNOT_DISMISS_PARTY_MEMBER = new SystemMessageId(1699); /** * ID: 1700<br> * Message: You don't have enough spiritshots needed for a pet/servitor. */ public static final SystemMessageId NOT_ENOUGH_SPIRITHOTS_FOR_PET = new SystemMessageId(1700); /** * ID: 1701<br> * Message: You don't have enough soulshots needed for a pet/servitor. */ public static final SystemMessageId NOT_ENOUGH_SOULSHOTS_FOR_PET = new SystemMessageId(1701); /** * ID: 1702<br> * Message: $s1 is using a third party program. */ public static final SystemMessageId S1_USING_THIRD_PARTY_PROGRAM = new SystemMessageId(1702); /** * ID: 1703<br> * Message: The previously investigated user is not using a third party program. */ public static final SystemMessageId NOT_USING_THIRD_PARTY_PROGRAM = new SystemMessageId(1703); /** * ID: 1704<br> * Message: Please close the setup window for your private manufacturing store or private store, and try again. */ public static final SystemMessageId CLOSE_STORE_WINDOW_AND_TRY_AGAIN = new SystemMessageId(1704); /** * ID: 1705<br> * Message: PC Points acquisition period. Time left: $s1 hour(s). */ public static final SystemMessageId PCPOINT_ACQUISITION_PERIOD = new SystemMessageId(1705); /** * ID: 1706<br> * Message: PC Points use period. Time left: $s1 hour(s). */ public static final SystemMessageId PCPOINT_USE_PERIOD = new SystemMessageId(1706); /** * ID: 1707<br> * Message: You acquired $s1 PC Point(s). */ public static final SystemMessageId ACQUIRED_S1_PCPOINT = new SystemMessageId(1707); /** * ID: 1708<br> * Message: Double points! You acquired $s1 PC Point(s). */ public static final SystemMessageId ACQUIRED_S1_PCPOINT_DOUBLE = new SystemMessageId(1708); /** * ID: 1709<br> * Message: You are using $s1 PC Point(s). */ public static final SystemMessageId USING_S1_PCPOINT = new SystemMessageId(1709); /** * ID: 1710<br> * Message: You don't have enough PC Points. */ public static final SystemMessageId SHORT_OF_ACCUMULATED_POINTS = new SystemMessageId(1710); /** * ID: 1711<br> * Message: PC Points use period has expired. */ public static final SystemMessageId PCPOINT_USE_PERIOD_EXPIRED = new SystemMessageId(1711); /** * ID: 1712<br> * Message: PC Points acquisition period has expired. */ public static final SystemMessageId PCPOINT_ACCUMULATION_PERIOD_EXPIRED = new SystemMessageId(1712); /** * ID: 1713<br> * Message: The games may be delayed due to an insufficient number of players waiting. */ public static final SystemMessageId GAMES_DELAYED = new SystemMessageId(1713); /** * ID: 1714<br> * Message: Current Location: $s1, $s2, $s3 (Near the Town of Schuttgart) */ public static final SystemMessageId LOC_SCHUTTGART_S1_S2_S3 = new SystemMessageId(1714); /** * ID: 1715<br> * Message: This is a Peaceful Zone\\n- PvP is not allowed in this area. */ public static final SystemMessageId PEACEFUL_ZONE = new SystemMessageId(1715); /** * ID: 1716<br> * Message: Altered Zone */ public static final SystemMessageId ALTERED_ZONE = new SystemMessageId(1716); /** * ID: 1717<br> * Message: Siege War Zone \\n- A siege is currently in progress in this area. \\n If a character dies in this zone, their resurrection ability may be restricted. */ public static final SystemMessageId SIEGE_ZONE = new SystemMessageId(1717); /** * ID: 1718<br> * Message: General Field */ public static final SystemMessageId GENERAL_ZONE = new SystemMessageId(1718); /** * ID: 1719<br> * Message: Seven Signs Zone \\n- Although a character's level may increase while in this area, HP and MP \\n will not be regenerated. */ public static final SystemMessageId SEVENSIGNS_ZONE = new SystemMessageId(1719); /** * ID: 1720<br> * Message: --- */ public static final SystemMessageId UNKNOWN1 = new SystemMessageId(1720); /** * ID: 1721<br> * Message: Combat Zone */ public static final SystemMessageId COMBAT_ZONE = new SystemMessageId(1721); /** * ID: 1722<br> * Message: Please enter the name of the item you wish to search for. */ public static final SystemMessageId ENTER_ITEM_NAME_SEARCH = new SystemMessageId(1722); /** * ID: 1723<br> * Message: Please take a moment to provide feedback about the petition service. */ public static final SystemMessageId PLEASE_PROVIDE_PETITION_FEEDBACK = new SystemMessageId(1723); /** * ID: 1724<br> * Message: A servitor whom is engaged in battle cannot be de-activated. */ public static final SystemMessageId SERVITOR_NOT_RETURN_IN_BATTLE = new SystemMessageId(1724); /** * ID: 1725<br> * Message: You have earned $s1 raid point(s). */ public static final SystemMessageId EARNED_S1_RAID_POINTS = new SystemMessageId(1725); /** * ID: 1726<br> * Message: $s1 has disappeared because its time period has expired. */ public static final SystemMessageId S1_PERIOD_EXPIRED_DISAPPEARED = new SystemMessageId(1726); /** * ID: 1727<br> * Message: $s1 has invited you to room <$s2>. Do you wish to accept? */ public static final SystemMessageId C1_INVITED_YOU_TO_PARTY_ROOM_CONFIRM = new SystemMessageId(1727); /** * ID: 1728<br> * Message: The recipient of your invitation did not accept the party matching invitation. */ public static final SystemMessageId PARTY_MATCHING_REQUEST_NO_RESPONSE = new SystemMessageId(1728); /** * ID: 1729<br> * Message: You cannot join a Command Channel while teleporting. */ public static final SystemMessageId NOT_JOIN_CHANNEL_WHILE_TELEPORTING = new SystemMessageId(1729); /** * ID: 1730<br> * Message: To establish a Clan Academy, your clan must be Level 5 or higher. */ public static final SystemMessageId YOU_DO_NOT_MEET_CRITERIA_IN_ORDER_TO_CREATE_A_CLAN_ACADEMY = new SystemMessageId(1730); /** * ID: 1731<br> * Message: Only the clan leader can create a Clan Academy. */ public static final SystemMessageId ONLY_LEADER_CAN_CREATE_ACADEMY = new SystemMessageId(1731); /** * ID: 1732<br> * Message: To create a Clan Academy, a Blood Mark is needed. */ public static final SystemMessageId NEED_BLOODMARK_FOR_ACADEMY = new SystemMessageId(1732); /** * ID: 1733<br> * Message: You do not have enough adena to create a Clan Academy. */ public static final SystemMessageId NEED_ADENA_FOR_ACADEMY = new SystemMessageId(1733); /** * ID: 1734<br> * Message: To join a Clan Academy, characters must be Level 40 or below, not belong another clan and not yet completed their 2nd class transfer. */ public static final SystemMessageId ACADEMY_REQUIREMENTS = new SystemMessageId(1734); /** * ID: 1735<br> * Message: $s1 does not meet the requirements to join a Clan Academy. */ public static final SystemMessageId S1_DOESNOT_MEET_REQUIREMENTS_TO_JOIN_ACADEMY = new SystemMessageId(1735); /** * ID: 1736<br> * Message: The Clan Academy has reached its maximum enrollment. */ public static final SystemMessageId ACADEMY_MAXIMUM = new SystemMessageId(1736); /** * ID: 1737<br> * Message: Your clan has not established a Clan Academy but is eligible to do so. */ public static final SystemMessageId CLAN_CAN_CREATE_ACADEMY = new SystemMessageId(1737); /** * ID: 1738<br> * Message: Your clan has already established a Clan Academy. */ public static final SystemMessageId CLAN_HAS_ALREADY_ESTABLISHED_A_CLAN_ACADEMY = new SystemMessageId(1738); /** * ID: 1739<br> * Message: Would you like to create a Clan Academy? */ public static final SystemMessageId CLAN_ACADEMY_CREATE_CONFIRM = new SystemMessageId(1739); /** * ID: 1740<br> * Message: Please enter the name of the Clan Academy. */ public static final SystemMessageId ACADEMY_CREATE_ENTER_NAME = new SystemMessageId(1740); /** * ID: 1741<br> * Message: Congratulations! The $s1's Clan Academy has been created. */ public static final SystemMessageId THE_S1S_CLAN_ACADEMY_HAS_BEEN_CREATED = new SystemMessageId(1741); /** * ID: 1742<br> * Message: A message inviting $s1 to join the Clan Academy is being sent. */ public static final SystemMessageId ACADEMY_INVITATION_SENT_TO_S1 = new SystemMessageId(1742); /** * ID: 1743<br> * Message: To open a Clan Academy, the leader of a Level 5 clan or above must pay XX Proofs of Blood or a certain amount of adena. */ public static final SystemMessageId OPEN_ACADEMY_CONDITIONS = new SystemMessageId(1743); /** * ID: 1744<br> * Message: There was no response to your invitation to join the Clan Academy, so the invitation has been rescinded. */ public static final SystemMessageId ACADEMY_JOIN_NO_RESPONSE = new SystemMessageId(1744); /** * ID: 1745<br> * Message: The recipient of your invitation to join the Clan Academy has declined. */ public static final SystemMessageId ACADEMY_JOIN_DECLINE = new SystemMessageId(1745); /** * ID: 1746<br> * Message: You have already joined a Clan Academy. */ public static final SystemMessageId ALREADY_JOINED_ACADEMY = new SystemMessageId(1746); /** * ID: 1747<br> * Message: $s1 has sent you an invitation to join the Clan Academy belonging to the $s2 clan. Do you accept? */ public static final SystemMessageId JOIN_ACADEMY_REQUEST_BY_S1_FOR_CLAN_S2 = new SystemMessageId(1747); /** * ID: 1748<br> * Message: Clan Academy member $s1 has successfully completed the 2nd class transfer and obtained $s2 Clan Reputation points. */ public static final SystemMessageId CLAN_MEMBER_GRADUATED_FROM_ACADEMY = new SystemMessageId(1748); /** * ID: 1749<br> * Message: Congratulations! You will now graduate from the Clan Academy and leave your current clan. As a graduate of the academy, you can immediately join a clan as a regular member without being subject to any penalties. */ public static final SystemMessageId ACADEMY_MEMBERSHIP_TERMINATED = new SystemMessageId(1749); /** * ID: 1750<br> * Message: $c1 does not meet the participation requirements. The owner of $s2 cannot participate in the Olympiad. */ public static final SystemMessageId C1_CANNOT_JOIN_OLYMPIAD_POSSESSING_S2 = new SystemMessageId(1750); /** * ID: 1751<br> * Message: The Grand Master has given you a commemorative item. */ public static final SystemMessageId GRAND_MASTER_COMMEMORATIVE_ITEM = new SystemMessageId(1751); /** * ID: 1752<br> * Message: Since the clan has received a graduate of the Clan Academy, it has earned $s1 points toward its reputation score. */ public static final SystemMessageId MEMBER_GRADUATED_EARNED_S1_REPU = new SystemMessageId(1752); /** * ID: 1753<br> * Message: The clan leader has decreed that that particular privilege cannot be granted to a Clan Academy member. */ public static final SystemMessageId CANT_TRANSFER_PRIVILEGE_TO_ACADEMY_MEMBER = new SystemMessageId(1753); /** * ID: 1754<br> * Message: That privilege cannot be granted to a Clan Academy member. */ public static final SystemMessageId RIGHT_CANT_TRANSFERRED_TO_ACADEMY_MEMBER = new SystemMessageId(1754); /** * ID: 1755<br> * Message: $s2 has been designated as the apprentice of clan member $s1. */ public static final SystemMessageId S2_HAS_BEEN_DESIGNATED_AS_APPRENTICE_OF_CLAN_MEMBER_S1 = new SystemMessageId(1755); /** * ID: 1756<br> * Message: Your apprentice, $s1, has logged in. */ public static final SystemMessageId YOUR_APPRENTICE_S1_HAS_LOGGED_IN = new SystemMessageId(1756); /** * ID: 1757<br> * Message: Your apprentice, $c1, has logged out. */ public static final SystemMessageId YOUR_APPRENTICE_C1_HAS_LOGGED_OUT = new SystemMessageId(1757); /** * ID: 1758<br> * Message: Your sponsor, $c1, has logged in. */ public static final SystemMessageId YOUR_SPONSOR_C1_HAS_LOGGED_IN = new SystemMessageId(1758); /** * ID: 1759<br> * Message: Your sponsor, $c1, has logged out. */ public static final SystemMessageId YOUR_SPONSOR_C1_HAS_LOGGED_OUT = new SystemMessageId(1759); /** * ID: 1760<br> * Message: Clan member $c1's title has been changed to $s2. */ public static final SystemMessageId CLAN_MEMBER_C1_TITLE_CHANGED_TO_S2 = new SystemMessageId(1760); /** * ID: 1761<br> * Message: Clan member $c1's privilege level has been changed to $s2. */ public static final SystemMessageId CLAN_MEMBER_C1_PRIVILEGE_CHANGED_TO_S2 = new SystemMessageId(1761); /** * ID: 1762<br> * Message: You do not have the right to dismiss an apprentice. */ public static final SystemMessageId YOU_DO_NOT_HAVE_THE_RIGHT_TO_DISMISS_AN_APPRENTICE = new SystemMessageId(1762); /** * ID: 1763<br> * Message: $s2, clan member $c1's apprentice, has been removed. */ public static final SystemMessageId S2_CLAN_MEMBER_C1_APPRENTICE_HAS_BEEN_REMOVED = new SystemMessageId(1763); /** * ID: 1764<br> * Message: This item can only be worn by a member of the Clan Academy. */ public static final SystemMessageId EQUIP_ONLY_FOR_ACADEMY = new SystemMessageId(1764); /** * ID: 1765<br> * Message: As a graduate of the Clan Academy, you can no longer wear this item. */ public static final SystemMessageId EQUIP_NOT_FOR_GRADUATES = new SystemMessageId(1765); /** * ID: 1766<br> * Message: An application to join the clan has been sent to $c1 in $s2. */ public static final SystemMessageId CLAN_JOIN_APPLICATION_SENT_TO_C1_IN_S2 = new SystemMessageId(1766); /** * ID: 1767<br> * Message: An application to join the Clan Academy has been sent to $c1. */ public static final SystemMessageId ACADEMY_JOIN_APPLICATION_SENT_TO_C1 = new SystemMessageId(1767); /** * ID: 1768<br> * Message: $c1 has invited you to join the Clan Academy of $s2 clan. Would you like to join? */ public static final SystemMessageId JOIN_REQUEST_BY_C1_TO_CLAN_S2_ACADEMY = new SystemMessageId(1768); /** * ID: 1769<br> * Message: $c1 has sent you an invitation to join the $s3 Order of Knights under the $s2 clan. Would you like to join? */ public static final SystemMessageId JOIN_REQUEST_BY_C1_TO_ORDER_OF_KNIGHTS_S3_UNDER_CLAN_S2 = new SystemMessageId(1769); /** * ID: 1770<br> * Message: The clan's reputation score has dropped below 0. The clan may face certain penalties as a result. */ public static final SystemMessageId CLAN_REPU_0_MAY_FACE_PENALTIES = new SystemMessageId(1770); /** * ID: 1771<br> * Message: Now that your clan level is above Level 5, it can accumulate clan reputation points. */ public static final SystemMessageId CLAN_CAN_ACCUMULATE_CLAN_REPUTATION_POINTS = new SystemMessageId(1771); /** * ID: 1772<br> * Message: Since your clan was defeated in a siege, $s1 points have been deducted from your clan's reputation score and given to the opposing clan. */ public static final SystemMessageId CLAN_WAS_DEFEATED_IN_SIEGE_AND_LOST_S1_REPUTATION_POINTS = new SystemMessageId(1772); /** * ID: 1773<br> * Message: Since your clan emerged victorious from the siege, $s1 points have been added to your clan's reputation score. */ public static final SystemMessageId CLAN_VICTORIOUS_IN_SIEGE_AND_GAINED_S1_REPUTATION_POINTS = new SystemMessageId(1773); /** * ID: 1774<br> * Message: Your clan's newly acquired contested clan hall has added $s1 points to your clan's reputation score. */ public static final SystemMessageId CLAN_ACQUIRED_CONTESTED_CLAN_HALL_AND_S1_REPUTATION_POINTS = new SystemMessageId(1774); /** * ID: 1775<br> * Message: Clan member $c1 was an active member of the highest-ranked party in the Festival of Darkness. $s2 points have been added to your clan's reputation score. */ public static final SystemMessageId CLAN_MEMBER_C1_WAS_IN_HIGHEST_RANKED_PARTY_IN_FESTIVAL_OF_DARKNESS_AND_GAINED_S2_REPUTATION = new SystemMessageId(1775); /** * ID: 1776<br> * Message: Clan member $c1 was named a hero. $2s points have been added to your clan's reputation score. */ public static final SystemMessageId CLAN_MEMBER_C1_BECAME_HERO_AND_GAINED_S2_REPUTATION_POINTS = new SystemMessageId(1776); /** * ID: 1777<br> * Message: You have successfully completed a clan quest. $s1 points have been added to your clan's reputation score. */ public static final SystemMessageId CLAN_QUEST_COMPLETED_AND_S1_POINTS_GAINED = new SystemMessageId(1777); /** * ID: 1778<br> * Message: An opposing clan has captured your clan's contested clan hall. $s1 points have been deducted from your clan's reputation score. */ public static final SystemMessageId OPPOSING_CLAN_CAPTURED_CLAN_HALL_AND_YOUR_CLAN_LOSES_S1_POINTS = new SystemMessageId(1778); /** * ID: 1779<br> * Message: After losing the contested clan hall, 300 points have been deducted from your clan's reputation score. */ public static final SystemMessageId CLAN_LOST_CONTESTED_CLAN_HALL_AND_300_POINTS = new SystemMessageId(1779); /** * ID: 1780<br> * Message: Your clan has captured your opponent's contested clan hall. $s1 points have been deducted from your opponent's clan reputation score. */ public static final SystemMessageId CLAN_CAPTURED_CONTESTED_CLAN_HALL_AND_S1_POINTS_DEDUCTED_FROM_OPPONENT = new SystemMessageId(1780); /** * ID: 1781<br> * Message: Your clan has added $1s points to its clan reputation score. */ public static final SystemMessageId CLAN_ADDED_S1S_POINTS_TO_REPUTATION_SCORE = new SystemMessageId(1781); /** * ID: 1782<br> * Message: Your clan member, $c1, was killed. $s2 points have been deducted from your clan's reputation score and added to your opponent's clan reputation score. */ public static final SystemMessageId CLAN_MEMBER_C1_WAS_KILLED_AND_S2_POINTS_DEDUCTED_FROM_REPUTATION = new SystemMessageId(1782); /** * ID: 1783<br> * Message: For killing an opposing clan member, $s1 points have been deducted from your opponents' clan reputation score. */ public static final SystemMessageId FOR_KILLING_OPPOSING_MEMBER_S1_POINTS_WERE_DEDUCTED_FROM_OPPONENTS = new SystemMessageId(1783); /** * ID: 1784<br> * Message: Your clan has failed to defend the castle. $s1 points have been deducted from your clan's reputation score and added to your opponents'. */ public static final SystemMessageId YOUR_CLAN_FAILED_TO_DEFEND_CASTLE_AND_S1_POINTS_LOST_AND_ADDED_TO_OPPONENT = new SystemMessageId(1784); /** * ID: 1785<br> * Message: The clan you belong to has been initialized. $s1 points have been deducted from your clan reputation score. */ public static final SystemMessageId YOUR_CLAN_HAS_BEEN_INITIALIZED_AND_S1_POINTS_LOST = new SystemMessageId(1785); /** * ID: 1786<br> * Message: Your clan has failed to defend the castle. $s1 points have been deducted from your clan's reputation score. */ public static final SystemMessageId YOUR_CLAN_FAILED_TO_DEFEND_CASTLE_AND_S1_POINTS_LOST = new SystemMessageId(1786); /** * ID: 1787<br> * Message: $s1 points have been deducted from the clan's reputation score. */ public static final SystemMessageId S1_DEDUCTED_FROM_CLAN_REP = new SystemMessageId(1787); /** * ID: 1788<br> * Message: The clan skill $s1 has been added. */ public static final SystemMessageId CLAN_SKILL_S1_ADDED = new SystemMessageId(1788); /** * ID: 1789<br> * Message: Since the Clan Reputation Score has dropped to 0 or lower, your clan skill(s) will be de-activated. */ public static final SystemMessageId REPUTATION_POINTS_0_OR_LOWER_CLAN_SKILLS_DEACTIVATED = new SystemMessageId(1789); /** * ID: 1790<br> * Message: The conditions necessary to increase the clan's level have not been met. */ public static final SystemMessageId FAILED_TO_INCREASE_CLAN_LEVEL = new SystemMessageId(1790); /** * ID: 1791<br> * Message: The conditions necessary to create a military unit have not been met. */ public static final SystemMessageId YOU_DO_NOT_MEET_CRITERIA_IN_ORDER_TO_CREATE_A_MILITARY_UNIT = new SystemMessageId(1791); /** * ID: 1792<br> * Message: Please assign a manager for your new Order of Knights. */ public static final SystemMessageId ASSIGN_MANAGER_FOR_ORDER_OF_KNIGHTS = new SystemMessageId(1792); /** * ID: 1793<br> * Message: $c1 has been selected as the captain of $s2. */ public static final SystemMessageId C1_HAS_BEEN_SELECTED_AS_CAPTAIN_OF_S2 = new SystemMessageId(1793); /** * ID: 1794<br> * Message: The Knights of $s1 have been created. */ public static final SystemMessageId THE_KNIGHTS_OF_S1_HAVE_BEEN_CREATED = new SystemMessageId(1794); /** * ID: 1795<br> * Message: The Royal Guard of $s1 have been created. */ public static final SystemMessageId THE_ROYAL_GUARD_OF_S1_HAVE_BEEN_CREATED = new SystemMessageId(1795); /** * ID: 1796<br> * Message: Your account has been temporarily suspended because of involvement in account theft or other abnormal game play which has harmed or inconvenienced other players. If you feel that you were not involved with any of these violations, please visit the Support Center on the PlayNC website * (http://us.ncsoft.com/support/). */ public static final SystemMessageId ILLEGAL_USE17 = new SystemMessageId(1796); /** * ID: 1797<br> * Message: $c1 has been promoted to $s2. */ public static final SystemMessageId C1_PROMOTED_TO_S2 = new SystemMessageId(1797); /** * ID: 1798<br> * Message: Clan lord privileges have been transferred to $c1. */ public static final SystemMessageId CLAN_LEADER_PRIVILEGES_HAVE_BEEN_TRANSFERRED_TO_C1 = new SystemMessageId(1798); /** * ID: 1799<br> * Message: We are searching for BOT users. Please try again later. */ public static final SystemMessageId SEARCHING_FOR_BOT_USERS_TRY_AGAIN_LATER = new SystemMessageId(1799); /** * ID: 1800<br> * Message: User $c1 has a history of using BOT. */ public static final SystemMessageId C1_HISTORY_USING_BOT = new SystemMessageId(1800); /** * ID: 1801<br> * Message: The attempt to sell has failed. */ public static final SystemMessageId SELL_ATTEMPT_FAILED = new SystemMessageId(1801); /** * ID: 1802<br> * Message: The attempt to trade has failed. */ public static final SystemMessageId TRADE_ATTEMPT_FAILED = new SystemMessageId(1802); /** * ID: 1803<br> * Message: Participation requests are no longer being accepted. */ public static final SystemMessageId GAME_REQUEST_CANNOT_BE_MADE = new SystemMessageId(1803); /** * ID: 1804<br> * Message: Your account has been suspended for 7 days because an illicit cash/account transaction has been detected. For more information, please visit the Support Center on the PlayNC website (http://us.ncsoft.com/support/). */ public static final SystemMessageId ILLEGAL_USE18 = new SystemMessageId(1804); /** * ID: 1805<br> * Message: Your account has been suspended for 30 days because an illicit cash/account transaction has been detected for the second time. For more information, please visit the Support Center on the PlayNC website (http://us.ncsoft.com/support/). */ public static final SystemMessageId ILLEGAL_USE19 = new SystemMessageId(1805); /** * ID: 1806<br> * Message: Your account has been permanently suspended because an illicit cash/account transaction has been detected for the third time. For more information, please visit the Support Center on the PlayNC website (http://us.ncsoft.com/support/). */ public static final SystemMessageId ILLEGAL_USE20 = new SystemMessageId(1806); /** * ID: 1807<br> * Message: Your account has been suspended for 30 days because of your involvement in an illicit cash transaction. For more information, please visit the Support Center on the PlayNC website (http://us.ncsoft.com/support/). */ public static final SystemMessageId ILLEGAL_USE21 = new SystemMessageId(1807); /** * ID: 1808<br> * Message: Your account has been permanently suspended because of your involvement in an illicit cash/account transaction. For more information, please visit the Support Center on the PlayNC website (http://us.ncsoft.com/support/). */ public static final SystemMessageId ILLEGAL_USE22 = new SystemMessageId(1808); /** * ID: 1809<br> * Message: Your account must be verified. For information on verification procedures, please visit the PlayNC website (http://us.ncsoft.com/support/). */ public static final SystemMessageId ACCOUNT_MUST_VERIFIED = new SystemMessageId(1809); /** * ID: 1810<br> * Message: The refuse invitation state has been activated. */ public static final SystemMessageId REFUSE_INVITATION_ACTIVATED = new SystemMessageId(1810); /** * ID: 1812<br> * Message: Since the refuse invitation state is currently activated, no invitation can be made. */ public static final SystemMessageId REFUSE_INVITATION_CURRENTLY_ACTIVE = new SystemMessageId(1812); /** * ID: 1813<br> * Message: $s1 has $s2 hour(s) of usage time remaining. */ public static final SystemMessageId THERE_IS_S1_HOUR_AND_S2_MINUTE_LEFT_OF_THE_FIXED_USAGE_TIME = new SystemMessageId(1813); /** * ID: 1814<br> * Message: $s1 has $s2 minute(s) of usage time remaining. */ public static final SystemMessageId S2_MINUTE_OF_USAGE_TIME_ARE_LEFT_FOR_S1 = new SystemMessageId(1814); /** * ID: 1815<br> * Message: $s2 was dropped in the $s1 region. */ public static final SystemMessageId S2_WAS_DROPPED_IN_THE_S1_REGION = new SystemMessageId(1815); /** * ID: 1816<br> * Message: The owner of $s2 has appeared in the $s1 region. */ public static final SystemMessageId THE_OWNER_OF_S2_HAS_APPEARED_IN_THE_S1_REGION = new SystemMessageId(1816); /** * ID: 1817<br> * Message: $s2's owner has logged into the $s1 region. */ public static final SystemMessageId S2_OWNER_HAS_LOGGED_INTO_THE_S1_REGION = new SystemMessageId(1817); /** * ID: 1818<br> * Message: $s1 has disappeared. */ public static final SystemMessageId S1_HAS_DISAPPEARED = new SystemMessageId(1818); /** * ID: 1819<br> * Message: An evil is pulsating from $s2 in $s1. */ public static final SystemMessageId EVIL_FROM_S2_IN_S1 = new SystemMessageId(1819); /** * ID: 1820<br> * Message: $s1 is currently asleep. */ public static final SystemMessageId S1_CURRENTLY_SLEEP = new SystemMessageId(1820); /** * ID: 1821<br> * Message: $s2's evil presence is felt in $s1. */ public static final SystemMessageId S2_EVIL_PRESENCE_FELT_IN_S1 = new SystemMessageId(1821); /** * ID: 1822<br> * Message: $s1 has been sealed. */ public static final SystemMessageId S1_SEALED = new SystemMessageId(1822); /** * ID: 1823<br> * Message: The registration period for a clan hall war has ended. */ public static final SystemMessageId CLANHALL_WAR_REGISTRATION_PERIOD_ENDED = new SystemMessageId(1823); /** * ID: 1824<br> * Message: You have been registered for a clan hall war. Please move to the left side of the clan hall's arena and get ready. */ public static final SystemMessageId REGISTERED_FOR_CLANHALL_WAR = new SystemMessageId(1824); /** * ID: 1825<br> * Message: You have failed in your attempt to register for the clan hall war. Please try again. */ public static final SystemMessageId CLANHALL_WAR_REGISTRATION_FAILED = new SystemMessageId(1825); /** * ID: 1826<br> * Message: In $s1 minute(s), the game will begin. All players must hurry and move to the left side of the clan hall's arena. */ public static final SystemMessageId CLANHALL_WAR_BEGINS_IN_S1_MINUTES = new SystemMessageId(1826); /** * ID: 1827<br> * Message: In $s1 minute(s), the game will begin. All players, please enter the arena now. */ public static final SystemMessageId CLANHALL_WAR_BEGINS_IN_S1_MINUTES_ENTER_NOW = new SystemMessageId(1827); /** * ID: 1828<br> * Message: In $s1 second(s), the game will begin. */ public static final SystemMessageId CLANHALL_WAR_BEGINS_IN_S1_SECONDS = new SystemMessageId(1828); /** * ID: 1829<br> * Message: The Command Channel is full. */ public static final SystemMessageId COMMAND_CHANNEL_FULL = new SystemMessageId(1829); /** * ID: 1830<br> * Message: $c1 is not allowed to use the party room invite command. Please update the waiting list. */ public static final SystemMessageId C1_NOT_ALLOWED_INVITE_TO_PARTY_ROOM = new SystemMessageId(1830); /** * ID: 1831<br> * Message: $c1 does not meet the conditions of the party room. Please update the waiting list. */ public static final SystemMessageId C1_NOT_MEET_CONDITIONS_FOR_PARTY_ROOM = new SystemMessageId(1831); /** * ID: 1832<br> * Message: Only a room leader may invite others to a party room. */ public static final SystemMessageId ONLY_ROOM_LEADER_CAN_INVITE = new SystemMessageId(1832); /** * ID: 1833<br> * Message: All of $s1 will be dropped. Would you like to continue? */ public static final SystemMessageId CONFIRM_DROP_ALL_OF_S1 = new SystemMessageId(1833); /** * ID: 1834<br> * Message: The party room is full. No more characters can be invited in. */ public static final SystemMessageId PARTY_ROOM_FULL = new SystemMessageId(1834); /** * ID: 1835<br> * Message: $s1 is full and cannot accept additional clan members at this time. */ public static final SystemMessageId S1_CLAN_IS_FULL = new SystemMessageId(1835); /** * ID: 1836<br> * Message: You cannot join a Clan Academy because you have successfully completed your 2nd class transfer. */ public static final SystemMessageId CANNOT_JOIN_ACADEMY_AFTER_2ND_OCCUPATION = new SystemMessageId(1836); /** * ID: 1837<br> * Message: $c1 has sent you an invitation to join the $s3 Royal Guard under the $s2 clan. Would you like to join? */ public static final SystemMessageId C1_SENT_INVITATION_TO_ROYAL_GUARD_S3_OF_CLAN_S2 = new SystemMessageId(1837); /** * ID: 1838<br> * Message: 1. The coupon can be used once per character. */ public static final SystemMessageId COUPON_ONCE_PER_CHARACTER = new SystemMessageId(1838); /** * ID: 1839<br> * Message: 2. A used serial number may not be used again. */ public static final SystemMessageId SERIAL_MAY_USED_ONCE = new SystemMessageId(1839); /** * ID: 1840<br> * Message: 3. If you enter the incorrect serial number more than 5 times,\\n you may use it again after a certain amount of time passes. */ public static final SystemMessageId SERIAL_INPUT_INCORRECT = new SystemMessageId(1840); /** * ID: 1841<br> * Message: This clan hall war has been cancelled. Not enough clans have registered. */ public static final SystemMessageId CLANHALL_WAR_CANCELLED = new SystemMessageId(1841); /** * ID: 1842<br> * Message: $c1 wishes to summon you from $s2. Do you accept? */ public static final SystemMessageId C1_WISHES_TO_SUMMON_YOU_FROM_S2_DO_YOU_ACCEPT = new SystemMessageId(1842); /** * ID: 1843<br> * Message: $c1 is engaged in combat and cannot be summoned. */ public static final SystemMessageId C1_IS_ENGAGED_IN_COMBAT_AND_CANNOT_BE_SUMMONED = new SystemMessageId(1843); /** * ID: 1844<br> * Message: $c1 is dead at the moment and cannot be summoned. */ public static final SystemMessageId C1_IS_DEAD_AT_THE_MOMENT_AND_CANNOT_BE_SUMMONED = new SystemMessageId(1844); /** * ID: 1845<br> * Message: Hero weapons cannot be destroyed. */ public static final SystemMessageId HERO_WEAPONS_CANT_DESTROYED = new SystemMessageId(1845); /** * ID: 1846<br> * Message: You are too far away from your mount to ride. */ public static final SystemMessageId TOO_FAR_AWAY_FROM_FENRIR_TO_MOUNT = new SystemMessageId(1846); /** * ID: 1847<br> * Message: You caught a fish $s1 in length. */ public static final SystemMessageId CAUGHT_FISH_S1_LENGTH = new SystemMessageId(1847); /** * ID: 1848<br> * Message: Because of the size of fish caught, you will be registered in the ranking. */ public static final SystemMessageId REGISTERED_IN_FISH_SIZE_RANKING = new SystemMessageId(1848); /** * ID: 1849<br> * Message: All of $s1 will be discarded. Would you like to continue? */ public static final SystemMessageId CONFIRM_DISCARD_ALL_OF_S1 = new SystemMessageId(1849); /** * ID: 1850<br> * Message: The Captain of the Order of Knights cannot be appointed. */ public static final SystemMessageId CAPTAIN_OF_ORDER_OF_KNIGHTS_CANNOT_BE_APPOINTED = new SystemMessageId(1850); /** * ID: 1851<br> * Message: The Captain of the Royal Guard cannot be appointed. */ public static final SystemMessageId CAPTAIN_OF_ROYAL_GUARD_CANNOT_BE_APPOINTED = new SystemMessageId(1851); /** * ID: 1852<br> * Message: The attempt to acquire the skill has failed because of an insufficient Clan Reputation Score. */ public static final SystemMessageId ACQUIRE_SKILL_FAILED_BAD_CLAN_REP_SCORE = new SystemMessageId(1852); /** * ID: 1853<br> * Message: Quantity items of the same type cannot be exchanged at the same time. */ public static final SystemMessageId CANT_EXCHANGE_QUANTITY_ITEMS_OF_SAME_TYPE = new SystemMessageId(1853); /** * ID: 1854<br> * Message: The item was converted successfully. */ public static final SystemMessageId ITEM_CONVERTED_SUCCESSFULLY = new SystemMessageId(1854); /** * ID: 1855<br> * Message: Another military unit is already using that name. Please enter a different name. */ public static final SystemMessageId ANOTHER_MILITARY_UNIT_IS_ALREADY_USING_THAT_NAME = new SystemMessageId(1855); /** * ID: 1856<br> * Message: Since your opponent is now the owner of $s1, the Olympiad has been cancelled. */ public static final SystemMessageId OPPONENT_POSSESSES_S1_OLYMPIAD_CANCELLED = new SystemMessageId(1856); /** * ID: 1857<br> * Message: $c1 is the owner of $s2 and cannot participate in the Olympiad. */ public static final SystemMessageId C1_OWNS_S2_AND_CANNOT_PARTICIPATE_IN_OLYMPIAD = new SystemMessageId(1857); /** * ID: 1858<br> * Message: $c1 is currently dead and cannot participate in the Olympiad. */ public static final SystemMessageId C1_CANNOT_PARTICIPATE_OLYMPIAD_WHILE_DEAD = new SystemMessageId(1858); /** * ID: 1859<br> * Message: You have exceeded the quantity that can be moved at one time. */ public static final SystemMessageId EXCEEDED_QUANTITY_FOR_MOVED = new SystemMessageId(1859); /** * ID: 1860<br> * Message: The Clan Reputation Score is too low. */ public static final SystemMessageId THE_CLAN_REPUTATION_SCORE_IS_TOO_LOW = new SystemMessageId(1860); /** * ID: 1861<br> * Message: The clan's crest has been deleted. */ public static final SystemMessageId CLAN_CREST_HAS_BEEN_DELETED = new SystemMessageId(1861); /** * ID: 1862<br> * Message: Clan skills will now be activated since the clan's reputation score is 0 or higher. */ public static final SystemMessageId CLAN_SKILLS_WILL_BE_ACTIVATED_SINCE_REPUTATION_IS_0_OR_HIGHER = new SystemMessageId(1862); /** * ID: 1863<br> * Message: $c1 purchased a clan item, reducing the Clan Reputation by $s2 points. */ public static final SystemMessageId C1_PURCHASED_CLAN_ITEM_REDUCING_S2_REPU_POINTS = new SystemMessageId(1863); /** * ID: 1864<br> * Message: Your pet/servitor is unresponsive and will not obey any orders. */ public static final SystemMessageId PET_REFUSING_ORDER = new SystemMessageId(1864); /** * ID: 1865<br> * Message: Your pet/servitor is currently in a state of distress. */ public static final SystemMessageId PET_IN_STATE_OF_DISTRESS = new SystemMessageId(1865); /** * ID: 1866<br> * Message: MP was reduced by $s1. */ public static final SystemMessageId MP_REDUCED_BY_S1 = new SystemMessageId(1866); /** * ID: 1867<br> * Message: Your opponent's MP was reduced by $s1. */ public static final SystemMessageId YOUR_OPPONENTS_MP_WAS_REDUCED_BY_S1 = new SystemMessageId(1867); /** * ID: 1868<br> * Message: You cannot exchange an item while it is being used. */ public static final SystemMessageId CANNOT_EXCHANCE_USED_ITEM = new SystemMessageId(1868); /** * ID: 1869<br> * Message: $c1 has granted the Command Channel's master party the privilege of item looting. */ public static final SystemMessageId C1_GRANTED_MASTER_PARTY_LOOTING_RIGHTS = new SystemMessageId(1869); /** * ID: 1870<br> * Message: A Command Channel with looting rights already exists. */ public static final SystemMessageId COMMAND_CHANNEL_WITH_LOOTING_RIGHTS_EXISTS = new SystemMessageId(1870); /** * ID: 1871<br> * Message: Do you want to dismiss $c1 from the clan? */ public static final SystemMessageId CONFIRM_DISMISS_C1_FROM_CLAN = new SystemMessageId(1871); /** * ID: 1872<br> * Message: You have $s1 hour(s) and $s2 minute(s) left. */ public static final SystemMessageId S1_HOURS_S2_MINUTES_LEFT = new SystemMessageId(1872); /** * ID: 1873<br> * Message: There are $s1 hour(s) and $s2 minute(s) left of Player Commendation Time. */ public static final SystemMessageId S1_HOURS_S2_MINUTES_LEFT_FOR_THIS_PCCAFE = new SystemMessageId(1873); /** * ID: 1874<br> * Message: There are $s1 minute(s) left for this individual user. */ public static final SystemMessageId S1_MINUTES_LEFT_FOR_THIS_USER = new SystemMessageId(1874); /** * ID: 1875<br> * Message: There are $s1 minute(s) left of fixed Player Commendation Time. */ public static final SystemMessageId S1_MINUTES_LEFT_FOR_THIS_PCCAFE = new SystemMessageId(1875); /** * ID: 1876<br> * Message: Do you want to leave $s1 clan? */ public static final SystemMessageId CONFIRM_LEAVE_S1_CLAN = new SystemMessageId(1876); /** * ID: 1877<br> * Message: The game will end in $s1 minute(s). */ public static final SystemMessageId GAME_WILL_END_IN_S1_MINUTES = new SystemMessageId(1877); /** * ID: 1878<br> * Message: The game will end in $s1 second(s). */ public static final SystemMessageId GAME_WILL_END_IN_S1_SECONDS = new SystemMessageId(1878); /** * ID: 1879<br> * Message: In $s1 minute(s), you will be teleported outside of the game arena. */ public static final SystemMessageId IN_S1_MINUTES_TELEPORTED_OUTSIDE_OF_GAME_ARENA = new SystemMessageId(1879); /** * ID: 1880<br> * Message: In $s1 second(s), you will be teleported outside of the game arena. */ public static final SystemMessageId IN_S1_SECONDS_TELEPORTED_OUTSIDE_OF_GAME_ARENA = new SystemMessageId(1880); /** * ID: 1881<br> * Message: The preliminary match will begin in $s1 second(s). Prepare yourself. */ public static final SystemMessageId PRELIMINARY_MATCH_BEGIN_IN_S1_SECONDS = new SystemMessageId(1881); /** * ID: 1882<br> * Message: Characters cannot be created from this server. */ public static final SystemMessageId CHARACTERS_NOT_CREATED_FROM_THIS_SERVER = new SystemMessageId(1882); /** * ID: 1883<br> * Message: There are no offerings I own or I made a bid for. */ public static final SystemMessageId NO_OFFERINGS_OWN_OR_MADE_BID_FOR = new SystemMessageId(1883); /** * ID: 1884<br> * Message: Enter the Player Commendation serial number: */ public static final SystemMessageId ENTER_PCROOM_SERIAL_NUMBER = new SystemMessageId(1884); /** * ID: 1885<br> * Message: This serial number cannot be entered. Please try again in $s1 minute(s). */ public static final SystemMessageId SERIAL_NUMBER_CANT_ENTERED = new SystemMessageId(1885); /** * ID: 1886<br> * Message: This serial number has already been used. */ public static final SystemMessageId SERIAL_NUMBER_ALREADY_USED = new SystemMessageId(1886); /** * ID: 1887<br> * Message: Invalid serial number. Your attempt to enter the number has failed $s1 time(s). You will be allowed to make $s2 more attempt(s). */ public static final SystemMessageId SERIAL_NUMBER_ENTERING_FAILED = new SystemMessageId(1887); /** * ID: 1888<br> * Message: Invalid serial number. Your attempt to enter the number has failed 5 times. Please try again in 4 hours. */ public static final SystemMessageId SERIAL_NUMBER_ENTERING_FAILED_5_TIMES = new SystemMessageId(1888); /** * ID: 1889<br> * Message: Congratulations! You have received $s1. */ public static final SystemMessageId CONGRATULATIONS_RECEIVED_S1 = new SystemMessageId(1889); /** * ID: 1890<br> * Message: Since you have already used this coupon, you may not use this serial number. */ public static final SystemMessageId ALREADY_USED_COUPON_NOT_USE_SERIAL_NUMBER = new SystemMessageId(1890); /** * ID: 1891<br> * Message: You may not use items in a private store or private work shop. */ public static final SystemMessageId NOT_USE_ITEMS_IN_PRIVATE_STORE = new SystemMessageId(1891); /** * ID: 1892<br> * Message: The replay file for the previous version cannot be played. */ public static final SystemMessageId REPLAY_FILE_PREVIOUS_VERSION_CANT_PLAYED = new SystemMessageId(1892); /** * ID: 1893<br> * Message: This file cannot be replayed. */ public static final SystemMessageId FILE_CANT_REPLAYED = new SystemMessageId(1893); /** * ID: 1894<br> * Message: A sub-class cannot be created or changed while you are over your weight limit. */ public static final SystemMessageId NOT_SUBCLASS_WHILE_OVERWEIGHT = new SystemMessageId(1894); /** * ID: 1895<br> * Message: $c1 is in an area which blocks summoning. */ public static final SystemMessageId C1_IN_SUMMON_BLOCKING_AREA = new SystemMessageId(1895); /** * ID: 1896<br> * Message: $c1 has already been summoned. */ public static final SystemMessageId C1_ALREADY_SUMMONED = new SystemMessageId(1896); /** * ID: 1897<br> * Message: $s1 is required for summoning. */ public static final SystemMessageId S1_REQUIRED_FOR_SUMMONING = new SystemMessageId(1897); /** * ID: 1898<br> * Message: $c1 is currently trading or operating a private store and cannot be summoned. */ public static final SystemMessageId C1_CURRENTLY_TRADING_OR_OPERATING_PRIVATE_STORE_AND_CANNOT_BE_SUMMONED = new SystemMessageId(1898); /** * ID: 1899<br> * Message: Your target is in an area which blocks summoning. */ public static final SystemMessageId YOUR_TARGET_IS_IN_AN_AREA_WHICH_BLOCKS_SUMMONING = new SystemMessageId(1899); /** * ID: 1900<br> * Message: $c1 has entered the party room. */ public static final SystemMessageId C1_ENTERED_PARTY_ROOM = new SystemMessageId(1900); /** * ID: 1901<br> * Message: $s1 has sent an invitation to room <$s2>. */ public static final SystemMessageId C1_INVITED_YOU_TO_PARTY_ROOM = new SystemMessageId(1901); /** * ID: 1902<br> * Message: Incompatible item grade. This item cannot be used. */ public static final SystemMessageId INCOMPATIBLE_ITEM_GRADE = new SystemMessageId(1902); /** * ID: 1903<br> * Message: Those of you who have requested NCOTP should run NCOTP \\n by using your cell phone to get the NCOTP \\n password and enter it within 1 minute.\\n If you have not requested NCOTP, leave this field blank and\\n click the Login button. */ public static final SystemMessageId NCOTP = new SystemMessageId(1903); /** * ID: 1904<br> * Message: A sub-class may not be created or changed while a servitor or pet is summoned. */ public static final SystemMessageId CANT_SUBCLASS_WITH_SUMMONED_SERVITOR = new SystemMessageId(1904); /** * ID: 1905<br> * Message: $s2 of $s1 will be replaced with $c4 of $s3. */ public static final SystemMessageId S2_OF_S1_WILL_REPLACED_WITH_S4_OF_S3 = new SystemMessageId(1905); /** * ID: 1906<br> * Message: Select the combat unit\\n to transfer to. */ public static final SystemMessageId SELECT_COMBAT_UNIT = new SystemMessageId(1906); /** * ID: 1907<br> * Message: Select the character who will\\n replace the current character. */ public static final SystemMessageId SELECT_CHARACTER_WHO_WILL = new SystemMessageId(1907); /** * ID: 1908<br> * Message: $c1 is in a state which prevents summoning. */ public static final SystemMessageId C1_STATE_FORBIDS_SUMMONING = new SystemMessageId(1908); /** * ID: 1909<br> * Message: ==< List of Clan Academy Graduates During the Past Week >== */ public static final SystemMessageId ACADEMY_LIST_HEADER = new SystemMessageId(1909); /** * ID: 1910<br> * Message: Graduates: $c1. */ public static final SystemMessageId GRADUATES_C1 = new SystemMessageId(1910); /** * ID: 1911<br> * Message: You cannot summon players who are currently participating in the Grand Olympiad. */ public static final SystemMessageId YOU_CANNOT_SUMMON_PLAYERS_WHO_ARE_IN_OLYMPIAD = new SystemMessageId(1911); /** * ID: 1912<br> * Message: Only those requesting NCOTP should make an entry into this field. */ public static final SystemMessageId NCOTP2 = new SystemMessageId(1912); /** * ID: 1913<br> * Message: The remaining recycle time for $s1 is $s2 minute(s). */ public static final SystemMessageId TIME_FOR_S1_IS_S2_MINUTES_REMAINING = new SystemMessageId(1913); /** * ID: 1914<br> * Message: The remaining recycle time for $s1 is $s2 second(s). */ public static final SystemMessageId TIME_FOR_S1_IS_S2_SECONDS_REMAINING = new SystemMessageId(1914); /** * ID: 1915<br> * Message: The game will end in $s1 second(s). */ public static final SystemMessageId GAME_ENDS_IN_S1_SECONDS = new SystemMessageId(1915); /** * ID: 1916<br> * Message: Your Death Penalty is now level $s1. */ public static final SystemMessageId DEATH_PENALTY_LEVEL_S1_ADDED = new SystemMessageId(1916); /** * ID: 1917<br> * Message: Your Death Penalty has been lifted. */ public static final SystemMessageId DEATH_PENALTY_LIFTED = new SystemMessageId(1917); /** * ID: 1918<br> * Message: Your pet is too high level to control. */ public static final SystemMessageId PET_TOO_HIGH_TO_CONTROL = new SystemMessageId(1918); /** * ID: 1919<br> * Message: The Grand Olympiad registration period has ended. */ public static final SystemMessageId OLYMPIAD_REGISTRATION_PERIOD_ENDED = new SystemMessageId(1919); /** * ID: 1920<br> * Message: Your account is currently inactive because you have not logged into the game for some time. You may reactivate your account by visiting the PlayNC website (http://us.ncsoft.com/support/). */ public static final SystemMessageId ACCOUNT_INACTIVITY = new SystemMessageId(1920); /** * ID: 1921<br> * Message: $s2 hour(s) and $s3 minute(s) have passed since $s1 has killed. */ public static final SystemMessageId S2_HOURS_S3_MINUTES_SINCE_S1_KILLED = new SystemMessageId(1921); /** * ID: 1922<br> * Message: Because $s1 failed to kill for one full day, it has expired. */ public static final SystemMessageId S1_FAILED_KILLING_EXPIRED = new SystemMessageId(1922); /** * ID: 1923<br> * Message: Court Magician: The portal has been created! */ public static final SystemMessageId COURT_MAGICIAN_CREATED_PORTAL = new SystemMessageId(1923); /** * ID: 1924<br> * Message: Current Location: $s1, $s2, $s3 (near the Primeval Isle) */ public static final SystemMessageId LOC_PRIMEVAL_ISLE_S1_S2_S3 = new SystemMessageId(1924); /** * ID: 1925<br> * Message: Due to the affects of the Seal of Strife, it is not possible to summon at this time. */ public static final SystemMessageId SEAL_OF_STRIFE_FORBIDS_SUMMONING = new SystemMessageId(1925); /** * ID: 1926<br> * Message: There is no opponent to receive your challenge for a duel. */ public static final SystemMessageId THERE_IS_NO_OPPONENT_TO_RECEIVE_YOUR_CHALLENGE_FOR_A_DUEL = new SystemMessageId(1926); /** * ID: 1927<br> * Message: $c1 has been challenged to a duel. */ public static final SystemMessageId C1_HAS_BEEN_CHALLENGED_TO_A_DUEL = new SystemMessageId(1927); /** * ID: 1928<br> * Message: $c1's party has been challenged to a duel. */ public static final SystemMessageId C1_PARTY_HAS_BEEN_CHALLENGED_TO_A_DUEL = new SystemMessageId(1928); /** * ID: 1929<br> * Message: $c1 has accepted your challenge to a duel. The duel will begin in a few moments. */ public static final SystemMessageId C1_HAS_ACCEPTED_YOUR_CHALLENGE_TO_A_DUEL_THE_DUEL_WILL_BEGIN_IN_A_FEW_MOMENTS = new SystemMessageId(1929); /** * ID: 1930<br> * Message: You have accepted $c1's challenge a duel. The duel will begin in a few moments. */ public static final SystemMessageId YOU_HAVE_ACCEPTED_C1_CHALLENGE_TO_A_DUEL_THE_DUEL_WILL_BEGIN_IN_A_FEW_MOMENTS = new SystemMessageId(1930); /** * ID: 1931<br> * Message: $c1 has declined your challenge to a duel. */ public static final SystemMessageId C1_HAS_DECLINED_YOUR_CHALLENGE_TO_A_DUEL = new SystemMessageId(1931); /** * ID: 1932<br> * Message: $c1 has declined your challenge to a duel. */ public static final SystemMessageId C1_HAS_DECLINED_YOUR_CHALLENGE_TO_A_DUEL2 = new SystemMessageId(1932); /** * ID: 1933<br> * Message: You have accepted $c1's challenge to a party duel. The duel will begin in a few moments. */ public static final SystemMessageId YOU_HAVE_ACCEPTED_C1_CHALLENGE_TO_A_PARTY_DUEL_THE_DUEL_WILL_BEGIN_IN_A_FEW_MOMENTS = new SystemMessageId(1933); /** * ID: 1934<br> * Message: $s1 has accepted your challenge to duel against their party. The duel will begin in a few moments. */ public static final SystemMessageId S1_HAS_ACCEPTED_YOUR_CHALLENGE_TO_DUEL_AGAINST_THEIR_PARTY_THE_DUEL_WILL_BEGIN_IN_A_FEW_MOMENTS = new SystemMessageId(1934); /** * ID: 1935<br> * Message: $c1 has declined your challenge to a party duel. */ public static final SystemMessageId C1_HAS_DECLINED_YOUR_CHALLENGE_TO_A_PARTY_DUEL = new SystemMessageId(1935); /** * ID: 1936<br> * Message: The opposing party has declined your challenge to a duel. */ public static final SystemMessageId THE_OPPOSING_PARTY_HAS_DECLINED_YOUR_CHALLENGE_TO_A_DUEL = new SystemMessageId(1936); /** * ID: 1937<br> * Message: Since the person you challenged is not currently in a party, they cannot duel against your party. */ public static final SystemMessageId SINCE_THE_PERSON_YOU_CHALLENGED_IS_NOT_CURRENTLY_IN_A_PARTY_THEY_CANNOT_DUEL_AGAINST_YOUR_PARTY = new SystemMessageId(1937); /** * ID: 1938<br> * Message: $c1 has challenged you to a duel. */ public static final SystemMessageId C1_HAS_CHALLENGED_YOU_TO_A_DUEL = new SystemMessageId(1938); /** * ID: 1939<br> * Message: $c1's party has challenged your party to a duel. */ public static final SystemMessageId C1_PARTY_HAS_CHALLENGED_YOUR_PARTY_TO_A_DUEL = new SystemMessageId(1939); /** * ID: 1940<br> * Message: You are unable to request a duel at this time. */ public static final SystemMessageId YOU_ARE_UNABLE_TO_REQUEST_A_DUEL_AT_THIS_TIME = new SystemMessageId(1940); /** * ID: 1941<br> * Message: This is not a suitable place to challenge anyone or party to a duel. */ public static final SystemMessageId NO_PLACE_FOR_DUEL = new SystemMessageId(1941); /** * ID: 1942<br> * Message: The opposing party is currently unable to accept a challenge to a duel. */ public static final SystemMessageId THE_OPPOSING_PARTY_IS_CURRENTLY_UNABLE_TO_ACCEPT_A_CHALLENGE_TO_A_DUEL = new SystemMessageId(1942); /** * ID: 1943<br> * Message: The opposing party is currently not in a suitable location for a duel. */ public static final SystemMessageId THE_OPPOSING_PARTY_IS_AT_BAD_LOCATION_FOR_A_DUEL = new SystemMessageId(1943); /** * ID: 1944<br> * Message: In a moment, you will be transported to the site where the duel will take place. */ public static final SystemMessageId IN_A_MOMENT_YOU_WILL_BE_TRANSPORTED_TO_THE_SITE_WHERE_THE_DUEL_WILL_TAKE_PLACE = new SystemMessageId(1944); /** * ID: 1945<br> * Message: The duel will begin in $s1 second(s). */ public static final SystemMessageId THE_DUEL_WILL_BEGIN_IN_S1_SECONDS = new SystemMessageId(1945); /** * ID: 1946<br> * Message: $c1 has challenged you to a duel. Will you accept? */ public static final SystemMessageId C1_CHALLENGED_YOU_TO_A_DUEL = new SystemMessageId(1946); /** * ID: 1947<br> * Message: $c1's party has challenged your party to a duel. Will you accept? */ public static final SystemMessageId C1_CHALLENGED_YOU_TO_A_PARTY_DUEL = new SystemMessageId(1947); /** * ID: 1948<br> * Message: The duel will begin in $s1 second(s). */ public static final SystemMessageId THE_DUEL_WILL_BEGIN_IN_S1_SECONDS2 = new SystemMessageId(1948); /** * ID: 1949<br> * Message: Let the duel begin! */ public static final SystemMessageId LET_THE_DUEL_BEGIN = new SystemMessageId(1949); /** * ID: 1950<br> * Message: $c1 has won the duel. */ public static final SystemMessageId C1_HAS_WON_THE_DUEL = new SystemMessageId(1950); /** * ID: 1951<br> * Message: $c1's party has won the duel. */ public static final SystemMessageId C1_PARTY_HAS_WON_THE_DUEL = new SystemMessageId(1951); /** * ID: 1952<br> * Message: The duel has ended in a tie. */ public static final SystemMessageId THE_DUEL_HAS_ENDED_IN_A_TIE = new SystemMessageId(1952); /** * ID: 1953<br> * Message: Since $c1 was disqualified, $s2 has won. */ public static final SystemMessageId SINCE_C1_WAS_DISQUALIFIED_S2_HAS_WON = new SystemMessageId(1953); /** * ID: 1954<br> * Message: Since $c1's party was disqualified, $s2's party has won. */ public static final SystemMessageId SINCE_C1_PARTY_WAS_DISQUALIFIED_S2_PARTY_HAS_WON = new SystemMessageId(1954); /** * ID: 1955<br> * Message: Since $c1 withdrew from the duel, $s2 has won. */ public static final SystemMessageId SINCE_C1_WITHDREW_FROM_THE_DUEL_S2_HAS_WON = new SystemMessageId(1955); /** * ID: 1956<br> * Message: Since $c1's party withdrew from the duel, $s2's party has won. */ public static final SystemMessageId SINCE_C1_PARTY_WITHDREW_FROM_THE_DUEL_S2_PARTY_HAS_WON = new SystemMessageId(1956); /** * ID: 1957<br> * Message: Select the item to be augmented. */ public static final SystemMessageId SELECT_THE_ITEM_TO_BE_AUGMENTED = new SystemMessageId(1957); /** * ID: 1958<br> * Message: Select the catalyst for augmentation. */ public static final SystemMessageId SELECT_THE_CATALYST_FOR_AUGMENTATION = new SystemMessageId(1958); /** * ID: 1959<br> * Message: Requires $s2 $s1. */ public static final SystemMessageId REQUIRES_S1_S2 = new SystemMessageId(1959); /** * ID: 1960<br> * Message: This is not a suitable item. */ public static final SystemMessageId THIS_IS_NOT_A_SUITABLE_ITEM = new SystemMessageId(1960); /** * ID: 1961<br> * Message: Gemstone quantity is incorrect. */ public static final SystemMessageId GEMSTONE_QUANTITY_IS_INCORRECT = new SystemMessageId(1961); /** * ID: 1962<br> * Message: The item was successfully augmented! */ public static final SystemMessageId THE_ITEM_WAS_SUCCESSFULLY_AUGMENTED = new SystemMessageId(1962); /** * ID: 1963<br> * Message: Select the item from which you wish to remove augmentation. */ public static final SystemMessageId SELECT_THE_ITEM_FROM_WHICH_YOU_WISH_TO_REMOVE_AUGMENTATION = new SystemMessageId(1963); /** * ID: 1964<br> * Message: Augmentation removal can only be done on an augmented item. */ public static final SystemMessageId AUGMENTATION_REMOVAL_CAN_ONLY_BE_DONE_ON_AN_AUGMENTED_ITEM = new SystemMessageId(1964); /** * ID: 1965<br> * Message: Augmentation has been successfully removed from your $s1. */ public static final SystemMessageId AUGMENTATION_HAS_BEEN_SUCCESSFULLY_REMOVED_FROM_YOUR_S1 = new SystemMessageId(1965); /** * ID: 1966<br> * Message: Only the clan leader may issue commands. */ public static final SystemMessageId ONLY_CLAN_LEADER_CAN_ISSUE_COMMANDS = new SystemMessageId(1966); /** * ID: 1967<br> * Message: The gate is firmly locked. Please try again later. */ public static final SystemMessageId GATE_LOCKED_TRY_AGAIN_LATER = new SystemMessageId(1967); /** * ID: 1968<br> * Message: $s1's owner. */ public static final SystemMessageId S1_OWNER = new SystemMessageId(1968); /** * ID: 1969<br> * Message: Area where $s1 appears. */ public static final SystemMessageId AREA_S1_APPEARS = new SystemMessageId(1969); /** * ID: 1970<br> * Message: Once an item is augmented, it cannot be augmented again. */ public static final SystemMessageId ONCE_AN_ITEM_IS_AUGMENTED_IT_CANNOT_BE_AUGMENTED_AGAIN = new SystemMessageId(1970); /** * ID: 1971<br> * Message: The level of the hardener is too high to be used. */ public static final SystemMessageId HARDENER_LEVEL_TOO_HIGH = new SystemMessageId(1971); /** * ID: 1972<br> * Message: You cannot augment items while a private store or private workshop is in operation. */ public static final SystemMessageId YOU_CANNOT_AUGMENT_ITEMS_WHILE_A_PRIVATE_STORE_OR_PRIVATE_WORKSHOP_IS_IN_OPERATION = new SystemMessageId(1972); /** * ID: 1973<br> * Message: You cannot augment items while frozen. */ public static final SystemMessageId YOU_CANNOT_AUGMENT_ITEMS_WHILE_FROZEN = new SystemMessageId(1973); /** * ID: 1974<br> * Message: You cannot augment items while dead. */ public static final SystemMessageId YOU_CANNOT_AUGMENT_ITEMS_WHILE_DEAD = new SystemMessageId(1974); /** * ID: 1975<br> * Message: You cannot augment items while engaged in trade activities. */ public static final SystemMessageId YOU_CANNOT_AUGMENT_ITEMS_WHILE_TRADING = new SystemMessageId(1975); /** * ID: 1976<br> * Message: You cannot augment items while paralyzed. */ public static final SystemMessageId YOU_CANNOT_AUGMENT_ITEMS_WHILE_PARALYZED = new SystemMessageId(1976); /** * ID: 1977<br> * Message: You cannot augment items while fishing. */ public static final SystemMessageId YOU_CANNOT_AUGMENT_ITEMS_WHILE_FISHING = new SystemMessageId(1977); /** * ID: 1978<br> * Message: You cannot augment items while sitting down. */ public static final SystemMessageId YOU_CANNOT_AUGMENT_ITEMS_WHILE_SITTING_DOWN = new SystemMessageId(1978); /** * ID: 1979<br> * Message: $s1's remaining Mana is now 10. */ public static final SystemMessageId S1S_REMAINING_MANA_IS_NOW_10 = new SystemMessageId(1979); /** * ID: 1980<br> * Message: $s1's remaining Mana is now 5. */ public static final SystemMessageId S1S_REMAINING_MANA_IS_NOW_5 = new SystemMessageId(1980); /** * ID: 1981<br> * Message: $s1's remaining Mana is now 1. It will disappear soon. */ public static final SystemMessageId S1S_REMAINING_MANA_IS_NOW_1 = new SystemMessageId(1981); /** * ID: 1982<br> * Message: $s1's remaining Mana is now 0, and the item has disappeared. */ public static final SystemMessageId S1S_REMAINING_MANA_IS_NOW_0 = new SystemMessageId(1982); /** * ID: 1984<br> * Message: Press the Augment button to begin. */ public static final SystemMessageId PRESS_THE_AUGMENT_BUTTON_TO_BEGIN = new SystemMessageId(1984); /** * ID: 1985<br> * Message: $s1's drop area ($s2) */ public static final SystemMessageId S1_DROP_AREA_S2 = new SystemMessageId(1985); /** * ID: 1986<br> * Message: $s1's owner ($s2) */ public static final SystemMessageId S1_OWNER_S2 = new SystemMessageId(1986); /** * ID: 1987<br> * Message: $s1 */ public static final SystemMessageId S1 = new SystemMessageId(1987); /** * ID: 1988<br> * Message: The ferry has arrived at Primeval Isle. */ public static final SystemMessageId FERRY_ARRIVED_AT_PRIMEVAL = new SystemMessageId(1988); /** * ID: 1989<br> * Message: The ferry will leave for Rune Harbor after anchoring for three minutes. */ public static final SystemMessageId FERRY_LEAVING_FOR_RUNE_3_MINUTES = new SystemMessageId(1989); /** * ID: 1990<br> * Message: The ferry is now departing Primeval Isle for Rune Harbor. */ public static final SystemMessageId FERRY_LEAVING_PRIMEVAL_FOR_RUNE_NOW = new SystemMessageId(1990); /** * ID: 1991<br> * Message: The ferry will leave for Primeval Isle after anchoring for three minutes. */ public static final SystemMessageId FERRY_LEAVING_FOR_PRIMEVAL_3_MINUTES = new SystemMessageId(1991); /** * ID: 1992<br> * Message: The ferry is now departing Rune Harbor for Primeval Isle. */ public static final SystemMessageId FERRY_LEAVING_RUNE_FOR_PRIMEVAL_NOW = new SystemMessageId(1992); /** * ID: 1993<br> * Message: The ferry from Primeval Isle to Rune Harbor has been delayed. */ public static final SystemMessageId FERRY_FROM_PRIMEVAL_TO_RUNE_DELAYED = new SystemMessageId(1993); /** * ID: 1994<br> * Message: The ferry from Rune Harbor to Primeval Isle has been delayed. */ public static final SystemMessageId FERRY_FROM_RUNE_TO_PRIMEVAL_DELAYED = new SystemMessageId(1994); /** * ID: 1995<br> * Message: $s1 channel filtering option */ public static final SystemMessageId S1_CHANNEL_FILTER_OPTION = new SystemMessageId(1995); /** * ID: 1996<br> * Message: The attack has been blocked. */ public static final SystemMessageId ATTACK_WAS_BLOCKED = new SystemMessageId(1996); /** * ID: 1997<br> * Message: $c1 is performing a counterattack. */ public static final SystemMessageId C1_PERFORMING_COUNTERATTACK = new SystemMessageId(1997); /** * ID: 1998<br> * Message: You countered $c1's attack. */ public static final SystemMessageId COUNTERED_C1_ATTACK = new SystemMessageId(1998); /** * ID: 1999<br> * Message: $c1 dodges the attack. */ public static final SystemMessageId C1_DODGES_ATTACK = new SystemMessageId(1999); /** * ID: 2000<br> * Message: You have avoided $c1's attack. */ public static final SystemMessageId AVOIDED_C1_ATTACK2 = new SystemMessageId(2000); /** * ID: 2001<br> * Message: Augmentation failed due to inappropriate conditions. */ public static final SystemMessageId AUGMENTATION_FAILED_DUE_TO_INAPPROPRIATE_CONDITIONS = new SystemMessageId(2001); /** * ID: 2002<br> * Message: Trap failed. */ public static final SystemMessageId TRAP_FAILED = new SystemMessageId(2002); /** * ID: 2003<br> * Message: You obtained an ordinary material. */ public static final SystemMessageId OBTAINED_ORDINARY_MATERIAL = new SystemMessageId(2003); /** * ID: 2004<br> * Message: You obtained a rare material. */ public static final SystemMessageId OBTAINED_RATE_MATERIAL = new SystemMessageId(2004); /** * ID: 2005<br> * Message: You obtained a unique material. */ public static final SystemMessageId OBTAINED_UNIQUE_MATERIAL = new SystemMessageId(2005); /** * ID: 2006<br> * Message: You obtained the only material of this kind. */ public static final SystemMessageId OBTAINED_ONLY_MATERIAL = new SystemMessageId(2006); /** * ID: 2007<br> * Message: Please enter the recipient's name. */ public static final SystemMessageId ENTER_RECIPIENTS_NAME = new SystemMessageId(2007); /** * ID: 2008<br> * Message: Please enter the text. */ public static final SystemMessageId ENTER_TEXT = new SystemMessageId(2008); /** * ID: 2009<br> * Message: You cannot exceed 1500 characters. */ public static final SystemMessageId CANT_EXCEED_1500_CHARACTERS = new SystemMessageId(2009); /** * ID: 2010<br> * Message: $s2 $s1 */ public static final SystemMessageId S2_S1 = new SystemMessageId(2010); /** * ID: 2011<br> * Message: The augmented item cannot be discarded. */ public static final SystemMessageId AUGMENTED_ITEM_CANNOT_BE_DISCARDED = new SystemMessageId(2011); /** * ID: 2012<br> * Message: $s1 has been activated. */ public static final SystemMessageId S1_HAS_BEEN_ACTIVATED = new SystemMessageId(2012); /** * ID: 2013<br> * Message: Your seed or remaining purchase amount is inadequate. */ public static final SystemMessageId YOUR_SEED_OR_REMAINING_PURCHASE_AMOUNT_IS_INADEQUATE = new SystemMessageId(2013); /** * ID: 2014<br> * Message: You cannot proceed because the manor cannot accept any more crops. All crops have been returned and no adena withdrawn. */ public static final SystemMessageId MANOR_CANT_ACCEPT_MORE_CROPS = new SystemMessageId(2014); /** * ID: 2015<br> * Message: A skill is ready to be used again. */ public static final SystemMessageId SKILL_READY_TO_USE_AGAIN = new SystemMessageId(2015); /** * ID: 2016<br> * Message: A skill is ready to be used again but its re-use counter time has increased. */ public static final SystemMessageId SKILL_READY_TO_USE_AGAIN_BUT_TIME_INCREASED = new SystemMessageId(2016); /** * ID: 2017<br> * Message: $c1 cannot duel because $c1 is currently engaged in a private store or manufacture. */ public static final SystemMessageId C1_CANNOT_DUEL_BECAUSE_C1_IS_CURRENTLY_ENGAGED_IN_A_PRIVATE_STORE_OR_MANUFACTURE = new SystemMessageId(2017); /** * ID: 2018<br> * Message: $c1 cannot duel because $c1 is currently fishing. */ public static final SystemMessageId C1_CANNOT_DUEL_BECAUSE_C1_IS_CURRENTLY_FISHING = new SystemMessageId(2018); /** * ID: 2019<br> * Message: $c1 cannot duel because $c1's HP or MP is below 50%. */ public static final SystemMessageId C1_CANNOT_DUEL_BECAUSE_C1_HP_OR_MP_IS_BELOW_50_PERCENT = new SystemMessageId(2019); /** * ID: 2020<br> * Message: $c1 cannot make a challenge to a duel because $c1 is currently in a duel-prohibited area (Peaceful Zone / Seven Signs Zone / Near Water / Restart Prohibited Area). */ public static final SystemMessageId C1_CANNOT_MAKE_A_CHALLANGE_TO_A_DUEL_BECAUSE_C1_IS_CURRENTLY_IN_A_DUEL_PROHIBITED_AREA = new SystemMessageId(2020); /** * ID: 2021<br> * Message: $c1 cannot duel because $c1 is currently engaged in battle. */ public static final SystemMessageId C1_CANNOT_DUEL_BECAUSE_C1_IS_CURRENTLY_ENGAGED_IN_BATTLE = new SystemMessageId(2021); /** * ID: 2022<br> * Message: $c1 cannot duel because $c1 is already engaged in a duel. */ public static final SystemMessageId C1_CANNOT_DUEL_BECAUSE_C1_IS_ALREADY_ENGAGED_IN_A_DUEL = new SystemMessageId(2022); /** * ID: 2023<br> * Message: $c1 cannot duel because $c1 is in a chaotic state. */ public static final SystemMessageId C1_CANNOT_DUEL_BECAUSE_C1_IS_IN_A_CHAOTIC_STATE = new SystemMessageId(2023); /** * ID: 2024<br> * Message: $c1 cannot duel because $c1 is participating in the Olympiad. */ public static final SystemMessageId C1_CANNOT_DUEL_BECAUSE_C1_IS_PARTICIPATING_IN_THE_OLYMPIAD = new SystemMessageId(2024); /** * ID: 2025<br> * Message: $c1 cannot duel because $c1 is participating in a clan hall war. */ public static final SystemMessageId C1_CANNOT_DUEL_BECAUSE_C1_IS_PARTICIPATING_IN_A_CLAN_HALL_WAR = new SystemMessageId(2025); /** * ID: 2026<br> * Message: $c1 cannot duel because $c1 is participating in a siege war. */ public static final SystemMessageId C1_CANNOT_DUEL_BECAUSE_C1_IS_PARTICIPATING_IN_A_SIEGE_WAR = new SystemMessageId(2026); /** * ID: 2027<br> * Message: $c1 cannot duel because $c1 is currently riding a boat, steed, or strider. */ public static final SystemMessageId C1_CANNOT_DUEL_BECAUSE_C1_IS_CURRENTLY_RIDING_A_BOAT_STEED_OR_STRIDER = new SystemMessageId(2027); /** * ID: 2028<br> * Message: $c1 cannot receive a duel challenge because $c1 is too far away. */ public static final SystemMessageId C1_CANNOT_RECEIVE_A_DUEL_CHALLENGE_BECAUSE_C1_IS_TOO_FAR_AWAY = new SystemMessageId(2028); /** * ID: 2029<br> * Message: $c1 is currently teleporting and cannot participate in the Olympiad. */ public static final SystemMessageId C1_CANNOT_PARTICIPATE_IN_OLYMPIAD_DURING_TELEPORT = new SystemMessageId(2029); /** * ID: 2030<br> * Message: You are currently logging in. */ public static final SystemMessageId CURRENTLY_LOGGING_IN = new SystemMessageId(2030); /** * ID: 2031<br> * Message: Please wait a moment. */ public static final SystemMessageId PLEASE_WAIT_A_MOMENT = new SystemMessageId(2031); /** * ID: 2032<br> * Message: It is not the right time for purchasing the item. */ public static final SystemMessageId NOT_TIME_TO_PURCHASE_ITEM = new SystemMessageId(2032); /** * ID: 2033<br> * Message: A sub-class cannot be created or changed because you have exceeded your inventory limit. */ public static final SystemMessageId NOT_SUBCLASS_WHILE_INVENTORY_FULL = new SystemMessageId(2033); /** * ID: 2034<br> * Message: There are $s1 hours(s) and $s2 minute(s) remaining until the item can be purchased again. */ public static final SystemMessageId ITEM_PURCHASABLE_IN_S1_HOURS_S2_MINUTES = new SystemMessageId(2034); /** * ID: 2035<br> * Message: There are $s1 minute(s) remaining until the item can be purchased again. */ public static final SystemMessageId ITEM_PURCHASABLE_IN_S1_MINUTES = new SystemMessageId(2035); /** * ID: 2036<br> * Message: Unable to invite because the party is locked. */ public static final SystemMessageId NO_INVITE_PARTY_LOCKED = new SystemMessageId(2036); /** * ID: 2037<br> * Message: Unable to create character. You are unable to create a new character on the selected server. A restriction is in place which restricts users from creating characters on different servers where no previous character exists. Please choose another server. */ public static final SystemMessageId CANT_CREATE_CHARACTER_DURING_RESTRICTION = new SystemMessageId(2037); /** * ID: 2038<br> * Message: Some Lineage II features have been limited for free trials. Trial accounts aren’t allowed to drop items and/or Adena. To unlock all of the features of Lineage II, purchase the full version today. */ public static final SystemMessageId ACCOUNT_CANT_DROP_ITEMS = new SystemMessageId(2038); /** * ID: 2039<br> * Message: Some Lineage II features have been limited for free trials. Trial accounts aren’t allowed to trade items and/or Adena. To unlock all of the features of Lineage II, purchase the full version today. */ public static final SystemMessageId ACCOUNT_CANT_TRADE_ITEMS = new SystemMessageId(2039); /** * ID: 2040<br> * Message: Cannot trade items with the targeted user. */ public static final SystemMessageId CANT_TRADE_WITH_TARGET = new SystemMessageId(2040); /** * ID: 2041<br> * Message: Some Lineage II features have been limited for free trials. Trial accounts aren’t allowed to setup private stores. To unlock all of the features of Lineage II, purchase the full version today. */ public static final SystemMessageId CANT_OPEN_PRIVATE_STORE = new SystemMessageId(2041); /** * ID: 2042<br> * Message: This account has been suspended for non-payment based on the cell phone payment agreement.\\n Please submit proof of payment by fax (02-2186-3499) and contact customer service at 1600-0020. */ public static final SystemMessageId ILLEGAL_USE23 = new SystemMessageId(2042); /** * ID: 2043<br> * Message: You have exceeded your inventory volume limit and may not take this quest item. Please make room in your inventory and try again. */ public static final SystemMessageId YOU_HAVE_EXCEEDED_YOUR_INVENTORY_VOLUME_LIMIT_AND_CANNOT_TAKE_THIS_QUESTITEM = new SystemMessageId(2043); /** * ID: 2044<br> * Message: Some Lineage II features have been limited for free trials. Trial accounts aren’t allowed to set up private manufacturing stores. To unlock all of the features of Lineage II, purchase the full version today. */ public static final SystemMessageId CANT_SETUP_PRIVATE_WORKSHOP = new SystemMessageId(2044); /** * ID: 2045<br> * Message: Some Lineage II features have been limited for free trials. Trial accounts aren’t allowed to use private manufacturing stores. To unlock all of the features of Lineage II, purchase the full version today. */ public static final SystemMessageId CANT_USE_PRIVATE_WORKSHOP = new SystemMessageId(2045); /** * ID: 2046<br> * Message: Some Lineage II features have been limited for free trials. Trial accounts aren’t allowed buy items from private stores. To unlock all of the features of Lineage II, purchase the full version today. */ public static final SystemMessageId CANT_USE_PRIVATE_STORES = new SystemMessageId(2046); /** * ID: 2047<br> * Message: Some Lineage II features have been limited for free trials. Trial accounts aren’t allowed to access clan warehouses. To unlock all of the features of Lineage II, purchase the full version today. */ public static final SystemMessageId CANT_USE_CLAN_WH = new SystemMessageId(2047); /** * ID: 2048<br> * Message: The shortcut in use conflicts with $s1. Do you wish to reset the conflicting shortcuts and use the saved shortcut? */ public static final SystemMessageId CONFLICTING_SHORTCUT = new SystemMessageId(2048); /** * ID: 2049<br> * Message: The shortcut will be applied and saved in the server. Will you continue? */ public static final SystemMessageId CONFIRM_SHORTCUT_WILL_SAVED_ON_SERVER = new SystemMessageId(2049); /** * ID: 2050<br> * Message: $s1 clan is trying to display a flag. */ public static final SystemMessageId S1_TRYING_RAISE_FLAG = new SystemMessageId(2050); /** * ID: 2051<br> * Message: You must accept the User Agreement before this account can access Lineage II.\\n Please try again after accepting the agreement on the PlayNC website (http://us.ncsoft.com). */ public static final SystemMessageId MUST_ACCEPT_AGREEMENT = new SystemMessageId(2051); /** * ID: 2052<br> * Message: A guardian's consent is required before this account can be used to play Lineage II.\\nPlease try again after this consent is provided. */ public static final SystemMessageId NEED_CONSENT_TO_PLAY_THIS_ACCOUNT = new SystemMessageId(2052); /** * ID: 2053<br> * Message: This account has declined the User Agreement or is pending a withdrawal request. \\nPlease try again after cancelling this request. */ public static final SystemMessageId ACCOUNT_DECLINED_AGREEMENT_OR_PENDING = new SystemMessageId(2053); /** * ID: 2054<br> * Message: This account has been suspended. \\nFor more information, please call the Customer's Center (Tel. 1600-0020). */ public static final SystemMessageId ACCOUNT_SUSPENDED = new SystemMessageId(2054); /** * ID: 2055<br> * Message: Your account has been suspended from all game services.\\nFor more information, please visit the PlayNC website Customer's Center (http://us.ncsoft.com). */ public static final SystemMessageId ACCOUNT_SUSPENDED_FROM_ALL_SERVICES = new SystemMessageId(2055); /** * ID: 2056<br> * Message: Your account has been converted to an integrated account, and is unable to be accessed. \\nPlease logon with the converted integrated account. */ public static final SystemMessageId ACCOUNT_CONVERTED = new SystemMessageId(2056); /** * ID: 2057<br> * Message: You have blocked $c1. */ public static final SystemMessageId BLOCKED_C1 = new SystemMessageId(2057); /** * ID: 2058<br> * Message: You already polymorphed and cannot polymorph again. */ public static final SystemMessageId YOU_ALREADY_POLYMORPHED_AND_CANNOT_POLYMORPH_AGAIN = new SystemMessageId(2058); /** * ID: 2059<br> * Message: The nearby area is too narrow for you to polymorph. Please move to another area and try to polymorph again. */ public static final SystemMessageId AREA_UNSUITABLE_FOR_POLYMORPH = new SystemMessageId(2059); /** * ID: 2060<br> * Message: You cannot polymorph into the desired form in water. */ public static final SystemMessageId YOU_CANNOT_POLYMORPH_INTO_THE_DESIRED_FORM_IN_WATER = new SystemMessageId(2060); /** * ID: 2061<br> * Message: You are still under transform penalty and cannot be polymorphed. */ public static final SystemMessageId CANT_MORPH_DUE_TO_MORPH_PENALTY = new SystemMessageId(2061); /** * ID: 2062<br> * Message: You cannot polymorph when you have summoned a servitor/pet. */ public static final SystemMessageId YOU_CANNOT_POLYMORPH_WHEN_YOU_HAVE_SUMMONED_A_SERVITOR = new SystemMessageId(2062); /** * ID: 2063<br> * Message: You cannot polymorph while riding a pet. */ public static final SystemMessageId YOU_CANNOT_POLYMORPH_WHILE_RIDING_A_PET = new SystemMessageId(2063); /** * ID: 2064<br> * Message: You cannot polymorph while under the effect of a special skill. */ public static final SystemMessageId CANT_MORPH_WHILE_UNDER_SPECIAL_SKILL_EFFECT = new SystemMessageId(2064); /** * ID: 2065<br> * Message: That item cannot be taken off. */ public static final SystemMessageId ITEM_CANNOT_BE_TAKEN_OFF = new SystemMessageId(2065); /** * ID: 2066<br> * Message: That weapon cannot perform any attacks. */ public static final SystemMessageId THAT_WEAPON_CANT_ATTACK = new SystemMessageId(2066); /** * ID: 2067<br> * Message: That weapon cannot use any other skill except the weapon's skill. */ public static final SystemMessageId WEAPON_CAN_USE_ONLY_WEAPON_SKILL = new SystemMessageId(2067); /** * ID: 2068<br> * Message: You do not have all of the items needed to untrain the enchant skill. */ public static final SystemMessageId YOU_DONT_HAVE_ALL_ITENS_NEEDED_TO_UNTRAIN_SKILL_ENCHANT = new SystemMessageId(2068); /** * ID: 2069<br> * Message: Untrain of enchant skill was successful. Current level of enchant skill $s1 has been decreased by 1. */ public static final SystemMessageId UNTRAIN_SUCCESSFUL_SKILL_S1_ENCHANT_LEVEL_DECREASED_BY_ONE = new SystemMessageId(2069); /** * ID: 2070<br> * Message: Untrain of enchant skill was successful. Current level of enchant skill $s1 became 0 and enchant skill will be initialized. */ public static final SystemMessageId UNTRAIN_SUCCESSFUL_SKILL_S1_ENCHANT_LEVEL_RESETED = new SystemMessageId(2070); /** * ID: 2071<br> * Message: You do not have all of the items needed to enchant skill route change. */ public static final SystemMessageId YOU_DONT_HAVE_ALL_ITENS_NEEDED_TO_CHANGE_SKILL_ENCHANT_ROUTE = new SystemMessageId(2071); /** * ID: 2072<br> * Message: Enchant skill route change was successful. Lv of enchant skill $s1 has been decreased by $s2. */ public static final SystemMessageId SKILL_ENCHANT_CHANGE_SUCCESSFUL_S1_LEVEL_WAS_DECREASED_BY_S2 = new SystemMessageId(2072); /** * ID: 2073<br> * Message: Enchant skill route change was successful. Lv of enchant skill $s1 will remain. */ public static final SystemMessageId SKILL_ENCHANT_CHANGE_SUCCESSFUL_S1_LEVEL_WILL_REMAIN = new SystemMessageId(2073); /** * ID: 2074<br> * Message: Skill enchant failed. Current level of enchant skill $s1 will remain unchanged. */ public static final SystemMessageId SKILL_ENCHANT_FAILED_S1_LEVEL_WILL_REMAIN = new SystemMessageId(2074); /** * ID: 2075<br> * Message: It is not an auction period. */ public static final SystemMessageId NO_AUCTION_PERIOD = new SystemMessageId(2075); /** * ID: 2076<br> * Message: Bidding is not allowed because the maximum bidding price exceeds 100 billion. */ public static final SystemMessageId BID_CANT_EXCEED_100_BILLION = new SystemMessageId(2076); /** * ID: 2077<br> * Message: Your bid must be higher than the current highest bid. */ public static final SystemMessageId BID_MUST_BE_HIGHER_THAN_CURRENT_BID = new SystemMessageId(2077); /** * ID: 2078<br> * Message: You do not have enough adena for this bid. */ public static final SystemMessageId NOT_ENOUGH_ADENA_FOR_THIS_BID = new SystemMessageId(2078); /** * ID: 2079<br> * Message: You currently have the highest bid, but the reserve has not been met. */ public static final SystemMessageId HIGHEST_BID_BUT_RESERVE_NOT_MET = new SystemMessageId(2079); /** * ID: 2080<br> * Message: You have been outbid. */ public static final SystemMessageId YOU_HAVE_BEEN_OUTBID = new SystemMessageId(2080); /** * ID: 2081<br> * Message: There are no funds presently due to you. */ public static final SystemMessageId NO_FUNDS_DUE = new SystemMessageId(2081); /** * ID: 2082<br> * Message: You have exceeded the total amount of adena allowed in inventory. */ public static final SystemMessageId EXCEEDED_MAX_ADENA_AMOUNT_IN_INVENTORY = new SystemMessageId(2082); /** * ID: 2083<br> * Message: The auction has begun. */ public static final SystemMessageId AUCTION_BEGUN = new SystemMessageId(2083); /** * ID: 2084<br> * Message: Enemy Blood Pledges have intruded into the fortress. */ public static final SystemMessageId ENEMIES_INTRUDED_FORTRESS = new SystemMessageId(2084); /** * ID: 2085<br> * Message: Shout and trade chatting cannot be used while possessing a cursed weapon. */ public static final SystemMessageId SHOUT_AND_TRADE_CHAT_CANNOT_BE_USED_WHILE_POSSESSING_CURSED_WEAPON = new SystemMessageId(2085); /** * ID: 2086<br> * Message: Search on user $c2 for third-party program use will be completed in $s1 minute(s). */ public static final SystemMessageId SEARCH_ON_S2_FOR_BOT_USE_COMPLETED_IN_S1_MINUTES = new SystemMessageId(2086); /** * ID: 2087<br> * Message: A fortress is under attack! */ public static final SystemMessageId A_FORTRESS_IS_UNDER_ATTACK = new SystemMessageId(2087); /** * ID: 2088<br> * Message: $s1 minute(s) until the fortress battle starts. */ public static final SystemMessageId S1_MINUTES_UNTIL_THE_FORTRESS_BATTLE_STARTS = new SystemMessageId(2088); /** * ID: 2089<br> * Message: $s1 second(s) until the fortress battle starts. */ public static final SystemMessageId S1_SECONDS_UNTIL_THE_FORTRESS_BATTLE_STARTS = new SystemMessageId(2089); /** * ID: 2090<br> * Message: The fortress battle $s1 has begun. */ public static final SystemMessageId THE_FORTRESS_BATTLE_S1_HAS_BEGUN = new SystemMessageId(2090); /** * ID: 2091<br> * Message: Your account can only be used after changing your password and quiz. \\n Services will be available after changing your password and quiz from the PlayNC website (http://us.ncsoft.com). */ public static final SystemMessageId CHANGE_PASSWORT_FIRST = new SystemMessageId(2091); /** * ID: 2092<br> * Message: You cannot bid due to a passed-in price. */ public static final SystemMessageId CANNOT_BID_DUE_TO_PASSED_IN_PRICE = new SystemMessageId(2092); /** * ID: 2093<br> * Message: The bid amount was $s1 adena. Would you like to retrieve the bid amount? */ public static final SystemMessageId PASSED_IN_PRICE_IS_S1_ADENA_WOULD_YOU_LIKE_TO_RETURN_IT = new SystemMessageId(2093); /** * ID: 2094<br> * Message: Another user is purchasing. Please try again later. */ public static final SystemMessageId ANOTHER_USER_PURCHASING_TRY_AGAIN_LATER = new SystemMessageId(2094); /** * ID: 2095<br> * Message: Some Lineage II features have been limited for free trials. Trial accounts have limited chatting capabilities. To unlock all of the features of Lineage II, purchase the full version today. */ public static final SystemMessageId ACCOUNT_CANNOT_SHOUT = new SystemMessageId(2095); /** * ID: 2096<br> * Message: $c1 is in a location which cannot be entered, therefore it cannot be processed. */ public static final SystemMessageId C1_IS_IN_A_LOCATION_WHICH_CANNOT_BE_ENTERED_THEREFORE_IT_CANNOT_BE_PROCESSED = new SystemMessageId(2096); /** * ID: 2097<br> * Message: $c1's level does not correspond to the requirements for entry. */ public static final SystemMessageId C1_S_LEVEL_REQUIREMENT_IS_NOT_SUFFICIENT_AND_CANNOT_BE_ENTERED = new SystemMessageId(2097); /** * ID: 2098<br> * Message: $c1's quest requirement is not sufficient and cannot be entered. */ public static final SystemMessageId C1_S_QUEST_REQUIREMENT_IS_NOT_SUFFICIENT_AND_CANNOT_BE_ENTERED = new SystemMessageId(2098); /** * ID: 2099<br> * Message: $c1's item requirement is not sufficient and cannot be entered. */ public static final SystemMessageId C1_ITEM_REQUIREMENT_NOT_SUFFICIENT = new SystemMessageId(2099); /** * ID: 2100<br> * Message: $c1 may not re-enter yet. */ public static final SystemMessageId C1_MAY_NOT_RE_ENTER_YET = new SystemMessageId(2100); /** * ID: 2101<br> * Message: You are not currently in a party, so you cannot enter. */ public static final SystemMessageId NOT_IN_PARTY_CANT_ENTER = new SystemMessageId(2101); /** * ID: 2102<br> * Message: You cannot enter due to the party having exceeded the limit. */ public static final SystemMessageId PARTY_EXCEEDED_THE_LIMIT_CANT_ENTER = new SystemMessageId(2102); /** * ID: 2103<br> * Message: You cannot enter because you are not associated with the current command channel. */ public static final SystemMessageId NOT_IN_COMMAND_CHANNEL_CANT_ENTER = new SystemMessageId(2103); /** * ID: 2104<br> * Message: The maximum number of instance zones has been exceeded. You cannot enter. */ public static final SystemMessageId MAXIMUM_INSTANCE_ZONE_NUMBER_EXCEEDED_CANT_ENTER = new SystemMessageId(2104); /** * ID: 2105<br> * Message: You have entered another instance zone, therefore you cannot enter corresponding dungeon. */ public static final SystemMessageId YOU_HAVE_ENTERED_ANOTHER_INSTANT_ZONE_THEREFORE_YOU_CANNOT_ENTER_CORRESPONDING_DUNGEON = new SystemMessageId(2105); /** * ID: 2106<br> * Message: This dungeon will expire in $s1 minute(s). You will be forced out of the dungeon when the time expires. */ public static final SystemMessageId DUNGEON_EXPIRES_IN_S1_MINUTES = new SystemMessageId(2106); /** * ID: 2107<br> * Message: This instance zone will be terminated in $s1 minute(s). You will be forced out of the dungeon when the time expires. */ public static final SystemMessageId INSTANCE_ZONE_TERMINATES_IN_S1_MINUTES = new SystemMessageId(2107); /** * ID: 2108<br> * Message: Your account has been suspended for 10 days for use of illegal software and may be permanently suspended. For more information, please visit the Support Center on the PlayNC website (http://us.ncsoft.com/support/). */ public static final SystemMessageId ILLEGAL_USE24 = new SystemMessageId(2108); /** * ID: 2109<br> * Message: During the server merge, your character name, $s1, conflicted with another. Your name may still be available. Please enter your desired name. */ public static final SystemMessageId CHARACTER_NAME_OVERLAPPING_RENAME_CHARACTER = new SystemMessageId(2109); /** * ID: 2110<br> * Message: This character name already exists or is an invalid name. Please enter a new name. */ public static final SystemMessageId CHARACTER_NAME_INVALID_RENAME_CHARACTER = new SystemMessageId(2110); /** * ID: 2111<br> * Message: Enter a shortcut to assign. */ public static final SystemMessageId ENTER_SHORTCUT_TO_ASSIGN = new SystemMessageId(2111); /** * ID: 2112<br> * Message: Sub-key can be CTRL, ALT, SHIFT and you may enter two sub-keys at a time. \\n Example) "CTRL + ALT + A" */ public static final SystemMessageId SUBKEY_EXPLANATION1 = new SystemMessageId(2112); /** * ID: 2113<br> * Message: CTRL, ALT, SHIFT keys may be used as sub-key in expanded sub-key mode, and only ALT may be used as a sub-key in standard sub-key mode. */ public static final SystemMessageId SUBKEY_EXPLANATION2 = new SystemMessageId(2113); /** * ID: 2114<br> * Message: Forced attack and stand-in-place attacks assigned previously to Ctrl and Shift will be changed to Alt + Q and Alt + E when set as expanded sub-key mode, and CTRL and SHIFT will be available to assign to another shortcut. Will you continue? */ public static final SystemMessageId SUBKEY_EXPLANATION3 = new SystemMessageId(2114); /** * ID: 2115<br> * Message: Your account has been suspended for abusing a bug related to the NCcoin. For more information, please visit the Support Center on the PlayNC website (http://us.ncsoft.com/support/). */ public static final SystemMessageId ILLEGAL_USE25 = new SystemMessageId(2115); /** * ID: 2116<br> * Message: Your account has been suspended for abusing a free NCcoin. For more information, please visit the Support Center on the PlayNC website (http://us.ncsoft.com/support/). */ public static final SystemMessageId ILLEGAL_USE26 = new SystemMessageId(2116); /** * ID: 2117<br> * Message: Your account has been suspended for using another person's identification. If you were not involved with any of these violations, please verify your identity. For more information, please visit the PlayNC website Customer's Center (http://us.ncsoft.com). */ public static final SystemMessageId ILLEGAL_USE27 = new SystemMessageId(2117); /** * ID: 2118<br> * Message: Your account has been suspended for misappropriating payment under another player's account. For more information, please visit the Customer Service Center of the PlayNC website (http://us.ncsoft.com). */ public static final SystemMessageId ILLEGAL_USE28 = new SystemMessageId(2118); /** * ID: 2119<br> * Message: Your account has been suspended from all game services after being detected with dealing an account.\\nFor more information, please visit the PlayNC website Customer's Center (http://us.ncsoft.com). */ public static final SystemMessageId ILLEGAL_USE29 = new SystemMessageId(2119); /** * ID: 2120<br> * Message: Your account has been suspended for 10 days for using illegal software. Your account may be suspended permanently if you have been previously caught for the same violation. For more information, please visit the PlayNC website Customer's Center (http://us.ncsoft.com). */ public static final SystemMessageId ILLEGAL_USE30 = new SystemMessageId(2120); /** * ID: 2121<br> * Message: Your account has been suspended from all game services for use of illegal software. For more information, please visit the Support Center on the PlayNC website (http://us.ncsoft.com/support/). */ public static final SystemMessageId ILLEGAL_USE31 = new SystemMessageId(2121); /** * ID: 2122<br> * Message: Your account has been suspended from all game services for use of illegal software. For more information, please visit the Support Center on the PlayNC website (http://us.ncsoft.com/support/). */ public static final SystemMessageId ILLEGAL_USE32 = new SystemMessageId(2122); /** * ID: 2123<br> * Message: Your account has been suspended at your own request. For more information, please visit the Support Center on the PlayNC website (http://us.ncsoft.com/support/). */ public static final SystemMessageId ILLEGAL_USE33 = new SystemMessageId(2123); /** * ID: 2124<br> * Message: During the server merge, your clan name, $s1, conflicted with another. Your clan name may still be available. Please enter your desired name. */ public static final SystemMessageId CLAN_NAME_OVERLAPPING_RENAME_CLAN = new SystemMessageId(2124); /** * ID: 2125<br> * Message: The clan name already exists or is an invalid name. Please enter aother clan name. */ public static final SystemMessageId CLAN_NAME_INVALID_RENAME_CLAN = new SystemMessageId(2125); /** * ID: 2126<br> * Message: Your account has been suspended for regularly posting illegal messages. For more information, please visit the Support Center on the PlayNC website (http://us.ncsoft.com/support/). */ public static final SystemMessageId ILLEGAL_USE34 = new SystemMessageId(2126); /** * ID: 2127<br> * Message: Your account has been suspended after being detected with an illegal message. For more information, please visit the Support Center on the PlayNC website (http://us.ncsoft.com/support/). */ public static final SystemMessageId ILLEGAL_USE35 = new SystemMessageId(2127); /** * ID: 2128<br> * Message: Your account has been suspended from all game services for using the game for commercial purposes. For more information, please visit the Support Center on the PlayNC website (http://us.ncsoft.com/support/). */ public static final SystemMessageId ILLEGAL_USE36 = new SystemMessageId(2128); /** * ID: 2129<br> * Message: The augmented item cannot be converted. Please convert after the augmentation has been removed. */ public static final SystemMessageId AUGMENTED_ITEM_CANT_CONVERTED = new SystemMessageId(2129); /** * ID: 2130<br> * Message: You cannot convert this item. */ public static final SystemMessageId CANT_CONVERT_THIS_ITEM = new SystemMessageId(2130); /** * ID: 2131<br> * Message: You have bid the highest price and have won the item. The item can be found in your personal warehouse. */ public static final SystemMessageId WON_BID_ITEM_CAN_BE_FOUND_IN_WAREHOUSE = new SystemMessageId(2131); /** * ID: 2132<br> * Message: You have entered a common sever. */ public static final SystemMessageId ENTERED_COMMON_SERVER = new SystemMessageId(2132); /** * ID: 2133<br> * Message: You have entered an adults-only sever. */ public static final SystemMessageId ENTERED_ADULTS_ONLY_SERVER = new SystemMessageId(2133); /** * ID: 2134<br> * Message: You have entered a server for juveniles. */ public static final SystemMessageId ENTERED_JUVENILES_SERVER = new SystemMessageId(2134); /** * ID: 2135<br> * Message: Because of your Fatigue level, this is not allowed. */ public static final SystemMessageId NOT_ALLOWED_DUE_TO_FATIGUE_LEVEL = new SystemMessageId(2135); /** * ID: 2136<br> * Message: A clan name change application has been submitted. */ public static final SystemMessageId CLAN_NAME_CHANCE_PETITION_SUBMITTED = new SystemMessageId(2136); /** * ID: 2137<br> * Message: You are about to bid $s1 item with $s2 adena. Will you continue? */ public static final SystemMessageId CONFIRM_BID_S2_ADENA_FOR_S1_ITEM = new SystemMessageId(2137); /** * ID: 2138<br> * Message: Please enter a bid price. */ public static final SystemMessageId ENTER_BID_PRICE = new SystemMessageId(2138); /** * ID: 2139<br> * Message: $c1's Pet. */ public static final SystemMessageId C1_PET = new SystemMessageId(2139); /** * ID: 2140<br> * Message: $c1's Servitor. */ public static final SystemMessageId C1_SERVITOR = new SystemMessageId(2140); /** * ID: 2141<br> * Message: You slightly resisted $c1's magic. */ public static final SystemMessageId SLIGHTLY_RESISTED_C1_MAGICC = new SystemMessageId(2141); /** * ID: 2142<br> * Message: You cannot expel $c1 because $c1 is not a party member. */ public static final SystemMessageId CANT_EXPEL_C1_NOT_A_PARTY_MEMBER = new SystemMessageId(2142); /** * ID: 2143<br> * Message: You cannot add elemental power while operating a Private Store or Private Workshop. */ public static final SystemMessageId CANNOT_ADD_ELEMENTAL_POWER_WHILE_OPERATING_PRIVATE_STORE_OR_WORKSHOP = new SystemMessageId(2143); /** * ID: 2144<br> * Message: Please select item to add elemental power. */ public static final SystemMessageId SELECT_ITEM_TO_ADD_ELEMENTAL_POWER = new SystemMessageId(2144); /** * ID: 2145<br> * Message: Attribute item usage has been cancelled. */ public static final SystemMessageId ELEMENTAL_ENHANCE_CANCELED = new SystemMessageId(2145); /** * ID: 2146<br> * Message: Elemental power enhancer usage requirement is not sufficient. */ public static final SystemMessageId ELEMENTAL_ENHANCE_REQUIREMENT_NOT_SUFFICIENT = new SystemMessageId(2146); /** * ID: 2147<br> * Message: $s2 elemental power has been added successfully to $s1. */ public static final SystemMessageId ELEMENTAL_POWER_S2_SUCCESSFULLY_ADDED_TO_S1 = new SystemMessageId(2147); /** * ID: 2148<br> * Message: $s3 elemental power has been added successfully to +$s1 $s2. */ public static final SystemMessageId ELEMENTAL_POWER_S3_SUCCESSFULLY_ADDED_TO_S1_S2 = new SystemMessageId(2148); /** * ID: 2149<br> * Message: You have failed to add elemental power. */ public static final SystemMessageId FAILED_ADDING_ELEMENTAL_POWER = new SystemMessageId(2149); /** * ID: 2150<br> * Message: Another elemental power has already been added. This elemental power cannot be added. */ public static final SystemMessageId ANOTHER_ELEMENTAL_POWER_ALREADY_ADDED = new SystemMessageId(2150); /** * ID: 2151<br> * Message: Your opponent has resistance to magic, the damage was decreased. */ public static final SystemMessageId OPPONENT_HAS_RESISTANCE_MAGIC_DAMAGE_DECREASED = new SystemMessageId(2151); /** * ID: 2152<br> * Message: The assigned shortcut will be deleted and the initial shortcut setting restored. Will you continue? */ public static final SystemMessageId CONFIRM_SHORCUT_DELETE = new SystemMessageId(2152); /** * ID: 2153<br> * Message: You are currently logged into 10 of your accounts and can no longer access your other accounts. */ public static final SystemMessageId MAXIMUM_ACCOUNT_LOGINS_REACHED = new SystemMessageId(2153); /** * ID: 2154<br> * Message: The target is not a flagpole so a flag cannot be displayed. */ public static final SystemMessageId THE_TARGET_IS_NOT_A_FLAGPOLE_SO_A_FLAG_CANNOT_BE_DISPLAYED = new SystemMessageId(2154); /** * ID: 2155<br> * Message: A flag is already being displayed, another flag cannot be displayed. */ public static final SystemMessageId A_FLAG_IS_ALREADY_BEING_DISPLAYED_ANOTHER_FLAG_CANNOT_BE_DISPLAYED = new SystemMessageId(2155); /** * ID: 2156<br> * Message: There are not enough necessary items to use the skill. */ public static final SystemMessageId THERE_ARE_NOT_ENOUGH_NECESSARY_ITEMS_TO_USE_THE_SKILL = new SystemMessageId(2156); /** * ID: 2157<br> * Message: Bid will be attempted with $s1 adena. */ public static final SystemMessageId BID_WILL_BE_ATTEMPTED_WITH_S1_ADENA = new SystemMessageId(2157); /** * ID: 2158<br> * Message: Force attack is impossible against a temporary allied member during a siege. */ public static final SystemMessageId FORCED_ATTACK_IS_IMPOSSIBLE_AGAINST_SIEGE_SIDE_TEMPORARY_ALLIED_MEMBERS = new SystemMessageId(2158); /** * ID: 2159<br> * Message: Bidder exists, the auction time has been extended by 5 minutes. */ public static final SystemMessageId BIDDER_EXISTS_AUCTION_TIME_EXTENDED_BY_5_MINUTES = new SystemMessageId(2159); /** * ID: 2160<br> * Message: Bidder exists, auction time has been extended by 3 minutes. */ public static final SystemMessageId BIDDER_EXISTS_AUCTION_TIME_EXTENDED_BY_3_MINUTES = new SystemMessageId(2160); /** * ID: 2161<br> * Message: There is not enough space to move, the skill cannot be used. */ public static final SystemMessageId NOT_ENOUGH_SPACE_FOR_SKILL = new SystemMessageId(2161); /** * ID: 2162<br> * Message: Your soul count has increased by $s1. It is now at $s2. */ public static final SystemMessageId YOUR_SOUL_HAS_INCREASED_BY_S1_SO_IT_IS_NOW_AT_S2 = new SystemMessageId(2162); /** * ID: 2163<br> * Message: Soul cannot be increased anymore. */ public static final SystemMessageId SOUL_CANNOT_BE_INCREASED_ANYMORE = new SystemMessageId(2163); /** * ID: 2164<br> * Message: The barracks have been seized. */ public static final SystemMessageId SEIZED_BARRACKS = new SystemMessageId(2164); /** * ID: 2165<br> * Message: The barracks function has been restored. */ public static final SystemMessageId BARRACKS_FUNCTION_RESTORED = new SystemMessageId(2165); /** * ID: 2166<br> * Message: All barracks are occupied. */ public static final SystemMessageId ALL_BARRACKS_OCCUPIED = new SystemMessageId(2166); /** * ID: 2167<br> * Message: A malicious skill cannot be used in a peace zone. */ public static final SystemMessageId A_MALICIOUS_SKILL_CANNOT_BE_USED_IN_PEACE_ZONE = new SystemMessageId(2167); /** * ID: 2168<br> * Message: $c1 has acquired the flag. */ public static final SystemMessageId C1_ACQUIRED_THE_FLAG = new SystemMessageId(2168); /** * ID: 2169<br> * Message: Your clan has been registered to $s1's fortress battle. */ public static final SystemMessageId REGISTERED_TO_S1_FORTRESS_BATTLE = new SystemMessageId(2169); /** * ID: 2170<br> * Message: A malicious skill cannot be used when an opponent is in the peace zone. */ public static final SystemMessageId CANT_USE_BAD_MAGIC_WHEN_OPPONENT_IN_PEACE_ZONE = new SystemMessageId(2170); /** * ID: 2171<br> * Message: This item cannot be crystallized. */ public static final SystemMessageId ITEM_CANNOT_CRYSTALLIZED = new SystemMessageId(2171); /** * ID: 2172<br> * Message: +$s1$s2's auction has ended. */ public static final SystemMessageId S1_S2_AUCTION_ENDED = new SystemMessageId(2172); /** * ID: 2173<br> * Message: $s1's auction has ended. */ public static final SystemMessageId S1_AUCTION_ENDED = new SystemMessageId(2173); /** * ID: 2174<br> * Message: $c1 cannot duel because $c1 is currently polymorphed. */ public static final SystemMessageId C1_CANNOT_DUEL_WHILE_POLYMORPHED = new SystemMessageId(2174); /** * ID: 2175<br> * Message: Party duel cannot be initiated due to a polymorphed party member. */ public static final SystemMessageId CANNOT_PARTY_DUEL_WHILE_A_MEMBER_IS_POLYMORPHED = new SystemMessageId(2175); /** * ID: 2176<br> * Message: $s1's $s2 attribute has been removed. */ public static final SystemMessageId S1_ELEMENTAL_POWER_REMOVED = new SystemMessageId(2176); /** * ID: 2177<br> * Message: +$s1$s2's $s3 attribute has been removed. */ public static final SystemMessageId S1_S2_ELEMENTAL_POWER_REMOVED = new SystemMessageId(2177); /** * ID: 2178<br> * Message: Attribute removal has failed. */ public static final SystemMessageId FAILED_TO_REMOVE_ELEMENTAL_POWER = new SystemMessageId(2178); /** * ID: 2179<br> * Message: You have the highest bid submitted in a Giran Castle auction. */ public static final SystemMessageId HIGHEST_BID_FOR_GIRAN_CASTLE = new SystemMessageId(2179); /** * ID: 2180<br> * Message: You have the highest bid submitted in an Aden Castle auction. */ public static final SystemMessageId HIGHEST_BID_FOR_ADEN_CASTLE = new SystemMessageId(2180); /** * ID: 2181<br> * Message: You have highest the bid submitted in a Rune Castle auction. */ public static final SystemMessageId HIGHEST_BID_FOR_RUNE_CASTLE = new SystemMessageId(2181); /** * ID: 2182<br> * Message: You cannot polymorph while riding a boat. */ public static final SystemMessageId CANT_POLYMORPH_ON_BOAT = new SystemMessageId(2182); /** * ID: 2183<br> * Message: The fortress battle of $s1 has finished. */ public static final SystemMessageId THE_FORTRESS_BATTLE_OF_S1_HAS_FINISHED = new SystemMessageId(2183); /** * ID: 2184<br> * Message: $s1 is victorious in the fortress battle of $s2. */ public static final SystemMessageId S1_CLAN_IS_VICTORIOUS_IN_THE_FORTRESS_BATTLE_OF_S2 = new SystemMessageId(2184); /** * ID: 2185<br> * Message: Only a party leader can make the request to enter. */ public static final SystemMessageId ONLY_PARTY_LEADER_CAN_ENTER = new SystemMessageId(2185); /** * ID: 2186<br> * Message: Soul cannot be absorbed anymore. */ public static final SystemMessageId SOUL_CANNOT_BE_ABSORBED_ANYMORE = new SystemMessageId(2186); /** * ID: 2187<br> * Message: The target is located where you cannot charge. */ public static final SystemMessageId THE_TARGET_IS_LOCATED_WHERE_YOU_CANNOT_CHARGE = new SystemMessageId(2187); /** * ID: 2188<br> * Message: Another enchantment is in progress. Please complete the previous task, then try again */ public static final SystemMessageId ENCHANTMENT_ALREADY_IN_PROGRESS = new SystemMessageId(2188); /** * ID: 2189<br> * Message: Current Location : $s1, $s2, $s3 (Near Kamael Village) */ public static final SystemMessageId LOC_KAMAEL_VILLAGE_S1_S2_S3 = new SystemMessageId(2189); /** * ID: 2190<br> * Message: Current Location : $s1, $s2, $s3 (Near the south end of the Wastelands) */ public static final SystemMessageId LOC_WASTELANDS_CAMP_S1_S2_S3 = new SystemMessageId(2190); /** * ID: 2191<br> * Message: To apply selected options, the game needs to be reloaded. If you don't apply now, it will be applied when you start the game next time. Will you apply now? */ public static final SystemMessageId CONFIRM_APPLY_SELECTIONS = new SystemMessageId(2191); /** * ID: 2192<br> * Message: You have bid on an item auction. */ public static final SystemMessageId BID_ON_ITEM_AUCTION = new SystemMessageId(2192); /** * ID: 2193<br> * Message: You are too far from the NPC for that to work. */ public static final SystemMessageId TOO_FAR_FROM_NPC = new SystemMessageId(2193); /** * ID: 2194<br> * Message: Current polymorph form cannot be applied with corresponding effects. */ public static final SystemMessageId CANT_APPLY_CURRENT_POLYMORPH_WITH_CORRESPONDING_EFFECTS = new SystemMessageId(2194); /** * ID: 2195<br> * Message: You do not have enough souls. */ public static final SystemMessageId THERE_IS_NOT_ENOUGH_SOUL = new SystemMessageId(2195); /** * ID: 2196<br> * Message: No Owned Clan. */ public static final SystemMessageId NO_OWNED_CLAN = new SystemMessageId(2196); /** * ID: 2197<br> * Message: Owned by clan $s1. */ public static final SystemMessageId OWNED_S1_CLAN = new SystemMessageId(2197); /** * ID: 2198<br> * Message: You currently have the highest bid in an item auction. */ public static final SystemMessageId HIGHEST_BID_IN_ITEM_AUCTION = new SystemMessageId(2198); /** * ID: 2199<br> * Message: You cannot enter this instance zone while the NPC server is down. */ public static final SystemMessageId CANT_ENTER_INSTANCE_ZONE_NPC_SERVER_OFFLINE = new SystemMessageId(2199); /** * ID: 2200<br> * Message: This instance zone will be terminated as the NPC server is down. You will be forcibly removed from the dungeon shortly. */ public static final SystemMessageId INSTANCE_ZONE_TERMINATED_NPC_SERVER_OFFLINE = new SystemMessageId(2200); /** * ID: 2201<br> * Message: $s1 year(s) $s2 month(s) $s3 day(s) */ public static final SystemMessageId S1_YEARS_S2_MONTHS_S3_DAYS = new SystemMessageId(2201); /** * ID: 2202<br> * Message: $s1 hour(s) $s2 minute(s) $s3 second(s) */ public static final SystemMessageId S1_HOURS_S2_MINUTES_S3_SECONDS = new SystemMessageId(2202); /** * ID: 2203<br> * Message: $s1/$s2 */ public static final SystemMessageId S1_MONTHS_S2_DAYS = new SystemMessageId(2203); /** * ID: 2204<br> * Message: $s1 hour(s) */ public static final SystemMessageId S1_HOURS = new SystemMessageId(2204); /** * ID: 2205<br> * Message: You have entered an area where the mini map cannot be used. Your mini map has been closed. */ public static final SystemMessageId AREA_FORBIDS_MINIMAP = new SystemMessageId(2205); /** * ID: 2206<br> * Message: You have entered an area where the mini map can now be used. */ public static final SystemMessageId AREA_ALLOWS_MINIMAP = new SystemMessageId(2206); /** * ID: 2207<br> * Message: This is an area where you cannot use the mini map. The mini map cannot be opened. */ public static final SystemMessageId CANT_OPEN_MINIMAP = new SystemMessageId(2207); /** * ID: 2208<br> * Message: You do not meet the skill level requirements. */ public static final SystemMessageId YOU_DONT_MEET_SKILL_LEVEL_REQUIREMENTS = new SystemMessageId(2208); /** * ID: 2209<br> * Message: This is an area where your radar cannot be used */ public static final SystemMessageId AREA_WHERE_RADAR_CANNOT_BE_USED = new SystemMessageId(2209); /** * ID: 2210<br> * Message: Your skill will be returned to an unenchanted state. */ public static final SystemMessageId RETURN_TO_UNENCHANTED_CONDITION = new SystemMessageId(2210); /** * ID: 2211<br> * Message: You must learn the Onyx Beast skill before you can acquire further skills. */ public static final SystemMessageId YOU_MUST_LEARN_ONYX_BEAST_SKILL = new SystemMessageId(2211); /** * ID: 2212<br> * Message: You have not completed the necessary quest for skill acquisition. */ public static final SystemMessageId NOT_COMPLETED_QUEST_FOR_SKILL_ACQUISITION = new SystemMessageId(2212); /** * ID: 2213<br> * Message: You cannot board a ship while you are polymorphed. */ public static final SystemMessageId CANT_BOARD_SHIP_POLYMORPHED = new SystemMessageId(2213); /** * ID: 2214<br> * Message: A new character will be created with the current settings. Continue? */ public static final SystemMessageId CONFIRM_CHARACTER_CREATION = new SystemMessageId(2214); /** * ID: 2215<br> * Message: $s1 P. Def. */ public static final SystemMessageId S1_PDEF = new SystemMessageId(2215); /** * ID: 2216<br> * Message: The CPU driver is not up-to-date. Please download the latest driver. */ public static final SystemMessageId PLEASE_UPDATE_CPU_DRIVER = new SystemMessageId(2216); /** * ID: 2217<br> * Message: The ballista has been successfully destroyed. The clan's reputation will be increased. */ public static final SystemMessageId BALLISTA_DESTROYED_CLAN_REPU_INCREASED = new SystemMessageId(2217); /** * ID: 2218<br> * Message: This is a main class skill only. */ public static final SystemMessageId MAIN_CLASS_SKILL_ONLY = new SystemMessageId(2218); /** * ID: 2219<br> * Message: This squad skill has already been acquired. */ public static final SystemMessageId SQUAD_SKILL_ALREADY_ACQUIRED = new SystemMessageId(2219); /** * ID: 2220<br> * Message: The previous level skill has not been learned. */ public static final SystemMessageId PREVIOUS_LEVEL_SKILL_NOT_LEARNED = new SystemMessageId(2220); /** * ID: 2221<br> * Message: Do you wish to activate the selected functions? */ public static final SystemMessageId ACTIVATE_SELECTED_FUNTIONS_CONFIRM = new SystemMessageId(2221); /** * ID: 2222<br> * Message: It will cost 150,000 adena to place scouts. Do you wish to continue? */ public static final SystemMessageId SCOUT_COSTS_150000_ADENA = new SystemMessageId(2222); /** * ID: 2223<br> * Message: It will cost 200,000 adena for a fortress gate enhancement. Do you wish to continue? */ public static final SystemMessageId FORTRESS_GATE_COSTS_200000_ADENA = new SystemMessageId(2223); /** * ID: 2224<br> * Message: Your crossbow is preparing to fire. */ public static final SystemMessageId CROSSBOW_PREPARING_TO_FIRE = new SystemMessageId(2224); /** * ID: 2225<br> * Message: There are no other skills to learn. Please come back after $s1nd class change. */ public static final SystemMessageId NO_SKILLS_TO_LEARN_RETURN_AFTER_S1_CLASS_CHANGE = new SystemMessageId(2225); /** * ID: 2226<br> * Message: Not enough bolts. */ public static final SystemMessageId NOT_ENOUGH_BOLTS = new SystemMessageId(2226); /** * ID: 2227<br> * Message: It is not possible to register for the castle siege side or castle siege of a higher castle in the contract. */ public static final SystemMessageId NOT_POSSIBLE_TO_REGISTER_TO_CASTLE_SIEGE = new SystemMessageId(2227); /** * ID: 2228<br> * Message: Instance zone time limit: */ public static final SystemMessageId INSTANCE_ZONE_TIME_LIMIT = new SystemMessageId(2228); /** * ID: 2229<br> * Message: There is no instance zone under a time limit. */ public static final SystemMessageId NO_INSTANCEZONE_TIME_LIMIT = new SystemMessageId(2229); /** * ID: 2230<br> * Message: $s1 will be available for re-use after $s2 hour(s) $s3 minute(s). */ public static final SystemMessageId AVAILABLE_AFTER_S1_S2_HOURS_S3_MINUTES = new SystemMessageId(2230); /** * ID: 2231<br> * Message: The supply items have not been provided because the castle you are in contract with doesn't have enough clan reputation. */ public static final SystemMessageId REPUTATION_SCORE_FOR_CONTRACT_NOT_ENOUGH = new SystemMessageId(2231); /** * ID: 2232<br> * Message: $s1 will be crystallized before destruction. Will you continue? */ public static final SystemMessageId S1_CRYSTALLIZED_BEFORE_DESTRUCTION = new SystemMessageId(2232); /** * ID: 2233<br> * Message: Siege registration is not possible due to your castle contract. */ public static final SystemMessageId CANT_REGISTER_TO_SIEGE_DUE_TO_CONTRACT = new SystemMessageId(2233); /** * ID: 2234<br> * Message: Do you wish to use this Kamael exclusive Hero Weapon? */ public static final SystemMessageId CONFIRM_KAMAEL_HERO_WEAPON = new SystemMessageId(2234); /** * ID: 2235<br> * Message: The instance zone in use has been deleted and cannot be accessed. */ public static final SystemMessageId INSTANCE_ZONE_DELETED_CANT_ACCESSED = new SystemMessageId(2235); /** * ID: 2236<br> * Message: You have $s1 minute(s) left on your wyvern. */ public static final SystemMessageId S1_MINUTES_LEFT_ON_WYVERN = new SystemMessageId(2236); /** * ID: 2237<br> * Message: You have $s1 second(s) left on your wyvern. */ public static final SystemMessageId S1_SECONDS_LEFT_ON_WYVERN = new SystemMessageId(2237); /** * ID: 2238<br> * Message: You are participating in the siege of $s1. This siege is scheduled for 2 hours. */ public static final SystemMessageId PARTICIPATING_IN_SIEGE_OF_S1 = new SystemMessageId(2238); /** * ID: 2239<br> * Message: The siege of $s1, in which you are participating, has finished. */ public static final SystemMessageId SIEGE_OF_S1_FINIHSED = new SystemMessageId(2239); /** * ID: 2240<br> * Message: You cannot register for a Clan Hall War when the Clan Lord is in the process of re-delegating clan authority to another leader. */ public static final SystemMessageId CANT_REGISTER_TO_TEAM_BATTLE_CLAN_HALL_WAR_WHILE_LORD_ON_TRANSACTION_WAITING_LIST = new SystemMessageId(2240); /** * ID: 2241<br> * Message: You cannot apply for a Clan Lord delegation request if your clan has registered for a Clan Hall War. */ public static final SystemMessageId CANT_APPLY_ON_LORD_TRANSACTION_WHILE_REGISTERED_TO_TEAM_BATTLE_CLAN_HALL_WAR = new SystemMessageId(2241); /** * ID: 2242<br> * Message: Clan members cannot leave or be expelled when they are registered for a Clan Hall War. */ public static final SystemMessageId MEMBERS_CANT_LEAVE_WHEN_REGISTERED_TO_TEAM_BATTLE_CLAN_HALL_WAR = new SystemMessageId(2242); /** * ID: 2243<br> * Message: During the Bandit Stronghold or Wild Beast Reserve clan hall war, the previous clan lord rather than the new clan lord participates in battle. */ public static final SystemMessageId WHEN_BANDITSTRONGHOLD_WILDBEASTRESERVRE_CLANLORD_IN_DANGER_PREVIOUS_LORD_PARTICIPATES_IN_BATTLE = new SystemMessageId(2243); /** * ID: 2244<br> * Message: $s1 minute(s) remaining. */ public static final SystemMessageId S1_MINUTES_REMAINING = new SystemMessageId(2244); /** * ID: 2245<br> * Message: $s1 second(s) remaining. */ public static final SystemMessageId S1_SECONDS_REMAINING = new SystemMessageId(2245); /** * ID: 2246<br> * Message: The contest will begin in $s1 minute(s). */ public static final SystemMessageId CONTEST_BEGIN_IN_S1_MINUTES = new SystemMessageId(2246); /** * ID: 2247<br> * Message: You cannot board an airship while transformed. */ public static final SystemMessageId YOU_CANNOT_BOARD_AN_AIRSHIP_WHILE_TRANSFORMED = new SystemMessageId(2247); /** * ID: 2248<br> * Message: You cannot board an airship while petrified. */ public static final SystemMessageId YOU_CANNOT_BOARD_AN_AIRSHIP_WHILE_PETRIFIED = new SystemMessageId(2248); /** * ID: 2249<br> * Message: You cannot board an airship while dead. */ public static final SystemMessageId YOU_CANNOT_BOARD_AN_AIRSHIP_WHILE_DEAD = new SystemMessageId(2249); /** * ID: 2250<br> * Message: You cannot board an airship while fishing. */ public static final SystemMessageId YOU_CANNOT_BOARD_AN_AIRSHIP_WHILE_FISHING = new SystemMessageId(2250); /** * ID: 2251<br> * Message: You cannot board an airship while in battle. */ public static final SystemMessageId YOU_CANNOT_BOARD_AN_AIRSHIP_WHILE_IN_BATTLE = new SystemMessageId(2251); /** * ID: 2252<br> * Message: You cannot board an airship while in a duel. */ public static final SystemMessageId YOU_CANNOT_BOARD_AN_AIRSHIP_WHILE_IN_A_DUEL = new SystemMessageId(2252); /** * ID: 2253<br> * Message: You cannot board an airship while sitting. */ public static final SystemMessageId YOU_CANNOT_BOARD_AN_AIRSHIP_WHILE_SITTING = new SystemMessageId(2253); /** * ID: 2254<br> * Message: You cannot board an airship while casting. */ public static final SystemMessageId YOU_CANNOT_BOARD_AN_AIRSHIP_WHILE_CASTING = new SystemMessageId(2254); /** * ID: 2255<br> * Message: You cannot board an airship when a cursed weapon is equipped. */ public static final SystemMessageId YOU_CANNOT_BOARD_AN_AIRSHIP_WHILE_A_CURSED_WEAPON_IS_EQUIPPED = new SystemMessageId(2255); /** * ID: 2256<br> * Message: You cannot board an airship while holding a flag. */ public static final SystemMessageId YOU_CANNOT_BOARD_AN_AIRSHIP_WHILE_HOLDING_A_FLAG = new SystemMessageId(2256); /** * ID: 2257<br> * Message: You cannot board an airship while a pet or a servitor is summoned. */ public static final SystemMessageId YOU_CANNOT_BOARD_AN_AIRSHIP_WHILE_A_PET_OR_A_SERVITOR_IS_SUMMONED = new SystemMessageId(2257); /** * ID: 2258<br> * Message: You have already boarded another airship. */ public static final SystemMessageId YOU_HAVE_ALREADY_BOARDED_ANOTHER_AIRSHIP = new SystemMessageId(2258); /** * ID: 2259<br> * Message: Current Location: $s1, $s2, $s3 (near Fantasy Isle) */ public static final SystemMessageId LOC_FANTASY_ISLAND_S1_S2_S3 = new SystemMessageId(2259); /** * ID: 2260<br> * Message: Your pet's hunger gauge is below 10%. If your pet isn't fed soon, it may run away. */ public static final SystemMessageId PET_CAN_RUN_AWAY_WHEN_HUNGER_BELOW_10_PERCENT = new SystemMessageId(2260); /** * ID: 2261<br> * Message: $c1 has done $s3 points of damage to $c2. */ public static final SystemMessageId C1_DONE_S3_DAMAGE_TO_C2 = new SystemMessageId(2261); /** * ID: 2262<br> * Message: $c1 has received $s3 damage from $c2. */ public static final SystemMessageId C1_RECEIVED_DAMAGE_OF_S3_FROM_C2 = new SystemMessageId(2262); /** * ID: 2263<br> * Message: $c1 has received damage of $s3 through $c2. */ public static final SystemMessageId C1_RECEIVED_DAMAGE_OF_S3_THROUGH_C2 = new SystemMessageId(2263); /** * ID: 2264<br> * Message: $c1 has evaded $c2's attack. */ public static final SystemMessageId C1_EVADED_C2_ATTACK = new SystemMessageId(2264); /** * ID: 2265<br> * Message: $c1's attack went astray. */ public static final SystemMessageId C1_ATTACK_WENT_ASTRAY = new SystemMessageId(2265); /** * ID: 2266<br> * Message: $c1 landed a critical hit! */ public static final SystemMessageId C1_HAD_CRITICAL_HIT = new SystemMessageId(2266); /** * ID: 2267<br> * Message: $c1 resisted $c2's drain. */ public static final SystemMessageId C1_RESISTED_C2_DRAIN = new SystemMessageId(2267); /** * ID: 2268<br> * Message: $c1's attack failed. */ public static final SystemMessageId C1_ATTACK_FAILED = new SystemMessageId(2268); /** * ID: 2269<br> * Message: $c1 resisted $c2's magic. */ public static final SystemMessageId C1_RESISTED_C2_DRAIN2 = new SystemMessageId(2269); /** * ID: 2270<br> * Message: $c1 has received damage from $s2 through the fire of magic. */ public static final SystemMessageId C1_RECEIVED_DAMAGE_FROM_S2_THROUGH_FIRE_OF_MAGIC = new SystemMessageId(2270); /** * ID: 2271<br> * Message: $c1 weakly resisted $c2's magic. */ public static final SystemMessageId C1_WEAKLY_RESISTED_C2_MAGIC = new SystemMessageId(2271); /** * ID: 2272<br> * Message: The key you assigned as a shortcut key is not available in regular chatting mode. */ public static final SystemMessageId USE_SHORTCUT_CONFIRM = new SystemMessageId(2272); /** * ID: 2273<br> * Message: This skill cannot be learned while in the sub-class state. Please try again after changing to the main class. */ public static final SystemMessageId SKILL_NOT_FOR_SUBCLASS = new SystemMessageId(2273); /** * ID: 2276<br> * Message: The rebel army recaptured the fortress. */ public static final SystemMessageId NPCS_RECAPTURED_FORTRESS = new SystemMessageId(2276); /** * ID: 2280<br> * Message: Damage is decreased because $c1 resisted $c2's magic. */ public static final SystemMessageId DAMAGE_DECREASED_BECAUSE_C1_RESISTED_C2_MAGIC = new SystemMessageId(2280); /** * ID: 2283<br> * Message: You cannot transform while sitting. */ public static final SystemMessageId CANNOT_TRANSFORM_WHILE_SITTING = new SystemMessageId(2283); /** * ID: 2291<br> * Message: You must be in a party in order to operate the machine. */ public static final SystemMessageId CAN_OPERATE_MACHINE_WHEN_IN_PARTY = new SystemMessageId(2291); /** * ID: 2293<br> * Message: Current location: $s1, $s2, $s3 (inside the Steel Citadel) */ public static final SystemMessageId LOC_IN_STEEL_CITADEL_S1_S2_S3 = new SystemMessageId(2293); /** * ID: 2296<br> * Message: You have gained Vitality points. */ public static final SystemMessageId GAINED_VITALITY_POINTS = new SystemMessageId(2296); /** * ID: 2301<br> * Message: Current location: Steel Citadel */ public static final SystemMessageId LOC_STEEL_CITADEL = new SystemMessageId(2301); /** * ID: 2302<br> * Message: Your Dimensional Item has arrived! Visit the Dimensional Merchant in any village to obtain it. */ public static final SystemMessageId YOUR_VITAMIN_ITEM_HAS_ARRIVED = new SystemMessageId(2302); /** * ID: 2303<br> * Message: There are $s2 second(s) remaining in $s1's re-use time. */ public static final SystemMessageId S2_SECONDS_REMAINING_FOR_REUSE_S1 = new SystemMessageId(2303); /** * ID: 2304<br> * Message: There are $s2 minute(s), $s3 second(s) remaining in $s1's re-use time. */ public static final SystemMessageId S2_MINUTES_S3_SECONDS_REMAINING_FOR_REUSE_S1 = new SystemMessageId(2304); /** * ID: 2305<br> * Message: There are $s2 hour(s), $s3 minute(s), and $s4 second(s) remaining in $s1's re-use time. */ public static final SystemMessageId S2_HOURS_S3_MINUTES_S4_SECONDS_REMAINING_FOR_REUSE_S1 = new SystemMessageId(2305); /** * ID: 2306<br> * Message: Your Charm of Courage is trying to resurrect you. Would you like to resurrect now? */ public static final SystemMessageId RESURRECT_USING_CHARM_OF_COURAGE = new SystemMessageId(2306); /** * ID: 2311<br> * Message: You do not have a servitor. */ public static final SystemMessageId DONT_HAVE_SERVITOR = new SystemMessageId(2311); /** * ID: 2312<br> * Message: You do not have a pet. */ public static final SystemMessageId DONT_HAVE_PET = new SystemMessageId(2312); /** * ID: 2314<br> * Message: Your Vitality is at maximum. */ public static final SystemMessageId VITALITY_IS_AT_MAXIMUM = new SystemMessageId(2314); /** * ID: 2315<br> * Message: Your Vitality has increased. */ public static final SystemMessageId VITALITY_HAS_INCREASED = new SystemMessageId(2315); /** * ID: 2316<br> * Message: Your Vitality has decreased. */ public static final SystemMessageId VITALITY_HAS_DECREASED = new SystemMessageId(2316); /** * ID: 2317<br> * Message: Your Vitality is fully exhausted. */ public static final SystemMessageId VITALITY_IS_EXHAUSTED = new SystemMessageId(2317); /** * ID: 2319<br> * Message: You have acquired $s1 reputation. */ public static final SystemMessageId ACQUIRED_S1_REPUTATION_SCORE = new SystemMessageId(2319); /** * ID: 2321<br> * Message: Current location: Inside Kamaloka */ public static final SystemMessageId LOC_KAMALOKA = new SystemMessageId(2321); /** * ID: 2322<br> * Message: Current location: Inside Near Kamaloka */ public static final SystemMessageId LOC_NIA_KAMALOKA = new SystemMessageId(2322); /** * ID: 2323<br> * Message: Current location: Inside Rim Kamaloka */ public static final SystemMessageId LOC_RIM_KAMALOKA = new SystemMessageId(2323); /** * ID: 2326<br> * Message: You have acquired 50 Clan Fame Points. */ public static final SystemMessageId ACQUIRED_50_CLAN_FAME_POINTS = new SystemMessageId(2326); /** * ID: 2327<br> * Message: You don't have enough reputation to do that. */ public static final SystemMessageId NOT_ENOUGH_FAME_POINTS = new SystemMessageId(2327); /** * ID: 2333<br> * Message: You cannot receive the Dimensional Item because you have exceed your inventory weight/quantity limit. */ public static final SystemMessageId YOU_CANNOT_RECEIVE_THE_VITAMIN_ITEM = new SystemMessageId(2333); /** * ID: 2335<br> * Message: There are no more Dimensional Items to be found. */ public static final SystemMessageId THERE_ARE_NO_MORE_VITAMIN_ITEMS_TO_BE_FOUND = new SystemMessageId(2335); /** * ID: 2336<br> * Message: Half-Kill! */ public static final SystemMessageId HALF_KILL = new SystemMessageId(2336); /** * ID: 2337<br> * Message: Your CP was drained because you were hit with a Half-Kill skill. */ public static final SystemMessageId CP_DISAPPEARS_WHEN_HIT_WITH_A_HALF_KILL_SKILL = new SystemMessageId(2337); /** * ID: 2348<br> * Message: You cannot use My Teleports during a battle. */ public static final SystemMessageId YOU_CANNOT_USE_MY_TELEPORTS_DURING_A_BATTLE = new SystemMessageId(2348); /** * ID: 2349<br> * Message: You cannot use My Teleports while participating a large-scale battle such as a castle siege, fortress siege, or hideout siege. */ public static final SystemMessageId YOU_CANNOT_USE_MY_TELEPORTS_WHILE_PARTICIPATING = new SystemMessageId(2349); /** * ID: 2350<br> * Message: You cannot use My Teleports during a duel. */ public static final SystemMessageId YOU_CANNOT_USE_MY_TELEPORTS_DURING_A_DUEL = new SystemMessageId(2350); /** * ID: 2351<br> * Message: You cannot use My Teleports while flying. */ public static final SystemMessageId YOU_CANNOT_USE_MY_TELEPORTS_WHILE_FLYING = new SystemMessageId(2351); /** * ID: 2352<br> * Message: You cannot use My Teleports while participating in an Olympiad match. */ public static final SystemMessageId YOU_CANNOT_USE_MY_TELEPORTS_WHILE_PARTICIPATING_IN_AN_OLYMPIAD_MATCH = new SystemMessageId(2352); /** * ID: 2353<br> * Message: You cannot use My Teleports while you are in a petrified or paralyzed state. */ public static final SystemMessageId YOU_CANNOT_USE_MY_TELEPORTS_WHILE_YOU_ARE_PARALYZED = new SystemMessageId(2353); /** * ID: 2354<br> * Message: You cannot use My Teleports while you are dead. */ public static final SystemMessageId YOU_CANNOT_USE_MY_TELEPORTS_WHILE_YOU_ARE_DEAD = new SystemMessageId(2354); /** * ID: 2355<br> * Message: You cannot use My Teleports in this area. */ public static final SystemMessageId YOU_CANNOT_USE_MY_TELEPORTS_IN_THIS_AREA = new SystemMessageId(2355); /** * ID: 2356<br> * Message: You cannot use My Teleports underwater. */ public static final SystemMessageId YOU_CANNOT_USE_MY_TELEPORTS_UNDERWATER = new SystemMessageId(2356); /** * ID: 2357<br> * Message: You cannot use My Teleports in an instant zone. */ public static final SystemMessageId YOU_CANNOT_USE_MY_TELEPORTS_IN_AN_INSTANT_ZONE = new SystemMessageId(2357); /** * ID: 2358<br> * Message: You have no space to save the teleport location. */ public static final SystemMessageId YOU_HAVE_NO_SPACE_TO_SAVE_THE_TELEPORT_LOCATION = new SystemMessageId(2358); /** * ID: 2359<br> * Message: You cannot teleport because you do not have a teleport item. */ public static final SystemMessageId YOU_CANNOT_TELEPORT_BECAUSE_YOU_DO_NOT_HAVE_A_TELEPORT_ITEM = new SystemMessageId(2359); /** * ID: 2361<br> * Message: Current location: $s1 */ public static final SystemMessageId CURRENT_LOCATION_S1 = new SystemMessageId(2361); /** * ID: 2366<br> * Message: The limited-time item has disappeared because the remaining time ran out. */ public static final SystemMessageId TIME_LIMITED_ITEM_DELETED = new SystemMessageId(2366); /** * ID: 2371<br> * Message: $c1 was reported as a BOT. */ public static final SystemMessageId C1_WAS_REPORTED_AS_BOT = new SystemMessageId(2371); /** * ID: 2372<br> * Message: There is not much time remaining until the hunting helper pet leaves. */ public static final SystemMessageId THERE_NOT_MUCH_TIME_REMAINING_UNTIL_HELPER_LEAVES = new SystemMessageId(2372); /** * ID: 2373<br> * Message: Your minion is now leaving. */ public static final SystemMessageId THE_HELPER_PET_LEAVING = new SystemMessageId(2373); /** * ID: 2375<br> * Message: Your minion cannot be returned because there is not much time remaining until it leaves. */ public static final SystemMessageId THE_HELPER_PET_CANNOT_BE_RETURNED = new SystemMessageId(2375); /** * ID: 2376<br> * Message: You cannot receive a Dimensional Item during an exchange. */ public static final SystemMessageId YOU_CANNOT_RECEIVE_A_VITAMIN_ITEM_DURING_AN_EXCHANGE = new SystemMessageId(2376); /** * ID: 2377<br> * Message: You cannot report a character who is in a peace zone or a battlefield. */ public static final SystemMessageId YOU_CANNOT_REPORT_CHARACTER_IN_PEACE_OR_BATTLE_ZONE = new SystemMessageId(2377); /** * ID: 2378<br> * Message: You cannot report when a clan war has been declared. */ public static final SystemMessageId YOU_CANNOT_REPORT_CLAN_WAR_ENEMY = new SystemMessageId(2378); /** * ID: 2379<br> * Message: You cannot report a character who has not acquired any Exp. after connecting. */ public static final SystemMessageId YOU_CANNOT_REPORT_CHAR_WHO_ACQUIRED_XP = new SystemMessageId(2379); /** * ID: 2380<br> * Message: You cannot report this person again at this time. */ public static final SystemMessageId YOU_CANNOT_REPORT_CHAR_AT_THIS_TIME_1 = new SystemMessageId(2380); /** * ID: 2381<br> * Message: You cannot report this person again at this time. */ public static final SystemMessageId YOU_CANNOT_REPORT_CHAR_AT_THIS_TIME_2 = new SystemMessageId(2381); /** * ID: 2382<br> * Message: You cannot report this person again at this time. */ public static final SystemMessageId YOU_CANNOT_REPORT_CHAR_AT_THIS_TIME_3 = new SystemMessageId(2382); /** * ID: 2383<br> * Message: You cannot report this person again at this time. */ public static final SystemMessageId YOU_CANNOT_REPORT_CHAR_AT_THIS_TIME_4 = new SystemMessageId(2383); /** * ID: 2390<br> * Message: Your number of My Teleports slots has reached its maximum limit. */ public static final SystemMessageId YOUR_NUMBER_OF_MY_TELEPORTS_SLOTS_HAS_REACHED_ITS_MAXIMUM_LIMIT = new SystemMessageId(2390); /** * ID: 2391<br> * Message: You have used the Feather of Blessing to resurrect. */ public static final SystemMessageId YOU_HAVE_USED_THE_FEATHER_OF_BLESSING_TO_RESURRECT = new SystemMessageId(2391); /** * ID: 2392<br> * Message: The Dimensional Item cannot be located because of a temporary connection error. */ public static final SystemMessageId THE_DIMENSIONAL_ITEM_CANNOT_BE_LOCATED_BECAUSE_OF_A_TEMPORARY_CONNECTION_ERROR = new SystemMessageId(2392); /** * ID: 2393<br> * Message: You have acquired $s1 PC Points. */ public static final SystemMessageId YOU_HAVE_ACQUIRED_S1_PC_POINTS = new SystemMessageId(2393); /** * ID: 2394<br> * Message: That skill cannot be used because your pet/servitor lacks sufficient MP. */ public static final SystemMessageId THAT_SKILL_CANNOT_BE_USED_BECAUSE_YOUR_PET_SERVITOR_LACKS_SUFFICIENT_MP = new SystemMessageId(2394); /** * ID: 2395<br> * Message: That skill cannot be used because your pet/servitor lacks sufficient HP. */ public static final SystemMessageId THAT_SKILL_CANNOT_BE_USED_BECAUSE_YOUR_PET_SERVITOR_LACKS_SUFFICIENT_HP = new SystemMessageId(2395); /** * ID: 2396<br> * Message: That pet/servitor skill cannot be used because it is recharging. */ public static final SystemMessageId PET_SKILL_CANNOT_BE_USED_RECHARCHING = new SystemMessageId(2396); /** * ID: 2398<br> * Message: You have no open My Teleports slots. */ public static final SystemMessageId YOU_HAVE_NO_OPEN_MY_TELEPORTS_SLOTS = new SystemMessageId(2398); /** * ID: 2400<br> * Message: Instant Zone currently in use: $s1 */ public static final SystemMessageId INSTANT_ZONE_CURRENTLY_INUSE_S1 = new SystemMessageId(2400); /** * ID: 2402<br> * Message: The Territory War request period has ended. */ public static final SystemMessageId THE_TERRITORY_WAR_REGISTERING_PERIOD_ENDED = new SystemMessageId(2402); /** * ID: 2403<br> * Message: The Territory War begins in 10 minutes! */ public static final SystemMessageId TERRITORY_WAR_BEGINS_IN_10_MINUTES = new SystemMessageId(2403); /** * ID: 2404<br> * Message: The Territory War begins in 5 minutes! */ public static final SystemMessageId TERRITORY_WAR_BEGINS_IN_5_MINUTES = new SystemMessageId(2404); /** * ID: 2405<br> * Message: The Territory War begins in 1 minute! */ public static final SystemMessageId TERRITORY_WAR_BEGINS_IN_1_MINUTE = new SystemMessageId(2405); /** * ID: 2408<br> * Message: You are currently registered for a 3 vs. 3 class irrelevant team match. */ public static final SystemMessageId YOU_HAVE_REGISTERED_IN_A_WAITING_LIST_OF_TEAM_GAMES = new SystemMessageId(2408); /** * ID: 2409<br> * Message: The number of My Teleports slots has been increased. */ public static final SystemMessageId THE_NUMBER_OF_MY_TELEPORTS_SLOTS_HAS_BEEN_INCREASED = new SystemMessageId(2409); /** * ID: 2410<br> * Message: You cannot use My Teleports to reach this area! */ public static final SystemMessageId YOU_CANNOT_USE_MY_TELEPORTS_TO_REACH_THIS_AREA = new SystemMessageId(2410); /** * ID: 2424<br> * Message: The collection has failed. */ public static final SystemMessageId THE_COLLECTION_HAS_FAILED = new SystemMessageId(2424); /** * ID: 2440<br> * Message: $c1 is already registered on the waiting list for the 3 vs. 3 class irrelevant team match. */ public static final SystemMessageId C1_IS_ALREADY_REGISTERED_NON_CLASS_LIMITED_EVENT_TEAMS = new SystemMessageId(2440); /** * ID: 2441<br> * Message: Only a party leader can request a team match. */ public static final SystemMessageId ONLY_PARTY_LEADER_CAN_REQUEST_TEAM_MATCH = new SystemMessageId(2441); /** * ID: 2442<br> * Message: The request cannot be made because the requirements have not been met. To participate in a team match, you must first form a 3-member party. */ public static final SystemMessageId PARTY_REQUIREMENTS_NOT_MET = new SystemMessageId(2442); /** * ID: 2448<br> * Message: Happy birthday! Alegria has sent you a birthday gift. */ public static final SystemMessageId YOUR_BIRTHDAY_GIFT_HAS_ARRIVED = new SystemMessageId(2448); /** * ID: 2449<br> * Message: There are $s1 days remaining until your birthday. On your birthday, you will receive a gift that Alegria has carefully prepared. */ public static final SystemMessageId THERE_ARE_S1_DAYS_UNTIL_YOUR_CHARACTERS_BIRTHDAY = new SystemMessageId(2449); /** * ID: 2450<br> * Message: $c1's birthday is $s3/$s4/$s2. */ public static final SystemMessageId C1_BIRTHDAY_IS_S3_S4_S2 = new SystemMessageId(2450); /** * ID: 2451<br> * Message: Your cloak has been unequipped because your armor set is no longer complete. */ public static final SystemMessageId CLOAK_REMOVED_BECAUSE_ARMOR_SET_REMOVED = new SystemMessageId(2451); /** * ID: 2455<br> * Message: The airship must be summoned in order for you to board. */ public static final SystemMessageId THE_AIRSHIP_MUST_BE_SUMMONED_TO_BOARD = new SystemMessageId(2455); /** * ID: 2456<br> * Message: In order to acquire an airship, the clan's level must be level 5 or higher. */ public static final SystemMessageId THE_AIRSHIP_NEED_CLANLVL_5_TO_SUMMON = new SystemMessageId(2456); /** * ID: 2457<br> * Message: An airship cannot be summoned because either you have not registered your airship license, or the airship has not yet been summoned. */ public static final SystemMessageId THE_AIRSHIP_NEED_LICENSE_TO_SUMMON = new SystemMessageId(2457); /** * ID: 2458<br> * Message: Your clan's airship is already being used by another clan member. */ public static final SystemMessageId THE_AIRSHIP_ALREADY_USED = new SystemMessageId(2458); /** * ID: 2459<br> * Message: The Airship Summon License has already been acquired. */ public static final SystemMessageId THE_AIRSHIP_SUMMON_LICENSE_ALREADY_ACQUIRED = new SystemMessageId(2459); /** * ID: 2460<br> * Message: The clan owned airship already exists. */ public static final SystemMessageId THE_AIRSHIP_IS_ALREADY_EXISTS = new SystemMessageId(2460); /** * ID: 2461<br> * Message: Airship Summon License registration can only be done by the clan leader. */ public static final SystemMessageId THE_AIRSHIP_NO_PRIVILEGES = new SystemMessageId(2461); /** * ID: 2462<br> * Message: An airship cannot be summoned because you don't have enough $s1. */ public static final SystemMessageId THE_AIRSHIP_NEED_MORE_S1 = new SystemMessageId(2462); /** * ID: 2463<br> * Message: The airship's fuel (EP) will soon run out. */ public static final SystemMessageId THE_AIRSHIP_FUEL_SOON_RUN_OUT = new SystemMessageId(2463); /** * ID: 2464<br> * Message: The airship's fuel (EP) has run out. The airship's speed will be greatly decreased in this condition. */ public static final SystemMessageId THE_AIRSHIP_FUEL_RUN_OUT = new SystemMessageId(2464); /** * ID: 2465<br> * Message: You have selected a 3 vs. 3 class irrelevant team match. Do you wish to participate? */ public static final SystemMessageId OLYMPIAD_3VS3_CONFIRM = new SystemMessageId(2465); /** * ID: 2466<br> * Message: A pet on support stance cannot use skills. */ public static final SystemMessageId PET_AUXILIARY_MODE_CANNOT_USE_SKILLS = new SystemMessageId(2466); /** * ID: 2468<br> * Message: You have used a report point on $c1. You have $s2 points remaining on this account. */ public static final SystemMessageId YOU_HAVE_USED_REPORT_POINT_ON_C1_YOU_HAVE_C2_POINTS_LEFT = new SystemMessageId(2468); /** * ID: 2469<br> * Message: You have used all available points. Points are reset everyday at noon. */ public static final SystemMessageId YOU_HAVE_USED_ALL_POINTS_POINTS_ARE_RESET_AT_NOON = new SystemMessageId(2469); /** * ID: 2470<br> * Message: This character cannot make a report. You cannot make a report while located inside a peace zone or a battlefield, while you are an opposing clan member during a clan war, or while participating in the Olympiad. */ public static final SystemMessageId TARGET_NOT_REPORT_CANNOT_REPORT_PEACE_PVP_ZONE_OR_OLYMPIAD_OR_CLAN_WAR_ENEMY = new SystemMessageId(2470); /** * ID: 2471<br> * Message: This character cannot make a report. The target has already been reported by either your clan or alliance, or has already been reported from your current IP. */ public static final SystemMessageId CANNOT_REPORT_TARGET_ALREDY_REPORTED_BY_CLAN_ALLY_MEMBER_OR_SAME_IP = new SystemMessageId(2471); /** * ID: 2472<br> * Message: This character cannot make a report because another character from this account has already done so. */ public static final SystemMessageId CANNOT_REPORT_ALREDY_REPORED_FROM_THIS_ACCOUNT = new SystemMessageId(2472); /** * ID: 2473<br> * Message: You have been reported as an illegal program user, so your chatting will be blocked for 10 minutes. */ public static final SystemMessageId YOU_HAVE_BEEN_REPORTED_10_MIN_CHAT_BLOCKED = new SystemMessageId(2473); /** * ID: 2474<br> * Message: You have been reported as an illegal program user, so your party participation will be blocked for 60 minutes. */ public static final SystemMessageId YOU_HAVE_BEEN_REPORTED_60_MIN_PARTY_BLOCKED = new SystemMessageId(2474); /** * ID: 2475<br> * Message: You have been reported as an illegal program user, so your party participation will be blocked for 120 minutes. */ public static final SystemMessageId YOU_HAVE_BEEN_REPORTED_120_MIN_PARTY_BLOCKED = new SystemMessageId(2475); /** * ID: 2476<br> * Message: You have been reported as an illegal program user, so your party participation will be blocked for 180 minutes. */ public static final SystemMessageId YOU_HAVE_BEEN_REPORTED_180_MIN_PARTY_BLOCKED = new SystemMessageId(2476); /** * ID: 2477<br> * Message: You have been reported as an illegal program user, so your actions will be restricted for 120 minutes. */ public static final SystemMessageId YOU_HAVE_BEEN_REPORTED_120_MIN_ACTION_BLOCKED = new SystemMessageId(2477); /** * ID: 2478<br> * Message: You have been reported as an illegal program user, so your actions will be restricted for 180 minutes. */ public static final SystemMessageId YOU_HAVE_BEEN_REPORTED_180_MIN_ACTION_BLOCKED = new SystemMessageId(2478); /** * ID: 2479<br> * Message: You have been reported as an illegal program user, so your actions will be restricted for 180 minutes. */ public static final SystemMessageId YOU_HAVE_BEEN_REPORTED_180_MIN_ACTION_BLOCKED_2 = new SystemMessageId(2479); /** * ID: 2480<br> * Message: You have been reported as an illegal program user, so movement is prohibited for 120 minutes. */ public static final SystemMessageId YOU_HAVE_BEEN_REPORTED_120_MIN_MOVEMENT_BLOCKED = new SystemMessageId(2480); /** * ID: 2481<br> * Message: $c1 has been reported as an illegal program user and is currently being investigated. */ public static final SystemMessageId C1_REPORTED_AND_IS_BEING_INVESTIGATED = new SystemMessageId(2481); /** * ID: 2482<br> * Message: $c1 has been reported as an illegal program user and cannot join a party. */ public static final SystemMessageId C1_REPORTED_AND_CANNOT_PARTY = new SystemMessageId(2482); /** * ID: 2483<br> * Message: You have been reported as an illegal program user, so chatting is not allowed. */ public static final SystemMessageId YOU_HAVE_BEEN_REPORTED_SO_CHATTING_NOT_ALLOWED = new SystemMessageId(2483); /** * ID: 2484<br> * Message: You have been reported as an illegal program user, so participating in a party is not allowed. */ public static final SystemMessageId YOU_HAVE_BEEN_REPORTED_SO_PARTY_NOT_ALLOWED = new SystemMessageId(2484); /** * ID: 2485<br> * Message: You have been reported as an illegal program user so your actions have been restricted. */ public static final SystemMessageId YOU_HAVE_BEEN_REPORTED_SO_ACTIONS_NOT_ALLOWED = new SystemMessageId(2485); /** * ID: 2486<br> * Message: You have been blocked due to verification that you are using a third party program. Subsequent violations may result in termination of your account rather than a penalty within the game. */ public static final SystemMessageId YOU_HAVE_BEEN_BLOCKED_SUBSEQUENT_VIOLATIONS_RESULT_ACCOUNT_TERMINATION = new SystemMessageId(2486); /** * ID: 2487<br> * Message: You have been reported as an illegal program user, and your connection has been ended. Please contact our CS team to confirm your identity. */ public static final SystemMessageId YOU_HAVE_BEEN_REPORTED_AS_BOT_CONTACT_OUR_CS_TEAM = new SystemMessageId(2487); /** * ID: 2491<br> * Message: Your ship cannot teleport because it does not have enough fuel for the trip. */ public static final SystemMessageId THE_AIRSHIP_CANNOT_TELEPORT = new SystemMessageId(2491); /** * ID: 2492<br> * Message: The airship has been summoned. It will automatically depart in %s minutes. */ public static final SystemMessageId THE_AIRSHIP_SUMMONED = new SystemMessageId(2492); /** * ID: 2500<br> * Message: Your collection has succeeded. */ public static final SystemMessageId THE_COLLECTION_HAS_SUCCEEDED = new SystemMessageId(2500); /** * ID: 2701<br> * Message: The match is being prepared. Please try again later. */ public static final SystemMessageId MATCH_BEING_PREPARED_TRY_LATER = new SystemMessageId(2701); /** * ID: 2702<br> * Message: You were excluded from the match because the registration count was not correct. */ public static final SystemMessageId EXCLUDED_FROM_MATCH_DUE_INCORRECT_COUNT = new SystemMessageId(2702); /** * ID: 2703<br> * Message: Team members were modified because the teams were unbalanced. */ public static final SystemMessageId TEAM_ADJUSTED_BECAUSE_WRONG_POPULATION_RATIO = new SystemMessageId(2703); /** * ID: 2704<br> * Message: You cannot register because capacity has been exceeded. */ public static final SystemMessageId CANNOT_REGISTER_CAUSE_QUEUE_FULL = new SystemMessageId(2704); /** * ID: 2705<br> * Message: The match waiting time was extended by 1 minute. */ public static final SystemMessageId MATCH_WAITING_TIME_EXTENDED = new SystemMessageId(2705); /** * ID: 2706<br> * Message: You cannot enter because you do not meet the requirements. */ public static final SystemMessageId CANNOT_ENTER_CAUSE_DONT_MATCH_REQUIREMENTS = new SystemMessageId(2706); /** * ID: 2707<br> * Message: You must wait 10 seconds before attempting to register again. */ public static final SystemMessageId CANNOT_REQUEST_REGISTRATION_10_SECS_AFTER = new SystemMessageId(2707); /** * ID: 2708<br> * Message: You cannot register while in possession of a cursed weapon. */ public static final SystemMessageId CANNOT_REGISTER_PROCESSING_CURSED_WEAPON = new SystemMessageId(2708); /** * ID: 2709<br> * Message: Applicants for the Olympiad, Underground Coliseum, or Kratei's Cube matches cannot register. */ public static final SystemMessageId COLISEUM_OLYMPIAD_KRATEIS_APPLICANTS_CANNOT_PARTICIPATE = new SystemMessageId(2709); /** * ID: 2710<br> * Message: Current location: $s1, $s2, $s3 (near the Keucereus Alliance Base) */ public static final SystemMessageId LOC_KEUCEREUS_S1_S2_S3 = new SystemMessageId(2710); /** * ID: 2711<br> * Message: Current location: $s1, $s2, $s3 (inside the Seed of Infinity) */ public static final SystemMessageId LOC_IN_SEED_INFINITY_S1_S2_S3 = new SystemMessageId(2711); /** * ID: 2712<br> * Message: Current location: $s1, $s2, $s3 (outside the Seed of Infinity) */ public static final SystemMessageId LOC_OUT_SEED_INFINITY_S1_S2_S3 = new SystemMessageId(2712); /** * ID: 2716<br> * Message: Current location: $s1, $s2, $s3 (inside Aerial Cleft) */ public static final SystemMessageId LOC_CLEFT_S1_S2_S3 = new SystemMessageId(2716); /** * ID: 2720<br> * Message: Instant zone: $s1's entry has been restricted. You can check the next possible entry time by using the command "/instancezone." */ public static final SystemMessageId INSTANT_ZONE_FROM_HERE_S1_S_ENTRY_HAS_BEEN_RESTRICTED = new SystemMessageId(2720); /** * ID: 2721<br> * Message: You are too high to perform this action. Please lower your altitude and try again. */ public static final SystemMessageId TOO_HIGH_TO_PERFORM_THIS_ACTION = new SystemMessageId(2721); /** * ID: 2722<br> * Message: Another airship has already been summoned. Please try again later. */ public static final SystemMessageId ANOTHER_AIRSHIP_ALREADY_SUMMONED = new SystemMessageId(2722); /** * ID: 2727<br> * Message: You cannot board because you do not meet the requirements. */ public static final SystemMessageId YOU_CANNOT_BOARD_NOT_MEET_REQUEIREMENTS = new SystemMessageId(2727); /** * ID: 2728<br> * Message: This action is prohibited while mounted or on an airship. */ public static final SystemMessageId ACTION_PROHIBITED_WHILE_MOUNTED_OR_ON_AN_AIRSHIP = new SystemMessageId(2728); /** * ID: 2729<br> * Message: You cannot control the helm while transformed. */ public static final SystemMessageId YOU_CANNOT_CONTROL_THE_HELM_WHILE_TRANSFORMED = new SystemMessageId(2729); /** * ID: 2730<br> * Message: You cannot control the helm while you are petrified. */ public static final SystemMessageId YOU_CANNOT_CONTROL_THE_HELM_WHILE_YOU_ARE_PETRIFIED = new SystemMessageId(2730); /** * ID: 2731<br> * Message: You cannot control the helm when you are dead. */ public static final SystemMessageId YOU_CANNOT_CONTROL_THE_HELM_WHEN_YOU_ARE_DEAD = new SystemMessageId(2731); /** * ID: 2732<br> * Message: You cannot control the helm while fishing. */ public static final SystemMessageId YOU_CANNOT_CONTROL_THE_HELM_WHILE_FISHING = new SystemMessageId(2732); /** * ID: 2733<br> * Message: You cannot control the helm while in a battle. */ public static final SystemMessageId YOU_CANNOT_CONTROL_THE_HELM_WHILE_IN_A_BATTLE = new SystemMessageId(2733); /** * ID: 2734<br> * Message: You cannot control the helm while in a duel. */ public static final SystemMessageId YOU_CANNOT_CONTROL_THE_HELM_WHILE_IN_A_DUEL = new SystemMessageId(2734); /** * ID: 2735<br> * Message: You cannot control the helm while in a sitting position. */ public static final SystemMessageId YOU_CANNOT_CONTROL_THE_HELM_WHILE_IN_A_SITTING_POSITION = new SystemMessageId(2735); /** * ID: 2736<br> * Message: You cannot control the helm while using a skill. */ public static final SystemMessageId YOU_CANNOT_CONTROL_THE_HELM_WHILE_USING_A_SKILL = new SystemMessageId(2736); /** * ID: 2737<br> * Message: You cannot control the helm while a cursed weapon is equipped. */ public static final SystemMessageId YOU_CANNOT_CONTROL_THE_HELM_WHILE_A_CURSED_WEAPON_IS_EQUIPPED = new SystemMessageId(2737); /** * ID: 2738<br> * Message: You cannot control the helm while holding a flag. */ public static final SystemMessageId YOU_CANNOT_CONTROL_THE_HELM_WHILE_HOLDING_A_FLAG = new SystemMessageId(2738); /** * ID: 2748<br> * Message: You have been reported as an illegal program user and cannot report other users. */ public static final SystemMessageId YOU_HAVE_BEEN_REPORTED_AND_CANNOT_REPORT = new SystemMessageId(2748); /** * ID: 2750<br> * Message: The $s1 ward has been destroyed! $c2 now has the territory ward. */ public static final SystemMessageId THE_S1_WARD_HAS_BEEN_DESTROYED_C2_HAS_THE_WARD = new SystemMessageId(2750); /** * ID: 2751<br> * Message: The character that acquired $s1's ward has been killed. */ public static final SystemMessageId THE_CHAR_THAT_ACQUIRED_S1_WARD_HAS_BEEN_KILLED = new SystemMessageId(2751); /** * ID: 2762<br> * Message: You cannot control because you are too far. */ public static final SystemMessageId CANT_CONTROL_TOO_FAR = new SystemMessageId(2762); /** * ID: 2764<br> * Message: You cannot enter because the corresponding alliance channel's maximum number of entrants has been reached. */ public static final SystemMessageId YOU_CANNOT_ENTER_BECAUSE_MAXIMUM_ENTRANTS = new SystemMessageId(2764); /** * ID: 2765<br> * Message: Only the alliance channel leader can attempt entry. */ public static final SystemMessageId ONLY_ALLIANCE_CHANNEL_LEADER_CAN_ENTER = new SystemMessageId(2765); /** * ID: 2766<br> * Message: Seed of Infinity Stage 1 Attack In Progress */ public static final SystemMessageId SEED_OF_INFINITY_STAGE_1_ATTACK_IN_PROGRESS = new SystemMessageId(2766); /** * ID: 2767<br> * Message: Seed of Infinity Stage 2 Attack In Progress */ public static final SystemMessageId SEED_OF_INFINITY_STAGE_2_ATTACK_IN_PROGRESS = new SystemMessageId(2767); /** * ID: 2768<br> * Message: Seed of Infinity Conquest Complete */ public static final SystemMessageId SEED_OF_INFINITY_CONQUEST_COMPLETE = new SystemMessageId(2768); /** * ID: 2769<br> * Message: Seed of Infinity Stage 1 Defense In Progress */ public static final SystemMessageId SEED_OF_INFINITY_STAGE_1_DEFENSE_IN_PROGRESS = new SystemMessageId(2769); /** * ID: 2770<br> * Message: Seed of Infinity Stage 2 Defense In Progress */ public static final SystemMessageId SEED_OF_INFINITY_STAGE_2_DEFENSE_IN_PROGRESS = new SystemMessageId(2770); /** * ID: 2771<br> * Message: Seed of Destruction Attack in Progress */ public static final SystemMessageId SEED_OF_DESTRUCTION_ATTACK_IN_PROGRESS = new SystemMessageId(2771); /** * ID: 2772<br> * Message: Seed of Destruction Conquest Complete */ public static final SystemMessageId SEED_OF_DESTRUCTION_CONQUEST_COMPLETE = new SystemMessageId(2772); /** * ID: 2773<br> * Message: Seed of Destruction Defense in Progress */ public static final SystemMessageId SEED_OF_DESTRUCTION_DEFENSE_IN_PROGRESS = new SystemMessageId(2773); /** * ID: 2774<br> * Message: You can make another report in $s1-minute(s). You have $s2 points remaining on this account. */ public static final SystemMessageId YOU_CAN_REPORT_IN_S1_MINS_YOU_HAVE_S2_POINTS_LEFT = new SystemMessageId(2774); /** * ID: 2777<br> * Message: The airship summon license has been entered. Your clan can now summon the airship. */ public static final SystemMessageId THE_AIRSHIP_SUMMON_LICENSE_ENTERED = new SystemMessageId(2777); /** * ID: 2778<br> * Message: You cannot teleport while in possession of a ward. */ public static final SystemMessageId YOU_CANNOT_TELEPORT_WHILE_IN_POSSESSION_OF_A_WARD = new SystemMessageId(2778); /** * ID: 2793<br> * Message: You must have a minimum of ($s1) people to enter this Instant Zone. Your request for entry is denied. */ public static final SystemMessageId YOU_MUST_HAVE_MINIMUM_OF_S1_PEOPLE_TO_ENTER = new SystemMessageId(2793); /** * ID: 2795<br> * Message: You've already requested a territory war in another territory elsewhere. */ public static final SystemMessageId YOU_ALREADY_REQUESTED_TW_REGISTRATION = new SystemMessageId(2795); /** * ID: 2796<br> * Message: The clan who owns the territory cannot participate in the territory war as mercenaries. */ public static final SystemMessageId THE_TERRITORY_OWNER_CLAN_CANNOT_PARTICIPATE_AS_MERCENARIES = new SystemMessageId(2796); /** * ID: 2797<br> * Message: It is not a territory war registration period, so a request cannot be made at this time. */ public static final SystemMessageId NOT_TERRITORY_REGISTRATION_PERIOD = new SystemMessageId(2797); /** * ID: 2798<br> * Message: The territory war will end in $s1-hour(s). */ public static final SystemMessageId THE_TERRITORY_WAR_WILL_END_IN_S1_HOURS = new SystemMessageId(2798); /** * ID: 2799<br> * Message: The territory war will end in $s1-minute(s). */ public static final SystemMessageId THE_TERRITORY_WAR_WILL_END_IN_S1_MINUTES = new SystemMessageId(2799); /** * ID: 2900<br> * Message: $s1-second(s) to the end of territory war! */ public static final SystemMessageId S1_SECONDS_TO_THE_END_OF_TERRITORY_WAR = new SystemMessageId(2900); /** * ID: 2901<br> * Message: You cannot force attack a member of the same territory. */ public static final SystemMessageId YOU_CANNOT_ATTACK_A_MEMBER_OF_THE_SAME_TERRITORY = new SystemMessageId(2901); /** * ID: 2902<br> * Message: You've acquired the ward. Move quickly to your forces' outpost. */ public static final SystemMessageId YOU_VE_ACQUIRED_THE_WARD = new SystemMessageId(2902); /** * ID: 2903<br> * Message: Territory war has begun. */ public static final SystemMessageId TERRITORY_WAR_HAS_BEGUN = new SystemMessageId(2903); /** * ID: 2904<br> * Message: Territory war has ended. */ public static final SystemMessageId TERRITORY_WAR_HAS_ENDED = new SystemMessageId(2904); /** * ID: 2911<br> * Message: You've requested $c1 to be on your Friends List. */ public static final SystemMessageId YOU_REQUESTED_C1_TO_BE_FRIEND = new SystemMessageId(2911); /** * ID: 2913<br> * Message: Clan $s1 has succeeded in capturing $s2's territory ward. */ public static final SystemMessageId CLAN_S1_HAS_SUCCEDED_IN_CAPTURING_S2_TERRITORY_WARD = new SystemMessageId(2913); /** * ID: 2914<br> * Message: The territory war will begin in 20 minutes! Territory related functions (i.e.: battlefield channel, Disguise Scrolls, Transformations, etc...) can now be used. */ public static final SystemMessageId TERRITORY_WAR_BEGINS_IN_20_MINUTES = new SystemMessageId(2914); /** * ID: 2922<br> * Message: Block Checker will end in 5 seconds! */ public static final SystemMessageId BLOCK_CHECKER_ENDS_5 = new SystemMessageId(2922); /** * ID: 2923<br> * Message: Block Checker will end in 4 seconds!! */ public static final SystemMessageId BLOCK_CHECKER_ENDS_4 = new SystemMessageId(2923); /** * ID: 2924<br> * Message: You cannot enter a Seed while in a flying transformation state. */ public static final SystemMessageId YOU_CANNOT_ENTER_SEED_IN_FLYING_TRANSFORM = new SystemMessageId(2924); /** * ID: 2925<br> * Message: Block Checker will end in 3 seconds!!! */ public static final SystemMessageId BLOCK_CHECKER_ENDS_3 = new SystemMessageId(2925); /** * ID: 2926<br> * Message: Block Checker will end in 2 seconds!!!! */ public static final SystemMessageId BLOCK_CHECKER_ENDS_2 = new SystemMessageId(2926); /** * ID: 2927<br> * Message: Block Checker will end in 1 second!!!!! */ public static final SystemMessageId BLOCK_CHECKER_ENDS_1 = new SystemMessageId(2927); /** * ID: 2928<br> * Message: The $c1 team has won. */ public static final SystemMessageId TEAM_C1_WON = new SystemMessageId(2928); /** * ID: 2936<br> * Message: The disguise scroll cannot be used because it is meant for use in a different territory. */ public static final SystemMessageId THE_DISGUISE_SCROLL_MEANT_FOR_DIFFERENT_TERRITORY = new SystemMessageId(2936); /** * ID: 2937<br> * Message: A territory owning clan member cannot use a disguise scroll. */ public static final SystemMessageId TERRITORY_OWNING_CLAN_CANNOT_USE_DISGUISE_SCROLL = new SystemMessageId(2937); /** * ID: 2955<br> * Message: The territory war exclusive disguise and transformation can be used 20 minutes before the start of the territory war to 10 minutes after its end. */ public static final SystemMessageId TERRITORY_WAR_SCROLL_CAN_NOT_USED_NOW = new SystemMessageId(2955); /** * ID: 2961<br> * Message: $s2 unit(s) of the item $s1 is/are required. */ public static final SystemMessageId S2_UNIT_OF_THE_ITEM_S1_REQUIRED = new SystemMessageId(2961); /** * ID: 2964<br> * Message: Being appointed as a Noblesse will cancel all related quests. Do you wish to continue? */ public static final SystemMessageId CANCEL_NOBLESSE_QUESTS = new SystemMessageId(2964); /** * ID: 2966<br> * Message: It's a Payment Request transaction. Please attach the item. */ public static final SystemMessageId PAYMENT_REQUEST_NO_ITEM = new SystemMessageId(2966); /** * ID: 2968<br> * Message: The mail limit (240) has been exceeded and this cannot be forwarded. */ public static final SystemMessageId CANT_FORWARD_MAIL_LIMIT_EXCEEDED = new SystemMessageId(2968); /** * ID: 2969<br> * Message: The previous mail was forwarded less than 1 minute ago and this cannot be forwarded. */ public static final SystemMessageId CANT_FORWARD_LESS_THAN_MINUTE = new SystemMessageId(2969); /** * ID: 2970<br> * Message: You cannot forward in a non-peace zone location. */ public static final SystemMessageId CANT_FORWARD_NOT_IN_PEACE_ZONE = new SystemMessageId(2970); /** * ID: 2971<br> * Message: You cannot forward during an exchange. */ public static final SystemMessageId CANT_FORWARD_DURING_EXCHANGE = new SystemMessageId(2971); /** * ID: 2972<br> * Message: You cannot forward because the private shop or workshop is in progress. */ public static final SystemMessageId CANT_FORWARD_PRIVATE_STORE = new SystemMessageId(2972); /** * ID: 2973<br> * Message: You cannot forward during an item enhancement or attribute enhancement. */ public static final SystemMessageId CANT_FORWARD_DURING_ENCHANT = new SystemMessageId(2973); /** * ID: 2974<br> * Message: The item that you're trying to send cannot be forwarded because it isn't proper. */ public static final SystemMessageId CANT_FORWARD_BAD_ITEM = new SystemMessageId(2974); /** * ID: 2975<br> * Message: You cannot forward because you don't have enough adena. */ public static final SystemMessageId CANT_FORWARD_NO_ADENA = new SystemMessageId(2975); /** * ID: 2976<br> * Message: You cannot receive in a non-peace zone location. */ public static final SystemMessageId CANT_RECEIVE_NOT_IN_PEACE_ZONE = new SystemMessageId(2976); /** * ID: 2977<br> * Message: You cannot receive during an exchange. */ public static final SystemMessageId CANT_RECEIVE_DURING_EXCHANGE = new SystemMessageId(2977); /** * ID: 2978<br> * Message: You cannot receive because the private shop or workshop is in progress. */ public static final SystemMessageId CANT_RECEIVE_PRIVATE_STORE = new SystemMessageId(2978); /** * ID: 2979<br> * Message: You cannot receive during an item enhancement or attribute enhancement. */ public static final SystemMessageId CANT_RECEIVE_DURING_ENCHANT = new SystemMessageId(2979); /** * ID: 2980<br> * Message: You cannot receive because you don't have enough adena. */ public static final SystemMessageId CANT_RECEIVE_NO_ADENA = new SystemMessageId(2980); /** * ID: 2981<br> * Message: You could not receive because your inventory is full. */ public static final SystemMessageId CANT_RECEIVE_INVENTORY_FULL = new SystemMessageId(2981); /** * ID: 2982<br> * Message: You cannot cancel in a non-peace zone location. */ public static final SystemMessageId CANT_CANCEL_NOT_IN_PEACE_ZONE = new SystemMessageId(2982); /** * ID: 2983<br> * Message: You cannot cancel during an exchange. */ public static final SystemMessageId CANT_CANCEL_DURING_EXCHANGE = new SystemMessageId(2983); /** * ID: 2984<br> * Message: You cannot cancel because the private shop or workshop is in progress. */ public static final SystemMessageId CANT_CANCEL_PRIVATE_STORE = new SystemMessageId(2984); /** * ID: 2985<br> * Message: You cannot cancel during an item enhancement or attribute enhancement. */ public static final SystemMessageId CANT_CANCEL_DURING_ENCHANT = new SystemMessageId(2985); /** * ID: 2988<br> * Message: You could not cancel receipt because your inventory is full. */ public static final SystemMessageId CANT_CANCEL_INVENTORY_FULL = new SystemMessageId(2988); /** * ID: 3002<br> * Message: When the recipient doesn't exist or the character has been deleted, sending mail is not possible. */ public static final SystemMessageId RECIPIENT_NOT_EXIST = new SystemMessageId(3002); /** * ID: 3008<br> * Message: The mail has arrived. */ public static final SystemMessageId MAIL_ARRIVED = new SystemMessageId(3008); /** * ID: 3009<br> * Message: Mail successfully sent. */ public static final SystemMessageId MAIL_SUCCESSFULLY_SENT = new SystemMessageId(3009); /** * ID: 3010<br> * Message: Mail successfully returned. */ public static final SystemMessageId MAIL_SUCCESSFULLY_RETURNED = new SystemMessageId(3010); /** * ID: 3011<br> * Message: Mail successfully cancelled. */ public static final SystemMessageId MAIL_SUCCESSFULLY_CANCELLED = new SystemMessageId(3011); /** * ID: 3012<br> * Message: Mail successfully received. */ public static final SystemMessageId MAIL_SUCCESSFULLY_RECEIVED = new SystemMessageId(3012); /** * ID: 3013<br> * Message: $c1 has successfully enchanted a +$s2 $s3. */ public static final SystemMessageId C1_SUCCESSFULY_ENCHANTED_A_S2_S3 = new SystemMessageId(3013); /** * ID: 3014<br> * Message: Do you wish to erase the selected mail? */ public static final SystemMessageId DO_YOU_WISH_TO_ERASE_MAIL = new SystemMessageId(3014); /** * ID: 3015<br> * Message: Please select the mail to be deleted. */ public static final SystemMessageId PLEASE_SELECT_MAIL_TO_BE_DELETED = new SystemMessageId(3015); /** * ID: 3016<br> * Message: Item selection is possible up to 8. */ public static final SystemMessageId ITEM_SELECTION_POSSIBLE_UP_TO_8 = new SystemMessageId(3016); /** * ID: 3019<br> * Message: You cannot send a mail to yourself. */ public static final SystemMessageId YOU_CANT_SEND_MAIL_TO_YOURSELF = new SystemMessageId(3019); /** * ID: 3020<br> * Message: When not entering the amount for the payment request, you cannot send any mail. */ public static final SystemMessageId PAYMENT_AMOUNT_NOT_ENTERED = new SystemMessageId(3020); /** * ID: 3023<br> * Message: I can feel that the energy being flown in the Kasha's eye is getting stronger rapidly. */ public static final SystemMessageId I_CAN_FEEL_ENERGY_KASHA_EYE_GETTING_STRONGER_RAPIDLY = new SystemMessageId(3023); /** * ID: 3024<br> * Message: Kasha's eye pitches and tosses like it's about to explode. */ public static final SystemMessageId KASHA_EYE_PITCHES_TOSSES_EXPLODE = new SystemMessageId(3024); /** * ID: 3025<br> * Message: $s2 has made a payment of $s1 Adena per your payment request mail. */ public static final SystemMessageId PAYMENT_OF_S1_ADENA_COMPLETED_BY_S2 = new SystemMessageId(3025); /** * ID: 3026<br> * Message: You cannot use the skill enhancing function on this level. You can use the corresponding function on levels higher than 76Lv . */ public static final SystemMessageId YOU_CANNOT_USE_SKILL_ENCHANT_ON_THIS_LEVEL = new SystemMessageId(3026); /** * ID: 3027<br> * Message: You cannot use the skill enhancing function in this class. You can use corresponding function when completing the third class change. */ public static final SystemMessageId YOU_CANNOT_USE_SKILL_ENCHANT_IN_THIS_CLASS = new SystemMessageId(3027); /** * ID: 3028<br> * Message: You cannot use the skill enhancing function in this class. You can use the skill enhancing function under off-battle status, and cannot use the function while transforming, battling and on-board. */ public static final SystemMessageId YOU_CANNOT_USE_SKILL_ENCHANT_ATTACKING_TRANSFORMED_BOAT = new SystemMessageId(3028); /** * ID: 3029<br> * Message: $s1 returned the mail. */ public static final SystemMessageId S1_RETURNED_MAIL = new SystemMessageId(3029); /** * ID: 3030<br> * Message: You cannot cancel sent mail since the recipient received it. */ public static final SystemMessageId YOU_CANT_CANCEL_RECEIVED_MAIL = new SystemMessageId(3030); /** * ID: 3031<br> * Message: By using the skill of Einhasad's holy sword, defeat the evil Lilims! */ public static final SystemMessageId BY_USING_THE_SKILL_OF_EINHASAD_S_HOLY_SWORD_DEFEAT_THE_EVIL_LILIMS = new SystemMessageId(3031); /** * ID: 3033<br> * Message: By using the invisible skill, sneak into the Dawn's document storage! */ public static final SystemMessageId SNEAK_INTO_DAWNS_DOCUMENT_STORAGE = new SystemMessageId(3033); /** * ID: 3037<br> * Message: Male guards can detect the concealment but the female guards cannot. */ public static final SystemMessageId MALE_GUARDS_CAN_DETECT_FEMALES_DONT = new SystemMessageId(3037); /** * ID: 3038<br> * Message: Female guards notice the disguises from far away better than the male guards do, so beware. */ public static final SystemMessageId FEMALE_GUARDS_NOTICE_BETTER_THAN_MALE = new SystemMessageId(3038); /** * ID: 3039<br> * Message: By using the holy water of Einhasad, open the door possessed by the curse of flames. */ public static final SystemMessageId USING_EINHASAD_HOLY_WATER_TO_OPEN_DOOR = new SystemMessageId(3039); /** * ID: 3040<br> * Message: By using the Court Magician's Magic Staff, open the door on which the magician's barrier is placed. */ public static final SystemMessageId USING_COURT_MAGICIANS_STAFF_TO_OPEN_DOOR = new SystemMessageId(3040); /** * ID: 3059<br> * Message: $s1 did not receive it during the waiting time, so it was returned automatically. tntls. */ public static final SystemMessageId S1_NOT_RECEIVE_DURING_WAITING_TIME_MAIL_RETURNED = new SystemMessageId(3059); /** * ID: 3060<br> * Message: The sealing device glitters and moves. Activation complete normally! */ public static final SystemMessageId THE_SEALING_DEVICE_ACTIVATION_COMPLETE = new SystemMessageId(3060); /** * ID: 3062<br> * Message: Do you want to pay $s1 Adena? */ public static final SystemMessageId DO_YOU_WANT_TO_PAY_S1_ADENA = new SystemMessageId(3062); /** * ID: 3063<br> * Message: Do you really want to forward? */ public static final SystemMessageId DO_YOU_WANT_TO_FORWARD = new SystemMessageId(3063); /** * ID: 3064<br> * Message: You have new mail. */ public static final SystemMessageId UNREAD_MAIL = new SystemMessageId(3064); /** * ID: 3065<br> * Message: Current location: Inside the Chamber of Delusion */ public static final SystemMessageId LOC_DELUSION_CHAMBER = new SystemMessageId(3065); /** * ID: 3066<br> * Message: You cannot receive or send mail with attached items in non-peace zone regions. */ public static final SystemMessageId CANT_USE_MAIL_OUTSIDE_PEACE_ZONE = new SystemMessageId(3066); /** * ID: 3067<br> * Message: $s1 canceled the sent mail. */ public static final SystemMessageId S1_CANCELLED_MAIL = new SystemMessageId(3067); /** * ID: 3068<br> * Message: The mail was returned due to the exceeded waiting time. */ public static final SystemMessageId MAIL_RETURNED = new SystemMessageId(3068); /** * ID: 3069<br> * Message: Do you really want to return this mail to the sender? */ public static final SystemMessageId DO_YOU_WANT_TO_CANCEL_TRANSACTION = new SystemMessageId(3069); /** * ID: 3072<br> * Message: $s1 acquired the attached item to your mail. */ public static final SystemMessageId S1_ACQUIRED_ATTACHED_ITEM = new SystemMessageId(3072); /** * ID: 3073<br> * Message: You have acquired $s2 $s1. */ public static final SystemMessageId YOU_ACQUIRED_S2_S1 = new SystemMessageId(3073); /** * ID: 3074<br> * Message: The allowed length for recipient exceeded. */ public static final SystemMessageId ALLOWED_LENGTH_FOR_RECIPIENT_EXCEEDED = new SystemMessageId(3074); /** * ID: 3075<br> * Message: The allowed length for a title exceeded. */ public static final SystemMessageId ALLOWED_LENGTH_FOR_TITLE_EXCEEDED = new SystemMessageId(3075); /** * ID: 3077<br> * Message: The mail limit (240) of the opponent's character has been exceeded and this cannot be forwarded. */ public static final SystemMessageId MAIL_LIMIT_EXCEEDED = new SystemMessageId(3077); /** * ID: 3078<br> * Message: You're making a request for payment. Do you want to proceed? */ public static final SystemMessageId YOU_MAKING_PAYMENT_REQUEST = new SystemMessageId(3078); /** * ID: 3079<br> * Message: There are items in your Pet Inventory rendering you unable to sell/trade/drop pet summoning items. Please empty your Pet Inventory. */ public static final SystemMessageId ITEMS_IN_PET_INVENTORY = new SystemMessageId(3079); /** * ID: 3080<br> * Message: You cannot reset the Skill Link because there is not enough Adena. */ public static final SystemMessageId CANNOT_RESET_SKILL_LINK_BECAUSE_NOT_ENOUGH_ADENA = new SystemMessageId(3080); /** * ID: 3081<br> * Message: You cannot receive it because you are under the condition that the opponent cannot acquire any Adena for payment. */ public static final SystemMessageId YOU_CANNOT_RECEIVE_CONDITION_OPPONENT_CANT_ACQUIRE_ADENA = new SystemMessageId(3081); /** * ID: 3082<br> * Message: You cannot send mails to any character that has blocked you. */ public static final SystemMessageId YOU_CANNOT_SEND_MAIL_TO_CHAR_BLOCK_YOU = new SystemMessageId(3082); /** * ID: 3094<br> * Message: A user currently participating in the Olympiad cannot send party and friend invitations. */ public static final SystemMessageId A_USER_CURRENTLY_PARTICIPATING_IN_THE_OLYMPIAD_CANNOT_SEND_PARTY_AND_FRIEND_INVITATIONS = new SystemMessageId(3094); /** * ID: 3108<br> * Message: You are no longer protected from aggressive monsters. */ public static final SystemMessageId YOU_ARE_NO_LONGER_PROTECTED_FROM_AGGRESSIVE_MONSTERS = new SystemMessageId(3108); /** * ID: 3119<br> * Message: The couple action was denied. */ public static final SystemMessageId COUPLE_ACTION_DENIED = new SystemMessageId(3119); /** * ID: 3120<br> * Message: The request cannot be completed because the target does not meet location requirements. */ public static final SystemMessageId TARGET_DO_NOT_MEET_LOC_REQUIREMENTS = new SystemMessageId(3120); /** * ID: 3121<br> * Message: The couple action was cancelled. */ public static final SystemMessageId COUPLE_ACTION_CANCELED = new SystemMessageId(3121); /** * ID: 3122<br> * Message: The size of the uploaded crest or insignia does not meet the standard requirements. */ public static final SystemMessageId WRONG_SIZE_UPLOADED_CREST = new SystemMessageId(3122); /** * ID: 3123<br> * Message: $c1 is in Private Shop mode or in a battle and cannot be requested for a couple action. */ public static final SystemMessageId C1_IS_IN_PRIVATE_SHOP_MODE_OR_IN_A_BATTLE_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION = new SystemMessageId(3123); /** * ID: 3124<br> * Message: $c1 is fishing and cannot be requested for a couple action. */ public static final SystemMessageId C1_IS_FISHING_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION = new SystemMessageId(3124); /** * ID: 3125<br> * Message: $c1 is in a battle and cannot be requested for a couple action. */ public static final SystemMessageId C1_IS_IN_A_BATTLE_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION = new SystemMessageId(3125); /** * ID: 3126<br> * Message: $c1 is already participating in a couple action and cannot be requested for another couple action. */ public static final SystemMessageId C1_IS_ALREADY_PARTICIPATING_IN_A_COUPLE_ACTION_AND_CANNOT_BE_REQUESTED_FOR_ANOTHER_COUPLE_ACTION = new SystemMessageId(3126); /** * ID: 3127<br> * Message: $c1 is in a chaotic state and cannot be requested for a couple action. */ public static final SystemMessageId C1_IS_IN_A_CHAOTIC_STATE_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION = new SystemMessageId(3127); /** * ID: 3128<br> * Message: $c1 is participating in the Olympiad and cannot be requested for a couple action. */ public static final SystemMessageId C1_IS_PARTICIPATING_IN_THE_OLYMPIAD_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION = new SystemMessageId(3128); /** * ID: 3129<br> * Message: $c1 is participating in a hideout siege and cannot be requested for a couple action. */ public static final SystemMessageId C1_IS_PARTICIPATING_IN_A_HIDEOUT_SIEGE_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION = new SystemMessageId(3129); /** * ID: 3130<br> * Message: $c1 is in a castle siege and cannot be requested for a couple action. */ public static final SystemMessageId C1_IS_IN_A_CASTLE_SIEGE_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION = new SystemMessageId(3130); /** * ID: 3131<br> * Message: $c1 is riding a ship, steed, or strider and cannot be requested for a couple action. */ public static final SystemMessageId C1_IS_RIDING_A_SHIP_STEED_OR_STRIDER_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION = new SystemMessageId(3131); /** * ID: 3132<br> * Message: $c1 is currently teleporting and cannot be requested for a couple action. */ public static final SystemMessageId C1_IS_CURRENTLY_TELEPORTING_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION = new SystemMessageId(3132); /** * ID: 3133<br> * Message: $c1 is currently transforming and cannot be requested for a couple action. */ public static final SystemMessageId C1_IS_CURRENTLY_TRANSFORMING_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION = new SystemMessageId(3133); /** * ID: 3135<br> * Message: Requesting approval for changing party loot to "$s1". */ public static final SystemMessageId REQUESTING_APPROVAL_CHANGE_PARTY_LOOT_S1 = new SystemMessageId(3135); /** * ID: 3137<br> * Message: Party loot change was cancelled. */ public static final SystemMessageId PARTY_LOOT_CHANGE_CANCELLED = new SystemMessageId(3137); /** * ID: 3138<br> * Message: Party loot was changed to "$s1". */ public static final SystemMessageId PARTY_LOOT_CHANGED_S1 = new SystemMessageId(3138); /** * ID: 3139<br> * Message: $c1 is currently dead and cannot be requested for a couple action. */ public static final SystemMessageId C1_IS_CURRENTLY_DEAD_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION = new SystemMessageId(3139); /** * ID: 3140<br> * Message: The crest was successfully registered. */ public static final SystemMessageId CLAN_CREST_WAS_SUCCESSFULLY_REGISTRED = new SystemMessageId(3140); /** * ID: 3144<br> * Message: The $s2's attribute was successfully bestowed on $s1, and resistance to $s3 was increased. */ public static final SystemMessageId THE_S2_ATTRIBUTE_WAS_SUCCESSFULLY_BESTOWED_ON_S1_RES_TO_S3_INCREASED = new SystemMessageId(3144); /** * ID: 3147<br> * Message: If you are not resurrected within $s1 minutes, you will be expelled from the instant zone. */ public static final SystemMessageId YOU_WILL_BE_EXPELLED_IN_S1 = new SystemMessageId(3147); /** * ID: 3150<br> * Message: You have requested a couple action with $c1. */ public static final SystemMessageId YOU_HAVE_REQUESTED_COUPLE_ACTION_C1 = new SystemMessageId(3150); /** * ID: 3152<br> * Message: $s1's $s2 attribute was removed, and resistance to $s3 was decreased. */ public static final SystemMessageId S1_S2_ATTRIBUTE_REMOVED_RESISTANCE_S3_DECREASED = new SystemMessageId(3152); /** * ID: 3156<br> * Message: You do not have enough funds to cancel this attribute. */ public static final SystemMessageId YOU_DO_NOT_HAVE_ENOUGH_FUNDS_TO_CANCEL_ATTRIBUTE = new SystemMessageId(3156); /** * ID: 3160<br> * Message: +$s1$s2's $s3 attribute was removed, so resistance to $s4 was decreased. */ public static final SystemMessageId S1_S2_S3_ATTRIBUTE_REMOVED_RESISTANCE_TO_S4_DECREASED = new SystemMessageId(3160); /** * ID: 3163<br> * Message: The $s3's attribute was successfully bestowed on +$s1$s2, and resistance to $s4 was increased. */ public static final SystemMessageId THE_S3_ATTRIBUTE_BESTOWED_ON_S1_S2_RESISTANCE_TO_S4_INCREASED = new SystemMessageId(3163); /** * ID: 3164<br> * Message: $c1 is set to refuse couple actions and cannot be requested for a couple action. */ public static final SystemMessageId C1_IS_SET_TO_REFUSE_COUPLE_ACTIONS = new SystemMessageId(3164); /** * ID: 3168<br> * Message: $c1 is set to refuse party requests and cannot receive a party request. */ public static final SystemMessageId C1_IS_SET_TO_REFUSE_PARTY_REQUEST = new SystemMessageId(3168); /** * ID: 3169<br> * Message: $c1 is set to refuse duel requests and cannot receive a duel request. */ public static final SystemMessageId C1_IS_SET_TO_REFUSE_DUEL_REQUEST = new SystemMessageId(3169); /** * ID: 3206<br> * Message: You are out of Recommendations. Try again later. */ public static final SystemMessageId YOU_CURRENTLY_DO_NOT_HAVE_ANY_RECOMMENDATIONS = new SystemMessageId(3206); /** * ID: 3207<br> * Message: You obtained $s1 Recommendation(s). */ public static final SystemMessageId YOU_OBTAINED_S1_RECOMMENDATIONS = new SystemMessageId(3207); /** * ID: 3212<br> * Message: When your pet's hunger gauge is at 0%, you cannot use your pet. */ public static final SystemMessageId WHEN_YOUR_PETS_HUNGER_GAUGE_IS_AT_0_YOU_CANNOT_USE_YOUR_PET = new SystemMessageId(3212); /** * ID: 3213<br> * Message: Your pet is starving and will not obey until it gets it's food. Feed your pet! */ public static final SystemMessageId YOUR_PET_IS_STARVING_AND_WILL_NOT_OBEY_UNTIL_IT_GETS_ITS_FOOD_FEED_YOUR_PET = new SystemMessageId(3213); /** * ID: 3214<br> * Message: $s1 was successfully added to your Contact List. */ public static final SystemMessageId S1_SUCCESSFULLY_ADDED_TO_CONTACT_LIST = new SystemMessageId(3214); /** * ID: 3215<br> * Message: The name $s1% doesn't exist. Please try another name. */ public static final SystemMessageId NAME_S1_NOT_EXIST_TRY_ANOTHER_NAME = new SystemMessageId(3215); /** * ID: 3216<br> * Message: The name already exists on the added list. */ public static final SystemMessageId NAME_ALREADY_EXIST_ON_CONTACT_LIST = new SystemMessageId(3216); /** * ID: 3217<br> * Message: The name is not currently registered. */ public static final SystemMessageId NAME_NOT_REGISTERED_ON_CONTACT_LIST = new SystemMessageId(3217); /** * ID: 3219<br> * Message: $s1 was successfully deleted from your Contact List. */ public static final SystemMessageId S1_SUCCESFULLY_DELETED_FROM_CONTACT_LIST = new SystemMessageId(3219); /** * ID: 3221<br> * Message: You cannot add your own name. */ public static final SystemMessageId CANNOT_ADD_YOUR_NAME_ON_CONTACT_LIST = new SystemMessageId(3221); /** * ID: 3222<br> * Message: The maximum number of names (100) has been reached. You cannot register any more. */ public static final SystemMessageId CONTACT_LIST_LIMIT_REACHED = new SystemMessageId(3222); /** * ID: 3224<br> * Message: The maximum matches you can participate in 1 week is 70. */ public static final SystemMessageId MAX_OLY_WEEKLY_MATCHES_REACHED = new SystemMessageId(3224); /** * ID: 3225<br> * Message: The total number of matches that can be entered in 1 week is 60 class irrelevant individual matches, 30 specific matches, and 10 team matches. */ public static final SystemMessageId MAX_OLY_WEEKLY_MATCHES_REACHED_60_NON_CLASSED_30_CLASSED_10_TEAM = new SystemMessageId(3225); /** * ID: 3226<br> * Message: You cannot move while speaking to an NPC. One moment please. */ public static final SystemMessageId CANNOT_MOVE_WHILE_SPEAKING_TO_AN_NPC = new SystemMessageId(3226); /** * ID: 3255<br> * Message: Arcane Shield decreased your MP by $s1 instead of HP. */ public static final SystemMessageId ARCANE_SHIELD_DECREASED_YOUR_MP_BY_S1_INSTEAD_OF_HP = new SystemMessageId(3255); /** * ID: 3256<br> * Message: MP became 0 and the Arcane Shield is disappearing. */ public static final SystemMessageId MP_BECAME_0_ARCANE_SHIELD_DISAPPEARING = new SystemMessageId(3256); /** * ID: 3259<br> * Message: You have acquired $s1 EXP (Bonus: $s2) and $s3 SP (Bonus: $s4). */ public static final SystemMessageId YOU_EARNED_S1_EXP_BONUS_S2_AND_S3_SP_BONUS_S4 = new SystemMessageId(3259); /** * ID: 3260<br> * Message: You cannot use the skill because the servitor has not been summoned. */ public static final SystemMessageId CANNOT_USE_SKILL_WITHOUT_SERVITOR = new SystemMessageId(3260); /** * ID: 3261<br> * Message: You have $s1 match(es) remaining that you can participate in this week ($s2 1 vs 1 Class matches, $s3 1 vs 1 matches, & $s4 3 vs 3 Team matches). */ public static final SystemMessageId YOU_HAVE_S1_MATCHES_REMAINING_THAT_YOU_CAN_PARTECIPATE_IN_THIS_WEEK_S2_CLASSED_S3_NON_CLASSED_S4_TEAM = new SystemMessageId(3261); /** * ID: 3262<br> * Message: You can proceed only when the inventory weight is below 80 percent and the quantity is below 90 percent. */ public static final SystemMessageId YOU_CAN_PROCEED_ONLY_WHEN_THE_INVENTORY_WEIGHT_IS_BELOW_80_PERCENT_AND_THE_QUANTITY_IS_BELOW_90_PERCENT = new SystemMessageId(3262); /** * ID: 3266<br> * Message: The angel Nevit has blessed you from above. You are imbued with full Vitality as well as a Vitality Replenishing effect. And should you die, you will not lose Exp! */ public static final SystemMessageId THE_ANGEL_NEVIT_HAS_BLESSED_YOU_FROM_ABOVE = new SystemMessageId(3266); /** * ID: 3267<br> * Message: You are starting to feel the effects of Nevit's Advent Blessing. */ public static final SystemMessageId YOU_ARE_STARTING_TO_FEEL_THE_EFFECTS_OF_NEVITS_ADVENT_BLESSING = new SystemMessageId(3267); /** * ID: 3268<br> * Message: You are further infused with the blessings of Nevit! Continue to battle evil wherever it may lurk. */ public static final SystemMessageId YOU_ARE_FURTHER_INFUSED_WITH_THE_BLESSINGS_OF_NEVIT = new SystemMessageId(3268); /** * ID: 3269<br> * Message: Nevit's Advent Blessing shines strongly from above. You can almost see his divine aura. */ public static final SystemMessageId NEVITS_ADVENT_BLESSING_SHINES_STRONGLY_FROM_ABOVE = new SystemMessageId(3269); /** * ID: 3275<br> * Message: Nevit's Advent Blessing has ended. Continue your journey and you will surely meet his favor again sometime soon. */ public static final SystemMessageId NEVITS_ADVENT_BLESSING_HAS_ENDED = new SystemMessageId(3275); /** * ID: 6004<br> * Message: Enchant failed. The enchant level for the corresponding item will be exactly retained. */ public static final SystemMessageId SAFE_ENCHANT_FAILED = new SystemMessageId(6004); /** * ID: 6050<br> * Message: If you have a Maestro's Key, you can use it to open the treasure chest. */ public static final SystemMessageId IF_YOU_HAVE_A_MAESTROS_KEY_YOU_CAN_USE_IT_TO_OPEN_THE_TREASURE_CHEST = new SystemMessageId(6050); /** * ID: 6501<br> * Message: You cannot bookmark this location because you do not have a My Teleport Flag. */ public static final SystemMessageId YOU_CANNOT_BOOKMARK_THIS_LOCATION_BECAUSE_YOU_DO_NOT_HAVE_A_MY_TELEPORT_FLAG = new SystemMessageId(6501); /** * ID: 6503<br> * Message: The evil Thomas D. Turkey has appeared. Please save Santa. */ public static final SystemMessageId THOMAS_D_TURKEY_APPEARED = new SystemMessageId(6503); /** * ID: 6504<br> * Message: You won the battle against Thomas D. Turkey. Santa has been rescued. */ public static final SystemMessageId THOMAS_D_TURKEY_DEFETED = new SystemMessageId(6504); /** * ID: 6505<br> * Message: You did not rescue Santa, and Thomas D. Turkey has disappeared. */ public static final SystemMessageId THOMAS_D_TURKEY_DISAPPEARED = new SystemMessageId(6505); static { buildFastLookupTable(); } private static void buildFastLookupTable() { final Field[] fields = SystemMessageId.class.getDeclaredFields(); int mod; SystemMessageId smId; for (final Field field : fields) { mod = field.getModifiers(); if (Modifier.isStatic(mod) && Modifier.isPublic(mod) && Modifier.isFinal(mod) && field.getType().equals(SystemMessageId.class)) { try { smId = (SystemMessageId) field.get(null); smId.setName(field.getName()); smId.setParamCount(parseMessageParameters(field.getName())); VALUES.put(smId.getId(), smId); } catch (final Exception e) { LOG.warn("Failed field access for '{}'", field.getName(), e); } } } } private static int parseMessageParameters(final String name) { int paramCount = 0; char c1, c2; for (int i = 0; i < (name.length() - 1); i++) { c1 = name.charAt(i); if ((c1 == 'C') || (c1 == 'S')) { c2 = name.charAt(i + 1); if (Character.isDigit(c2)) { paramCount = Math.max(paramCount, Character.getNumericValue(c2)); i++; } } } return paramCount; } public static SystemMessageId getSystemMessageId(final int id) { final SystemMessageId smi = getSystemMessageIdInternal(id); return smi == null ? new SystemMessageId(id) : smi; } private static SystemMessageId getSystemMessageIdInternal(final int id) { return VALUES.get(id); } public static SystemMessageId getSystemMessageId(final String name) { try { return (SystemMessageId) SystemMessageId.class.getField(name).get(null); } catch (final Exception e) { return null; } } public static void reloadLocalisations() { for (final SystemMessageId smId : VALUES.values()) { if (smId != null) { smId.removeAllLocalisations(); } } if (!customs().multiLangSystemMessageEnable()) { LOG.info("MultiLanguage disabled."); return; } final List<String> languages = customs().getMultiLangSystemMessageAllowed(); final DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance(); factory.setValidating(false); factory.setIgnoringComments(true); for (String lang : languages) { File file = new File(server().getDatapackRoot(), "data/lang/" + lang + "/sm/SystemMessageLocalisation.xml"); if (!file.isFile()) { continue; } LOG.info("Loading localisation for '{}'", lang); try { Document doc = factory.newDocumentBuilder().parse(file); for (Node na = doc.getFirstChild(); na != null; na = na.getNextSibling()) { if ("list".equals(na.getNodeName())) { for (Node nb = na.getFirstChild(); nb != null; nb = nb.getNextSibling()) { if ("sm".equals(nb.getNodeName())) { NamedNodeMap nnmb = nb.getAttributes(); Node node = nnmb.getNamedItem("id"); SystemMessageId smId; if (node != null) { smId = getSystemMessageId(Integer.parseInt(node.getNodeValue())); } else { node = nnmb.getNamedItem("name"); smId = getSystemMessageId(node.getNodeValue()); if (smId == null) { LOG.warn("Unknown SMID '{}', lang '{}'.", node.getNodeValue(), lang); continue; } } node = nnmb.getNamedItem("text"); if (node == null) { LOG.warn("No text defined for SMID '{}', lang '{}'.", smId, lang); continue; } String text = node.getNodeValue(); if (text.isEmpty() || (text.length() > 255)) { LOG.warn("Invalid text defined for SMID '{}' (to long or empty), lang '{}'.", smId, lang); continue; } smId.attachLocalizedText(lang, text); } } } } } catch (final Exception e) { LOG.error("SystemMessageId: Failed loading '{}'", file, e); } } } private final int _id; private String _name; private byte _params; private SMLocalisation[] _localisations; private SystemMessage _staticSystemMessage; private SystemMessageId(final int id) { _id = id; _localisations = EMPTY_SML_ARRAY; } public int getId() { return _id; } private void setName(final String name) { _name = name; } public String getName() { return _name; } public int getParamCount() { return _params; } /** * You better don`t touch this! * @param params */ public void setParamCount(final int params) { if (params < 0) { throw new IllegalArgumentException("Invalid negative param count: " + params); } if (params > 10) { throw new IllegalArgumentException("Maximum param count exceeded: " + params); } if (params != 0) { _staticSystemMessage = null; } _params = (byte) params; } public SMLocalisation getLocalisation(final String lang) { SMLocalisation sml; for (int i = _localisations.length; i-- > 0;) { sml = _localisations[i]; if (sml.getLanguage().hashCode() == lang.hashCode()) { return sml; } } return null; } public void attachLocalizedText(final String lang, final String text) { final int length = _localisations.length; final SMLocalisation[] localisations = Arrays.copyOf(_localisations, length + 1); localisations[length] = new SMLocalisation(lang, text); _localisations = localisations; } public void removeAllLocalisations() { _localisations = EMPTY_SML_ARRAY; } public SystemMessage getStaticSystemMessage() { return _staticSystemMessage; } public void setStaticSystemMessage(final SystemMessage sm) { _staticSystemMessage = sm; } @Override public String toString() { return "SM[" + getId() + ":" + getName() + "]"; } public static final class SMLocalisation { private final String _lang; private final Builder _builder; public SMLocalisation(final String lang, final String text) { _lang = lang; _builder = Builder.newBuilder(text); } public String getLanguage() { return _lang; } public final String getLocalisation(final Object... params) { return _builder.toString(params); } } }