/
tofu
/
l2interlude
Обзор
Документация
Войти
/
tofu
/
l2interlude
Код
Запросы
0
Задачи
Вики
Пакеты
0
Релизы
0
Аналитика
Безопасность
develop
src/main/java/com/l2jserver/gameserver/model/stats/functions/FuncTemplate.java
142 строки
4 KB
Zoey76
Copyright Update
01 янв 2025, 07:57
01 янв 2025, 07:57
16130a5
Код
Авторство
О чём код?
/* * Copyright © 2004-2025 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.stats.functions; import java.lang.reflect.Constructor; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import com.l2jserver.gameserver.enums.StatFunction; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.conditions.Condition; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; import com.l2jserver.gameserver.model.skills.Skill; import com.l2jserver.gameserver.model.stats.Stats; /** * Function template. * @author mkizub * @author Zoey76 */ public final class FuncTemplate { private static final Logger LOG = LoggerFactory.getLogger(FuncTemplate.class); private final Condition _attachCond; private final Condition _applyCond; private final Constructor<?> _constructor; private final Stats _stat; private final int _order; private final double _value; public FuncTemplate(Condition attachCond, Condition applyCond, String functionName, int order, Stats stat, double value) { final StatFunction function = StatFunction.valueOf(functionName.toUpperCase()); if (order >= 0) { _order = order; } else { _order = function.getOrder(); } _attachCond = attachCond; _applyCond = applyCond; _stat = stat; _value = value; try { final Class<?> functionClass = Class.forName("com.l2jserver.gameserver.model.stats.functions.Func" + function.getName()); _constructor = functionClass.getConstructor(Stats.class, // Stats to update Integer.TYPE, // Order of execution Object.class, // Owner Double.TYPE, // Value for function Condition.class // Condition ); } catch (ClassNotFoundException | NoSuchMethodException e) { throw new RuntimeException(e); } } /** * Gets the function stat. * @return the stat. */ public Stats getStat() { return _stat; } /** * Gets the function priority order. * @return the order */ public int getOrder() { return _order; } /** * Gets the function value. * @return the value */ public double getValue() { return _value; } /** * Gets the functions for skills. * @param caster the caster * @param target the target * @param skill the skill * @param owner the owner * @return the function if conditions are met, {@code null} otherwise */ public AbstractFunction getFunc(L2Character caster, L2Character target, Skill skill, Object owner) { return getFunc(caster, target, skill, null, owner); } /** * Gets the functions for items. * @param caster the caster * @param target the target * @param item the item * @param owner the owner * @return the function if conditions are met, {@code null} otherwise */ public AbstractFunction getFunc(L2Character caster, L2Character target, L2ItemInstance item, Object owner) { return getFunc(caster, target, null, item, owner); } /** * Gets the functions for skills and items. * @param caster the caster * @param target the target * @param skill the skill * @param item the item * @param owner the owner * @return the function if conditions are met, {@code null} otherwise */ private AbstractFunction getFunc(L2Character caster, L2Character target, Skill skill, L2ItemInstance item, Object owner) { if ((_attachCond != null) && !_attachCond.test(caster, target, skill)) { return null; } try { return (AbstractFunction) _constructor.newInstance(_stat, _order, owner, _value, _applyCond); } catch (Exception e) { LOG.warn(e.getMessage(), e); } return null; } }