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src/main/java/com/l2jserver/gameserver/model/quest/State.java
64 строки
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Zoey76
Copyright Update
01 янв 2025, 07:57
01 янв 2025, 07:57
16130a5
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/* * Copyright © 2004-2025 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.quest; /** * This class merely enumerates the three necessary states for all quests:<br> * <ul> * <li>CREATED: a quest state is created but the quest is not yet accepted.</li> * <li>STARTED: the player has accepted the quest. Quest is currently in progress</li> * <li>COMPLETED: the quest has been completed.</li> * </ul> * In addition, this class defines two functions for lookup and inverse lookup of the state given a name.<br> * This is useful only for saving the state values into the database with a more readable form and then being able to read the string back and remap them to their correct states.<br> * All quests have these and only these states. * @author Luis Arias * @author Fulminus */ public class State { public static final int CREATED = 0; public static final int STARTED = 1; public static final int COMPLETED = 2; /** * Get the quest state's string representation from its byte value. * @param state the byte value of the state * @return the String representation of the quest state (default: Start) */ public static String getStateName(int state) { return switch (state) { case STARTED -> "Started"; case COMPLETED -> "Completed"; default -> "Start"; }; } /** * Get the quest state's byte value from its string representation. * @param statename the String representation of the state * @return the byte value of the quest state (default: 0) */ public static int getStateId(String statename) { return switch (statename) { case "Started" -> 1; case "Completed" -> 2; default -> 0; }; } }