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src/main/java/com/l2jserver/gameserver/model/itemcontainer/Inventory.java
887 строк
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Zoey76
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01 янв 2025, 07:57
01 янв 2025, 07:57
16130a5
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/* * Copyright © 2004-2025 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.itemcontainer; import static com.l2jserver.gameserver.config.Configuration.general; import java.util.ArrayList; import java.util.List; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import com.l2jserver.commons.database.ConnectionFactory; import com.l2jserver.gameserver.datatables.ItemTable; import com.l2jserver.gameserver.enums.ItemLocation; import com.l2jserver.gameserver.enums.PrivateStoreType; import com.l2jserver.gameserver.model.L2World; import com.l2jserver.gameserver.model.PcCondOverride; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.items.L2Item; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; import com.l2jserver.gameserver.model.items.type.EtcItemType; import com.l2jserver.gameserver.model.items.type.WeaponType; import com.l2jserver.gameserver.util.StringUtil; /** * Inventory. * @author Advi * @since 2005/03/29 23:15:15 */ public abstract class Inventory extends ItemContainer { private static final Logger LOG = LoggerFactory.getLogger(Inventory.class); // Common Items public static final int ADENA_ID = 57; public static final int ANCIENT_ADENA_ID = 5575; public static final int PAPERDOLL_UNDER = 0; public static final int PAPERDOLL_HEAD = 1; public static final int PAPERDOLL_HAIR = 2; public static final int PAPERDOLL_HAIR2 = 3; public static final int PAPERDOLL_NECK = 4; public static final int PAPERDOLL_RHAND = 5; public static final int PAPERDOLL_CHEST = 6; public static final int PAPERDOLL_LHAND = 7; public static final int PAPERDOLL_REAR = 8; public static final int PAPERDOLL_LEAR = 9; public static final int PAPERDOLL_GLOVES = 10; public static final int PAPERDOLL_LEGS = 11; public static final int PAPERDOLL_FEET = 12; public static final int PAPERDOLL_RFINGER = 13; public static final int PAPERDOLL_LFINGER = 14; public static final int PAPERDOLL_LBRACELET = 15; public static final int PAPERDOLL_RBRACELET = 16; public static final int PAPERDOLL_DECO1 = 17; public static final int PAPERDOLL_DECO2 = 18; public static final int PAPERDOLL_DECO3 = 19; public static final int PAPERDOLL_DECO4 = 20; public static final int PAPERDOLL_DECO5 = 21; public static final int PAPERDOLL_DECO6 = 22; public static final int PAPERDOLL_CLOAK = 23; public static final int PAPERDOLL_BELT = 24; public static final int PAPERDOLL_TOTALSLOTS = 25; // Speed percentage mods public static final double MAX_ARMOR_WEIGHT = 12000; private final L2ItemInstance[] _paperdoll; private final List<PaperdollListener> _paperdollListeners; // protected to be accessed from child classes only protected int _totalWeight; // used to quickly check for using of items of special type private int _wearedMask; /** * Constructor of the inventory */ protected Inventory() { _paperdoll = new L2ItemInstance[PAPERDOLL_TOTALSLOTS]; _paperdollListeners = new ArrayList<>(); // common addPaperdollListener(StatsListener.getInstance()); } protected abstract ItemLocation getEquipLocation(); /** * Returns the instance of new ChangeRecorder * @return ChangeRecorder */ private ChangeRecorder newRecorder() { return new ChangeRecorder(this); } /** * Drop item from inventory and updates database * @param process : String Identifier of process triggering this action * @param item : L2ItemInstance to be dropped * @param actor : L2PcInstance Player requesting the item drop * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation * @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory */ public L2ItemInstance dropItem(String process, L2ItemInstance item, L2PcInstance actor, Object reference) { if (item == null) { return null; } synchronized (item) { if (!_items.contains(item)) { return null; } removeItem(item); item.setOwnerId(process, 0, actor, reference); item.setItemLocation(ItemLocation.VOID); item.setLastChange(L2ItemInstance.REMOVED); item.updateDatabase(); refreshWeight(); } return item; } /** * Drop item from inventory by using its <B>objectID</B> and updates database * @param process : String Identifier of process triggering this action * @param objectId : int Item Instance identifier of the item to be dropped * @param count : int Quantity of items to be dropped * @param actor : L2PcInstance Player requesting the item drop * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation * @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory */ public L2ItemInstance dropItem(String process, int objectId, long count, L2PcInstance actor, Object reference) { L2ItemInstance item = getItemByObjectId(objectId); if (item == null) { return null; } synchronized (item) { if (!_items.contains(item)) { return null; } // Adjust item quantity and create new instance to drop // Directly drop entire item if (item.getCount() > count) { item.changeCount(process, -count, actor, reference); item.setLastChange(L2ItemInstance.MODIFIED); item.updateDatabase(); item = ItemTable.getInstance().createItem(process, item.getId(), count, actor, reference); item.updateDatabase(); refreshWeight(); return item; } } return dropItem(process, item, actor, reference); } /** * Adds item to inventory for further adjustments and Equip it if necessary (itemlocation defined) * @param item : L2ItemInstance to be added from inventory */ @Override protected void addItem(L2ItemInstance item) { super.addItem(item); if (item.isEquipped()) { equipItem(item); } } /** * Removes item from inventory for further adjustments. * @param item : L2ItemInstance to be removed from inventory */ @Override protected boolean removeItem(L2ItemInstance item) { // Unequip item if equiped for (int i = 0; i < _paperdoll.length; i++) { if (_paperdoll[i] == item) { unEquipItemInSlot(i); } } return super.removeItem(item); } /** * @param slot the slot. * @return the item in the paperdoll slot */ public L2ItemInstance getPaperdollItem(int slot) { return _paperdoll[slot]; } /** * @param slot the slot. * @return {@code true} if specified paperdoll slot is empty, {@code false} otherwise */ public boolean isPaperdollSlotEmpty(int slot) { return _paperdoll[slot] == null; } public static int getPaperdollIndex(int slot) { return switch (slot) { case L2Item.SLOT_UNDERWEAR -> PAPERDOLL_UNDER; case L2Item.SLOT_R_EAR -> PAPERDOLL_REAR; case L2Item.SLOT_LR_EAR, L2Item.SLOT_L_EAR -> PAPERDOLL_LEAR; case L2Item.SLOT_NECK -> PAPERDOLL_NECK; case L2Item.SLOT_R_FINGER, L2Item.SLOT_LR_FINGER -> PAPERDOLL_RFINGER; case L2Item.SLOT_L_FINGER -> PAPERDOLL_LFINGER; case L2Item.SLOT_HEAD -> PAPERDOLL_HEAD; case L2Item.SLOT_R_HAND, L2Item.SLOT_LR_HAND -> PAPERDOLL_RHAND; case L2Item.SLOT_L_HAND -> PAPERDOLL_LHAND; case L2Item.SLOT_GLOVES -> PAPERDOLL_GLOVES; case L2Item.SLOT_CHEST, L2Item.SLOT_FULL_ARMOR, L2Item.SLOT_ALLDRESS -> PAPERDOLL_CHEST; case L2Item.SLOT_LEGS -> PAPERDOLL_LEGS; case L2Item.SLOT_FEET -> PAPERDOLL_FEET; case L2Item.SLOT_BACK -> PAPERDOLL_CLOAK; case L2Item.SLOT_HAIR, L2Item.SLOT_HAIRALL -> PAPERDOLL_HAIR; case L2Item.SLOT_HAIR2 -> PAPERDOLL_HAIR2; case L2Item.SLOT_R_BRACELET -> PAPERDOLL_RBRACELET; case L2Item.SLOT_L_BRACELET -> PAPERDOLL_LBRACELET; case L2Item.SLOT_DECO -> PAPERDOLL_DECO1; // return first we deal with it later case L2Item.SLOT_BELT -> PAPERDOLL_BELT; default -> -1; }; } /** * Returns the item in the paperdoll L2Item slot * @param slot identifier * @return L2ItemInstance */ public L2ItemInstance getPaperdollItemByL2ItemId(int slot) { int index = getPaperdollIndex(slot); if (index == -1) { return null; } return _paperdoll[index]; } /** * Returns the ID of the item in the paperdoll slot * @param slot : int designating the slot * @return int designating the ID of the item */ public int getPaperdollItemId(int slot) { L2ItemInstance item = _paperdoll[slot]; if (item != null) { return item.getId(); } return 0; } /** * Returns the ID of the item in the paperdoll slot * @param slot : int designating the slot * @return int designating the ID of the item */ public int getPaperdollItemDisplayId(int slot) { final L2ItemInstance item = _paperdoll[slot]; return (item != null) ? item.getDisplayId() : 0; } public int getPaperdollAugmentationId(int slot) { final L2ItemInstance item = _paperdoll[slot]; return ((item != null) && (item.getAugmentation() != null)) ? item.getAugmentation().getAugmentationId() : 0; } /** * Returns the objectID associated to the item in the paperdoll slot * @param slot : int pointing out the slot * @return int designating the objectID */ public int getPaperdollObjectId(int slot) { final L2ItemInstance item = _paperdoll[slot]; return (item != null) ? item.getObjectId() : 0; } /** * Adds new inventory's paperdoll listener. * @param listener the new listener */ public synchronized void addPaperdollListener(PaperdollListener listener) { assert !_paperdollListeners.contains(listener); _paperdollListeners.add(listener); } /** * Removes a paperdoll listener. * @param listener the listener to be deleted */ public synchronized void removePaperdollListener(PaperdollListener listener) { _paperdollListeners.remove(listener); } /** * Equips an item in the given slot of the paperdoll.<br> * <U><I>Remark :</I></U> The item <B>must be</B> in the inventory already. * @param slot : int pointing out the slot of the paperdoll * @param item : L2ItemInstance pointing out the item to add in slot * @return L2ItemInstance designating the item placed in the slot before */ public synchronized L2ItemInstance setPaperdollItem(int slot, L2ItemInstance item) { L2ItemInstance old = _paperdoll[slot]; if (old != item) { if (old != null) { _paperdoll[slot] = null; // Put old item from paperdoll slot to base location old.setItemLocation(getBaseLocation()); old.setLastChange(L2ItemInstance.MODIFIED); // Get the mask for paperdoll int mask = 0; for (int i = 0; i < PAPERDOLL_TOTALSLOTS; i++) { L2ItemInstance pi = _paperdoll[i]; if (pi != null) { mask |= pi.getItem().getItemMask(); } } _wearedMask = mask; // Notify all paperdoll listener in order to unequip old item in slot for (PaperdollListener listener : _paperdollListeners) { if (listener == null) { continue; } listener.notifyUnequiped(slot, old, this); } old.updateDatabase(); } // Add new item in slot of paperdoll if (item != null) { _paperdoll[slot] = item; item.setItemLocation(getEquipLocation(), slot); item.setLastChange(L2ItemInstance.MODIFIED); _wearedMask |= item.getItem().getItemMask(); for (PaperdollListener listener : _paperdollListeners) { if (listener == null) { continue; } listener.notifyEquiped(slot, item, this); } item.updateDatabase(); } } return old; } /** * @return the mask of wore item */ public int getWearedMask() { return _wearedMask; } public int getSlotFromItem(L2ItemInstance item) { int slot = -1; final int location = item.getLocationSlot(); switch (location) { case PAPERDOLL_UNDER -> slot = L2Item.SLOT_UNDERWEAR; case PAPERDOLL_LEAR -> slot = L2Item.SLOT_L_EAR; case PAPERDOLL_REAR -> slot = L2Item.SLOT_R_EAR; case PAPERDOLL_NECK -> slot = L2Item.SLOT_NECK; case PAPERDOLL_RFINGER -> slot = L2Item.SLOT_R_FINGER; case PAPERDOLL_LFINGER -> slot = L2Item.SLOT_L_FINGER; case PAPERDOLL_HAIR -> slot = L2Item.SLOT_HAIR; case PAPERDOLL_HAIR2 -> slot = L2Item.SLOT_HAIR2; case PAPERDOLL_HEAD -> slot = L2Item.SLOT_HEAD; case PAPERDOLL_RHAND -> slot = L2Item.SLOT_R_HAND; case PAPERDOLL_LHAND -> slot = L2Item.SLOT_L_HAND; case PAPERDOLL_GLOVES -> slot = L2Item.SLOT_GLOVES; case PAPERDOLL_CHEST -> slot = item.getItem().getBodyPart(); case PAPERDOLL_LEGS -> slot = L2Item.SLOT_LEGS; case PAPERDOLL_CLOAK -> slot = L2Item.SLOT_BACK; case PAPERDOLL_FEET -> slot = L2Item.SLOT_FEET; case PAPERDOLL_LBRACELET -> slot = L2Item.SLOT_L_BRACELET; case PAPERDOLL_RBRACELET -> slot = L2Item.SLOT_R_BRACELET; case PAPERDOLL_DECO1, PAPERDOLL_DECO2, PAPERDOLL_DECO3, PAPERDOLL_DECO4, PAPERDOLL_DECO5, PAPERDOLL_DECO6 -> slot = L2Item.SLOT_DECO; case PAPERDOLL_BELT -> slot = L2Item.SLOT_BELT; } return slot; } /** * Unequips item in body slot and returns alterations.<BR> * <B>If you dont need return value use {@link Inventory#unEquipItemInBodySlot(int)} instead</B> * @param slot : int designating the slot of the paperdoll * @return L2ItemInstance[] : list of changes */ public L2ItemInstance[] unEquipItemInBodySlotAndRecord(int slot) { Inventory.ChangeRecorder recorder = newRecorder(); try { unEquipItemInBodySlot(slot); } finally { removePaperdollListener(recorder); } return recorder.getChangedItems(); } /** * Sets item in slot of the paperdoll to null value * @param pdollSlot : int designating the slot * @return L2ItemInstance designating the item in slot before change */ public L2ItemInstance unEquipItemInSlot(int pdollSlot) { return setPaperdollItem(pdollSlot, null); } /** * Unequips item in slot and returns alterations<BR> * <B>If you dont need return value use {@link Inventory#unEquipItemInSlot(int)} instead</B> * @param slot : int designating the slot * @return L2ItemInstance[] : list of items altered */ public L2ItemInstance[] unEquipItemInSlotAndRecord(int slot) { Inventory.ChangeRecorder recorder = newRecorder(); try { unEquipItemInSlot(slot); if (getOwner() instanceof L2PcInstance) { ((L2PcInstance) getOwner()).refreshExpertisePenalty(); } } finally { removePaperdollListener(recorder); } return recorder.getChangedItems(); } /** * Unequips item in slot (i.e. equips with default value) * @param slot : int designating the slot * @return {@link L2ItemInstance} designating the item placed in the slot */ public L2ItemInstance unEquipItemInBodySlot(int slot) { if (general().debug()) { LOG.info("Unequip body slot: {}", slot); } int pdollSlot = -1; switch (slot) { case L2Item.SLOT_L_EAR -> pdollSlot = PAPERDOLL_LEAR; case L2Item.SLOT_R_EAR -> pdollSlot = PAPERDOLL_REAR; case L2Item.SLOT_NECK -> pdollSlot = PAPERDOLL_NECK; case L2Item.SLOT_R_FINGER -> pdollSlot = PAPERDOLL_RFINGER; case L2Item.SLOT_L_FINGER -> pdollSlot = PAPERDOLL_LFINGER; case L2Item.SLOT_HAIR -> pdollSlot = PAPERDOLL_HAIR; case L2Item.SLOT_HAIR2 -> pdollSlot = PAPERDOLL_HAIR2; case L2Item.SLOT_HAIRALL -> { setPaperdollItem(PAPERDOLL_HAIR, null); pdollSlot = PAPERDOLL_HAIR; } case L2Item.SLOT_HEAD -> pdollSlot = PAPERDOLL_HEAD; case L2Item.SLOT_R_HAND, L2Item.SLOT_LR_HAND -> pdollSlot = PAPERDOLL_RHAND; case L2Item.SLOT_L_HAND -> pdollSlot = PAPERDOLL_LHAND; case L2Item.SLOT_GLOVES -> pdollSlot = PAPERDOLL_GLOVES; case L2Item.SLOT_CHEST, L2Item.SLOT_ALLDRESS, L2Item.SLOT_FULL_ARMOR -> pdollSlot = PAPERDOLL_CHEST; case L2Item.SLOT_LEGS -> pdollSlot = PAPERDOLL_LEGS; case L2Item.SLOT_BACK -> pdollSlot = PAPERDOLL_CLOAK; case L2Item.SLOT_FEET -> pdollSlot = PAPERDOLL_FEET; case L2Item.SLOT_UNDERWEAR -> pdollSlot = PAPERDOLL_UNDER; case L2Item.SLOT_L_BRACELET -> pdollSlot = PAPERDOLL_LBRACELET; case L2Item.SLOT_R_BRACELET -> pdollSlot = PAPERDOLL_RBRACELET; case L2Item.SLOT_DECO -> pdollSlot = PAPERDOLL_DECO1; case L2Item.SLOT_BELT -> pdollSlot = PAPERDOLL_BELT; default -> { LOG.info("Unhandled slot type: {}", slot); LOG.info(StringUtil.getTraceString(Thread.currentThread().getStackTrace())); } } if (pdollSlot >= 0) { L2ItemInstance old = setPaperdollItem(pdollSlot, null); if (old != null) { if (getOwner() instanceof L2PcInstance) { ((L2PcInstance) getOwner()).refreshExpertisePenalty(); } } return old; } return null; } /** * Equips item and returns list of alterations<BR> * <B>If you don't need return value use {@link Inventory#equipItem(L2ItemInstance)} instead</B> * @param item : L2ItemInstance corresponding to the item * @return L2ItemInstance[] : list of alterations */ public L2ItemInstance[] equipItemAndRecord(L2ItemInstance item) { Inventory.ChangeRecorder recorder = newRecorder(); try { equipItem(item); } finally { removePaperdollListener(recorder); } return recorder.getChangedItems(); } /** * Equips item in slot of paperdoll. * @param item : L2ItemInstance designating the item and slot used. */ public void equipItem(L2ItemInstance item) { if ((getOwner() instanceof L2PcInstance player) && (player.getPrivateStoreType() != PrivateStoreType.NONE)) { return; } if (getOwner() instanceof L2PcInstance player) { if (!player.canOverrideCond(PcCondOverride.ITEM_CONDITIONS) && !player.isHero() && item.isHeroItem()) { return; } } int targetSlot = item.getItem().getBodyPart(); // Check if player is using Formal Wear and item isn't Wedding Bouquet. L2ItemInstance formal = getPaperdollItem(PAPERDOLL_CHEST); if ((item.getId() != 21163) && (formal != null) && (formal.getItem().getBodyPart() == L2Item.SLOT_ALLDRESS)) { // only chest target can pass this switch (targetSlot) { case L2Item.SLOT_LR_HAND: case L2Item.SLOT_L_HAND: case L2Item.SLOT_R_HAND: case L2Item.SLOT_LEGS: case L2Item.SLOT_FEET: case L2Item.SLOT_GLOVES: case L2Item.SLOT_HEAD: return; } } switch (targetSlot) { case L2Item.SLOT_LR_HAND -> { setPaperdollItem(PAPERDOLL_LHAND, null); setPaperdollItem(PAPERDOLL_RHAND, item); } case L2Item.SLOT_L_HAND -> { L2ItemInstance rh = getPaperdollItem(PAPERDOLL_RHAND); if ((rh != null) && (rh.getItem().getBodyPart() == L2Item.SLOT_LR_HAND) && !(((rh.getItemType() == WeaponType.BOW) && (item.getItemType() == EtcItemType.ARROW)) || ((rh.getItemType() == WeaponType.CROSSBOW) && (item.getItemType() == EtcItemType.BOLT)) || ((rh.getItemType() == WeaponType.FISHINGROD) && (item.getItemType() == EtcItemType.LURE)))) { setPaperdollItem(PAPERDOLL_RHAND, null); } setPaperdollItem(PAPERDOLL_LHAND, item); } case L2Item.SLOT_R_HAND -> { // don't care about arrows, listener will unequip them (hopefully) setPaperdollItem(PAPERDOLL_RHAND, item); } case L2Item.SLOT_L_EAR, L2Item.SLOT_R_EAR, L2Item.SLOT_LR_EAR -> { if (_paperdoll[PAPERDOLL_LEAR] == null) { setPaperdollItem(PAPERDOLL_LEAR, item); } else if (_paperdoll[PAPERDOLL_REAR] == null) { setPaperdollItem(PAPERDOLL_REAR, item); } else { setPaperdollItem(PAPERDOLL_LEAR, item); } } case L2Item.SLOT_L_FINGER, L2Item.SLOT_R_FINGER, L2Item.SLOT_LR_FINGER -> { if (_paperdoll[PAPERDOLL_LFINGER] == null) { setPaperdollItem(PAPERDOLL_LFINGER, item); } else if (_paperdoll[PAPERDOLL_RFINGER] == null) { setPaperdollItem(PAPERDOLL_RFINGER, item); } else { setPaperdollItem(PAPERDOLL_LFINGER, item); } } case L2Item.SLOT_NECK -> setPaperdollItem(PAPERDOLL_NECK, item); case L2Item.SLOT_FULL_ARMOR -> { setPaperdollItem(PAPERDOLL_LEGS, null); setPaperdollItem(PAPERDOLL_CHEST, item); } case L2Item.SLOT_CHEST -> setPaperdollItem(PAPERDOLL_CHEST, item); case L2Item.SLOT_LEGS -> { // handle full armor L2ItemInstance chest = getPaperdollItem(PAPERDOLL_CHEST); if ((chest != null) && (chest.getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR)) { setPaperdollItem(PAPERDOLL_CHEST, null); } setPaperdollItem(PAPERDOLL_LEGS, item); } case L2Item.SLOT_FEET -> setPaperdollItem(PAPERDOLL_FEET, item); case L2Item.SLOT_GLOVES -> setPaperdollItem(PAPERDOLL_GLOVES, item); case L2Item.SLOT_HEAD -> setPaperdollItem(PAPERDOLL_HEAD, item); case L2Item.SLOT_HAIR -> { L2ItemInstance hair = getPaperdollItem(PAPERDOLL_HAIR); if ((hair != null) && (hair.getItem().getBodyPart() == L2Item.SLOT_HAIRALL)) { setPaperdollItem(PAPERDOLL_HAIR2, null); } else { setPaperdollItem(PAPERDOLL_HAIR, null); } setPaperdollItem(PAPERDOLL_HAIR, item); } case L2Item.SLOT_HAIR2 -> { L2ItemInstance hair2 = getPaperdollItem(PAPERDOLL_HAIR); if ((hair2 != null) && (hair2.getItem().getBodyPart() == L2Item.SLOT_HAIRALL)) { setPaperdollItem(PAPERDOLL_HAIR, null); } else { setPaperdollItem(PAPERDOLL_HAIR2, null); } setPaperdollItem(PAPERDOLL_HAIR2, item); } case L2Item.SLOT_HAIRALL -> { setPaperdollItem(PAPERDOLL_HAIR2, null); setPaperdollItem(PAPERDOLL_HAIR, item); } case L2Item.SLOT_UNDERWEAR -> setPaperdollItem(PAPERDOLL_UNDER, item); case L2Item.SLOT_BACK -> setPaperdollItem(PAPERDOLL_CLOAK, item); case L2Item.SLOT_L_BRACELET -> setPaperdollItem(PAPERDOLL_LBRACELET, item); case L2Item.SLOT_R_BRACELET -> setPaperdollItem(PAPERDOLL_RBRACELET, item); case L2Item.SLOT_DECO -> equipTalisman(item); case L2Item.SLOT_BELT -> setPaperdollItem(PAPERDOLL_BELT, item); case L2Item.SLOT_ALLDRESS -> { setPaperdollItem(PAPERDOLL_LEGS, null); setPaperdollItem(PAPERDOLL_LHAND, null); setPaperdollItem(PAPERDOLL_RHAND, null); setPaperdollItem(PAPERDOLL_RHAND, null); setPaperdollItem(PAPERDOLL_LHAND, null); setPaperdollItem(PAPERDOLL_HEAD, null); setPaperdollItem(PAPERDOLL_FEET, null); setPaperdollItem(PAPERDOLL_GLOVES, null); setPaperdollItem(PAPERDOLL_CHEST, item); } default -> LOG.warn("Unknown body slot {} for Item ID:{}", targetSlot, item.getId()); } } /** * Refresh the weight of equipment loaded */ @Override protected void refreshWeight() { long weight = 0; for (L2ItemInstance item : _items) { if ((item != null) && (item.getItem() != null)) { weight += item.getItem().getWeight() * item.getCount(); } } _totalWeight = (int) Math.min(weight, Integer.MAX_VALUE); } /** * @return the totalWeight. */ public int getTotalWeight() { return _totalWeight; } /** * Return the L2ItemInstance of the arrows needed for this bow. * @param bow : L2Item designating the bow * @return L2ItemInstance pointing out arrows for bow */ public L2ItemInstance findArrowForBow(L2Item bow) { if (bow == null) { return null; } L2ItemInstance arrow = null; for (L2ItemInstance item : getItems()) { if (item.isEtcItem() && (item.getItem().getItemGradeSPlus() == bow.getItemGradeSPlus()) && (item.getEtcItem().getItemType() == EtcItemType.ARROW)) { arrow = item; break; } } // Get the L2ItemInstance corresponding to the item identifier and return it return arrow; } /** * Return the L2ItemInstance of the bolts needed for this crossbow. * @param crossbow : L2Item designating the crossbow * @return L2ItemInstance pointing out bolts for crossbow */ public L2ItemInstance findBoltForCrossBow(L2Item crossbow) { L2ItemInstance bolt = null; for (L2ItemInstance item : getItems()) { if (item.isEtcItem() && (item.getItem().getItemGradeSPlus() == crossbow.getItemGradeSPlus()) && (item.getEtcItem().getItemType() == EtcItemType.BOLT)) { bolt = item; break; } } // Get the L2ItemInstance corresponding to the item identifier and return it return bolt; } /** * Get back items in inventory from database */ @Override public void restore() { try (var con = ConnectionFactory.getInstance().getConnection(); var ps = con.prepareStatement("SELECT object_id, item_id, count, enchant_level, loc, loc_data, custom_type1, custom_type2, mana_left, time, agathion_energy FROM items WHERE owner_id=? AND (loc=? OR loc=?) ORDER BY loc_data")) { ps.setInt(1, getOwnerId()); ps.setString(2, getBaseLocation().name()); ps.setString(3, getEquipLocation().name()); try (var inv = ps.executeQuery()) { L2ItemInstance item; while (inv.next()) { item = L2ItemInstance.restoreFromDb(getOwnerId(), inv); if (item == null) { continue; } if (getOwner() instanceof L2PcInstance player) { if (!player.canOverrideCond(PcCondOverride.ITEM_CONDITIONS) && !player.isHero() && item.isHeroItem()) { item.setItemLocation(ItemLocation.INVENTORY); } } L2World.getInstance().storeObject(item); // If stackable item is found in inventory just add to current quantity if (item.isStackable() && (getItemByItemId(item.getId()) != null)) { addItem("Restore", item, getOwner().getActingPlayer(), null); } else { addItem(item); } } } refreshWeight(); } catch (Exception e) { LOG.warn("Could not restore inventory: {}", e.getMessage(), e); } } public int getTalismanSlots() { return getOwner().getActingPlayer().getStat().getTalismanSlots(); } private void equipTalisman(L2ItemInstance item) { if (getTalismanSlots() == 0) { return; } // find same (or incompatible) talisman type for (int i = PAPERDOLL_DECO1; i < (PAPERDOLL_DECO1 + getTalismanSlots()); i++) { if (_paperdoll[i] != null) { if (getPaperdollItemId(i) == item.getId()) { // overwrite setPaperdollItem(i, item); return; } } } // no free slot found - put on first free for (int i = PAPERDOLL_DECO1; i < (PAPERDOLL_DECO1 + getTalismanSlots()); i++) { if (_paperdoll[i] == null) { setPaperdollItem(i, item); return; } } // no free slots - put on first setPaperdollItem(PAPERDOLL_DECO1, item); } public boolean canEquipCloak() { return getOwner().getActingPlayer().getStat().canEquipCloak(); } /** * Re-notify to paperdoll listeners every equipped item */ public void reloadEquippedItems() { int slot; for (L2ItemInstance item : _paperdoll) { if (item == null) { continue; } slot = item.getLocationSlot(); for (PaperdollListener listener : _paperdollListeners) { if (listener == null) { continue; } listener.notifyUnequiped(slot, item, this); listener.notifyEquiped(slot, item, this); } } } public interface PaperdollListener { void notifyEquiped(int slot, L2ItemInstance inst, Inventory inventory); void notifyUnequiped(int slot, L2ItemInstance inst, Inventory inventory); } // Recorder of alterations in inventory private static final class ChangeRecorder implements PaperdollListener { private final List<L2ItemInstance> _changed; /** * Constructor of the ChangeRecorder * @param inventory */ ChangeRecorder(Inventory inventory) { _changed = new ArrayList<>(); inventory.addPaperdollListener(this); } /** * Add alteration in inventory when item equipped * @param slot * @param item * @param inventory */ @Override public void notifyEquiped(int slot, L2ItemInstance item, Inventory inventory) { if (!_changed.contains(item)) { _changed.add(item); } } /** * Add alteration in inventory when item unequipped * @param slot * @param item * @param inventory */ @Override public void notifyUnequiped(int slot, L2ItemInstance item, Inventory inventory) { if (!_changed.contains(item)) { _changed.add(item); } } /** * Returns alterations in inventory * @return L2ItemInstance[] : array of altered items */ public L2ItemInstance[] getChangedItems() { return _changed.toArray(new L2ItemInstance[0]); } } private static final class StatsListener implements PaperdollListener { private static final StatsListener instance = new StatsListener(); public static StatsListener getInstance() { return instance; } @Override public void notifyUnequiped(int slot, L2ItemInstance item, Inventory inventory) { inventory.getOwner().removeStatsOwner(item); } @Override public void notifyEquiped(int slot, L2ItemInstance item, Inventory inventory) { inventory.getOwner().addStatFuncs(item.getStatFuncs(inventory.getOwner())); } } }