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src/main/java/com/l2jserver/gameserver/model/conditions/ConditionPlayerCanTakeFort.java
70 строк
3 KB
Zoey76
Copyright Update
01 янв 2025, 07:57
01 янв 2025, 07:57
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/* * Copyright © 2004-2025 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.conditions; import com.l2jserver.gameserver.instancemanager.FortManager; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.entity.Fort; import com.l2jserver.gameserver.model.items.L2Item; import com.l2jserver.gameserver.model.skills.Skill; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.gameserver.util.Util; /** * Player Can Take Fort condition implementation. * @author Adry_85 */ public class ConditionPlayerCanTakeFort extends Condition { private final boolean _val; public ConditionPlayerCanTakeFort(boolean val) { _val = val; } @Override public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item) { if ((effector == null) || !effector.isPlayer()) { return !_val; } final L2PcInstance player = effector.getActingPlayer(); boolean canTakeFort = true; if (player.isAlikeDead() || player.isCursedWeaponEquipped() || !player.isClanLeader()) { canTakeFort = false; } final Fort fort = FortManager.getInstance().getFort(player); final SystemMessage sm; if ((fort == null) || (fort.getResidenceId() <= 0) || !fort.getSiege().isInProgress() || (fort.getSiege().getAttackerClan(player.getClan()) == null)) { sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED); sm.addSkillName(skill); player.sendPacket(sm); canTakeFort = false; } else if (fort.getFlagPole() != effected) { player.sendPacket(SystemMessageId.INCORRECT_TARGET); canTakeFort = false; } else if (!Util.checkIfInRange(200, player, effected, true)) { player.sendPacket(SystemMessageId.DIST_TOO_FAR_CASTING_STOPPED); canTakeFort = false; } return (_val == canTakeFort); } }