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src/main/java/com/l2jserver/gameserver/model/conditions/ConditionPlayerCanSweep.java
77 строк
3 KB
Zoey76
Copyright Update
01 янв 2025, 07:57
01 янв 2025, 07:57
16130a5
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/* * Copyright © 2004-2025 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.conditions; import static com.l2jserver.gameserver.config.Configuration.npc; import static com.l2jserver.gameserver.network.SystemMessageId.SWEEPER_FAILED_TARGET_NOT_SPOILED; import com.l2jserver.gameserver.model.actor.L2Attackable; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.items.L2Item; import com.l2jserver.gameserver.model.skills.Skill; /** * Checks Sweeper conditions: * <ul> * <li>Minimum checks, player not null, skill not null.</li> * <li>Checks if the target isn't null, is dead and spoiled.</li> * <li>Checks if the sweeper player is the target spoiler, or is in the spoiler party.</li> * <li>Checks if the corpse is too old.</li> * <li>Checks inventory limit and weight max load won't be exceed after sweep.</li> * </ul> * If two or more conditions aren't meet at the same time, one message per condition will be shown. * @author Zoey76 */ public class ConditionPlayerCanSweep extends Condition { private final boolean _val; public ConditionPlayerCanSweep(boolean val) { _val = val; } @Override public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item) { boolean canSweep = false; final var sweeper = effector.getActingPlayer(); if (sweeper != null) { if (skill != null) { final var targets = skill.getTargets(sweeper); for (var object : targets) { if (!object.isAttackable()) { continue; } final var target = (L2Attackable) object; if (!target.isDead()) { continue; } if (target.isSpoiled()) { canSweep = target.checkSpoilOwner(sweeper, true); canSweep &= !target.isOldCorpse(sweeper, npc().getCorpseConsumeSkillAllowedTimeBeforeDecay(), true); canSweep &= sweeper.getInventory().checkInventorySlotsAndWeight(target.getSpoilLootItems(), true, true); } else { sweeper.sendPacket(SWEEPER_FAILED_TARGET_NOT_SPOILED); } } } } return (_val == canSweep); } }