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src/main/java/com/l2jserver/gameserver/model/conditions/ConditionPlayerCanCreateOutpost.java
83 строки
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Zoey76
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01 янв 2025, 07:57
01 янв 2025, 07:57
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/* * Copyright © 2004-2025 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.conditions; import com.l2jserver.gameserver.instancemanager.CastleManager; import com.l2jserver.gameserver.instancemanager.FortManager; import com.l2jserver.gameserver.instancemanager.TerritoryWarManager; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.entity.Castle; import com.l2jserver.gameserver.model.entity.Fort; import com.l2jserver.gameserver.model.items.L2Item; import com.l2jserver.gameserver.model.skills.Skill; import com.l2jserver.gameserver.model.zone.ZoneId; import com.l2jserver.gameserver.network.SystemMessageId; /** * Player Can Create Outpost condition implementation. * @author Adry_85 */ public class ConditionPlayerCanCreateOutpost extends Condition { private final boolean _val; public ConditionPlayerCanCreateOutpost(boolean val) { _val = val; } @Override public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item) { if ((effector == null) || !effector.isPlayer()) { return !_val; } final L2PcInstance player = effector.getActingPlayer(); boolean canCreateOutpost = true; if (player.isAlikeDead() || player.isCursedWeaponEquipped() || (player.getClan() == null)) { canCreateOutpost = false; } final Castle castle = CastleManager.getInstance().getCastle(player); final Fort fort = FortManager.getInstance().getFort(player); if ((castle == null) && (fort == null)) { canCreateOutpost = false; } if (((fort != null) && (fort.getResidenceId() == 0)) || ((castle != null) && (castle.getResidenceId() == 0))) { player.sendMessage("You must be on fort or castle ground to construct an outpost or flag."); canCreateOutpost = false; } else if (((fort != null) && !fort.getZone().isActive()) || ((castle != null) && !castle.getZone().isActive())) { player.sendMessage("You can only construct an outpost or flag on siege field."); canCreateOutpost = false; } else if (!player.isClanLeader()) { player.sendMessage("You must be a clan leader to construct an outpost or flag."); canCreateOutpost = false; } else if (TerritoryWarManager.getInstance().getHQForClan(player.getClan()) != null) { player.sendPacket(SystemMessageId.NOT_ANOTHER_HEADQUARTERS); canCreateOutpost = false; } else if (TerritoryWarManager.getInstance().getFlagForClan(player.getClan()) != null) { player.sendPacket(SystemMessageId.A_FLAG_IS_ALREADY_BEING_DISPLAYED_ANOTHER_FLAG_CANNOT_BE_DISPLAYED); canCreateOutpost = false; } else if (!player.isInsideZone(ZoneId.HQ)) { player.sendPacket(SystemMessageId.NOT_SET_UP_BASE_HERE); canCreateOutpost = false; } return (_val == canCreateOutpost); } }