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src/main/java/com/l2jserver/gameserver/model/conditions/ConditionPlayerBaseStats.java
74 строки
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Zoey76
Copyright Update
01 янв 2025, 07:57
01 янв 2025, 07:57
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/* * Copyright © 2004-2025 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.conditions; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.items.L2Item; import com.l2jserver.gameserver.model.skills.Skill; /** * The Class ConditionPlayerBaseStats. * @author mkizub */ public class ConditionPlayerBaseStats extends Condition { private final BaseStat _stat; private final int _value; /** * Instantiates a new condition player base stats. * @param player the player * @param stat the stat * @param value the value */ public ConditionPlayerBaseStats(L2Character player, BaseStat stat, int value) { _stat = stat; _value = value; } /** * Test impl. * @return true, if successful */ @Override public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item) { if (effector.getActingPlayer() == null) { return false; } final L2PcInstance player = effector.getActingPlayer(); return switch (_stat) { case Int -> player.getINT() >= _value; case Str -> player.getSTR() >= _value; case Con -> player.getCON() >= _value; case Dex -> player.getDEX() >= _value; case Men -> player.getMEN() >= _value; case Wit -> player.getWIT() >= _value; }; } } enum BaseStat { Int, Str, Con, Dex, Men, Wit }