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src/main/java/com/l2jserver/gameserver/instancemanager/ItemsOnGroundManager.java
214 строк
7 KB
Zoey76
Copyright Update
01 янв 2025, 07:57
01 янв 2025, 07:57
16130a5
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/* * Copyright © 2004-2025 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.instancemanager; import static com.l2jserver.gameserver.config.Configuration.general; import java.util.List; import java.util.concurrent.CopyOnWriteArrayList; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import com.l2jserver.commons.database.ConnectionFactory; import com.l2jserver.gameserver.ItemsAutoDestroy; import com.l2jserver.gameserver.ThreadPoolManager; import com.l2jserver.gameserver.model.L2World; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; /** * This class manage all items on ground. * @author Enforcer */ public final class ItemsOnGroundManager implements Runnable { private static final Logger LOG = LoggerFactory.getLogger(ItemsOnGroundManager.class); private final List<L2ItemInstance> _items = new CopyOnWriteArrayList<>(); private ItemsOnGroundManager() { if (general().getSaveDroppedItemInterval() > 0) { ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(this, general().getSaveDroppedItemInterval(), general().getSaveDroppedItemInterval()); } load(); } private void load() { // If SaveDroppedItem is false, may want to delete all items previously stored to avoid add old items on reactivate if (!general().saveDroppedItem() && general().clearDroppedItemTable()) { emptyTable(); } if (!general().saveDroppedItem()) { return; } // if DestroyPlayerDroppedItem was previously false, items currently protected will be added to ItemsAutoDestroy if (general().destroyPlayerDroppedItem()) { String str; if (!general().destroyEquipableItem()) { // Recycle misc. items only str = "UPDATE itemsonground SET drop_time = ? WHERE drop_time = -1 AND equipable = 0"; } else { // Recycle all items including equipable str = "UPDATE itemsonground SET drop_time = ? WHERE drop_time = -1"; } try (var con = ConnectionFactory.getInstance().getConnection(); var ps = con.prepareStatement(str)) { ps.setLong(1, System.currentTimeMillis()); ps.execute(); } catch (Exception e) { LOG.error("Error while updating table ItemsOnGround: {}", e.getMessage(), e); } } // Add items to world try (var con = ConnectionFactory.getInstance().getConnection(); var ps = con.prepareStatement("SELECT object_id,item_id,count,enchant_level,x,y,z,drop_time,equipable FROM itemsonground")) { int count = 0; try (var rs = ps.executeQuery()) { L2ItemInstance item; while (rs.next()) { item = new L2ItemInstance(rs.getInt(1), rs.getInt(2)); L2World.getInstance().storeObject(item); // this check and.. if (item.isStackable() && (rs.getInt(3) > 1)) { item.setCount(rs.getInt(3)); } // this, are really necessary? if (rs.getInt(4) > 0) { item.setEnchantLevel(rs.getInt(4)); } item.setXYZ(rs.getInt(5), rs.getInt(6), rs.getInt(7)); item.setWorldRegion(L2World.getInstance().getRegion(item.getLocation())); item.getWorldRegion().addVisibleObject(item); final long dropTime = rs.getLong(8); item.setDropTime(dropTime); item.setProtected(dropTime == -1); item.setIsVisible(true); L2World.getInstance().addVisibleObject(item, item.getWorldRegion()); _items.add(item); count++; // add to ItemsAutoDestroy only items not protected if (!general().getProtectedItems().contains(item.getId())) { if (dropTime > -1) { if (((general().getAutoDestroyDroppedItemAfter() > 0) && !item.getItem().hasExImmediateEffect()) || ((general().getAutoDestroyHerbTime() > 0) && item.getItem().hasExImmediateEffect())) { ItemsAutoDestroy.getInstance().addItem(item); } } } } } LOG.info("Loaded {} items.", count); } catch (Exception e) { LOG.error("Error while loading ItemsOnGround: {}", e.getMessage(), e); } if (general().emptyDroppedItemTableAfterLoad()) { emptyTable(); } } public void save(L2ItemInstance item) { if (!general().saveDroppedItem()) { return; } _items.add(item); } public void removeObject(L2ItemInstance item) { if (general().saveDroppedItem()) { _items.remove(item); } } public void saveInDb() { run(); } public void cleanUp() { _items.clear(); } private void emptyTable() { try (var con = ConnectionFactory.getInstance().getConnection(); var s = con.createStatement()) { s.executeUpdate("DELETE FROM itemsonground"); } catch (Exception e1) { LOG.error("Error while cleaning table ItemsOnGround: {}", e1.getMessage(), e1); } } @Override public synchronized void run() { if (!general().saveDroppedItem()) { return; } emptyTable(); if (_items.isEmpty()) { return; } try (var con = ConnectionFactory.getInstance().getConnection(); var ps = con.prepareStatement("INSERT INTO itemsonground(object_id,item_id,count,enchant_level,x,y,z,drop_time,equipable) VALUES(?,?,?,?,?,?,?,?,?)")) { for (L2ItemInstance item : _items) { if (item == null) { continue; } if (CursedWeaponsManager.getInstance().isCursed(item.getId())) { continue; // Cursed Items not saved to ground, prevent double save } try { ps.setInt(1, item.getObjectId()); ps.setInt(2, item.getId()); ps.setLong(3, item.getCount()); ps.setInt(4, item.getEnchantLevel()); ps.setInt(5, item.getX()); ps.setInt(6, item.getY()); ps.setInt(7, item.getZ()); ps.setLong(8, (item.isProtected() ? -1 : item.getDropTime())); // item is protected or AutoDestroyed ps.setLong(9, (item.isEquipable() ? 1 : 0)); // set equip-able ps.execute(); ps.clearParameters(); } catch (Exception e) { LOG.error("Error while inserting into table ItemsOnGround: {}", e.getMessage(), e); } } } catch (Exception e) { LOG.error("SQL error while storing items on ground: {}", e.getMessage(), e); } } /** * Gets the single instance of {@code ItemsOnGroundManager}. * @return single instance of {@code ItemsOnGroundManager} */ public static ItemsOnGroundManager getInstance() { return SingletonHolder._instance; } private static class SingletonHolder { protected static final ItemsOnGroundManager _instance = new ItemsOnGroundManager(); } }