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src/main/java/com/l2jserver/gameserver/dao/impl/mysql/SkillDAOMySQLImpl.java
174 строки
6 KB
Zoey76
Copyright Update
01 янв 2025, 07:57
01 янв 2025, 07:57
16130a5
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/* * Copyright © 2004-2025 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.dao.impl.mysql; import static com.l2jserver.gameserver.config.Configuration.general; import java.util.List; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import com.l2jserver.commons.database.ConnectionFactory; import com.l2jserver.gameserver.dao.SkillDAO; import com.l2jserver.gameserver.data.xml.impl.ClassListData; import com.l2jserver.gameserver.data.xml.impl.SkillTreesData; import com.l2jserver.gameserver.datatables.SkillData; import com.l2jserver.gameserver.enums.IllegalActionPunishmentType; import com.l2jserver.gameserver.model.PcCondOverride; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.skills.Skill; import com.l2jserver.gameserver.util.Util; /** * Skill DAO MySQL implementation. * @author Zoey76 */ public class SkillDAOMySQLImpl implements SkillDAO { private static final Logger LOG = LoggerFactory.getLogger(SkillDAOMySQLImpl.class); private static final String SELECT = "SELECT skill_id,skill_level FROM character_skills WHERE charId=? AND class_index=?"; private static final String INSERT = "INSERT INTO character_skills (charId,skill_id,skill_level,class_index) VALUES (?,?,?,?)"; private static final String UPDATE = "UPDATE character_skills SET skill_level=? WHERE skill_id=? AND charId=? AND class_index=?"; private static final String REPLACE = "REPLACE INTO character_skills (charId,skill_id,skill_level,class_index) VALUES (?,?,?,?)"; private static final String DELETE_ONE = "DELETE FROM character_skills WHERE skill_id=? AND charId=? AND class_index=?"; private static final String DELETE_ALL = "DELETE FROM character_skills WHERE charId=? AND class_index=?"; @Override public void load(L2PcInstance player) { try (var con = ConnectionFactory.getInstance().getConnection(); var ps = con.prepareStatement(SELECT)) { ps.setInt(1, player.getObjectId()); ps.setInt(2, player.getClassIndex()); try (var rs = ps.executeQuery()) { while (rs.next()) { final int id = rs.getInt("skill_id"); final int level = rs.getInt("skill_level"); // Create a L2Skill object for each record final Skill skill = SkillData.getInstance().getSkill(id, level); if (skill == null) { LOG.warn("Skipped null skill Id: {}, Level: {} while restoring player skills for {}", id, level, this); continue; } // Add the L2Skill object to the L2Character _skills and its Func objects to the calculator set of the L2Character player.addSkill(skill); if (general().skillCheckEnable() && (!player.canOverrideCond(PcCondOverride.SKILL_CONDITIONS) || general().skillCheckGM())) { if (!SkillTreesData.getInstance().isSkillAllowed(player, skill)) { Util.handleIllegalPlayerAction(player, "Player " + player.getName() + " has invalid skill " + skill.getName() + " (" + skill.getId() + "/" + skill.getLevel() + "), class:" + ClassListData.getInstance().getClass(player.getClassId()).getClassName(), IllegalActionPunishmentType.BROADCAST); if (general().skillCheckRemove()) { player.removeSkill(skill); } } } } } } catch (Exception ex) { LOG.error("Could not restore {} skills!", player, ex); } } @Override public void insert(L2PcInstance player, int classIndex, Skill skill) { try (var con = ConnectionFactory.getInstance().getConnection(); var ps = con.prepareStatement(INSERT)) { ps.setInt(1, player.getObjectId()); ps.setInt(2, skill.getId()); ps.setInt(3, skill.getLevel()); ps.setInt(4, classIndex); ps.execute(); } catch (Exception ex) { LOG.warn("Error could not store char skills!", ex); } } @Override public void insert(L2PcInstance player, int newClassIndex, List<Skill> newSkills) { if (newSkills.isEmpty()) { return; } final int classIndex = (newClassIndex > -1) ? newClassIndex : player.getClassIndex(); try (var con = ConnectionFactory.getInstance().getConnection(); var ps = con.prepareStatement(REPLACE)) { con.setAutoCommit(false); for (final Skill addSkill : newSkills) { ps.setInt(1, player.getObjectId()); ps.setInt(2, addSkill.getId()); ps.setInt(3, addSkill.getLevel()); ps.setInt(4, classIndex); ps.addBatch(); } ps.executeBatch(); con.commit(); } catch (Exception ex) { LOG.error("Error could not store {} skills!", player, ex); } } @Override public void update(L2PcInstance player, int classIndex, Skill newSkill, Skill oldSkill) { try (var con = ConnectionFactory.getInstance().getConnection(); var ps = con.prepareStatement(UPDATE)) { ps.setInt(1, newSkill.getLevel()); ps.setInt(2, oldSkill.getId()); ps.setInt(3, player.getObjectId()); ps.setInt(4, classIndex); ps.execute(); } catch (Exception ex) { LOG.warn("Error could not store char skills!", ex); } } @Override public void delete(L2PcInstance player, Skill skill) { try (var con = ConnectionFactory.getInstance().getConnection(); var ps = con.prepareStatement(DELETE_ONE)) { ps.setInt(1, skill.getId()); ps.setInt(2, player.getObjectId()); ps.setInt(3, player.getClassIndex()); ps.execute(); } catch (Exception ex) { LOG.warn("Error could not delete skill!", ex); } } @Override public void deleteAll(L2PcInstance player, int classIndex) { try (var con = ConnectionFactory.getInstance().getConnection(); var ps = con.prepareStatement(DELETE_ALL)) { ps.setInt(1, player.getObjectId()); ps.setInt(2, classIndex); ps.execute(); } catch (Exception ex) { LOG.warn("Error could not delete skill!", ex); } } }