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src/main/java/com/l2jserver/gameserver/dao/PlayerSkillSaveDAO.java
53 строки
2 KB
Zoey76
Copyright Update
01 янв 2025, 07:57
01 янв 2025, 07:57
16130a5
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/* * Copyright © 2004-2025 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.dao; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; /** * Player Skill Save DAO interface. * @author Zoey76 */ public interface PlayerSkillSaveDAO { /** * Deletes the player skills from the database. * @param player the player */ void delete(L2PcInstance player); /** * Deletes the player skills from the database for a given class index. * @param player the player * @param classIndex the class index */ void delete(L2PcInstance player, int classIndex); /** * Stores the player skills in the database. * @param player the player * @param storeEffects if {@code true} effects will be stored */ void insert(L2PcInstance player, boolean storeEffects); /** * Restores the player skills from the database. * @param player the player */ void load(L2PcInstance player); }