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src/main/java/com/l2jserver/gameserver/config/VitalityConfiguration.java
76 строк
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Zoey76
Copyright Update
01 янв 2025, 07:57
01 янв 2025, 07:57
16130a5
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/* * Copyright © 2004-2025 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.config; import static java.util.concurrent.TimeUnit.MINUTES; import static org.aeonbits.owner.Config.HotReloadType.ASYNC; import static org.aeonbits.owner.Config.LoadType.MERGE; import org.aeonbits.owner.Config.HotReload; import org.aeonbits.owner.Config.LoadPolicy; import org.aeonbits.owner.Config.Sources; import org.aeonbits.owner.Reloadable; /** * Vitality Configuration. * @author Zoey76 * @version 2.6.1.0 */ @Sources({ "file:${L2J_HOME}/custom/game/config/vitality.properties", "file:./config/vitality.properties", "classpath:config/vitality.properties" }) @LoadPolicy(MERGE) @HotReload(value = 20, unit = MINUTES, type = ASYNC) public interface VitalityConfiguration extends Reloadable { @Key("Enabled") boolean enabled(); @Key("RecoverVitalityOnReconnect") boolean recoverVitalityOnReconnect(); @Key("StartingVitalityPoints") int getStartingVitalityPoints(); @Key("RateVitalityLevel1") float getRateVitalityLevel1(); @Key("RateVitalityLevel2") float getRateVitalityLevel2(); @Key("RateVitalityLevel3") float getRateVitalityLevel3(); @Key("RateVitalityLevel4") float getRateVitalityLevel4(); @Key("RateVitalityGain") float getRateVitalityGain(); @Key("RateVitalityLost") float getRateVitalityLost(); @Key("RateRecoveryPeaceZone") float getRateRecoveryPeaceZone(); @Key("RateRecoveryOnReconnect") float getRateRecoveryOnReconnect(); }