ProjectArcade

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;;
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;; Supermodel Configuration File
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;; Default settings.
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;;
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;
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; Quick Overview
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; --------------
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;
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; All settings are case sensitive.  Numbers must be integers.  Check your
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; spelling carefully because invalid settings are silently ignored.  To verify
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; that your settings are being parsed correctly, check the contents of
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; Supermodel.log.
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;
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; Global options apply to all games.  To create configuration profiles for
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; individual games, place settings under sections with the same name as the
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; corresponding MAME ROM set, like so:
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;
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;       ; Scud Race
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;       [ scud ]
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;
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;       SoundVolume = 50
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;       MusicVolume = 200
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;       ; ... etc. ...
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;
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; For a list of all valid settings, please consult README.txt.  Only default
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; inputs are assigned here.
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;
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[ daytona2 ]
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MusicVolume = 120
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SoundVolume = 100
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Balance = -10
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InputJoy1XSaturation = 155
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[ dayto2pe ]
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MusicVolume = 120
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SoundVolume = 100
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Balance = -10
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InputJoy1XSaturation = 155
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[ dirtdvls ]
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SoundVolume = 130
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Balance = -20
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[ getbassur ]
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SoundVolume = 110
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Balance = 10
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[ eca ]
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SoundVolume = 100
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Balance = -35
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[ fvipers2 ]
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LegacySoundDSP = 1
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SoundVolume = 170
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Balance = 10
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[ harley ]
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SoundVolume = 100
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Balance = 10
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[ lamachin ]
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SoundVolume = 115
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Balance = 0
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InputSystem=rawinput
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[ lemans24 ]
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SoundVolume = 110
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Balance = 0
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InputJoy1XSaturation = 110
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[ lostwsga ] 
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SoundVolume = 125
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Balance = 20
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InputSystem=rawinput
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[ magtruck ]
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SoundVolume = 100
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Balance = 15
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[ oceanhun ]
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SoundVolume = 200
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Balance = 100
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InputSystem=rawinput
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[ scud ]
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SoundVolume = 60
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MusicVolume = 200
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Balance = 0
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InputJoy1XSaturation = 155
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[ scudplus ]
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SoundVolume = 60
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MusicVolume = 200
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Balance = 0
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InputJoy1XSaturation = 155
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[ skichamp ]
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ForceFeedback=1
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SoundVolume = 200
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Balance = 10
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[ spikeofe ]
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SoundVolume = 120
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MusicVolume = 120
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Balance = 0
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[ spikeout ]
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SoundVolume = 90
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MusicVolume = 90
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Balance = 0
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[ srally2 ]
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PowerPCFrequency=69
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SoundVolume = 155
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MusicVolume = 140
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Balance = 15
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InputJoy1XSaturation = 150
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[ swtrilgy ]
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SoundVolume = 100
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MusicVolume = 100
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Balance = 0
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[ vf3 ]
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SoundVolume = 110
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Balance = -5
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[ vf3tb ]
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SoundVolume = 110
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Balance = -5
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[ von2 ]
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SoundVolume = 100
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Balance = 0
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[ vs2 ]
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WideScreen =0
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WideBackground =0
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SoundVolume = 110
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Balance = -10
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[ vs298 ]
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WideScreen =0
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WideBackground =0
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SoundVolume = 110
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Balance = -10
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[ vs2v991 ]
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WideScreen =0
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WideBackground =0
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SoundVolume = 110
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Balance = -10
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[ Global ]
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; Graphics
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New3DEngine = 1
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QuadRendering = 1
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WideScreen = 0
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Stretch = 0
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WideBackground = 0
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; Refresh rate (milliHertz accuracy). Actual Model 3 refresh rate is 57.524 Hz
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; but this can cause judder so we use 60 Hz by default.
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RefreshRate = 60.000
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; Legacy SCSP DSP implementation for games that do not play well with the newer
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; one (e.g., Fighting Vipers 2)
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LegacySoundDSP = 0
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; Network board
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Network = 0
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SimulateNet = 0
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PortIn = 1970
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PortOut = 1971
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AddressOut = "127.0.0.1"
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; Common
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InputStart1 = "KEY_1,JOY1_BUTTON8"
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InputStart2 = "KEY_2,JOY2_BUTTON8"
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InputCoin1 = "KEY_3,JOY1_BUTTON7"
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InputCoin2 = "KEY_4,JOY2_BUTTON7"
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InputServiceA = "KEY_5,JOY1_BUTTON9"
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InputServiceB = "KEY_7,JOY2_BUTTON9"
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InputTestA = "KEY_6,JOY1_BUTTON10"
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InputTestB = "KEY_8,JOY2_BUTTON10"
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; 4-way digital joysticks
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InputJoyUp = "JOY1_YAXIS_NEG,JOY1_POV1_UP"
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InputJoyDown = "JOY1_YAXIS_POS,JOY1_POV1_DOWN"
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InputJoyLeft = "JOY1_XAXIS_NEG,JOY1_POV1_LEFT"
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InputJoyRight = "JOY1_XAXIS_POS,JOY1_POV1_RIGHT"
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InputJoyUp2 = "JOY2_YAXIS_NEG,JOY2_POV1_UP"
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InputJoyDown2 = "JOY2_YAXIS_POS,JOY2_POV1_DOWN"
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InputJoyLeft2 = "JOY2_XAXIS_NEG,JOY2_POV1_LEFT"
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InputJoyRight2 = "JOY2_XAXIS_POS,JOY2_POV1_RIGHT"
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; Fighting game buttons
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InputPunch = "JOY1_BUTTON3"
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InputKick = "JOY1_BUTTON4"
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InputGuard = "JOY1_BUTTON1"
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InputEscape = "JOY1_BUTTON2"
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InputPunch2 = "JOY2_BUTTON3"
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InputKick2 = "JOY2_BUTTON4"
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InputGuard2 = "JOY2_BUTTON1"
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InputEscape2 = "JOY2_BUTTON2"
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; Spikeout buttons
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InputShift = "JOY1_BUTTON2,JOY1_BUTTON6"
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InputBeat = "JOY1_BUTTON1"
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InputCharge = "JOY1_BUTTON3"
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InputJump = "JOY1_BUTTON4"
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; Virtua Striker buttons
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InputShortPass = "JOY1_BUTTON3"
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InputLongPass = "JOY1_BUTTON1"
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InputShoot = "JOY1_BUTTON2"
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InputShortPass2 = "JOY2_BUTTON3"
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InputLongPass2 = "JOY2_BUTTON1"
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InputShoot2 = "JOY2_BUTTON2"
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; Steering wheel
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InputSteeringLeft = "NONE"          ; digital, turn wheel left
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InputSteeringRight = "NONE"         ; digital, turn wheel right
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InputSteering = "JOY1_XAXIS"        ; analog, full steering range
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; Pedals
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InputAccelerator = "JOY1_RZAXIS_POS"
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InputBrake = "JOY1_ZAXIS_POS"
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; Up/down shifter manual transmission (all racers)
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InputGearShiftUp = "JOY1_BUTTON6"           ; sequential shift up
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InputGearShiftDown = "JOY1_BUTTON5"         ; sequential shift down
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; 4-Speed manual transmission (Daytona 2, Sega Rally 2, Scud Race)
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InputGearShift1 = "JOY1_RYAXIS_NEG"
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InputGearShift2 = "JOY1_RYAXIS_POS"
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InputGearShift3 = "JOY1_RXAXIS_NEG"
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InputGearShift4 = "JOY1_RXAXIS_POS"
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InputGearShiftN = "NONE"
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; VR4 view change buttons (Daytona 2, Le Mans 24, Scud Race)
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InputVR1 = "JOY1_BUTTON4"
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InputVR2 = "JOY1_BUTTON1"
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InputVR3 = "JOY1_BUTTON3"
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InputVR4 = "JOY1_BUTTON2"
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; Single view change button (Dirt Devils, ECA, Harley-Davidson, Sega Rally 2)
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InputViewChange = "JOY1_BUTTON4"
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; Handbrake (Dirt Devils, Sega Rally 2)
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InputHandBrake = "JOY1_BUTTON1"
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; Harley-Davidson controls
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InputRearBrake = "JOY1_BUTTON1"
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InputMusicSelect = "JOY1_BUTTON2"
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; Virtual On macros
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InputTwinJoyTurnLeft = "JOY1_RXAXIS_NEG"
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InputTwinJoyTurnRight = "JOY1_RXAXIS_POS"
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InputTwinJoyForward = "JOY1_YAXIS_NEG"
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InputTwinJoyReverse = "JOY1_YAXIS_POS"
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InputTwinJoyStrafeLeft = "JOY1_XAXIS_NEG"
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InputTwinJoyStrafeRight = "JOY1_XAXIS_POS"
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InputTwinJoyJump = "JOY1_BUTTON4"
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InputTwinJoyCrouch = "JOY1_BUTTON1"
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; Virtual On individual joystick mapping
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InputTwinJoyLeft1 = "NONE"
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InputTwinJoyLeft2 = "NONE"
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InputTwinJoyRight1 = "NONE"
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InputTwinJoyRight2 = "NONE"
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InputTwinJoyUp1 = "NONE"
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InputTwinJoyUp2 = "NONE"
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InputTwinJoyDown1 = "NONE"
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InputTwinJoyDown2 = "NONE"
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; Virtual On buttons
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InputTwinJoyShot1 = "JOY1_ZAXIS_POS"
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InputTwinJoyShot2 = "JOY1_RZAXIS_POS"
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InputTwinJoyTurbo1 = "JOY1_BUTTON3,JOY1_BUTTON5"
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InputTwinJoyTurbo2 = "JOY1_BUTTON2,JOY1_BUTTON6"
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; Analog joystick (Star Wars Trilogy)
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InputAnalogJoyLeft = "NONE"             ; digital, move left
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InputAnalogJoyRight = "NONE"            ; digital, move right
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InputAnalogJoyUp = "NONE"               ; digital, move up
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InputAnalogJoyDown = "NONE"             ; digital, move down
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InputAnalogJoyX = "MOUSE_XAXIS_INV,JOY1_XAXIS_INV"   ; analog, full X axis
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InputAnalogJoyY = "MOUSE_YAXIS,JOY1_YAXIS_INV"   ; analog, full Y axis
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InputAnalogJoyTrigger = "MOUSE_LEFT_BUTTON,JOY1_RZAXIS_POS,JOY1_BUTTON3"
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InputAnalogJoyEvent = "MOUSE_RIGHT_BUTTON,JOY1_BUTTON1"
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InputAnalogJoyTrigger2 = "NONE"
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InputAnalogJoyEvent2 = "NONE"
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; Light guns (Lost World)
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InputGunLeft = "NONE"                 ; digital, move gun left
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InputGunRight = "NONE"                ; digital, move gun right
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InputGunUp = "NONE"                   ; digital, move gun up
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InputGunDown = "NONE"                 ; digital, move gun down
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InputGunX = "MOUSE1_XAXIS"    ; analog, full X axis
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InputGunY = "MOUSE1_YAXIS"    ; analog, full Y axis
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InputTrigger = "MOUSE1_LEFT_BUTTON"
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InputOffscreen = "MOUSE1_RIGHT_BUTTON"    ; point off-screen
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InputAutoTrigger = 1                    ; automatic reload when off-screen
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InputGunLeft2 = "NONE"
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InputGunRight2 = "NONE"
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InputGunUp2 = "NONE"
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InputGunDown2 = "NONE"
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InputGunX2 = "MOUSE2_XAXIS"
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InputGunY2 = "MOUSE2_YAXIS"
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InputTrigger2 = "MOUSE2_LEFT_BUTTON"
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InputOffscreen2 = "MOUSE2_RIGHT_BUTTON"
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InputAutoTrigger2 = 1
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; Analog guns (Ocean Hunter, LA Machineguns)
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InputAnalogGunLeft = "NONE"               ; digital, move gun left
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InputAnalogGunRight = "NONE"              ; digital, move gun right
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InputAnalogGunUp = "NONE"                 ; digital, move gun up
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InputAnalogGunDown = "NONE"               ; digital, move gun down
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InputAnalogGunX = "MOUSE1_XAXIS"    ; analog, full X axis
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InputAnalogGunY = "MOUSE1_YAXIS"    ; analog, full Y axis
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InputAnalogTriggerLeft = "MOUSE1_LEFT_BUTTON"
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InputAnalogTriggerRight = "MOUSE1_RIGHT_BUTTON"
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InputAnalogGunLeft2 = "NONE"
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InputAnalogGunRight2 = "NONE"
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InputAnalogGunUp2 = "NONE"
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InputAnalogGunDown2 = "NONE"
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InputAnalogGunX2 = "MOUSE2_XAXIS"
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InputAnalogGunY2 = "MOUSE2_YAXIS"
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InputAnalogTriggerLeft2 = "MOUSE2_LEFT_BUTTON"
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InputAnalogTriggerRight2 = "MOUSE2_RIGHT_BUTTON"
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; Ski Champ controls
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InputSkiLeft = "NONE"
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InputSkiRight = "NONE"
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InputSkiUp = "NONE"
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InputSkiDown = "NONE"
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InputSkiX = "JOY1_XAXIS"
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InputSkiY = "JOY1_RXAXIS"
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InputSkiPollLeft = "JOY1_ZAXIS_POS"
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InputSkiPollRight = "JOY1_RZAXIS_POS"
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InputSkiSelect1 = "JOY1_BUTTON3"
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InputSkiSelect2 = "JOY1_BUTTON1"
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InputSkiSelect3 = "JOY1_BUTTON2"
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; Magical Truck Adventure controls
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InputMagicalLeverUp1 = "NONE"
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InputMagicalLeverDown1 = "NONE"
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InputMagicalLeverUp2 = "NONE"
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InputMagicalLeverDown2 = "NONE"
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InputMagicalLever1 = "JOY1_YAXIS"
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InputMagicalLever2 = "JOY2_YAXIS"
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InputMagicalPedal1 = "JOY1_BUTTON1"
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InputMagicalPedal2 = "JOY2_BUTTON1"
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; Sega Bass Fishing / Get Bass controls
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InputFishingRodLeft = "NONE"
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InputFishingRodRight = "NONE"
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InputFishingRodUp = "NONE"
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InputFishingRodDown = "NONE"
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InputFishingStickLeft = "NONE"
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InputFishingStickRight = "NONE"
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InputFishingStickUp = "NONE"
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InputFishingStickDown = "NONE"
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InputFishingRodX = "JOY1_XAXIS"
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InputFishingRodY = "JOY1_YAXIS"
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InputFishingStickX = "JOY1_RXAXIS"
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InputFishingStickY = "JOY1_RYAXIS"
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InputFishingReel = "JOY1_RZAXIS_POS"
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InputFishingCast = "JOY1_BUTTON3"
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InputFishingSelect = "JOY1_BUTTON1"
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InputFishingTension = "NONE"
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Crosshairs = 0
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PowerPCFrequency = 69
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GPUMultiThreaded = 1
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MultiThreaded = 1
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MultiTexture = 0
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EmulateSound = 1
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FullScreen = 1
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Throttle = 1
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ShowFrameRate = 0
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FlipStereo = 0
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VSync = 1
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EmulateDSB = 1
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NbSoundChannels = 4
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InputSystem = xinput
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InputJoy1XDeadZone = 5
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InputJoy1YDeadZone = 5
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InputJoy2XDeadZone = 5
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InputJoy2YDeadZone = 5
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MusicVolume = 100
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SoundVolume = 100
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Balance = 0
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XInputConstForceThreshold = 20
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XInputConstForceMax = 40
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XInputVibrateMax = 100
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DirectInputConstForceLeftMax = 100
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DirectInputConstForceRightMax = 100
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DirectInputSelfCenterMax = 100
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DirectInputFrictionMax = 100
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DirectInputVibrateMax = 100
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[ Supermodel3 UI ]
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Legacy = 0
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HideCMD = 1
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Dir=.\..\..\roms\model3

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